Crimson Vanguard wrote...
What about Huntress cloak?
I have returned. Saber and N7 Valkyrie buffs CONFIRMED IN THREAD. Also, Acolyte and Stim Pack nerfs CONFIRMED IN THREAD.
#101
Posté 04 décembre 2012 - 01:36
#102
Posté 04 décembre 2012 - 01:42
Modifié par Malanek999, 04 décembre 2012 - 01:43 .
#103
Posté 04 décembre 2012 - 01:42
Farosyrn wrote...
HELL yes! Valkyrie buff! Now I can take my Valkyrie V out of the closet!
its been out that long?
#104
Posté 04 décembre 2012 - 01:43
Malanek999 wrote...
The Havoc Soldier should naturally be able to carry more Stimpacks than the Ghost imo.
I agree with this. His base capacity should be higher by 2.
#105
Posté 04 décembre 2012 - 01:45
Urdnot Trex wrote...
Farosyrn wrote...
HELL yes! Valkyrie buff! Now I can take my Valkyrie V out of the closet!
its been out that long?
Indeed, and if it's planning on getting married it's only legal in a couple of states.
#106
Posté 04 décembre 2012 - 01:47
YES finally after weeks of ****ing and saying the same thing over and over in several threads... I do hope they take some of my suggestions.
Saber buff? YES again.
Acolyte nerf? Give it back the charge up, then not everyone and their mother will use the gun.
#107
Posté 04 décembre 2012 - 01:48
Chaoswind wrote...
Acolyte nerf? Give it back the charge up, then not everyone and their mother will use the gun.
Well, some people's mothers need a gun, y'know to ward off praetorians n shiz.
#108
Posté 04 décembre 2012 - 01:48
keep your damn saber buffs....
#109
Posté 04 décembre 2012 - 01:49
Pretty much the only thing I care about that has been mentioned. I never put more that 3 points into stim packs and just used them as free Ops packs and I rarely play the Havoc, though if Havoc strike becomes strong it may be worth looking at again.
I thought I remembered reading somewhere that multipliers against certain defences can't be changed through coalesced editing. I was thinking they should cut the base damage in half and double the shield multiplier. That way it would do the same damage against shields but be much less effective at everything else. As long as it remains queen of the strippers all will be well.
#110
Posté 04 décembre 2012 - 01:52
Heggy wrote...
Any hints as to the nature of the Acolyte nerf?
Pretty much the only thing I care about that has been mentioned. I never put more that 3 points into stim packs and just used them as free Ops packs and I rarely play the Havoc, though if Havoc strike becomes strong it may be worth looking at again.
I thought I remembered reading somewhere that multipliers against certain defences can't be changed through coalesced editing. I was thinking they should cut the base damage in half and double the shield multiplier. That way it would do the same damage against shields but be much less effective at everything else. As long as it remains queen of the strippers all will be well.
I think the weight should increase. At the moment people use it as a secondary weapon because it weighs so little but offers a genuinely fast way of destroying shields. At least make this a choice that has a genuine tradeoff.
#111
Posté 04 décembre 2012 - 01:52
Buffing havoc strike?
The havoc, who was codenamed "turian vanguard" in the pictures we found online pre-retaliation?
This can only mean one thing.
THE VOLUS VANGUARD IS NIGH!
Modifié par Annomander, 04 décembre 2012 - 01:53 .
#112
Posté 04 décembre 2012 - 01:53
For the actual numbers, we haven't the slightest idea, so just cross your fingers till tuesday.Heggy wrote...
Any hints as to the nature of the Acolyte nerf?
Pretty much the only thing I care about that has been mentioned. I never put more that 3 points into stim packs and just used them as free Ops packs and I rarely play the Havoc, though if Havoc strike becomes strong it may be worth looking at again.
I thought I remembered reading somewhere that multipliers against certain defences can't be changed through coalesced editing. I was thinking they should cut the base damage in half and double the shield multiplier. That way it would do the same damage against shields but be much less effective at everything else. As long as it remains queen of the strippers all will be well.
#113
Posté 04 décembre 2012 - 01:53
Lol, that's funny.reioni wrote...
Eric Fagnan wrote...
a small nerf to the Acolyte ..
Well it's more fitting with lore. Something made by Asari should look pretty but be mostly useless, just like the Asari.
#114
Posté 04 décembre 2012 - 01:54
Chevyboy88 wrote...
Also thank you for being active on here Eric, I think I speak for everyone when I say we appreciate the heads up on what is to come.
Agreed! VERY much appreciated!!
#115
Posté 04 décembre 2012 - 01:55
Malanek999 wrote...
Heggy wrote...
Any hints as to the nature of the Acolyte nerf?
Pretty much the only thing I care about that has been mentioned. I never put more that 3 points into stim packs and just used them as free Ops packs and I rarely play the Havoc, though if Havoc strike becomes strong it may be worth looking at again.
I thought I remembered reading somewhere that multipliers against certain defences can't be changed through coalesced editing. I was thinking they should cut the base damage in half and double the shield multiplier. That way it would do the same damage against shields but be much less effective at everything else. As long as it remains queen of the strippers all will be well.
I think the weight should increase. At the moment people use it as a secondary weapon because it weighs so little but offers a genuinely fast way of destroying shields. At least make this a choice that has a genuine tradeoff.
It would need to be an incredible weight increase due to the existence of ultralight materials. And with builds that can take a flat 20% off the end result of the weight, and the fact that ultralight materials reduction is applied after the heavy barrel mean it would have to hit claymore range weight before it would start to be noticeable.
#116
Posté 04 décembre 2012 - 01:55
You mean like the DiscipleTheCandlejack wrote...
Lol, that's funny.reioni wrote...
Eric Fagnan wrote...
a small nerf to the Acolyte ..
Well it's more fitting with lore. Something made by Asari should look pretty but be mostly useless, just like the Asari.
#117
Posté 04 décembre 2012 - 01:56
Urdnot Trex wrote...
Farosyrn wrote...
HELL yes! Valkyrie buff! Now I can take my Valkyrie V out of the closet!
its been out that long?
Sadly so - saw it every week but one since its implementation, and every time I tried to convince myself it would soon be due for a hilarious buff which would make me a very lucky salarian. Then I cried because I didn't get a hurricane. Anyway, now I can rejoice.
#118
Posté 04 décembre 2012 - 02:02
#119
Posté 04 décembre 2012 - 02:02
Farosyrn wrote...
Urdnot Trex wrote...
Farosyrn wrote...
HELL yes! Valkyrie buff! Now I can take my Valkyrie V out of the closet!
its been out that long?
Sadly so - saw it every week but one since its implementation, and every time I tried to convince myself it would soon be due for a hilarious buff which would make me a very lucky salarian. Then I cried because I didn't get a hurricane. Anyway, now I can rejoice.
I would be happy to have a Valkyrie. The only gun i don't have...
Anyway, teh Fagnan has spoken. We shall see what Adjustement Tuesday brings.
#120
Posté 04 décembre 2012 - 02:03
Farosyrn wrote...
Urdnot Trex wrote...
Farosyrn wrote...
HELL yes! Valkyrie buff! Now I can take my Valkyrie V out of the closet!
its been out that long?
Sadly so - saw it every week but one since its implementation, and every time I tried to convince myself it would soon be due for a hilarious buff which would make me a very lucky salarian. Then I cried because I didn't get a hurricane. Anyway, now I can rejoice.
i am totes jells of ur Valkrie. My Sandy IX is getting old cuz she's all I ever use! Want to try out that gun!
#121
Posté 04 décembre 2012 - 02:03
#122
Posté 04 décembre 2012 - 02:04
What I want addressed is the Blade Armor damage returned bug on gold/plat and an official stance on the Huntresses cloak weapon damage omission.
#123
Posté 04 décembre 2012 - 02:06
Drell Infiltrator, Tac Cloak+ Recon Mine = bad ass combo that will wreck spawns faces.
Modifié par MrFuddyDuddy, 04 décembre 2012 - 02:07 .
#124
Posté 04 décembre 2012 - 02:08
#125
Posté 04 décembre 2012 - 02:11
Eric Fagnan wrote...
We also have a small Valkyrie buff this week, but just to warn everyone we also have a small nerf to the Acolyte and one to the Stimulant Pack power since after some testing and feedback we've concluded that they are too powerful.
The Acolyte was not too powerful when it had the charge mechanism. Why not reinstate that, since it utterly failed to fix the console missile glitch?





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