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The Paradigm-Shift Theory (PST) ....


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#1
teh DRUMPf!!

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“I see how it could be hard to think outside the box.” -- Commander Shepard.

“The snake which cannot cast its skin has to die. As well the minds
which are prevented from changing their opinions; they cease to be
mind.”
-- Friedrich Nietzsche.


Image IPB
*4/10 5:34 edit - picture not appearing*




There... a rabbit. I wish you could see it like I do.... It’s so... perfect.

If you’re like me, you immediately saw a duck when you looked at this picture. Or, you may be thinking “wait, what duck?!” right now instead. The image above is, in fact, of both a rabbit and a duck. It just requires you to look at it in a different way to see them both.

This is paradigm-shift: change the way you see things, and your perspective changes just as quickly. And this is the phenomenon that occurs at the end of Mass Effect 3 when the player is faced with multiple options to stop the Reapers.

Paradigm-Shift Theory.

This theory is little more than a nod to the face-value interpretation of ME3. However, it goes a long way in understanding the ending as presented where it may otherwise be confusing, namely in misconceptions and thematic shifts.

I.)

What is Indoctrination?

The allegation is commonly made that if you don't hold seek to destroy and only destroy the Reapers, then they've got your mind. This allegation is not limited to the game, it prevails into an out-of-universe realm where it is believed that the ending of Mass Effect 3 is an attempt to indoctrinate the player by making them ultimately abandon Destroy for a different solution.

This, however, is not indoctrination.

Aside from the obvious reality that the Reapers do not exist to indoctrinate the player, the word "indoctrination" itself does not fit with the allegation being made. It behooves us, then, to learn the meaning of the word.

Indoctrination is....

"To imbue with a usually partisan or sectarian opinion, point of view, or principle"
Source: http://www.merriam-w...ry/indoctrinate
"To imbue with a partisan or ideological point of view"
Source: http://www.thefreedi.../indoctrination
"... the process of inculcating ideas, attitudes, cognitive strategies or a professional methodology (see doctrine)."
Source: http://en.wikipedia..../Indoctrination
"To teach (a person or group of people) systematically to accept doctrines, esp uncritically."
Source: http://dictionary.re...octrination?s=t

Indoctrination is not ... a sudden change in opinion/perspective.

... to revisit the rabbit-duck picture above... an individual who is told/taught repeatedly something like "no rabbits exist, there are only ever ducks" and subsequently looks at the picture and denies the existence or possibility of a rabbit... *that* would be an example of an "indoctrinated" individual.

II.)

If not indoc, then what?

Is there a dominating message in this game, repeated endlessly that we are told to accept uncritically? Yes there is.

It can best be summed up by this in-game line... "We destroy them, or they destroy us."

After pounding this message firmly into the player's head, we get to the ending where we learn that destruction is not, in fact, the only option to stopping the Reaper threat. This is called a paradigm-shift, the change from one way of thinking to another. In fact, even Destroy proves the above paradigm wrong. The conflict is not about "us vs. them" any longer. The "mind" behind the Reapers actually lets us destroy or control them, against his personal preferences!

Change is a scary thing, however, and man tends to air to the side of caution by nature. Given that, the effectiveness of the ending to change the player's mindset is limited, as proven by a telling poll I've conducted here: [click]. The poll reinforces my claim: that the catalyst has no real infleunce on the player to speak of (<10% of the polled would make a different decision in his absense), much less the ability to indoctrinate them.


III.)

[Deleted - not pertinent]


IV.)

*1/23 Update*

Paradigm Shift as a Common Story-Telling Technique.

Indeed, PST would not truly be worthy of the title "theory" if this phenomenon were not observed and proven to exist elsewhere. Otherwise, it would be merely hypothesis.

Fortunately, I do have that empirical evidence.

Here's a list of examples I thought of that fit this trend I have observed...

0.) ME3 Ending (at face-value).
1.) Urdnot Wrex vs. the krogan stereotype.
2.) Garrus Vakarian vs. the turian stereotype.
3.) EDI & Legion vs. the AI (and geth) stereotype.
4a.)
The Collector Base -- entrusting the base to Cerberus.
4b.) The Collector Base -- alternative solution
5.) The "Suicide" Mission.
6.) Hero/Villain perception of Han'Gerrel and Zal'Koris between ME2, ME3.
7.) Rachni Queen -- not the monsters they said they were.
8.) Councilor Udina -- your friend, or so you thought.
9.) Rachni Queen -- kill whatever's down there!! ... or not.
10.) Rannoch -- "Two, in fact."



(0) I have talked at length in this OP about the face-value ending and the common perceptions (paradigms) it shatters.

#1-3 cover three characters who buck certain stereotypes surrounding some major species in the Mass Effect galaxy. (1) The krogan are perceived as wandering criminals and thugs with no real redeeming qualities and a lust for violence; Urdnot Wrex shows us that some krogan can be reasonable and recognize that they need to move forward from their old ways. (2) In ME1, humanity's uneasy relations with the turians is very prominent, and Commander Shepard himself can often voice mistrust towards them; Garrus Vakarian's loyalty to Shepard's command, however, shows that both sides *can* work together. The Normandy itself is an example of this, if not a prominent one. (3) In ME1, Shepard does not have any good experiences with synthetics not completely bound to programming constraints on their freedom, especially not the geth. EDI (mandatory) and Legion (optional) however show us that not all synthetics are a danger/threat to organics.

(4a) See the provided link. To summarize, ME2 hammered across a point to the player that Cerberus cannot be trusted... however, the player ultimately benefits the most by choosing to give them the Collector Base at the end of the game than not. (4b) To a lesser extent, Shepard/player is under the impression that the objective is to destroy the base, but later learn that the Collectors can be wiped out while preserving the base for study with a radiation pulse (special thanks to pirate1802 for pointing this one out, page 3 of this thread).

(5) The only message repeated ad nauseum even more than "You can't trust Cerberus" is "The mission to/from the Omega-4 relay is suicide." However, casualties are not only avoidable, but very easily so. It's actually harder to lose the entire squad on the mission than it is to bring them all back alive. Even if the entire squad and crew dies, the Normandy always comes back home with Joker and EDI at the bare minimum. In truth, this example may be more of simple hype than anything, but the fact exacts that it is perceived as impossible to complete the mission with no losses.

(6) when we are first introduced to the quarian Admiralty Board in ME2, we see Admiral Zal'Koris as a bit of an antagonist, seeking to prove our squadmate Tali'Zora's guilt for political gain against an imminent geth-quarian war. A war-supporting Admiral Han'Gerrel, on the other hand, is more reasonable to us and seems to sincerely want to find Tali innocent of those charges. In this iteration, we seem to identify Koris as the bad guy, and Gerrel as our friend. Come ME3, this changes for players who wish to resolve the geth-quarian conflict peacefully. Koris is an advocate for stopping the war and coexisting with the geth. Gerrel is determined to take back the homeworld at all costs, even to the point where he endangers Commander Shepard's life.

(7) Provided you freed the Rachni Queen on Noveria, you get a "cameo" of them in ME2 through an asari messenger, whose life was saved by them. She indicates they are rebuilding and living peacefully. This, despite the fact that everyone in the galaxy remembered them as monsters who terrorized the galaxy once (a concern that is allayed by this ME2 cameo, indicating that they were under the influence of indoctrination). This, despite the fact that virtually no one supports your decision of freeing her when you do so in ME1.

(8) Ambassador/Councilor Udina was never a well-liked character in this series. Bioware was no doubt aware of that in the writing of ME3, and changed his character completely. Where he was once seeming to always stand in Shepard's way and was generally unpleasant to deal with, he becomes the lone ally of the player's on the council at the start of ME3 (minus the conditional support of the turian). He vows to do whatever the Alliance needs to help them win the war and protect/save Earth. He's coming across as a friend... just before turning around and stabbing you in the back, accusing you of Cerberus ties to turn Kaidan or Ashley against you.

There was no warning, no foreshadowing of this whatsoever. They actually reversed Udina's former personality clearly just to make you think he was on your side. But, that was the point, they made his betrayal "felt" by making you trust him beforehand. If they kept him as he always was before, a stand-offish man who will sell you out at the drop of a hat for political motive... well, it's not really a betrayal if you never trust a guy beforehand.

(9) The mission in Utukku (sp?) with Arlakh Company, lead by Urdnot Dagg or Grunt, is to go find whatever is deep down in the depths of the caves and wipe that thing out. Lo and behold, what you find deep in the depths is none other than the rachni-queen! You're given the option to free her. If this is the same queen as the one Shepard freed from Noveria in ME1, it benefits the player most to do so, even though the mission objective was initially to wipe out whatever you found there.

(10) Similar to #9, you're sent to the Perseus Veil by Hackett to recruit the quarian fleet. He says they have the biggest fleet out there, and is asking you to get it for him. As it is, however, they're tangling with the geth in a bitter war. Though Shepard's objective from the beginning of this story-arc is to recruit the quarians, he has the option to side with the geth (which is benefits the player more than recruiting the quarians, provided the player rewrote the heretics in ME2). The optimal resolution, however, is to recruit both parties by successfully negotiating a cease-fire.

It wasn't the stated mission objective to do so, only the quarians' help was requested, but I think all (Hackett included) would agree that brokering peace is for the best in this case if possible.


There's no ambiguity here, these are established plot events. The phenomenon is a very real aspect of the trilogy.


V.)

*12/19 Update*

Player Indoctrination and the Rachni Arc.

Catalyst Poll
Rachni Poll

This is embarassing. One poll shows that the catalyst's is not trusted by the player, due to strong association to the enemy. However, it should logically follow similarly for the rachni-queen's return in Mass Effect 3, who's found in Reaper custody and therefore, possibly indoctrinated. The second poll shows otherwise.

I raised the question in a thread. When it comes down to it, no sound reasoning exists to disprove the notion that the queen is indoctrinated by the time of your mission. View the thread here.

The reason why goes hand-in-hand with my theory: the player takes their cue from the game over their independent reasoning. If they've saved the ME1 rachni queen, they've already been made to think it was the right decision from a resulting cameo appearance in ME2. It is obvious, then, that the player leans on this validation when handling the decision they make in ME3 (and many responses in the above thread seem to state as much).


VI.)

tl;dr - As an RPG, decision-making plays a big part in the game of Mass Effect 3. Some people regulate their decision-making to what they see as cues and themes from within the game's narrative, and sometimes at the expense of their independent reasoning. This, at its heart, is indoctrination.

Modifié par HYR 2.0, 11 avril 2013 - 07:19 .


#2
Steelcan

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To be fair, the more relevant definition of indoctrination is from the codex, not Webster's.

#3
Fixers0

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It's bad writing.

#4
KingZayd

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Steelcan wrote...

To be fair, the more relevant definition of indoctrination is from the codex, not Webster's.


This.

#5
Reth Shepherd

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HYR 2.0 wrote...

*snip*
Indoctrination is simply not doable at this point, because the player basically is already "indoctrinated" against the Reapers' agenda (and even from an in-universe standpoint, the Reapers do not pull it off with a 10 minute conversation). The best that the catalyst can hope to do is facilitate a compromise, which all options do, unless the player refuses to choose.
*snip*


:lol: :lol::lol:
So, I take it you've never read Mass Effect: Retribution? There is a scene near the end where ***SPOILERS***

Paul Grayson, who is now a tool of the Reapers, manages to bring Kahlee Sanders under his sway in the course of, yes, a 10-minute conversation. The sequence ends with the chilling sentence, "Kahlee was so far under the Reaper's spell, she wasn't even aware she was nodding along in agreement."

***End Spoilers***
As a matter of fact, this sequence, written by Drew Karpyshyn (please tell me you know who HE is!), very closely mirrors the sequence at the end of ME3, where Shepard is talking to the Starkid. It starts out with the protagonist arguing back with general defiance, and by the time the conversation is over, they've switched to meekly agreeing. Shepard shows slightly more resistance at the end than Kahlee did, but very little. "I...don't know." It isn't true indoctrination, yes, but on a temporary basis it serves much the same function.

By the way, Indoctrination is the term used for the "brainwashing" effect the [/b]Reapers and their technology have on organic beings.

#6
teh DRUMPf!!

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 I actually spoke to both defintions.

On "codex" indoctrination...


Aside from the obvious reality that the Reapers do not exist to indoctrinate the player...


Indoctrination is simply not doable at this point, because the player basically is already "indoctrinated" against the Reapers' agenda (and even from an in-universe standpoint, the Reapers do not pull it off with a 10 minute conversation).


To be sure, this thread is not aimed at attacking/disproving IT (at least not directly).



HYR doesn't make such primitive mistakes.

#7
Steelcan

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The reapers do indoctrinate though, it is not their primary purpose, it is just part of what they are. They can't control it, it just happens.

#8
Reth Shepherd

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Out of curiosity, how do you get the idea that Shepard is off limits to indoctrination? What evidence do you have?

#9
Kabooooom

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Bioware stated that indoctrination was a legitimate way to interpret the endings. They did that on purpose, to appease people.

So there's no discussion. All arguments to the contrary are irrelevant in that regard.

That said, Vendetta does say at TIM's base that "you don't have the taint of Indoctrination", which is at most like a day before Priority:Earth occurs chronologically. Although I guess an argument could be made that he could only detect a certain threshold of indoctrination.

Modifié par Kabooooom, 03 décembre 2012 - 08:04 .


#10
Ithurael

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oh boy...

#11
teh DRUMPf!!

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Reth Shepherd wrote...


:lol: :lol::lol:
So, I take it you've never read Mass Effect: Retribution?


Nope.


Paul Grayson, who is now a tool of the Reapers, manages to bring Kahlee Sanders under his sway in the course of, yes, a 10-minute conversation. The sequence ends with the chilling sentence, "Kahlee was so far under the Reaper's spell, she wasn't even aware she was nodding along in agreement."


That's not indoctrination. The process takes time to set in completely, at which point it becomes irreversible.

Unless you believe Kahlee was indoctrinated during the events of ME3, then she never succumbed to it.

It's no different than TIM controlling Shepard near the end of the game. It does not make Shepard indoctrinated.

#12
teh DRUMPf!!

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Reth Shepherd wrote...

Out of curiosity, how do you get the idea that Shepard is off limits to indoctrination? What evidence do you have


Shepard isn't. The player is.

#13
KingZayd

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HYR 2.0 wrote...

 I actually spoke to both defintions.

On "codex" indoctrination...


Aside from the obvious reality that the Reapers do not exist to indoctrinate the player...


Indoctrination is simply not doable at this point, because the player basically is already "indoctrinated" against the Reapers' agenda (and even from an in-universe standpoint, the Reapers do not pull it off with a 10 minute conversation).


To be sure, this thread is not aimed at attacking/disproving IT (at least not directly).



HYR doesn't make such primitive mistakes.


The Reapers do exist in game, don't they? If they are able to mess with you through Shepard (who is our link to the Mass Effect universe), then that'd just be really good writing.

Players are not "indoctrinated" against Reaper agenda. Very few people who believe Shepard is being indoctrinated believe it starts on the Citadel.

"ME3 Ending is not *indoctrination*" kinda suggests the thread is disputing the validity of Indoctrination as an interpretation.

Modifié par KingZayd, 03 décembre 2012 - 08:06 .


#14
teh DRUMPf!!

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Kabooooom wrote...

Bioware stated that indoctrination was a legitimate way to interpret the endings. They did that on purpose, to appease people.

So there's no discussion. All arguments to the contrary are irrelevant in that regard.

That said, Vendetta does say at TIM's base that "you don't have the taint of Indoctrination", which is at most like a day before Priority:Earth occurs chronologically. Although I guess an argument could be made that he could only detect a certain threshold of indoctrination.



Not sure what's you're trying to say here - ?

#15
TheProtheans

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Wasn't everyone who either somewhat agreed with the Reapers or sought to reason with them or wanted something other than destroying them was either Indoctrinated or an AI.

Modifié par TheProtheans, 03 décembre 2012 - 08:06 .


#16
teh DRUMPf!!

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KingZayd wrote...

"ME3 Ending is not *indoctrination*" kinda suggests the thread is disputing the validity of Indoctrination as an interpretation.



... which is why the thread ends with a disclaimer.

But this is BSN afterall, so someone's bound to get butthurt by the mere act of me voicing my opinion.

To that end...



Image IPB

*edit* primitive coding error.

Modifié par HYR 2.0, 03 décembre 2012 - 08:11 .


#17
KingZayd

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HYR 2.0 wrote...

KingZayd wrote...

"ME3 Ending is not *indoctrination*" kinda suggests the thread is disputing the validity of Indoctrination as an interpretation.



... which is why the thread ends with a disclaimer.

But this is BSN afterall, so someone's bound to get butthurt by the mere act of me voicing my opinion.

To that end...




*edit* primitive coding error.


Well the disclaimer clearly wasn't true. I don't care if you were voicing your opinion, I just thought that quoted disclaimer was stupid.

#18
teh DRUMPf!!

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KingZayd wrote...

Well the disclaimer clearly wasn't true. I don't care if you were voicing your opinion, I just thought that quoted disclaimer was stupid.



Actually, lots of people on here invoke the indoctrination conventional-wisdom without believing IT.

So, no, this is aimed at that "wisdom."

#19
KingZayd

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HYR 2.0 wrote...

KingZayd wrote...

Well the disclaimer clearly wasn't true. I don't care if you were voicing your opinion, I just thought that quoted disclaimer was stupid.



Actually, lots of people on here invoke the indoctrination conventional-wisdom without believing IT.

So, no, this is aimed at that "wisdom."


Please elaborate?

#20
Seival

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HYR 2.0 wrote...

 ... it's *paradigm-shift.* :wizard:


The allegation is commonly made that if you don't hold malicious intent against the Reapers, then they've got your mind, literally (in-game) or figuratively (out-of-game). However, this is not indoctrination. Aside from the obvious reality that the Reapers do not exist to indoctrinate the player, the word "indoctrination" itself simply doesn't fit the bill of what the ending is actually doing.

It behooves us to learn the meaning of the word.

Indoctrination. A few dictionary definitions...

"To imbue with a usually partisan or sectarian opinion, point of view, or principle"
Source: http://www.merriam-w...ry/indoctrinate
"To imbue with a partisan or ideological point of view"
Source: http://www.thefreedi.../indoctrination
"Indoctrination is the process of inculcating ideas, attitudes, cognitive strategies or a professional methodology (see doctrine)."
Source: http://en.wikipedia..../Indoctrination
"To teach (a person or group of people) systematically to accept doctrines, esp uncritically."
Source: http://dictionary.re...octrination?s=t
... and none of that appropriately describes Shepard's exchange with the catalyst at the grand finale of ME3. But, we'll get to that later!

On the flip side, there is a dominating message in this game surrounding our conflict with the Reapers; it's that destruction is the only way to settle it. This endlessly-repeated message would qualify as actual indoctrination, as it hammers a doctrine into the players' head with extensive amount of reinforcement with seemingly everything from anecdotal evidence to peer pressure.

This also creates a paradigm in and of itself: "We destroy them, or they destroy us."

After pounding this message firmly into the player's head, we get to the ending where we learn that destruction is not, in fact, the only option. This is called a paradigm-shift, the change from one way of thinking to another. And that, in its nature, is nothing similar to indoctrination... neither the real-life version, nor that of the game.

Indoctrination is simply not doable at this point, because the player basically is already "indoctrinated" against the Reapers' agenda (and even from an in-universe standpoint, the Reapers do not pull it off with a 10 minute conversation). The best that the catalyst can hope to do is facilitate a compromise, which all options do, unless the player refuses to choose.

Change is a scary thing, however, and man tends to air to the side of caution by nature. Given that, the effectiveness of the ending to change the player's mindset is limited, as proven by a telling poll I've conducted here: http://social.biowar...02/polls/37239/. The poll reinforces my claim: that the catalyst has no real infleunce on the player to speak of (<10% of the polled would make a different decision in his absense), much less the ability to indoctrinate them.

To be sure, this thread is not aimed at attacking/disproving IT (at least not directly). It's more of a rebuttal against the commonly-made allegation at the top of this page, held by many even beyond that particular camp.


Change is a scary thing indeed, and ITers are the ones who panic. To defend their fragile and sensitive minds they started to lie to themselves. That delusion became the obsession. And obsession became the paranoia...

...It's really sad to see that IT attracted quite many people. I really sorry for them.

Modifié par Seival, 03 décembre 2012 - 08:56 .


#21
KingZayd

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Seival wrote...

I really sorry for them.


LOL

#22
dorktainian

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oh dear

#23
Guest_SwobyJ_*

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lol

The ending isn't Shepard being indoctrinated. It's him undergoing indoctrination. We haven't seen Shepard as an indoctrinated individual yet, because the game ends.

Synthesis --> You fell for it, in several ways. Gone.
Control --> You're holding onto yourself, but you'll 'lose everything you have' in the process
Destroy --> You struggle and fight it, but are still open to it

It takes a certain time (depending on individual and intensity of signal/nanides in mind) for 'being under the process of indoctrination' to become 'an indoctrinated person'. High EMS Destroy is the light after crawling out of the dark tunnel, but it doesn't mean the struggle is automatically over.

A Renegade Shepard in ME3 actually has the upper hand in resisting indoctrination, as his will is stronger. A Paragon Shepard allows empathy to (possibly) cloud their judgement, and they'll have to hold onto their connections to their allies, friends, and lover(s) in order to resist (and remember things like the geth saying "No more compromise with the Old Machines" and EDI saying "I would rather become nonfunctional than help them. I want you to know I will never be a part of the Reaper forces."

Paragon = Listen to your friends and gain context from them
Renegade = Stick to your guns and finish this fight

Destroy is neither Paragon nor Renegade in itself. It's what you've been doing all along, as 'strong willed' Shepard, from Eden Prime until the Collector Base (you Destroy the Human Reaper before even listening to the Illusive Man about Controlling its corpse btw). You never negotiate with the Reapers or their forces/agents *until the very end*.

IMO the ending isn't a paradigm shift at all.

Factions have believed they could control the Reapers before, continuously failing to realize that the Reapers account for this.
Reapers exist to synthesize organics and synthetics together into husks and Reapers, placing themselves above even the very top of the food chain (Leviathans).

#24
Guest_SwobyJ_*

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The ending choice is presented as a moral one, not a functional one (literal view of story) or as a 'sneaky' one (Indoctrination Theory and several other ones). Are you *willing* to sacrifice the current cycle's synthetics in order to destroy the Reapers? Or are you unwilling to, and therefore open to the suggestion that you can Control the Reapers. And if you think they can't or shouldn't be controlled, do you think that it is proper that organics live among the Reapers - despite what they have done?

I don't blame others for picking any of the choices. My first time through the game, I chose Synthesis, and I still stand by its ideals as regularly EDI presents them (previous to the ending, I mean). I just don't believe it actually *happens*, and I think it's a manipulation.

#25
Cyberfrog81

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That's not a paradigm shift.

And what we have (in the literal perspective) is a human talking to a genocidal, manipulative AI that plans to turn humanity into this cycle's Reaper. Attach a big-ass power source to the Citadel, and suddenly the two are saving the galaxy together? By Shepard committing suicide, no less.

Yeah, that's not fishy or stupid at all.

Modifié par Cyberfrog81, 03 décembre 2012 - 09:26 .