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I have returned. Saber and N7 Valkyrie buffs CONFIRMED IN THREAD. Also, Acolyte and Stim Pack nerfs CONFIRMED IN THREAD.


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#326
jlee375

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born2beagator wrote...

Isn't it obvious, the crybabies whined enough about it to get bioware to nerf it.  Its been this way with nearly every major nerf in this game.


PLEASE go back to the charge mechanic.  i learned to use that and fell in love with the gun.  Now thanks to missile glitchers and people whining about "balance" its being nerfed


Agreed with the second part, the amount of players using the acolyte skyrocketed after the removal of the charge mechanic, even though it was an absolutely fantastic gun even before. Then came the nerf threads though I do not think anyone complained beforehand. 

#327
Shampoohorn

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Eric Fagnan wrote...

Bathaius wrote...

Eric Fagnan wrote...

We also have a small Valkyrie buff this week, but just to warn everyone we also have a small nerf to the Acolyte and one to the Stimulant Pack power since after some testing and feedback we've concluded that they are too powerful.


Sadly, we can't just go back to a charging Acolyte, like it used to be, can we?


We could go back to the charge mechanic, but there is some debate in the office about whether that is desirable. What do you guys think? I don't think today's nerf to the Acolyte will be enough.



Could you implement a delay mechanic similar to the Javelin's?

#328
BadgerladDK

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Eric Fagnan wrote...

Bathaius wrote...

Eric Fagnan wrote...

We also have a small Valkyrie buff this week, but just to warn everyone we also have a small nerf to the Acolyte and one to the Stimulant Pack power since after some testing and feedback we've concluded that they are too powerful.


Sadly, we can't just go back to a charging Acolyte, like it used to be, can we?


We could go back to the charge mechanic, but there is some debate in the office about whether that is desirable. What do you guys think? I don't think today's nerf to the Acolyte will be enough.


No thanks, charge guns are really annoying to play, and particularly for the Acolyte with the role I think it was intended for: Stripping defenses for classes that rely on powers for their main source of output. They tend to not be the ones favoring spending much time out of cover. Frankly, I'd prefer you leave it alone, but as that's not an option, just slash its effectiveness against armor and health, possibly increase its weight to where taking it becomes a choice rather than a default.

#329
born2beagator

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Dark Tlaloc wrote...

Eric Fagnan wrote...

Bathaius wrote...

Eric Fagnan wrote...

We also have a small Valkyrie buff this week, but just to warn everyone we also have a small nerf to the Acolyte and one to the Stimulant Pack power since after some testing and feedback we've concluded that they are too powerful.


Sadly, we can't just go back to a charging Acolyte, like it used to be, can we?


We could go back to the charge mechanic, but there is some debate in the office about whether that is desirable. What do you guys think? I don't think today's nerf to the Acolyte will be enough.


I generally don’t like (read: hate) charge up weapons, but
for whatever reason, I got used to it with the Acolyte, and think that it fits
better than the current firing mechanism. I’m fine with the gun either way, but
if turning it back into a charge up gun stops it from being nerfed significantly,
I’m in support of the charge up.

Exactly.  Eric's "I don't think this nerf will be enough"  comment makes me think this gun is the next krysae

Bring back the charge.  Put the nerf bat away.

#330
Upfunkt

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Charge up please.

#331
GeneralMoskvin_2.0

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Larg_Kellein wrote...

Eric Fagnan wrote...

Bathaius wrote...

Eric Fagnan wrote...

We also have a small Valkyrie buff this week, but just to warn everyone we also have a small nerf to the Acolyte and one to the Stimulant Pack power since after some testing and feedback we've concluded that they are too powerful.


Sadly, we can't just go back to a charging Acolyte, like it used to be, can we?


We could go back to the charge mechanic, but there is some debate in the office about whether that is desirable. What do you guys think? I don't think today's nerf to the Acolyte will be enough.


No thanks, charge guns are really annoying to play, and particularly for the Acolyte with the role I think it was intended for: Stripping defenses for classes that rely on powers for their main source of output. They tend to not be the ones favoring spending much time out of cover. Frankly, I'd prefer you leave it alone, but as that's not an option, just slash its effectiveness against armor and health, possibly increase its weight to where taking it becomes a choice rather than a default.


Use soft cover, no more need to lean out of cover for too long.

#332
Lord Rosario

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Eric Fagnan wrote...

Bathaius wrote...

Eric Fagnan wrote...

We also have a small Valkyrie buff this week, but just to warn everyone we also have a small nerf to the Acolyte and one to the Stimulant Pack power since after some testing and feedback we've concluded that they are too powerful.


Sadly, we can't just go back to a charging Acolyte, like it used to be, can we?


We could go back to the charge mechanic, but there is some debate in the office about whether that is desirable. What do you guys think? I don't think today's nerf to the Acolyte will be enough.


I don't think we can have an opinion on that til we actually know what the change is going to be exactly.

#333
born2beagator

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Lord Rosario wrote...

Eric Fagnan wrote...

Bathaius wrote...

Eric Fagnan wrote...

We also have a small Valkyrie buff this week, but just to warn everyone we also have a small nerf to the Acolyte and one to the Stimulant Pack power since after some testing and feedback we've concluded that they are too powerful.


Sadly, we can't just go back to a charging Acolyte, like it used to be, can we?


We could go back to the charge mechanic, but there is some debate in the office about whether that is desirable. What do you guys think? I don't think today's nerf to the Acolyte will be enough.


I don't think we can have an opinion on that til we actually know what the change is going to be exactly.


I never thought it should have been taken out.  I just knew that once the charge was gone all the people too impatient to learn how to use the gun with the charge would start crying OP<_<

#334
BridgeBurner

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Eric Fagnan wrote...

Bathaius wrote...

Eric Fagnan wrote...

We also have a small Valkyrie buff this week, but just to warn everyone we also have a small nerf to the Acolyte and one to the Stimulant Pack power since after some testing and feedback we've concluded that they are too powerful.


Sadly, we can't just go back to a charging Acolyte, like it used to be, can we?


We could go back to the charge mechanic, but there is some debate in the office about whether that is desirable. What do you guys think? I don't think today's nerf to the Acolyte will be enough.


Yes, please bring back the charge up mechanic!

#335
born2beagator

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Annomander wrote...

Eric Fagnan wrote...

Bathaius wrote...

Eric Fagnan wrote...

We also have a small Valkyrie buff this week, but just to warn everyone we also have a small nerf to the Acolyte and one to the Stimulant Pack power since after some testing and feedback we've concluded that they are too powerful.


Sadly, we can't just go back to a charging Acolyte, like it used to be, can we?


We could go back to the charge mechanic, but there is some debate in the office about whether that is desirable. What do you guys think? I don't think today's nerf to the Acolyte will be enough.


Yes, please bring back the charge up mechanic!

and scratch the nerf you have planned.

#336
BridgeBurner

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born2beagator wrote...
Yes and scratch the nerf you have planned....


Aye, put it back to its original state and keep it's stats the same.

#337
tfoltz

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People asking for the acolyte to be heavier or have a greater shot delay instead of the charge mechanic are awful.

#338
Bleachrude

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The thing with the charge up mechanic is that it balanced the weapon.

The disadvantage of having the charge mechanic meant that its benefits were commensurate with that. Currently, as a side arm, it's just too effective and reminds me of the early Falcon.

#339
_sigge_

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Does anyone ever use the Krysae? I don't understand why BW wouldn't want to unnerf it a little. It's a niche gun so it's a shame it's useless now.

#340
MP-Ryan

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Eric-

The Acolyte was perfectly balanced before the charge-up was removed - caster classes had a powerful shield stripper that did some health damage but it required finesse to use.

Any nerf to damage, multipliers on health/shields, or RoF is a direct nerf to casters.

Instead, put the charge-up back and if you absolutely must nerf damage, change the armour multiplier to 0.5 like the Reegar.

But really, charging would be enough of a barrier to most people looking for an easy weapon to use that Acolyte use will fall off except for those that actually need to use it.

I remind you that casters already have limited set of options for low-weight weapons, and pretty much all the good ones are UR or promotional. Nerfing the acolyte exaceerbates that problem.

#341
Barneyk

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Eric Fagnan wrote...

We could go back to the charge mechanic, but there is some debate in the office about whether that is desirable. What do you guys think? I don't think today's nerf to the Acolyte will be enough.


Please no charge mechanic, PLEASE!
Slower ROF, 0.25x multiplier on armor and 0.50x on health are my main suggestions!

#342
SpeedBrkr

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Eric Fagnan wrote...
We could go back to the charge mechanic, but there is some debate in the office about whether that is desirable. What do you guys think? I don't think today's nerf to the Acolyte will be enough.


I would LOVE for the Acolyte to go back to the charge mechanic, that was its signature (took skill for my Asari Justicar to use in battle) and its fun was diminished significantly when it was removed. I'm assuming the nerf will be damage related?

#343
bd2eazy

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just add charge and leave it how it was.

#344
Reff42

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Eric Fagnan wrote...

Bathaius wrote...

Eric Fagnan wrote...

We also have a small Valkyrie buff this week, but just to warn everyone we also have a small nerf to the Acolyte and one to the Stimulant Pack power since after some testing and feedback we've concluded that they are too powerful.


Sadly, we can't just go back to a charging Acolyte, like it used to be, can we?


We could go back to the charge mechanic, but there is some debate in the office about whether that is desirable. What do you guys think? I don't think today's nerf to the Acolyte will be enough.


I never personally played with the charge mechanic on the acolyte, I came back to the game and got one after it was as it was now. 

as it stands now- even with an acolyte 1 I can strip the shields off non-boss enemies (atlas/banshee/prime/praetorian) in a single shot (phantoms on gold+ still have a tiny amount)
This is a bit excessive- makes me an even better phantom killer than an asari adept with stasis on the human adept. (throw sing to make them stop to block it- acolyte to the face- by the time thier shield wears off sing has finished off the shield and grabs them)

while I love this mechanic and it makes the classes that are hampered by shield/barriers better- I'm surprised at the amount of damage it does to health and armor. As such a specialized weapon I'd like to see it's ability to damage health/armor reduced, and possibly even not benefit from ammo powers. (preventing aoe cryo ammo)

#345
SantosCapela

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Eric Fagnan wrote...

Bathaius wrote...

Eric Fagnan wrote...

We also have a small Valkyrie buff this week, but just to warn everyone we also have a small nerf to the Acolyte and one to the Stimulant Pack power since after some testing and feedback we've concluded that they are too powerful.


Sadly, we can't just go back to a charging Acolyte, like it used to be, can we?


We could go back to the charge mechanic, but there is some debate in the office about whether that is desirable. What do you guys think? I don't think today's nerf to the Acolyte will be enough.


I would prefer the charge up brought back because it was a differing aspect of the weapon behavior and I like that. Too much weapons are alike... The same applies even more to the krysae. Please bring back the old behavior with the fix  for the missile glitching. And since we're talking about weapon's behaviours I would like to see the venom in multiplayer for the same reasons.

#346
born2beagator

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Barneyk wrote...

Eric Fagnan wrote...

We could go back to the charge mechanic, but there is some debate in the office about whether that is desirable. What do you guys think? I don't think today's nerf to the Acolyte will be enough.


Please no charge mechanic, PLEASE!
Slower ROF, 0.25x multiplier on armor and 0.50x on health are my main suggestions!


Then go to another gun or learn how us it.

Don't listen to this guy bioware.

#347
BridgeBurner

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Eric Fagnan wrote...

We could go back to the charge mechanic, but there is some debate in the office about whether that is desirable. What do you guys think? I don't think today's nerf to the Acolyte will be enough.


I actually say that you should let Casey Hudson decide....











What could possibly go wrong?

:lol:

*disclaimer* this is a joke. I mean no offence.


#348
EretonWC

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Eric Fagnan wrote...

Bathaius wrote...

Eric Fagnan wrote...

We also have a small Valkyrie buff this week, but just to warn everyone we also have a small nerf to the Acolyte and one to the Stimulant Pack power since after some testing and feedback we've concluded that they are too powerful.


Sadly, we can't just go back to a charging Acolyte, like it used to be, can we?


We could go back to the charge mechanic, but there is some debate in the office about whether that is desirable. What do you guys think? I don't think today's nerf to the Acolyte will be enough.


I thought the whole reason the charge was removed was because people were doing the rocket glitch?

#349
Charaxan

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Eric Fagnan wrote...

Bathaius wrote...

Eric Fagnan wrote...

We also have a small Valkyrie buff this week, but just to warn everyone we also have a small nerf to the Acolyte and one to the Stimulant Pack power since after some testing and feedback we've concluded that they are too powerful.


Sadly, we can't just go back to a charging Acolyte, like it used to be, can we?


We could go back to the charge mechanic, but there is some debate in the office about whether that is desirable. What do you guys think? I don't think today's nerf to the Acolyte will be enough.


For what it worth, you can remove all the damages of the acolyte except for the shield damages, I would be happy. Still playable with a caster, and less usefull at something else. As I remember, for now it is 1 damage for 5 shield damage. You could divide the overhall damage per 5 and multiply the shield damage by 25 instead of 5.


There, you have a weapon with a purpose, not juts an erzatz of do-all-but-good-at-nothing gun.

#350
Upfunkt

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The Acolyte in its current state causes too much damage for something that is too easy to use. The charge up mechanic is what makes weapons such as the Kishock, GPS, Graal and Arc Pistol so attractive. You feel a certain sense of satisfaction after a direct hit. It makes the game more intense. It's risky using these weapons as you're exposed from cover but also quite rewarding.