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I have returned. Saber and N7 Valkyrie buffs CONFIRMED IN THREAD. Also, Acolyte and Stim Pack nerfs CONFIRMED IN THREAD.


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#351
born2beagator

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Upfunkt wrote...

The Acolyte in its current state causes too much damage for something that is too easy to use. The charge up mechanic is what makes weapons such as the Kishock, GPS, Graal and Arc Pistol so attractive. You feel a certain sense of satisfaction after a direct hit. It makes the game more intense. It's risky using these weapons as you're exposed from cover but also quite rewarding.


I got a bad feeling bioware is going to hit the shield damage, which is completely stupid.  As  it is, the only thing that may need reducing is health damage

Modifié par born2beagator, 04 décembre 2012 - 07:25 .


#352
Blaine Kodos

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Eric Fagnan wrote...

Bathaius wrote...

Eric Fagnan wrote...

We also have a small Valkyrie buff this week, but just to warn everyone we also have a small nerf to the Acolyte and one to the Stimulant Pack power since after some testing and feedback we've concluded that they are too powerful.


Sadly, we can't just go back to a charging Acolyte, like it used to be, can we?


We could go back to the charge mechanic, but there is some debate in the office about whether that is desirable. What do you guys think? I don't think today's nerf to the Acolyte will be enough.


Keep the charge away, I say. The gun is obviously far more effective now that it doesn't have the long uptime, but I would much rather need more shots to drop shields than to have to hold the gun all day, afraid to take cover or drop down a two foot ledge just so when I found an enemy that warranted being shot with it I'd be ready. Making it operate like a normal gun is greatly preferable.

On the subject, I'd actually prefer all of the charge mechanics were done away with. I tend to avoid those guns much of the time, since I don't like having to manage the charge aspect. If the charging were not an issue, I would likely get much more use out of the Graal, Kishock and Arc Pistol.

#353
Uchimura

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Annomander wrote...

Eric Fagnan wrote...

We could go back to the charge mechanic, but there is some debate in the office about whether that is desirable. What do you guys think? I don't think today's nerf to the Acolyte will be enough.


I actually say that you should let Casey Hudson decide....











What could possibly go wrong?

:lol:

*disclaimer* this is a joke. I mean no offence.



I sentence you to eternity in the SP forums!

#354
Shyde01

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There's not much BW can do to the acolyte that would maintain its usefulness to casters while simultaneously rendering it less attractive to shooters. So BW has to decide if it's going to balance it with casters or shooters in mind.

Shooters don't care about weight; casters do. Shooters don't care about damage reduction against health/armor (acolyte is secondary); casters do. Shooters care less about standing in soft cover, in the open or in hard cover because they have more health/shields. You see the problem.

If there was a way to punish shooters for carrying the acolyte, I'd be in favour of that - since they'd go back to using harriers, headshot shotgunning across the board, etc. and stop campaigning for what is, essentially, a caster nerf. Problem solved.

Modifié par Shyde01, 04 décembre 2012 - 07:27 .


#355
Zero132132

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Eric Fagnan wrote...

Bathaius wrote...

Eric Fagnan wrote...

We also have a small Valkyrie buff this week, but just to warn everyone we also have a small nerf to the Acolyte and one to the Stimulant Pack power since after some testing and feedback we've concluded that they are too powerful.


Sadly, we can't just go back to a charging Acolyte, like it used to be, can we?


We could go back to the charge mechanic, but there is some debate in the office about whether that is desirable. What do you guys think? I don't think today's nerf to the Acolyte will be enough.

We can't know until we see what the nerf is. The charge-up mechanic didn't really affect its power, though, just the ease of use. I know that's a substantial consideration, but I think a lot of people would adapt to a return of the charge-up mechanic and the weapon's use would largely be the same.

I don't think a return of the charge-up would be a bad thing, though. It was introduced to limit missile glitching, but the presence of other charge-up weapons made that sort of pointless. I like the feel of the weapon now, but that change didn't amount to anything, really.

#356
X-Frame

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Here is another vote for bringing back the charge mechanic and leaving it with it's original introduction stats. I don't see any reason to "nerf" it after the charging is brought back.

#357
SWFanatic

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I personally didn't use the acolyte at all when it had a charge. I love it in its current iteration.

#358
BridgeBurner

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Uchimura wrote...

Annomander wrote...

Eric Fagnan wrote...

We could go back to the charge mechanic, but there is some debate in the office about whether that is desirable. What do you guys think? I don't think today's nerf to the Acolyte will be enough.


I actually say that you should let Casey Hudson decide....











What could possibly go wrong?

:lol:

*disclaimer* this is a joke. I mean no offence.



I sentence you to eternity in the SP forums!


I went there once. I had to alt F4 out of the first thread I came to, before my head exploded. :crying:

Modifié par Annomander, 04 décembre 2012 - 07:30 .


#359
HoochieHamiltoe

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Eric Fagnan wrote...

Bathaius wrote...

Eric Fagnan wrote...

We also have a small Valkyrie buff this week, but just to warn everyone we also have a small nerf to the Acolyte and one to the Stimulant Pack power since after some testing and feedback we've concluded that they are too powerful.


Sadly, we can't just go back to a charging Acolyte, like it used to be, can we?


We could go back to the charge mechanic, but there is some debate in the office about whether that is desirable. What do you guys think? I don't think today's nerf to the Acolyte will be enough.


Leave it as is but reduce its damage against base health and armor. 

#360
TheCandlejack

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Annomander wrote...

Uchimura wrote...

Annomander wrote...

Eric Fagnan wrote...

We could go back to the charge mechanic, but there is some debate in the office about whether that is desirable. What do you guys think? I don't think today's nerf to the Acolyte will be enough.


I actually say that you should let Casey Hudson decide....











What could possibly go wrong?

:lol:

*disclaimer* this is a joke. I mean no offence.



I sentence you to eternity in the SP forums!


I went there once. I had to alt F4 out of the first thread I came to, before my head exploded. :crying:

I feel bad that you ever entered that realm.

#361
ValorOfArms777

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Honestly I rather they not touch our acolyte and raise the bar on the Falcon

I need to work on a "bar charter" for every weapon cause variosu weapons have a similarity bar vs but due to this Saber in example

has a Bar with Paladin/Carn/Black Widow (the BW is also a contender vs the Saber)

the BW has to compare to the various other 3 shotters, so many bars

Acolyte/Falcon/Krysae/Striker/Scorpion are contenders for placements etc.

it's hard balancing all these guns with their niches etc. I agree but it's not impossible, andonce the missing SP guns hit MP...god helpus the Venom shotgun will make you cring with delight and "OP" supremacy ..I hope it weights in a TON >_<, cause damn it's awzum

#362
PinchLion

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With a nerf or without, a return of the charge-up would be ideal. The gun is very clunky due to its removal.

#363
SpeedBrkr

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MP-Ryan wrote...

Eric-

The Acolyte was perfectly balanced before the charge-up was removed - caster classes had a powerful shield stripper that did some health damage but it required finesse to use.

Any nerf to damage, multipliers on health/shields, or RoF is a direct nerf to casters.

Instead, put the charge-up back and if you absolutely must nerf damage, change the armour multiplier to 0.5 like the Reegar.

But really, charging would be enough of a barrier to most people looking for an easy weapon to use that Acolyte use will fall off except for those that actually need to use it.

I remind you that casters already have limited set of options for low-weight weapons, and pretty much all the good ones are UR or promotional. Nerfing the acolyte exaceerbates that problem.


Well said on all accounts! I concur that it was perfectly balanced from the start because it did its job of stripping shields quickly but took skill/practice to use in combat; especially a low level Acolyte since you couldn't afford to miss due to its low ammo.

#364
born2beagator

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SWFanatic wrote...

I personally didn't use the acolyte at all when it had a charge. I love it in its current iteration.


and therin lies the problem.  people didn't use the gun because of the charge.  now everyone uses it

#365
TheCandlejack

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Paradise Ablaze wrote...

With a nerf or without, a return of the charge-up would be ideal. The gun is very clunky due to its removal.

It's only clunky part is the delay before the reload animation kicks in.

#366
mrcanada

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It should literally do no damage to health and armor. A pure shield and barrier only weapon. Returning the charge to the weapon would help as well. That is all you need.

#367
The Wayward Vagabond

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Eric Fagnan wrote...

Bathaius wrote...

Eric Fagnan wrote...

We also have a small Valkyrie buff this week, but just to warn everyone we also have a small nerf to the Acolyte and one to the Stimulant Pack power since after some testing and feedback we've concluded that they are too powerful.


Sadly, we can't just go back to a charging Acolyte, like it used to be, can we?


We could go back to the charge mechanic, but there is some debate in the office about whether that is desirable. What do you guys think? I don't think today's nerf to the Acolyte will be enough.

Well, the main reason was because you guys wanted to deter MGing right? The old acolyte was a high risk high reward sort of thing that wouldn't work on many situations, since it rendered you vunerable for a sec if you use it from cover, now you can just blindshot it. It's all you need to rebalance it.

#368
PinchLion

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TheCandlejack wrote...

Paradise Ablaze wrote...

With a nerf or without, a return of the charge-up would be ideal. The gun is very clunky due to its removal.

It's only clunky part is the delay before the reload animation kicks in.

Exactly. It's clunky. Or were you agreeing with me? Not sure.

#369
Anagorrax

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I'd rather see the gun return to its charge up state, as some have said it feels clunky now and for me I felt it performed better before the change.

#370
TheCandlejack

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Paradise Ablaze wrote...

TheCandlejack wrote...

Paradise Ablaze wrote...

With a nerf or without, a return of the charge-up would be ideal. The gun is very clunky due to its removal.

It's only clunky part is the delay before the reload animation kicks in.

Exactly. It's clunky. Or were you agreeing with me? Not sure.

It's clunky. Delayed reload is annoying on the gun.

#371
Kyerea

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The Acolyte nerf has been a long time coming if you ask me, especially with the absurd popularity of it as an exploitable near-weightless (Pistol ULM) sidearm in Plat games on weapon-centric characters. It's kinda ridiculous in it's one-shot capability.

The Saber and Valk buffs are awesome and I'm glad to see both of these ARs get more love and attention. Especially the Valkyrie. The Stimpack shield boost perk does need to be reduced by half. 4,000 is a bit ridiculous. All in all, I'm satisfied with this week's changes. Nice job.

#372
Tymathee

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I don't like the charging mechanic on anything tbh.

but if you do, make the acolyte one shot then reloada so "Charge, fire, reload"

#373
ValorOfArms777

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TheCandlejack wrote...

Paradise Ablaze wrote...

With a nerf or without, a return of the charge-up would be ideal. The gun is very clunky due to its removal.

It's only clunky part is the delay before the reload animation kicks in.


it's a feature that they "reversed it's charge" to be a delay which is okay, it's the fact this things damage is even more potent than you coudl consider, cause it auto ingores armor, it's capable of out classign the falcon due to higher speed facaulties and lesser weight makign the falcon a "rarly used gem", but hoenstly IDC anymore I rather see the acolyte just remain cause hoenstly it's not as OP as one figures....strips the shields tada...then you have slow damage segments over and over and requires a massivly well placed shots to get a workign order, falcon...no extra damage benafit vs the Krysae or the Acolyte...it's like stuck in a rift of meh the real issue is the Falcon is jsut not following the bar properly..again <_<, another direction is this

Half the damage of the Acolyte to around 250, make it's multiplier 900% instead of 500% agaisnt barrier/shields that way it wont' out do the falcosn dmg ratio, but make sit jsut as shield stripper status ..wow I solved the issue right there didn't I? <_<

Modifié par ValorOfArms777, 04 décembre 2012 - 07:40 .


#374
Lord Rosario

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born2beagator wrote...

Lord Rosario wrote...

Eric Fagnan wrote...

Bathaius wrote...

Eric Fagnan wrote...

We also have a small Valkyrie buff this week, but just to warn everyone we also have a small nerf to the Acolyte and one to the Stimulant Pack power since after some testing and feedback we've concluded that they are too powerful.


Sadly, we can't just go back to a charging Acolyte, like it used to be, can we?


We could go back to the charge mechanic, but there is some debate in the office about whether that is desirable. What do you guys think? I don't think today's nerf to the Acolyte will be enough.


I don't think we can have an opinion on that til we actually know what the change is going to be exactly.


I never thought it should have been taken out.  I just knew that once the charge was gone all the people too impatient to learn how to use the gun with the charge would start crying OP<_<


I meant the nerf they are going to be doing today. If they replace the charge mechanic instead of doing the nerf today, I'd be all for that. Both though? I have no opinion until I know what the nerf is today.

#375
snow0815

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I'd be more excited about the Val buff if I actually had one. How about the next commendation pack guaranteeing one if you haven't unlocked it yet...