I'm working on a module, not for the first time, but I've never managed to finish a module without it getting corrupted (seperate story, this time I'm not using any mods or special content, I just want to get one done). ANyway, the problem I have run into is that party members I add don't gain XP or level. They start off at 0 xp and never gain any. What gives?
Why aren't my party members gaining XP?
Débuté par
astindextor
, déc. 03 2012 04:38
#1
Posté 03 décembre 2012 - 04:38
#2
Posté 03 décembre 2012 - 05:25
Have you put the companion scripts onto the blueprints/instances?
That would be my first port of call otherwise what scripts have you used to include the npc into the party?
PJ
That would be my first port of call otherwise what scripts have you used to include the npc into the party?
PJ
#3
Guest_Iveforgotmypassword_*
Posté 03 décembre 2012 - 07:14
Guest_Iveforgotmypassword_*
If the scripts are on the companions ( the b set ) and they're using the conversation script ga_reset_level when they join and their "designer xp mod " thing in the properties is turned on then check the module/campaign properties as there's something in there about companion xp but I've never touched it and unless you did then it should be running fine on default.
Maybe they're just slow learners !.
Maybe they're just slow learners !.
#4
Posté 03 décembre 2012 - 07:56
Check the campaign parameter AutoRewardingXP. It may come from it. Check also the parameter CompanionXPWeight.
The explanations are rather unclear in French, they are surely more understandable in plain English.
I got no problem with AutoRewardingXP set to TRUE and CompanionXPWeight set to 0.
The explanations are rather unclear in French, they are surely more understandable in plain English.
I got no problem with AutoRewardingXP set to TRUE and CompanionXPWeight set to 0.
#5
Posté 03 décembre 2012 - 10:07
Here's the weird thing. I have two companions that are set to join the PC right now. Both use the same default companion scripts (
. One is a cleric, the other a rogue. The cleric gains XP normally, the rogue does not. Other than their classes I see no difference between them. The only solution I have figured out so far is to give the Rogue a trigger whenever you talk to her that resets her level.
#6
Posté 03 décembre 2012 - 10:40
Probably a stupid question : does the rogue belongs to the same faction as the PC (i.e. DEFENDER) ?
#7
Posté 03 décembre 2012 - 11:01
When companions join your party, they automatically get added to the PC's faction. It shouldn't matter what non-hostile faction they are before joining the roster.
Is the rogue being added as a henchman instead of a roster member?
Is the rogue being added as a henchman instead of a roster member?
#8
Posté 03 décembre 2012 - 11:07
Also do you add object or blueprint. If you add the object its the one in the game, blueprint will add from the bluepints so it will have the settings of the blueprint and not nessesarily those of the instance.
I have had this same issue but I cannot remember the solution ....
Like all of these things it was a head slapper.
PJ
I have had this same issue but I cannot remember the solution ....
Like all of these things it was a head slapper.
PJ
#9
Posté 03 décembre 2012 - 11:38
It is almost always the case when this happens that the cause is that the Designer XP mod on either the companion blueprint (if spawned by script into the mod) or the companion instance (if placed into the mod) is not set to 1. It needs to be set. See this thread.
Regards
Regards
#10
Posté 04 décembre 2012 - 12:09
It was the Designer XP Mod thing. It was set to 0 on the Rogue and 1 on the Cleric. Thanks everyone for the help!





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