Nothing is wrong with the Harrier. Stop being a buzzkill about it.Battlepope190 wrote...
Now they just need to knock that stupid Harrier down a peg or two and everything should be fine.
I have returned. Saber and N7 Valkyrie buffs CONFIRMED IN THREAD. Also, Acolyte and Stim Pack nerfs CONFIRMED IN THREAD.
#176
Posté 04 décembre 2012 - 04:03
#177
Posté 04 décembre 2012 - 04:06
get a grip. the harrier is what its supposed to be. a ur ar. and a good one. the ppr is just as good from what i see on g/p. so leave it beBattlepope190 wrote...
Now they just need to knock that stupid Harrier down a peg or two and everything should be fine.
#178
Posté 04 décembre 2012 - 04:10
Julian Skies wrote...
Mindfane wrote...
How does the buff/nerf really work?
I mean if I play a private solo match, how does the game know about the nerfs/buffs. The damage and other weapon stats are specified in our local files and I thought you needed a patch to modify game files.
So how does BioWare do this? Do they modify the local game files to make these changes?
There is a local game file full of things in it, however.
Whenever you log in, your game pulls a new file out of the multiplayer server, that is updated with the balance changes. It's a pretty smart way of doing this.
Thnaks for the info.
I belieave this is the coalesced.ini, is it not?
#179
Posté 04 décembre 2012 - 04:10
Modifié par InArts, 04 décembre 2012 - 04:11 .
#180
Posté 04 décembre 2012 - 04:13
GIInArts wrote...
The only way I've been able to one-shot a barrier-less phantom on gold is with GI spec'd full weapon damage on top of three stacks of prox-mines.
#181
Posté 04 décembre 2012 - 04:17
I was beginning to think the Acolyte needed a nerf when I found I was equipping it to just about every character I play with.
Modifié par Commander Coriander Salamander, 04 décembre 2012 - 04:18 .
#182
Posté 04 décembre 2012 - 04:19
APEX KING19 wrote...
yet again the losers get what they whine for because they dont like people to enjoy themselves
Exactly, I couldn't have said it better myself. There's really no other reason to want yourself and your squad to be less effective in a co-op game.
Modifié par Cdr. Pwn, 04 décembre 2012 - 04:19 .
#183
Guest_The Mad Hanar_*
Posté 04 décembre 2012 - 04:19
Guest_The Mad Hanar_*
#184
Posté 04 décembre 2012 - 04:24
landylan wrote...
You have to be kidding about how OP you think the acolyte is.... It's barely used on xbox by anyone I play with except me. Some other good players have it as a sidearm.Chevyboy88 wrote...
Eric Fagnan wrote...
Chevyboy88 wrote...
Hope they don't pillage stim pack too much for the havok's sake. Honestly 2k shields instead of 4k fully spec'd would be more balanced than the current "I win button" it is now.
Acolyte is just plain overpowered, a slower RoF or significant damage nerf is in order.
We don't want to hit the Havoc too hard so we're compensating by buffing Havoc Strike.
Good to hear, but if we aren't talking 50% or more of a damage buff or significantly more invulnerability frames havok strike will still be very lack luster (and more suicidal then ever).
Rarely ever use either character so it makes little difference to me in the end, very excited about the acolyte nerf, it was getting a little out of control that nearly every class and every kit was most efficient when using it.
50% damage buff really? They can't change invincibility frames with balance changes I don't think. It can't have more. They last as long as the animation which is fairly long. I'd barely call it suicidal with a stimpacks too.
I play almost exclusivly on platinum difficulty, if you think Havok strike hasn't been suicidal (guess you could charge a mook or two with it) without stim pack you must be playing bronze.
Again the acolyte is used by at least 50% of every player on nearly every kit I run across in gold/plat, no it's not OP at all
#185
Posté 04 décembre 2012 - 04:25
I think the nerf was coming anyways. I think the nerf should increase weight a little and reduce damage to health, but keep shield damage the same.Chevyboy88 wrote...
landylan wrote...
You have to be kidding about how OP you think the acolyte is.... It's barely used on xbox by anyone I play with except me. Some other good players have it as a sidearm.Chevyboy88 wrote...
Eric Fagnan wrote...
Chevyboy88 wrote...
Hope they don't pillage stim pack too much for the havok's sake. Honestly 2k shields instead of 4k fully spec'd would be more balanced than the current "I win button" it is now.
Acolyte is just plain overpowered, a slower RoF or significant damage nerf is in order.
We don't want to hit the Havoc too hard so we're compensating by buffing Havoc Strike.
Good to hear, but if we aren't talking 50% or more of a damage buff or significantly more invulnerability frames havok strike will still be very lack luster (and more suicidal then ever).
Rarely ever use either character so it makes little difference to me in the end, very excited about the acolyte nerf, it was getting a little out of control that nearly every class and every kit was most efficient when using it.
50% damage buff really? They can't change invincibility frames with balance changes I don't think. It can't have more. They last as long as the animation which is fairly long. I'd barely call it suicidal with a stimpacks too.
I play almost exclusivly on platinum difficulty, if you think Havok strike hasn't been suicidal (guess you could charge a mook or two with it) without stim pack you must be playing bronze.
Again the acolyte is used by at least 50% of every player on nearly every kit I run across in gold/plat, no it's not OP at allI'm sure stripping a platinum banshee's shields in 3 hits and killing a phantom in the same (health included) is balanced as well
#186
Posté 04 décembre 2012 - 04:27
APEX KING19 wrote...
yet again the losers get what they whine for because they dont like people to enjoy themselves
Bioware don't make changes off of people's whining. If that was true, the Harrier would have been nerfed long ago.
#187
Posté 04 décembre 2012 - 04:28
Also YES saaaber BUFF!
#188
Posté 04 décembre 2012 - 04:29
Thanks and yes Saber buff ftw.Ultimas Dragon wrote...
Lol those threads were awesome, And welcome back.
Also YES saaaber BUFF!
#189
Posté 04 décembre 2012 - 04:29
TheCandlejack wrote...
I think the nerf was coming anyways. I think the nerf should increase weight a little and reduce damage to health, but keep shield damage the same.
I agree. I would like to see the shield/barrier damage remain roughly the same (perhaps a very small nerf but meh) but to have the gun do nearly 0 damage to health/armor. It's damage to health + its crowd control and utility is just too much as is.
#190
Posté 04 décembre 2012 - 04:33
Basically this.Chevyboy88 wrote...
TheCandlejack wrote...
I think the nerf was coming anyways. I think the nerf should increase weight a little and reduce damage to health, but keep shield damage the same.
I agree. I would like to see the shield/barrier damage remain roughly the same (perhaps a very small nerf but meh) but to have the gun do nearly 0 damage to health/armor. It's damage to health + its crowd control and utility is just too much as is.
#191
Posté 04 décembre 2012 - 04:33
Only people who deserve both credit & blame for nerf is BW.
#192
Posté 04 décembre 2012 - 04:34
#193
Posté 04 décembre 2012 - 04:37
I'm so happy...
But I'm curious to see what they're going to do to the Acolyte and Stim Packs. Not grabbing at pitchforks and torches, just curious.
#194
Posté 04 décembre 2012 - 04:39
Adept - Fck yeah
Soldier - Good shield stripping sidearm
Engineer - Good sidearm with Hurricane/CSMG
Sentinel - Good sidearm
Infiltrator - What shield
Vanguard - HAHAHAHAHA
#195
Posté 04 décembre 2012 - 04:40
Crimson Vanguard wrote...
Acolyte nerf is already foreshadowed. Its the lightest weapon, most useful utility weapon. Can be used on any kits.
Adept - Fck yeah
Soldier - Good shield stripping sidearm
Engineer - Good sidearm with Hurricane/CSMG
Sentinel - Good sidearm
Infiltrator - What shield
Vanguard - HAHAHAHAHA
I lol'd as I pictured the menacing, crackling laugh of a volus charging a brute.
#196
Posté 04 décembre 2012 - 04:43
I'm coloring my volus blue and red and calling him Superman.Chevyboy88 wrote...
Crimson Vanguard wrote...
Acolyte nerf is already foreshadowed. Its the lightest weapon, most useful utility weapon. Can be used on any kits.
Adept - Fck yeah
Soldier - Good shield stripping sidearm
Engineer - Good sidearm with Hurricane/CSMG
Sentinel - Good sidearm
Infiltrator - What shield
Vanguard - HAHAHAHAHA
I lol'd as I pictured the menacing, crackling laugh of a volus charging a brute.
#197
Posté 04 décembre 2012 - 04:46
#198
Posté 04 décembre 2012 - 04:51
Again, hopefully the nerf isn't anything drastic.APEX KING19 wrote...
i could handle them just taking the acolytes health damage away because i only want it for shield stripping. i use my powers for health/armour. i still dont like nerfs. its just party pooping to me. its likeeverytime i find a weapon/power combo i enjoy they come along and nerf it. it feels almost like they dont want me to enjoy the game no more.
#199
Posté 04 décembre 2012 - 04:54
#200
Posté 04 décembre 2012 - 04:55
No, in the thread Fagnan said the character, not the gun.APEX KING19 wrote...
candlejack its the valkyrie gun thats getting a buff not the character mate. just for your title mate





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