Why geth bomber? Whhhhyyy?
#26
Posté 04 décembre 2012 - 03:44
#27
Posté 04 décembre 2012 - 03:51
wirelesstkd wrote...
It's a trade off between staggering and sync kills. With the Geth, there is no way you'll end up getting sync killed 15 seconds before extraction. You can get dropped, but there's always medi-gel.
I think it is a matter of perception that sync kills are more dangerous than being stun locked. I mentioned Reapers.
If you are afraid of being picked up by a banshee before extraction then just wait at the opposite end of the LZ until the timer is about 1 minute or 45 seconds left. Next sprint back to the LZ mashing Operations Pack where necessary to improve survivability.
A wild banshee appears and teleports to the LZ?
Rocket. So what if you rocket one banshee. Extraction is extraction.
Stunlock is way more dangerous than sync kills. Loss of control of your character > anything.
You might as well just take your hands off the controller/keyboard mouse when being stunlocked.
#28
Posté 04 décembre 2012 - 03:58
#29
Posté 04 décembre 2012 - 04:01
#30
Posté 04 décembre 2012 - 04:13
Yukari Yakumo wrote...
And it's an op'd amount of damage you get from that shock too.PhoenixUK wrote...
i think giving the bombers a stunlock was completely unnecessary
I didn't use to think that until like two nights ago where I was sniping and one somehow got behind me and shocked me twice. Goodbye shield and like half of my health. Then again...I wasn't particularly leveled, and none of my points were in fitness on my Salarian....so....probably just me. XD
#31
Posté 04 décembre 2012 - 01:03
#32
Posté 04 décembre 2012 - 01:06
#33
Posté 04 décembre 2012 - 01:14
LegionofRannoch wrote...
Working as intended.
QFT.
#34
Posté 04 décembre 2012 - 01:24
#35
Posté 04 décembre 2012 - 01:40
Tatsumaki wrote...
wirelesstkd wrote...
It's a trade off between staggering and sync kills. With the Geth, there is no way you'll end up getting sync killed 15 seconds before extraction. You can get dropped, but there's always medi-gel.
I think it is a matter of perception that sync kills are more dangerous than being stun locked. I mentioned Reapers.
If you are afraid of being picked up by a banshee before extraction then just wait at the opposite end of the LZ until the timer is about 1 minute or 45 seconds left. Next sprint back to the LZ mashing Operations Pack where necessary to improve survivability.
A wild banshee appears and teleports to the LZ?
Rocket. So what if you rocket one banshee. Extraction is extraction.
Stunlock is way more dangerous than sync kills. Loss of control of your character > anything.
You might as well just take your hands off the controller/keyboard mouse when being stunlocked.
Stunlocks are annoying as hell, but you can still always come back from one. A sync kill is always game over, so I understand the people who prefer to take their chances with stunlocking vs. sync killing. For my part, I don't solo (except the occasional bronze when I know I can't devote myself fully to a game), so I can't really speak to the merits of either argument. I was just making the point that that's why a lot of people choose Geth when soloing higher levels.
#36
Posté 04 décembre 2012 - 05:04
Chaoswind wrote...
December 4 balance changes:
Prime sentry turrets have an area shock similar to the one used by decoy and drones.
Pyros now have grenades.
Stunlock from Geth Hunters replaced with OHK to satisfy demand for less stunlock.
#37
Posté 04 décembre 2012 - 05:14
#38
Posté 04 décembre 2012 - 05:21





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