Hey guys, I'm going on holiday from tomorrow for 3 weeks so I'll be AFK for a while. Depending on Wifi availability I may or may not be able to check the site, so I'll say Merry Christmas and a Happy New Year to all of you!
About the Texplorer, it's on the main ME3 Explorer program now so you can just download it from
Sourceforge (v89e). I also updated the
instructions page with some more information about how to use the tool. Don't bother downloading any of the previous versions from my Mediafire account because the version on SF is better.
Just to summarise what I've found recently:
After some detective work I discovered that upgrading the World LODGroup (i.e. the default one) causes the game to crash on wave 2 of the Collectors in MP. What this means is that for SP you don't need to worry at all, except for perhaps Omega DLC though I haven't thoroughly tested that yet.
For those of you who do want to play MP with texture mods, your best option is that if you are going to permamod a MP texture then use the new option to retain the LODGroup (check the settings menu). Then upgrade the LODGroup reference in your Coalesced.bin or GamerSettings.ini. You can find out what LODGroup that texture is using by clicking on properties in the Texplorer. Then remember to remove the added line about texturegroup_world, in your GamerSettings.ini file (found in BIOGame\\Config next to your saves).
This is going to cause black texture bugs depending on what LODGroup you're upgrading, but in MP they're pretty rare apart from the Cerberus trooper, guardian and the Brute. And in the latest version I've given you a new tool to fix the black texture bug.
If you find a texture that has the black texture bug, then what you can do is find its texture in the Texplorer, right-click Advanced\\Replace. If the top image in the image list has an offset of -1, then that confirms it is definitely a bugged texture. Right-click again and hit Advanced\\ Remove Top Image. This will get rid of that top bugged image and set the new top image as the second highest one. It also works on non-bugged textures, so you can use it on whatever you want. Repeat that as many times as necessary to get rid of all those -1 textures.
There's also a Remove Null Pointers button on the menu which automatically does the same thing, but it's only set up for fixing the World LODGroup textures at this stage. Once I'm back I'll generalise it to work on all LODGroups.
I hope this information tides you over until I get back. If you have any problems still, then re-read all the info, either here or on the ME3 Explorer forums. Failing that, post a message or send me a PM. Once I get back I'll look through them all.