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I have returned. Saber and N7 Valkyrie buffs CONFIRMED IN THREAD. Also, Acolyte and Stim Pack nerfs CONFIRMED IN THREAD.


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#226
Cohen le Barbare

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Great! nerfs to the one power and weapon that makes fighing buggy collectors worth it... Good job team nerfer! I'm probably over reacting, but f***...

#227
DravenShep

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Acolyte gets a nerf even though it has a slow rate of fire, and limited usage? It's the only weapon my flamer classes run with even though I only use it for taking out shields....Maybe there doesn't have to be a nerf, but a buff of something else.

#228
Leland Gaunt

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Are they also finally changing the Combo-Vulnerability of the Collectors or is that still an "we-are aware-but-nothing-is-gonna-change-anytime-soon"-type of thing?

#229
HolyAvenger

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DravenShep wrote...

Acolyte gets a nerf even though it has a slow rate of fire, and limited usage? It's the only weapon my flamer classes run with even though I only use it for taking out shields....Maybe there doesn't have to be a nerf, but a buff of something else.


Its palpably superior to any other weapon for just about every single biotic. Strips shields, staggers, applies ammo effect, hits hard enough, super lightweight...

#230
St3v3H

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Chevyboy88 wrote...

Hope they don't pillage stim pack too much for the havok's sake. Honestly 2k shields instead of 4k fully spec'd would be more balanced than the current "I win button" it is now.

Acolyte is just plain overpowered, a slower RoF or significant damage nerf is in order.


As long as it still strips shields in one shot and applies ammo effects I don't care if it does less damage. I never used the Acolyte to deal damage anyways. The RoF is fine as it is.

Modifié par St3v3H, 04 décembre 2012 - 11:07 .


#231
sirdario1986

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St3v3H wrote...

Chevyboy88 wrote...

Hope they don't pillage stim pack too much for the havok's sake. Honestly 2k shields instead of 4k fully spec'd would be more balanced than the current "I win button" it is now.

Acolyte is just plain overpowered, a slower RoF or significant damage nerf is in order.


As long as it still strips shields in one shot and applies ammo effects I don't care if it does less damage. I never used the Acolyte to deal damage anyways. The RoF is fine as it is.

This.
They want to reduce its damage and make it usable only against shields/barriers? I'm fine with it, as long it doesn't afflict what the weapon does to shields, even if they set to 0 the damage on armor or health.

#232
GriM_AoD

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The heads up is appreciated and the knowledge it will be on time.

Sabre buff - I know someone will be very pleased to hear that,
Look forward to see what the Valkyrie gets.
I guess the acolyte/stim packs had it coming.

But once again - my almost signiature question for these threads.

Remember Adas?

#233
Tonymac

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Why can't they just leave stuff alone? Why all of the trolling from the devs?

We also have a small Valkyrie buff this week, but just to warn everyone we also have a small nerf to the Acolyte and one to the Stimulant Pack power since after some testing and feedback we've concluded that they are too powerful. <---- This is per Marauder Shields himeslf. Ever get the feeling they don't test their stuff before they roll it out? Ever get the feeling they only listen to feedback from certain whiners?

Every week its roll your eyes and wait for the next series of dev trolling. Oh yes, and thanks for buffing a promotional weapon that totally sucks - good job getting that one right too.

I think I'm going to go nerf my caffeine usage. These idiots just make me mad. Where I come from you pride yourself on doing it right the first time.

#234
GallowsPole

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To think that they have a bevy of testers to test everything is just naive. Nothing is better than testing in real game usage by using us.

Acolyte deserves its nerf and wouldn't be surprised if they just put the charge mechanic back.

Stim packs. I haven't used the Ghost or Havoc all that much, but when I can jack up on stims and pretty much stand in front of a Praetorian and rape it with my hurricane on Gold. Hmmmmm

#235
TommyNg

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Eric Fagnan wrote...

We also have a small Valkyrie buff this week, but just to warn everyone we also have a small nerf to the Acolyte and one to the Stimulant Pack power since after some testing and feedback we've concluded that they are too powerful.


Yes your testing is accurate , i can confirm that, but I dont have Valkyrie i dont know that yet

#236
DJ Airsurfer

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Eric Fagnan wrote...

We also have a small Valkyrie buff this week, but just to warn everyone we also have a small nerf to the Acolyte and one to the Stimulant Pack power since after some testing and feedback we've concluded that they are too powerful.


Only thing I'm worried about is what the Stimpack nerf will do to the Havoc.

#237
SeanThen1

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I wish the Falcon was a good alternative to the Acolyte. That thing just weighs a metric ton, is all.

#238
INVADERONE

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doozerdude wrote...

Eric Fagnan wrote...

We also have a small Valkyrie buff this week, but just to warn everyone we also have a small nerf to the Acolyte and one to the Stimulant Pack power since after some testing and feedback we've concluded that they are too powerful.




Good choice:)


Acolyte nerf........really?........(sigh)...... Exactly the reason I rarely ever do gun reviews.... Guess I will wait to see the change before judging. Just knowing this gun will have a nerf is disheartening.

#239
HolyAvenger

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INVADERONE wrote...

Acolyte nerf........really?........(sigh)...... Exactly the reason I rarely ever do gun reviews.... Guess I will wait to see the change before judging. Just knowing this gun will have a nerf is disheartening.

I watched your Human Adept Plat solo man. You don't think this gun is unbalanced? Has no downsides for a biotic or caster class.

#240
JusticarStef

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I am very displeased to hear about an acolyte nerf. Thanks a lot.

#241
kr3g

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I wonder if they will just add charge-up mechanic again.

#242
kyles3

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Eric Fagnan wrote...

Chevyboy88 wrote...

Hope they don't pillage stim pack too much for the havok's sake. Honestly 2k shields instead of 4k fully spec'd would be more balanced than the current "I win button" it is now.

Acolyte is just plain overpowered, a slower RoF or significant damage nerf is in order.


We don't want to hit the Havoc too hard so we're compensating by buffing Havoc Strike.


I hope you're buffing it to recharge shields, otherwise the Havoc is toast. I mean, he is supposed to be played like a Vanguard, right?

#243
TheCandlejack

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kyles3 wrote...

Eric Fagnan wrote...

Chevyboy88 wrote...

Hope they don't pillage stim pack too much for the havok's sake. Honestly 2k shields instead of 4k fully spec'd would be more balanced than the current "I win button" it is now.

Acolyte is just plain overpowered, a slower RoF or significant damage nerf is in order.


We don't want to hit the Havoc too hard so we're compensating by buffing Havoc Strike.


I hope you're buffing it to recharge shields, otherwise the Havoc is toast. I mean, he is supposed to be played like a Vanguard, right?

They're making the cooldown recharge faster and increasing damage.

#244
INVADERONE

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HolyAvenger wrote...

INVADERONE wrote...

Acolyte nerf........really?........(sigh)...... Exactly the reason I rarely ever do gun reviews.... Guess I will wait to see the change before judging. Just knowing this gun will have a nerf is disheartening.

I watched your Human Adept Plat solo man. You don't think this gun is unbalanced? Has no downsides for a biotic or caster class.


No I am fine with "balance". This is why I wrote that I wont judge till I see the change. I just fear the worst with the kind of nerf's BioWare has done to some of these guns. I have quite a few examples I can put but again I just dont want to have a paperweight in my gun locker. 

On another note. My Platinum solo's success had to do with the character's power capabilities not the Acolyte. The entire run was filled with Biotic Explosions not nothing but Acolyte kills. My other solo with the Vorcha Soldier had to do with using the character's mobility and damage reduction behind it to get away from enemies and most of all the power of the flamer with the gear bonuses and power amplifiers. Nothing OP in any of those two and they in no way were attributed to the Acolyte but playing smart and using a character's powers effectively and understanding the game mechanics on enemy movement.

#245
TheCandlejack

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Bump for recognition.

#246
HolyAvenger

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INVADERONE wrote...

No I am fine with "balance". This is why I wrote that I wont judge till I see the change. I just fear the worst with the kind of nerf's BioWare has done to some of these guns. I have quite a few examples I can put but again I just dont want to have a paperweight in my gun locker. 

On another note. My Platinum solo's success had to do with the character's power capabilities not the Acolyte. The entire run was filled with Biotic Explosions not nothing but Acolyte kills. My other solo with the Vorcha Soldier had to do with using the character's mobility and damage reduction behind it to get away from enemies and most of all the power of the flamer with the gear bonuses and power amplifiers. Nothing OP in any of those two and they in no way were attributed to the Acolyte but playing smart and using a character's powers effectively and understanding the game mechanics on enemy movement.


Well, I took the HA into plat for the first time after watching your vid, with an Acolyte. The Acolyte's shield stripping, stagger, good damage all make the HA much more viable on plat. Especially the shield stripping, when combined with singularity, makes phantoms and banshees a joke.

Caster classes should get a weapon that compensates for their weakness against shields, however there should be a downside to using that weapon, be it higher weapon weight, lack of damage against health and armour, lack of stagger, requiring a charge-up time etc. Right now there is no disadvantage for the Acolyte.

The point wasn't that you were killing with your Acolyte. The point is that armour is weak to BEs or a flamer or similar power. If you combine the shield-stripping of an Acolyte (with its lack of major wekanesses) with a class that is strong against armour, you end up with an issue. Currently I simply can't look past the Acolyte for a lot of these classes as going to any other gun feels like I'm gimping myself. That's the issue BioWare need to address.

Modifié par HolyAvenger, 04 décembre 2012 - 03:01 .


#247
NuclearTech76

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HolyAvenger wrote...

INVADERONE wrote...

Acolyte nerf........really?........(sigh)...... Exactly the reason I rarely ever do gun reviews.... Guess I will wait to see the change before judging. Just knowing this gun will have a nerf is disheartening.

I watched your Human Adept Plat solo man. You don't think this gun is unbalanced? Has no downsides for a biotic or caster class.

The acolyte made biotics much more potent on higher difficulties. A significant nerf destroys some biotic abilities. Pull would be complete garbage without it.

#248
NuclearTech76

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HolyAvenger wrote...

INVADERONE wrote...

No I am fine with "balance". This is why I wrote that I wont judge till I see the change. I just fear the worst with the kind of nerf's BioWare has done to some of these guns. I have quite a few examples I can put but again I just dont want to have a paperweight in my gun locker. 

On another note. My Platinum solo's success had to do with the character's power capabilities not the Acolyte. The entire run was filled with Biotic Explosions not nothing but Acolyte kills. My other solo with the Vorcha Soldier had to do with using the character's mobility and damage reduction behind it to get away from enemies and most of all the power of the flamer with the gear bonuses and power amplifiers. Nothing OP in any of those two and they in no way were attributed to the Acolyte but playing smart and using a character's powers effectively and understanding the game mechanics on enemy movement.


Well, I took the HA into plat for the first time after watching your vid, with an Acolyte. The Acolyte's shield stripping, stagger, good damage all make the HA much more viable on plat. Especially the shield stripping, when combined with singularity, makes phantoms and banshees a joke.

Caster classes should get a weapon that compensates for their weakness against shields, however there should be a downside to using that weapon, be it higher weapon, lack of damage against health and armour, lack of stagger, requiring a charge-up time etc. Right now there is no disadvantage for the Acolyte.

The point wasn't that you were killing with your Acolyte. The point is that armour is weak to BEs or a flamer or similar power. If you combine the shield-stripping of an Acolyte (with its lack of major wekanesses) with a class that is strong against armour, you end up with an issue. Currently I simply can't look past the Acolyte for a lot of these classes as going to any other gun feels like I'm gimping myself. That's the issue BioWare need to address.

Actually I posted before I saw this post. You get my point.

#249
HolyAvenger

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We'll just have to see what the nerf is...but I do think there should be some sort of penalty or downside to taking a Acolyte. Right now there is none.

Honestly, the only gun that's been nerfed into the ground is the Krysae (and playing with it recently, its still gold viable...just not for me). None of the other nerfs have been that bad. The Typhoon, Piranha etc are all still viable weapons used enough imo.

#250
Ziegrif

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It's kinda funny.
I'm absolutely HORRIBLE with the acolyte and rarely if ever use it.
I never actually use the Turian Ghost or Havoc.

So them nerfs don't even bother me really.

Easy to stay neutral about the issue when you don't give a rats arse about it anyway.