LGear wrote...
The Charge mechanic in principle was supposed to balance the Acolyte by nerfing its effective rate of fire. In reality however, the implementation of having to manually charge the Acolyte then releasing it meant that it was a tedious weapon to use, which really made it undesirable.
If we're talking about balance fixes to the Acolyte that don't involve nerfing any of its core damage values, I can think of only one way to do so: give it a firing delay. The Javelin has such a mechanic where there's a delay between pressing the trigger and the weapon firing. Something similar can be implemented on the Acolyte, where the delay between trigger and firing ican be made similar to its old charge up time. This way, the initial balance intent of the charge-up is retained, while still being relatively easy to use, since you only need to press the trigger and point instead of having to hold-down and release.
I don't see how that would work. The Acolyte has an AoE whereas you need to anticipate your enemy's movements with the Javelin.





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