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I have returned. Saber and N7 Valkyrie buffs CONFIRMED IN THREAD. Also, Acolyte and Stim Pack nerfs CONFIRMED IN THREAD.


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#476
morph4037

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Eric Fagnan wrote...
We could go back to the charge mechanic, but there is some debate in the office about whether that is desirable. What do you guys think? I don't think today's nerf to the Acolyte will be enough.


sirdario1986 wrote...

Please keep the no charge mechanic. 
Make it heavier, less damage, usable once a month or whatever you want, but no charge, please.



#477
DiebytheSword

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CronisN7 wrote...

Eric Fagnan wrote...

Bathaius wrote...

Eric Fagnan wrote...

We also have a small Valkyrie buff this week, but just to warn everyone we also have a small nerf to the Acolyte and one to the Stimulant Pack power since after some testing and feedback we've concluded that they are too powerful.


Sadly, we can't just go back to a charging Acolyte, like it used to be, can we?


We could go back to the charge mechanic, but there is some debate in the office about whether that is desirable. What do you guys think? I don't think today's nerf to the Acolyte will be enough.


I am curious what you think "enough" would be. As other people have mentioned the main reason this gun is used so much is because there are very few light weight, shield striping pistols. the Talon is good at striping shields but its also a good bit heavier.

maybe a better option would be looking into increasing shield/barrier multipliers for SMGs (not the hurricane). this would give casters other options besides the acolyte and would give a fairly under used group of weapons its own little niche.


I agree, alway too much nerfing.  The default response always seems to be the devs making the "exploitable" undesireable, when in fact there should be some analysis into why exploitation of certain classes and combos always happen.

Always playing infiltrator, because nothing matched its damage output.
Always playing FBWGG or FBG*G because you can farm creds the fastest, so they remap FBWGG and hopelessly break the Geth everywhere else.
Always playing Devestator + Pirhana because it takes out Armor like nobody's business, so we nerf the Pirana making it useless for everyone else.

Seriously, you guys need to provide alternate paths of equalt strength, not lay low all paths so they are equally weak.

If there were class and gun combinations of equal strength, they'd get played by preference rather than neccesity, if there were mulitple good maps to farm, there wouldn't be congestion on those two maps . . .

If there was a light gun that stripped shields well other than Hurricane and Acolyte, you'd see them used more often.

#478
dnapayne

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Eric Fagnan wrote...

Bathaius wrote...

Eric Fagnan wrote...

We also have a small Valkyrie buff this week, but just to warn everyone we also have a small nerf to the Acolyte and one to the Stimulant Pack power since after some testing and feedback we've concluded that they are too powerful.


Sadly, we can't just go back to a charging Acolyte, like it used to be, can we?


We could go back to the charge mechanic, but there is some debate in the office about whether that is desirable. What do you guys think? I don't think today's nerf to the Acolyte will be enough.


Dont go back to the charge mechanic and instead change the refire rate.

Modifié par dnapayne, 05 décembre 2012 - 08:37 .


#479
Arppis

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Eric Fagnan wrote...

Bathaius wrote...

Eric Fagnan wrote...

We also have a small Valkyrie buff this week, but just to warn everyone we also have a small nerf to the Acolyte and one to the Stimulant Pack power since after some testing and feedback we've concluded that they are too powerful.


Sadly, we can't just go back to a charging Acolyte, like it used to be, can we?


We could go back to the charge mechanic, but there is some debate in the office about whether that is desirable. What do you guys think? I don't think today's nerf to the Acolyte will be enough.


Go back to the charge mechanic, because it promotes skill.

To be fair thou, I HATE how you are out of cover when you charge the gun.

#480
Deathshroud09

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Eric Fagnan wrote...

Bathaius wrote...

Eric Fagnan wrote...

We also have a small Valkyrie buff this week, but just to warn everyone we also have a small nerf to the Acolyte and one to the Stimulant Pack power since after some testing and feedback we've concluded that they are too powerful.


Sadly, we can't just go back to a charging Acolyte, like it used to be, can we?


We could go back to the charge mechanic, but there is some debate in the office about whether that is desirable. What do you guys think? I don't think today's nerf to the Acolyte will be enough.

I think that reverting the damage back to where it was before, and adding the charge mechanic, would get the desired effect of decreasing usage. Most people agree with my sentiments.