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I have returned. Saber and N7 Valkyrie buffs CONFIRMED IN THREAD. Also, Acolyte and Stim Pack nerfs CONFIRMED IN THREAD.


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#451
Lord Rosario

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Nemy Montoya wrote...

Amnesiotic wrote...

It's obvious that the charge mechanic was keeping the Acolyte balanced. Just the number of people who've expressed fear of the concept in this thread is a clear sign. Make it a charge gun again and all those lazy players will leave it alone while those of us who actually put time into mastering it will get to keep our beloved gun.


The charge mechanic didn't make it balanced.  It made it awkward.  When fighting a galactic threat I don't want to be told a gun is good but I don't know how to use it right.  I want to be issued a gun that shoots my target when I pull the trigger.  The original Acolyte was a massive disappointment for me.

"Sir!  My pistol is malfunctioning, it doesn't fire when I pull the trigger."
"You just don't know how to use it.  Hold the trigger until the gun ticks then release it.  But don't try to crouch in cover, jump down from a ledge or use a ladder."


There is a lot more to using a real gun than pointing and pulling the trigger. Each gun acts differently, it takes practice to use them. Some guns need to warm up, some overheat, some jam, all have a diferent type of recoil. Each you aim differently and each has a different kick after firing. It stands to reason that a gun that fires a little ball of energy that is that light would need some time to charge.

"Sir! My water gun isn't firing when I pull the trigger!?"
"You need to pump the thing first! Didn't you go through basic training!? Drop that thing and pick up something you do know how to use you dolt and get back in there!" [Drill Sergents are insulting, so don't take dolt the wrong way. :crying:]

#452
Upfunkt

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100RenegadePoints wrote...

I would do only one nerf at a time. If the Acolyte is overnerfed it will we useless. Maybe only reinstall the charge mechanic and see how it turns out. If it is still considered too powerful further changes can be made.


I agree. Charge mechanic first, then nerf if necessary. It was intended to strip shields and barriers to compliment a biotic. It was never meant to be a grenade launcher. Reducing its damage against health and armor while maintaining its current damage against shields and barriers seems reasonable. It'll still stagger, leaving Phantoms open to singularity, pull, throw, biotic charge, nova and shockwave.

#453
sca462069

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Eric Fagnan wrote...

Bathaius wrote...

Eric Fagnan wrote...

We also have a small Valkyrie buff this week, but just to warn everyone we also have a small nerf to the Acolyte and one to the Stimulant Pack power since after some testing and feedback we've concluded that they are too powerful.


Sadly, we can't just go back to a charging Acolyte, like it used to be, can we?


We could go back to the charge mechanic, but there is some debate in the office about whether that is desirable. What do you guys think? I don't think today's nerf to the Acolyte will be enough.


I stopped using the Acolyte because you had to charge it, I don't mind having the ability to charge it like the Arc Pistol or Geth Plasma Shotgun though.

#454
jakenou

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Edit - oops. wrong thread lol

Modifié par jkthunder, 04 décembre 2012 - 09:42 .


#455
UKStory135

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Lord Rosario wrote...

UKStory135 wrote...

Lord Rosario wrote...

I have to ask those who don't want the charge mechanic back... Why? If it's because you didn't like the mechanic, then that's just more reason to change it really because it needs a change that won't weaken it too far, just make it less desirable to use. If it's for some balance reason, you should say so.


To me, charge mechanics make the weapons unbalanced by principle.  Everytime I choose a charged based weapon, I go into it, knowing that I will essentially not be able to use my Right Bumper power for most of the game.  I know that is not a problem on the PS3 or PC, but to me, it is a huge problem on the XBox.  If I could remap powers, I would be able to work around charged weapons.


So it comes down to you not liking the charge mechanic because it makes things harder for you. Again, that sounds exactly like the kind of nerf the Acolyte needs. Make it more difficult to use but give it high rewards. I play on Xbox too and also only use my one finger for both the trigger and the bumper, but I think this is exactly what the Acolyte needs.


Yes it does come down to opinions when someone asks for opinions. Eric asked us to respond about what are opinions are, so I gave them. 

#456
Lord Rosario

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UKStory135 wrote...

Lord Rosario wrote...

UKStory135 wrote...

Lord Rosario wrote...

I have to ask those who don't want the charge mechanic back... Why? If it's because you didn't like the mechanic, then that's just more reason to change it really because it needs a change that won't weaken it too far, just make it less desirable to use. If it's for some balance reason, you should say so.


To me, charge mechanics make the weapons unbalanced by principle.  Everytime I choose a charged based weapon, I go into it, knowing that I will essentially not be able to use my Right Bumper power for most of the game.  I know that is not a problem on the PS3 or PC, but to me, it is a huge problem on the XBox.  If I could remap powers, I would be able to work around charged weapons.


So it comes down to you not liking the charge mechanic because it makes things harder for you. Again, that sounds exactly like the kind of nerf the Acolyte needs. Make it more difficult to use but give it high rewards. I play on Xbox too and also only use my one finger for both the trigger and the bumper, but I think this is exactly what the Acolyte needs.


Yes it does come down to opinions when someone asks for opinions. Eric asked us to respond about what are opinions are, so I gave them. 


I know, but I was mostly giving you a heads up that that particular opinion could be taken the opposite direction of how one may want it. Also adding my reasoning behind it so people understand what they might be saying. ^^ Just trying to be helpful.

#457
PaperAlien

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Return the charge mechanic!

#458
Uh Cold

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This thread got out of hand

#459
TheCandlejack

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Uh Cold wrote...

This thread got out of hand

It made me BSN famous though, minus the fact the thread grew into everyone fighting about the Acolyte.

Modifié par TheCandlejack, 04 décembre 2012 - 10:02 .


#460
JGDD

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TheCandlejack wrote...

Uh Cold wrote...

This thread got out of hand

It made me BSN famous though.


Should put that on your resume. Sure to unlock doors you never thought of before.

#461
TheCandlejack

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justgimmedudedammit wrote...

TheCandlejack wrote...

Uh Cold wrote...

This thread got out of hand

It made me BSN famous though.


Should put that on your resume. Sure to unlock doors you never thought of before.

Not like I care =P

#462
DJ CAVE SLAVE

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Eric Fagnan wrote...
We could go back to the charge mechanic, but there is some debate in the office about whether that is desirable. What do you guys think? I don't think today's nerf to the Acolyte will be enough.

I never liked charging it. I would perfer to keep it as is.

#463
Eriseley

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Eric Fagnan wrote...

We could go back to the charge mechanic, but there is some debate in the office about whether that is desirable. What do you guys think? I don't think today's nerf to the Acolyte will be enough.

I like the charge mechnic on it for the ability to shoot and run. I don't like it because of little divets in the maps that dump your charge, and all the stagger on Geth, and being unable to take cover. I haven't used the Acolyte with Flamer, but I suppose bringing it back would be a problem for that combo. I use it more for biotics where it would be fine overall. I'd say...yeah sure.

#464
St3v3H

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Eric Fagnan wrote...

Bathaius wrote...

Eric Fagnan wrote...

We also have a small Valkyrie buff this week, but just to warn everyone we also have a small nerf to the Acolyte and one to the Stimulant Pack power since after some testing and feedback we've concluded that they are too powerful.


Sadly, we can't just go back to a charging Acolyte, like it used to be, can we?


We could go back to the charge mechanic, but there is some debate in the office about whether that is desirable. What do you guys think? I don't think today's nerf to the Acolyte will be enough.


If you want to make a good gun into a useless gun again like you did with the Krysae then yes todays nerf isn't enough. But what's your end goal here, destroy the gun?

#465
Upfunkt

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Is restoring its charge mechanic still a possibility?

#466
Benjamin Lavos

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Please don't bring back the charge mechanic. Raise the weight. Nerf the damage. Reduce its damage vs health and armor.
Just PLEASE don't bring back the charge mechanic.

#467
Grunt_Platform

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I honestly would not mind seeing the charge mechanic brought back, with an increase in weight as long as the gun got its old ROF back, or better. I want to be able to switch to and from it quickly, without worrying about its crummy rate of fire.

Right now, it actually has worse synergy with power use (can't fire it mid-animation anymore), but better synergy with more aggressive classes, like Geth Trooper and even Drell Adept, who won't even consider the Falcon with the way the Acolyte's working. For using it as a sidearm though... switching to and from the gun is definitely a pain, with its rate of fire.

What could be cool would be to lower its damage a bit more, bring back the charge mechanic.. and have its damage start ramping up for charging it past the minimum (or set a damage ramp-up such that it hits some desirable value at the minimum charge). This would benefit power users more than weapon users (except maybe Infiltrators), and it would give those power users something to take Phantoms down with.

#468
Jebel Krong

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Eric Fagnan wrote...

Bathaius wrote...

Eric Fagnan wrote...

We also have a small Valkyrie buff this week, but just to warn everyone we also have a small nerf to the Acolyte and one to the Stimulant Pack power since after some testing and feedback we've concluded that they are too powerful.


Sadly, we can't just go back to a charging Acolyte, like it used to be, can we?


We could go back to the charge mechanic, but there is some debate in the office about whether that is desirable. What do you guys think? I don't think today's nerf to the Acolyte will be enough.


please stop nerfing everything that's half-decent. Just some consistency of experience would be fine for a while.

Fixing missile glitching and stun-locking would be nice.

#469
Cohen le Barbare

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Eric Fagnan wrote...
We could go back to the charge mechanic, but there is some debate in the office about whether that is desirable. What do you guys think? I don't think today's nerf to the Acolyte will be enough.

No, don't go back to the charging mechanic. Make other weapons better. For example, the Valkyrie buff is transparent. Give people some incentive to use other weapons. If some guns are more used than others, it's simply because they are easy to use and have little to no drawbacks.

#470
N172

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Do not want that silly charging mechanic.
It did not make sense at all:
1. Why did it not charge without holding down a button (causing painfull spasms over time)? There was no reason for it to not charge!
2. Why did it release a projectile everytime you drop down somewhere?
3. What is the point of shooting at random (when charged) off-host?
4. It is meant to be an asari gun developed for asari, but before the charge was removed other (not asari) heavy pistols (especially Paladin, Carnifex, Arc Pistol, Eagle and Phalanx) worked far better on them in almost any situation.

And most important:
5. Why was it impossible to charge while in cover?

In case the forced charge returns:
Is it ok to mod the description of it? Whould change it from beeing asari into beeing batarian.

Modifié par N172, 05 décembre 2012 - 04:59 .


#471
Jagpferd

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Eric Fagnan wrote...

Bathaius wrote...

Eric Fagnan wrote...

We also have a small Valkyrie buff this week, but just to warn everyone we also have a small nerf to the Acolyte and one to the Stimulant Pack power since after some testing and feedback we've concluded that they are too powerful.


Sadly, we can't just go back to a charging Acolyte, like it used to be, can we?


We could go back to the charge mechanic, but there is some debate in the office about whether that is desirable. What do you guys think? I don't think today's nerf to the Acolyte will be enough.


I always found that the charge mechanic for the Acolyte made sense. it was a powerful weapon that needed to power up before firing upon the enemies shield/barrier. Now its still powerful except without the animation to go with it.

#472
SandeProElite

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The charge mechanic was very annoying especially when trying to shoot in cover. I think it would be better to just decrease it's base damage and increase the shield damage bonus in the next patch.

#473
Jamesui

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Eric Fagnan wrote...

We could go back to the charge mechanic, but there is some debate in the office about whether that is desirable. What do you guys think? I don't think today's nerf to the Acolyte will be enough.


It isn't enough yet, really. I don't feel any pressure to opt for a different pistol on a lot of classes or drop it entirely. I think there needs to be a non-trivial decision as to whether the acolyte merits its weight. If we can't restore the charging mechanic because of glitcher concerns, you might consider a weight nerf. 20 points of cooldown doesn't translate to much in practice, especially considering what trivializing shields and barriers allows you to do. Bumping the weight to something like 40 or 50 would at least make the choice between the mag upgrade and ULM a meaningful one. 

Modifié par Jamesui, 05 décembre 2012 - 06:54 .


#474
count_4

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Eric Fagnan wrote...
We could go back to the charge mechanic, but there is some debate in the office about whether that is desirable. What do you guys think? I don't think today's nerf to the Acolyte will be enough.

Why not just leave it alone for a change? You know, let us Adepts keep the weapon we need to be as effective as your beloved shooters. No charge, which would ruin the Fury, and no further nerf which would ruin every kit that needs it to be effective.
Just let people who like to play Adepts have their fun and for once don't ruin it because some non-biotic kits are allegedly fairing too good with the Acolyte.

It'd really be appreciated. 

Modifié par count_4, 05 décembre 2012 - 07:56 .


#475
CronisN7

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Eric Fagnan wrote...

Bathaius wrote...

Eric Fagnan wrote...

We also have a small Valkyrie buff this week, but just to warn everyone we also have a small nerf to the Acolyte and one to the Stimulant Pack power since after some testing and feedback we've concluded that they are too powerful.


Sadly, we can't just go back to a charging Acolyte, like it used to be, can we?


We could go back to the charge mechanic, but there is some debate in the office about whether that is desirable. What do you guys think? I don't think today's nerf to the Acolyte will be enough.


I am curious what you think "enough" would be. As other people have mentioned the main reason this gun is used so much is because there are very few light weight, shield striping pistols. the Talon is good at striping shields but its also a good bit heavier.

maybe a better option would be looking into increasing shield/barrier multipliers for SMGs (not the hurricane). this would give casters other options besides the acolyte and would give a fairly under used group of weapons its own little niche.