Nemy Montoya wrote...
Amnesiotic wrote...
It's obvious that the charge mechanic was keeping the Acolyte balanced. Just the number of people who've expressed fear of the concept in this thread is a clear sign. Make it a charge gun again and all those lazy players will leave it alone while those of us who actually put time into mastering it will get to keep our beloved gun.
The charge mechanic didn't make it balanced. It made it awkward. When fighting a galactic threat I don't want to be told a gun is good but I don't know how to use it right. I want to be issued a gun that shoots my target when I pull the trigger. The original Acolyte was a massive disappointment for me.
"Sir! My pistol is malfunctioning, it doesn't fire when I pull the trigger."
"You just don't know how to use it. Hold the trigger until the gun ticks then release it. But don't try to crouch in cover, jump down from a ledge or use a ladder."
There is a lot more to using a real gun than pointing and pulling the trigger. Each gun acts differently, it takes practice to use them. Some guns need to warm up, some overheat, some jam, all have a diferent type of recoil. Each you aim differently and each has a different kick after firing. It stands to reason that a gun that fires a little ball of energy that is that light would need some time to charge.
"Sir! My water gun isn't firing when I pull the trigger!?"
"You need to pump the thing first! Didn't you go through basic training!? Drop that thing and pick up something you do know how to use you dolt and get back in there!" [Drill Sergents are insulting, so don't take dolt the wrong way.





Retour en haut





