ryoldschool wrote...
jacob taylor416 wrote...
What does he mean by "small valkyrie buff", that thing needs to almost be completely redone.
or are they talking about the character?
I meant the weapon.
ryoldschool wrote...
jacob taylor416 wrote...
What does he mean by "small valkyrie buff", that thing needs to almost be completely redone.
or are they talking about the character?
Eric Fagnan wrote...
We also have a small Valkyrie buff this week, but just to warn everyone we also have a small nerf to the Acolyte and one to the Stimulant Pack power since after some testing and feedback we've concluded that they are too powerful.
Crimson Vanguard wrote...
10% damage buff?Eric Fagnan wrote...
We don't want to hit the Havoc too hard so we're compensating by buffing Havoc Strike.
Chevyboy88 wrote...
Hope they don't pillage stim pack too much for the havok's sake. Honestly 2k shields instead of 4k fully spec'd would be more balanced than the current "I win button" it is now.
Acolyte is just plain overpowered, a slower RoF or significant damage nerf is in order.
Modifié par SkyyRaine, 04 décembre 2012 - 01:29 .
Eric Fagnan wrote...
Chevyboy88 wrote...
Hope they don't pillage stim pack too much for the havok's sake. Honestly 2k shields instead of 4k fully spec'd would be more balanced than the current "I win button" it is now.
Acolyte is just plain overpowered, a slower RoF or significant damage nerf is in order.
We don't want to hit the Havoc too hard so we're compensating by buffing Havoc Strike.
Annomander wrote...
Crimson Vanguard wrote...
10% damage buff?Eric Fagnan wrote...
We don't want to hit the Havoc too hard so we're compensating by buffing Havoc Strike.
My money was on increased range by 5 yards and increased base damage by 50.
Eric Fagnan wrote...
Chevyboy88 wrote...
Hope they don't pillage stim pack too much for the havok's sake. Honestly 2k shields instead of 4k fully spec'd would be more balanced than the current "I win button" it is now.
Acolyte is just plain overpowered, a slower RoF or significant damage nerf is in order.
We don't want to hit the Havoc too hard so we're compensating by buffing Havoc Strike.
Eric Fagnan wrote...
Chevyboy88 wrote...
Hope they don't pillage stim pack too much for the havok's sake. Honestly 2k shields instead of 4k fully spec'd would be more balanced than the current "I win button" it is now.
Acolyte is just plain overpowered, a slower RoF or significant damage nerf is in order.
We don't want to hit the Havoc too hard so we're compensating by buffing Havoc Strike.
Annomander wrote...
Eric Fagnan wrote...
we also have a small nerf to the Acolyte
Forget my last post.
Why don't you just re-instigate the charge up mechanic for it?
Removing the charge up did nothing to prevent the missile glitch, and allowed the acolyte to become the staple pistol everyone uses for every build on every kit and every class.
I think if you added the charge up again, people would think twice before taking it on every character like has rapidly become the norm since you removed its charge up period.
Eric Fagnan wrote...
ryoldschool wrote...
jacob taylor416 wrote...
What does he mean by "small valkyrie buff", that thing needs to almost be completely redone.
or are they talking about the character?
I meant the weapon.
Eric Fagnan wrote...
We also have a small Valkyrie buff this week, but just to warn everyone we also have a small nerf to the Acolyte and one to the Stimulant Pack power since after some testing and feedback we've concluded that they are too powerful.
Urdnot Trex wrote...
Eric Fagnan wrote...
We also have a small Valkyrie buff this week, but just to warn everyone we also have a small nerf to the Acolyte and one to the Stimulant Pack power since after some testing and feedback we've concluded that they are too powerful.
no comment on the huntress then? guess that means its working as intended. why don't you kind folks over at bioware just come out and tell us already?
Modifié par reioni, 04 décembre 2012 - 01:30 .
UnknownMercenary wrote...
I'd like to see them go halfway. Give it the old charge-up time for maximum damage, but if it's not fully charged let it shoot at severely reduced damage (let's say 25%). Removing the charge-up time without touching the damage at all was a major goof, but making it unable to fire without full charge-up felt cumbersome IMO.
What about Huntress cloak?Eric Fagnan wrote...
Annomander wrote...
Crimson Vanguard wrote...
10% damage buff?Eric Fagnan wrote...
We don't want to hit the Havoc too hard so we're compensating by buffing Havoc Strike.
My money was on increased range by 5 yards and increased base damage by 50.
We are reducing cooldown and increasing damage.
Chevyboy88 wrote...
Also thank you for being active on here Eric, I think I speak for everyone when I say we appreciate the heads up on what is to come.
Eric Fagnan wrote...
Annomander wrote...
Crimson Vanguard wrote...
10% damage buff?Eric Fagnan wrote...
We don't want to hit the Havoc too hard so we're compensating by buffing Havoc Strike.
My money was on increased range by 5 yards and increased base damage by 50.
We are reducing cooldown and increasing damage.
Guest_Flaming Snake_*
Eric Fagnan wrote...
BlackDahlia424 wrote...
Eric Fagnan wrote...
Chevyboy88 wrote...
Hope they don't pillage stim pack too much for the havok's sake. Honestly 2k shields instead of 4k fully spec'd would be more balanced than the current "I win button" it is now.
Acolyte is just plain overpowered, a slower RoF or significant damage nerf is in order.
We don't want to hit the Havoc too hard so we're compensating by buffing Havoc Strike.
Is Havoc Strike in tomorrow's changes, or for the near future?
It will be in tomorrow.
Modifié par Flaming Snake, 04 décembre 2012 - 01:34 .
Eric Fagnan wrote...
Annomander wrote...
Crimson Vanguard wrote...
10% damage buff?Eric Fagnan wrote...
We don't want to hit the Havoc too hard so we're compensating by buffing Havoc Strike.
My money was on increased range by 5 yards and increased base damage by 50.
We are reducing cooldown and increasing damage.
Modifié par Metzeten, 04 décembre 2012 - 01:38 .