Eric Fagnan wrote...
We also have a small Valkyrie buff this week, but just to warn everyone we also have a small nerf to the Acolyte and one to the Stimulant Pack power since after some testing and feedback we've concluded that they are too powerful.
That's cool, just please don't take the fun out of the Acolyte and stim-packs.
You guys have been pretty awesome with this, with just a handful of exceptions (sabotage, decoy, and krysae).
I know that some things are a balancing nightmare, but if you could more or less solve the tactical cloak balance problem, I'm sure that you can balance stim packs without nerfing them into oblivion like the krysae, decoy, and sabotage.
(If those powers and weapons could get some love at some point - perhaps a debuff/shield drain/tech primer for the decoy, more tech vulnerability for sabotage, stronger sabotage vs mechs, and less gimped fire-rate for the krysae - I'd be a happy panda)