Eric Fagnan wrote...
Bathaius wrote...
Eric Fagnan wrote...
We also have a small Valkyrie buff this week, but just to warn everyone we also have a small nerf to the Acolyte and one to the Stimulant Pack power since after some testing and feedback we've concluded that they are too powerful.
Sadly, we can't just go back to a charging Acolyte, like it used to be, can we?
We could go back to the charge mechanic, but there is some debate in the office about whether that is desirable. What do you guys think? I don't think today's nerf to the Acolyte will be enough.
I never personally played with the charge mechanic on the acolyte, I came back to the game and got one after it was as it was now.
as it stands now- even with an acolyte 1 I can strip the shields off non-boss enemies (atlas/banshee/prime/praetorian) in a single shot (phantoms on gold+ still have a tiny amount)
This is a bit excessive- makes me an even better phantom killer than an asari adept with stasis on the human adept. (throw sing to make them stop to block it- acolyte to the face- by the time thier shield wears off sing has finished off the shield and grabs them)
while I love this mechanic and it makes the classes that are hampered by shield/barriers better- I'm surprised at the amount of damage it does to health and armor. As such a specialized weapon I'd like to see it's ability to damage health/armor reduced, and possibly even not benefit from ammo powers. (preventing aoe cryo ammo)