Easy solution: I have uploaded my coalesced.bin. that you can copy over to your Mass Effect 3\\Biogame\\CookedPCConsole\\ folder, so you don't have to fiddle around with all the stuff. Remember to back it up. You can download it here Note that the coalesced includes various NPC armors, non-helmet Ajax armor if you have the DLC, and unlocked armor pieces, and Numpad screenshot functions (flycam, FOV values, tiledshot, pause and so on).
Manual solution: Insert these into your coalesced.bin under sfxgamemodebase:
( Name="Home", Command="set SFXPawn_Player bCombatPawn true| QuickSave | QuickLoad" ) ( Name="End", Command="set SFXPawn_Player bCombatPawn false | QuickSave | QuickLoad" )
The Home button specifies when to be in Combat mode.
The End button species when to be in Explorer mode.
But instead of the holstering animation, you'll get a loading screen. This is the best solution at the moment for the Explorer/Combat options.
Examples (both are from combat areas):


Before doing it, you should be aware that the solution is only partial, because the game has to reload the setting into the memory before changing state, which is why there sometimes can occur glitches. If you ever encounter a glitch or where the weapon has not been fully equipped after holstering, just reload the game again through the quickload or load menu.
If you don't know how to edit Coalesced.bin yourself, then it's very easy. Just use Wench's Coalesced editor: http://wenchy.net/me...lesced-utility/
Open the programme, load Coalesced.bin in the ME3 folder, and then find bioinput.ini->sfxgame->sfgxgamemodebase->bindings(multiple) and add following values in the bottom: .
( Name="Home", Command="set SFXPawn_Player bCombatPawn true| QuickSave | QuickLoad" ) ( Name="End", Command="set SFXPawn_Player bCombatPawn false | QuickSave | QuickLoad"Then click File->Save
Remember that you can specify whatever key you want to instead of Home or End.
The programme looks like this:
Modifié par og2203, 03 décembre 2012 - 11:30 .





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