Tymathee wrote...
I don't like the charging mechanic on anything tbh.
but if you do, make the acolyte one shot then reloada so "Charge, fire, reload"
One shot acolyte? Then double it's base damage at the very least.
Tymathee wrote...
I don't like the charging mechanic on anything tbh.
but if you do, make the acolyte one shot then reloada so "Charge, fire, reload"
Eric Fagnan wrote...
Bathaius wrote...
Eric Fagnan wrote...
We also have a small Valkyrie buff this week, but just to warn everyone we also have a small nerf to the Acolyte and one to the Stimulant Pack power since after some testing and feedback we've concluded that they are too powerful.
Sadly, we can't just go back to a charging Acolyte, like it used to be, can we?
We could go back to the charge mechanic, but there is some debate in the office about whether that is desirable. What do you guys think? I don't think today's nerf to the Acolyte will be enough.
Paradise Ablaze wrote...
With a nerf or without, a return of the charge-up would be ideal. The gun is very clunky due to its removal.
Modifié par Bathaius, 04 décembre 2012 - 07:58 .
Eric Fagnan wrote...
Bathaius wrote...
Eric Fagnan wrote...
We also have a small Valkyrie buff this week, but just to warn everyone we also have a small nerf to the Acolyte and one to the Stimulant Pack power since after some testing and feedback we've concluded that they are too powerful.
Sadly, we can't just go back to a charging Acolyte, like it used to be, can we?
We could go back to the charge mechanic, but there is some debate in the office about whether that is desirable. What do you guys think? I don't think today's nerf to the Acolyte will be enough.
TheCandlejack wrote...
I'd say most are in favor of the charge mechanic
born2beagator wrote...
SWFanatic wrote...
I personally didn't use the acolyte at all when it had a charge. I love it in its current iteration.
and therin lies the problem. people didn't use the gun because of the charge. now everyone uses it
Eric Fagnan wrote...
Bathaius wrote...
Eric Fagnan wrote...
We also have a small Valkyrie buff this week, but just to warn everyone we also have a small nerf to the Acolyte and one to the Stimulant Pack power since after some testing and feedback we've concluded that they are too powerful.
Sadly, we can't just go back to a charging Acolyte, like it used to be, can we?
We could go back to the charge mechanic, but there is some debate in the office about whether that is desirable. What do you guys think? I don't think today's nerf to the Acolyte will be enough.
Modifié par Annomander, 04 décembre 2012 - 08:25 .
Eric Fagnan wrote...
Bathaius wrote...
Eric Fagnan wrote...
We also have a small Valkyrie buff this week, but just to warn everyone we also have a small nerf to the Acolyte and one to the Stimulant Pack power since after some testing and feedback we've concluded that they are too powerful.
Sadly, we can't just go back to a charging Acolyte, like it used to be, can we?
We could go back to the charge mechanic, but there is some debate in the office about whether that is desirable. What do you guys think? I don't think today's nerf to the Acolyte will be enough.
My personal opinion is that charge mechanics for weak weapons (read: The Arc Pistol and the Acolyte) is very annoying and just serves to make the weapon itself very undesirable. Yes, I know the Acolyte is strong, but I would rather see it lose stats than to get the charge mechanic back.Eric Fagnan wrote...
Bathaius wrote...
Eric Fagnan wrote...
We also have a small Valkyrie buff this week, but just to warn everyone we also have a small nerf to the Acolyte and one to the Stimulant Pack power since after some testing and feedback we've concluded that they are too powerful.
Sadly, we can't just go back to a charging Acolyte, like it used to be, can we?
We could go back to the charge mechanic, but there is some debate in the office about whether that is desirable. What do you guys think? I don't think today's nerf to the Acolyte will be enough.
Eric Fagnan wrote...
Bathaius wrote...
Eric Fagnan wrote...
We also have a small Valkyrie buff this week, but just to warn everyone we also have a small nerf to the Acolyte and one to the Stimulant Pack power since after some testing and feedback we've concluded that they are too powerful.
Sadly, we can't just go back to a charging Acolyte, like it used to be, can we?
We could go back to the charge mechanic, but there is some debate in the office about whether that is desirable. What do you guys think? I don't think today's nerf to the Acolyte will be enough.
Problem is, it's overpowered. "Overused" isn't necessarily an issue. It was originally a weapon you had to charge to use. You can't raise the weight, as the reason the gun exists is for casters, who generally need a reduced cooldown.saxybeast418 wrote...
Eric Fagnan wrote...
Bathaius wrote...
Eric Fagnan wrote...
We also have a small Valkyrie buff this week, but just to warn everyone we also have a small nerf to the Acolyte and one to the Stimulant Pack power since after some testing and feedback we've concluded that they are too powerful.
Sadly, we can't just go back to a charging Acolyte, like it used to be, can we?
We could go back to the charge mechanic, but there is some debate in the office about whether that is desirable. What do you guys think? I don't think today's nerf to the Acolyte will be enough.
Charging doesn't seem like it would be a good idea.
If Eric, or someone more familiar with the Acolyte than I am, could please clarify: what exactly is the problem with the Acolyte?
If it is being overused, then just do what you did to the carnifex: make it heavier.
Eric Fagnan wrote...
We could go back to the charge mechanic, but there is some debate in the office about whether that is desirable. What do you guys think? I don't think today's nerf to the Acolyte will be enough.
Modifié par Cdr. Pwn, 04 décembre 2012 - 08:11 .
Eric Fagnan wrote...
Bathaius wrote...
Eric Fagnan wrote...
We also have a small Valkyrie buff this week, but just to warn everyone we also have a small nerf to the Acolyte and one to the Stimulant Pack power since after some testing and feedback we've concluded that they are too powerful.
Sadly, we can't just go back to a charging Acolyte, like it used to be, can we?
We could go back to the charge mechanic, but there is some debate in the office about whether that is desirable. What do you guys think? I don't think today's nerf to the Acolyte will be enough.
This. The weapon was interesting in that you had to invest effort. Once you did, the gun was great, without necessarily being op. Bring back the charge-mechanic.Mar3ekl wrote...
Well, I really liked the Acolyte back when it was charge-based. It was relatively difficult to master the weapon, but it was well worth the effort. Back then, it was just "the pistol suitable for a select few classes" (such as the Fury or I guess it would be great for the Geth Soldier). Without the charge, it is very simple to use and so everyone packs it just because they can.
Tl; DR:
I would like the charge mechanic back.
Eric Fagnan wrote...
We could go back to the charge mechanic, but there is some debate in the office about whether that is desirable. What do you guys think? I don't think today's nerf to the Acolyte will be enough.
Well, from a PC user's standpoint, I thought it was perfectly fine the way it was before you removed the charge-up *shrug*Eric Fagnan wrote...
We could go back to the charge mechanic, but there is some debate in the office about whether that is desirable. What do you guys think? I don't think today's nerf to the Acolyte will be enough.
wirelesstkd wrote...
Please do not go back to charging the weapon. I'd prefer nerfs on any other end (damge, fire rate, clip size, etc.).
Eric Fagnan wrote...
We could go back to the charge mechanic, but there is some debate in the office about whether that is desirable. What do you guys think? I don't think today's nerf to the Acolyte will be enough.