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I have returned. Saber and N7 Valkyrie buffs CONFIRMED IN THREAD. Also, Acolyte and Stim Pack nerfs CONFIRMED IN THREAD.


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#376
Lord Rosario

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Tymathee wrote...

I don't like the charging mechanic on anything tbh.

but if you do, make the acolyte one shot then reloada so "Charge, fire, reload"


One shot acolyte? Then double it's base damage at the very least. B)

#377
Tybo

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Eric Fagnan wrote...

Bathaius wrote...

Eric Fagnan wrote...

We also have a small Valkyrie buff this week, but just to warn everyone we also have a small nerf to the Acolyte and one to the Stimulant Pack power since after some testing and feedback we've concluded that they are too powerful.


Sadly, we can't just go back to a charging Acolyte, like it used to be, can we?


We could go back to the charge mechanic, but there is some debate in the office about whether that is desirable. What do you guys think? I don't think today's nerf to the Acolyte will be enough.


I'd like to vote in for adding the charge mechanic back in.

#378
TheCandlejack

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I'd say most are in favor of the charge mechanic

#379
x1ceshad0w

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I get the feeling that BioWare nerfs anything that is great. There's a difference of stuff that needs to be nerfed and stuff that doesn't need to be nerfed. The Piranha actually deserved a nerf since Jumpin pointed out the OP Piranha GI. Destroyer deserving two nerfs? First nerf was understandable but second nerf? Those whining about nerfing stuff in a HORDE-type mode are idiots. It not only affects you, but your entire team's performance.

#380
Bhatair

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I like it better when it charged. It was useful for stripping shields but having to charge it up made it feel a little more balanced. It was less of a 'jack of all trades' gun but still very good.

Honestly, the change was made to prevent missile glitching, right? Since missile glitching is apparently still rampant, I'd think the best thing to do is return the gun to it's original state before it gets unjustly nerfed.

#381
Necrotron

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Paradise Ablaze wrote...

With a nerf or without, a return of the charge-up would be ideal. The gun is very clunky due to its removal.


Yeah, it just doesn't feel right anymore.

And the not being able to immediately fire made it balanced.

Modifié par Bathaius, 04 décembre 2012 - 07:58 .


#382
HellishFiend

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Eric Fagnan wrote...

Bathaius wrote...

Eric Fagnan wrote...

We also have a small Valkyrie buff this week, but just to warn everyone we also have a small nerf to the Acolyte and one to the Stimulant Pack power since after some testing and feedback we've concluded that they are too powerful.


Sadly, we can't just go back to a charging Acolyte, like it used to be, can we?


We could go back to the charge mechanic, but there is some debate in the office about whether that is desirable. What do you guys think? I don't think today's nerf to the Acolyte will be enough.


I much preferred the charge mechanic, personally. 

#383
WolfWyrm

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TheCandlejack wrote...

I'd say most are in favor of the charge mechanic


Just because there are quite a few in this thread that would like the charge back, doesn't qualify as "most are in favor of the charge mechanic".

I for one would NOT like to see the charge mechanic back on the Acolyte.
 

#384
Necrotron

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born2beagator wrote...

SWFanatic wrote...

I personally didn't use the acolyte at all when it had a charge. I love it in its current iteration.


and therin lies the problem.  people didn't use the gun because of the charge.  now everyone uses it


Exactly.  That was one of the reasons I liked it back then, it required some getting used to, not everyone used it, and it had downsides (required charging, couldn't fire immediately from cover, etc. etc.)

#385
JGDD

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Eric Fagnan wrote...

Bathaius wrote...

Eric Fagnan wrote...

We also have a small Valkyrie buff this week, but just to warn everyone we also have a small nerf to the Acolyte and one to the Stimulant Pack power since after some testing and feedback we've concluded that they are too powerful.


Sadly, we can't just go back to a charging Acolyte, like it used to be, can we?


We could go back to the charge mechanic, but there is some debate in the office about whether that is desirable. What do you guys think? I don't think today's nerf to the Acolyte will be enough.


Still be extremely powerful on certain characters. Kroguard runs will probably jump again since that was an instant win combination.

#386
BridgeBurner

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So our collected geth intelligence programmes governing our hardware have reached consensus that the charge up mechanic should be re-instigated?

Good.

Modifié par Annomander, 04 décembre 2012 - 08:25 .


#387
saxybeast418

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Eric Fagnan wrote...

Bathaius wrote...

Eric Fagnan wrote...

We also have a small Valkyrie buff this week, but just to warn everyone we also have a small nerf to the Acolyte and one to the Stimulant Pack power since after some testing and feedback we've concluded that they are too powerful.


Sadly, we can't just go back to a charging Acolyte, like it used to be, can we?


We could go back to the charge mechanic, but there is some debate in the office about whether that is desirable. What do you guys think? I don't think today's nerf to the Acolyte will be enough.


Charging doesn't seem like it would be a good idea.

If Eric, or someone more familiar with the Acolyte than I am, could please clarify: what exactly is the problem with the Acolyte?

If it is being overused, then just do what you did to the carnifex: make it heavier.

#388
Yuanrang

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Eric Fagnan wrote...

Bathaius wrote...

Eric Fagnan wrote...

We also have a small Valkyrie buff this week, but just to warn everyone we also have a small nerf to the Acolyte and one to the Stimulant Pack power since after some testing and feedback we've concluded that they are too powerful.


Sadly, we can't just go back to a charging Acolyte, like it used to be, can we?


We could go back to the charge mechanic, but there is some debate in the office about whether that is desirable. What do you guys think? I don't think today's nerf to the Acolyte will be enough.

My personal opinion is that charge mechanics for weak weapons (read: The Arc Pistol and the Acolyte) is very annoying and just serves to make the weapon itself very undesirable. Yes, I know the Acolyte is strong, but I would rather see it lose stats than to get the charge mechanic back.

The charge mechanic works rather well on powerful guns such as Sniper Rifles (you usually time shots anyway) and shotguns (for unleashing the full potential at the right time, usually in close quarters) because you feel like there's an actual reward for your patience, but for a Heavy Pistol? Really? No, that is just frustrating and what is worse is when the gun does not work until it is charged so...

For the love of god, you can make it to one-bullet-a-clip pistol for all I care, but do not reinstate that charge mechanic. :sick:

#389
wirelesstkd

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Eric Fagnan wrote...

Bathaius wrote...

Eric Fagnan wrote...

We also have a small Valkyrie buff this week, but just to warn everyone we also have a small nerf to the Acolyte and one to the Stimulant Pack power since after some testing and feedback we've concluded that they are too powerful.


Sadly, we can't just go back to a charging Acolyte, like it used to be, can we?


We could go back to the charge mechanic, but there is some debate in the office about whether that is desirable. What do you guys think? I don't think today's nerf to the Acolyte will be enough.


Please do not go back to charging the weapon. I'd prefer nerfs on any other end (damge, fire rate, clip size, etc.).

#390
Mar3ekl

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Well, I really liked the Acolyte back when it was charge-based. It was relatively difficult to master the weapon, but it was well worth the effort. Back then, it was just "the pistol suitable for a select few classes" (such as the Fury or I guess it would be great for the Geth Soldier). Without the charge, it is very simple to use and so everyone packs it just because they can.

Tl; DR:

I would like the charge mechanic back.

#391
PinchLion

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saxybeast418 wrote...

Eric Fagnan wrote...

Bathaius wrote...

Eric Fagnan wrote...

We also have a small Valkyrie buff this week, but just to warn everyone we also have a small nerf to the Acolyte and one to the Stimulant Pack power since after some testing and feedback we've concluded that they are too powerful.


Sadly, we can't just go back to a charging Acolyte, like it used to be, can we?


We could go back to the charge mechanic, but there is some debate in the office about whether that is desirable. What do you guys think? I don't think today's nerf to the Acolyte will be enough.


Charging doesn't seem like it would be a good idea.

If Eric, or someone more familiar with the Acolyte than I am, could please clarify: what exactly is the problem with the Acolyte?

If it is being overused, then just do what you did to the carnifex: make it heavier.

Problem is, it's overpowered. "Overused" isn't necessarily an issue. It was originally a weapon you had to charge to use. You can't raise the weight, as the reason the gun exists is for casters, who generally need a reduced cooldown.

#392
CmdrPwn

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Eric Fagnan wrote...

We could go back to the charge mechanic, but there is some debate in the office about whether that is desirable. What do you guys think? I don't think today's nerf to the Acolyte will be enough.


No I don't want the charge mechanic back and I don't want anymore nerfs either.  Stop trying to make the game less enjoyable for people or you're just going to lose more players...

Modifié par Cdr. Pwn, 04 décembre 2012 - 08:11 .


#393
Dbohr

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Eric Fagnan wrote...

Bathaius wrote...

Eric Fagnan wrote...

We also have a small Valkyrie buff this week, but just to warn everyone we also have a small nerf to the Acolyte and one to the Stimulant Pack power since after some testing and feedback we've concluded that they are too powerful.


Sadly, we can't just go back to a charging Acolyte, like it used to be, can we?


We could go back to the charge mechanic, but there is some debate in the office about whether that is desirable. What do you guys think? I don't think today's nerf to the Acolyte will be enough.


Well, since you asked...

I'd rather see the Acolyte with its original charge-up time and RoF than see it nerfed. It was perfect before: a nice little sidearm that had its niche. Not this all-purpose pistol, but an actual secondary weapon. 

Never mind the damn missile glitchers. They found a way around the charge-up time, so why should we legitimate players see our weapons suffer?

#394
HyperDragoonSV

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Don't bring the charge mechanic back. Just nerf it's damage on health & armor enemies.

#395
Kaizer88

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The charge mechanic was horrible. The acolyte should get a nerf to non-shield damage to balance it out.

#396
PinchLion

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Mar3ekl wrote...

Well, I really liked the Acolyte back when it was charge-based. It was relatively difficult to master the weapon, but it was well worth the effort. Back then, it was just "the pistol suitable for a select few classes" (such as the Fury or I guess it would be great for the Geth Soldier). Without the charge, it is very simple to use and so everyone packs it just because they can.

Tl; DR:

I would like the charge mechanic back.

This. The weapon was interesting in that you had to invest effort. Once you did, the gun was great, without necessarily being op. Bring back the charge-mechanic.

#397
Katinka

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Eric Fagnan wrote...

We could go back to the charge mechanic, but there is some debate in the office about whether that is desirable. What do you guys think? I don't think today's nerf to the Acolyte will be enough.


I always hated the charge mechanic and would never use the gun if it came back.  It doesn't feel characterful to me, it feels un-asari.  I see the Acolyte as a side arm used in a tight moment when you want to drop the target's defences before unleashing biotic doom.  It wont work like that at all if you need to draw the weapon, charge it up, take aim and fire.

#398
Dokteur Kill

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Eric Fagnan wrote...
We could go back to the charge mechanic, but there is some debate in the office about whether that is desirable. What do you guys think? I don't think today's nerf to the Acolyte will be enough.

Well, from a PC user's standpoint, I thought it was perfectly fine the way it was before you removed the charge-up *shrug*

#399
Upfunkt

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wirelesstkd wrote...

Please do not go back to charging the weapon. I'd prefer nerfs on any other end (damge, fire rate, clip size, etc.).


A lower fire rate would delay the reload animation even longer. Restoring its original rate of fire and charge mechanic fixes this.

#400
Aerialight

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Eric Fagnan wrote...


We could go back to the charge mechanic, but there is some debate in the office about whether that is desirable. What do you guys think? I don't think today's nerf to the Acolyte will be enough.


Personally, I'd like the charge mechanic to return. To me, I used it tactically. 
I can charge it up, and have it ready to use when I need it. It is hindered by the fact that then you must charge it up again, but for the playstyle of classes I use it with, I think it make the gun a lot more useful and tactical than it is now. It honestly was one of my favorite weapons, and even a slight nerf is tolerable, but when the charge up mechanic is removed, the whole gun just now feels...wrong.