** 1/23 Update **-- The PST pic in my sig is now a clickable link to this thread.
--
“The snake which cannot cast its skin has to die. As well the minds
which are prevented from changing their opinions; they cease to be
mind.” -- Friedrich Nietzsche.
-- Paradigm Shift as a Common Story-Telling Technique.Indeed, PST would not truly be worthy of the title "theory" if this phenomenon were not observed and proven to exist elsewhere. Otherwise, it would be merely
hypothesis. Fortunately, I do have that.
Here's a list of examples I thought of that fit this trend I have observed...
0.) ME3 Ending (at face-value).
1.) Urdnot Wrex vs. the krogan stereotype.
2.) Garrus Vakarian vs. the turian stereotype.
3.) EDI & Legion vs. the AI (and geth) stereotype.
4a.) The Collector Base -- entrusting the base to Cerberus.
4b.) The Collector Base -- alternative solution
5.) The "Suicide" Mission.
6.) Hero/Villain perception of Han'Gerrel and Zal'Koris between ME2, ME3.(0) I have talked at length in this OP about the face-value ending and the common perceptions (paradigms) it shatters.
#1-3 cover three characters who buck certain stereotypes surrounding some major species in the Mass Effect galaxy.
(1) The krogan are perceived as wandering criminals and thugs with no real redeeming qualities and a lust for violence; Urdnot Wrex shows us that some krogan can be reasonable and recognize that they need to move forward from their old ways.
(2) In ME1, humanity's uneasy relations with the turians is very prominent, and Commander Shepard himself can often voice mistrust towards them; Garrus Vakarian's loyalty to Shepard's command, however, shows that both sides *can* work together. The Normandy itself is an example of this, if not a prominent one.
(3) In ME1, Shepard does not have any good experiences with synthetics not completely bound to programming constraints on their freedom, especially not the geth. EDI (mandatory) and Legion (optional) however show us that not all synthetics are a danger/threat to organics.
(4a) See the provided link. To summarize, ME2 hammered across a point to the player that Cerberus cannot be trusted... however, the player ultimately benefits the most by choosing to give them the Collector Base at the end of the game than not.
(4b) To a lesser extent, Shepard/player is under the impression that the objective is to destroy the base, but later learn that the Collectors can be wiped out while preserving the base for study with a radiation pulse
(special thanks to pirate1802 for pointing this one out, page 2 of this thread).
(5) The only message repeated ad nauseum even more than "You can't trust Cerberus" is "The mission to/from the Omega-4 relay is suicide." However, casualties are not only avoidable, but very easily so. It's actually harder to lose the entire squad on the mission than it is to bring them all back alive. Even if the entire squad and crew dies, the Normandy always comes back home with Joker and EDI at the bare minimum. In truth, this example may be more of simple hype than anything, but the fact exacts that it is perceived as impossible to complete the mission with no losses.
Last one I was able to think of...
(6) when we are first introduced to the quarian Admiralty Board in ME2, we see Admiral Zal'Koris as a bit of an antagonist, seeking to prove our squadmate Tali'Zora's guilt for political gain against an imminent geth-quarian war. A war-supporting Admiral Han'Gerrel, on the other hand, is more reasonable to us and seems to sincerely want to find Tali innocent of those charges. In this iteration, we seem to identify Koris as the bad guy, and Gerrel as our friend. Come ME3, this changes for players who wish to resolve the geth-quarian conflict peacefully. Koris is an advocate for stopping the war and coexisting with the geth. Gerrel is determined to take back the homeworld at all costs, even to the point where he endangers Commander Shepard's life.
There's no ambiguity in this, these are established plot events. The phenomenon is a very real aspect of the trilogy.
Modifié par HYR 2.0, 24 janvier 2013 - 01:59 .