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Blood magic under represented.


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#76
Dethares

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In order to fix this lil problem of having to many blood abilities within the blood tree or specialization I organized the magic ability schools

Wizard

Arcane- Mastery, Attunement, Telekinetic
Primal- Fire, Frost, Earth, Lightning
Creation- Healing, Glyph, Summoning, *Lifeward
Spirit- Alteration, Drain, Death
Entropy- Debilitation, Hex, Sleep
Forbidden- *Blood, *Demonology, *Shapeshifter

* just means it's learned through a special manner like a specialization (but honestly i'd get rid of the concept of specializations it hinders and limits what one could learn) instead just have schools that are not discovered and thus special events unlock them and it's up to the player to decide if they want to spec in it or not

#77
Dethares

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I've also thought that another class shouold be implemented since it organizes things much thoroughly for mages. If your wondering what I wrote above the class has schools and the schools contain disciplines in which are the ability trees. For the other classes....

Battlemage

Arcane- Field, Force, Combat, Aura
Primal- Fire, Frost, Earth, Lightning
Creation- Healing, Rejuvenation, Enhancement, Summoning
Spirit- Anti-magic, Drain, *Fade
Entropy- Debilitation
Forbidden- *Blood, *Fearmonger, *Soulbrand

Soldier

Combat
Discipline
Medic
*Runic
Archery
Weapon and Shield
Two-Handed
Battlemaster
Warmonger
Champion
*Berserker
Guardian
*Templar
*Reaver

Rogue

Combat
Discipline
Medic
*Runic
Archery
Dual Weapon
Subterfuge
Sabatoge
*Shadow
*Duelist
*Assassin
*Ranger
Scout

-yeah the battlemage should be a class of its own since its fightng style is vastly different from the mage

- they are equiped with abilities that promote auras and fields that suit there melee combat so a whole less range and casting, they also enchant their weapons and increase their own combat proficiency through magic

- i'd give classes more versatility where rogues and warriors can heal through medic, rogues can tank through duelist and a combnation of defensive abilities that promote dodge and the mage can tank through shapeshifting and other ability trees that promote survivalbility

- however certain classes should be better than other classes in particular areas such as the mage should in fact be the best healer and so on

- if your wondering what the runic talent tree is its where rogues and soldiers enhance their fighting style through magical markings on their skin and or the use of glyphs and runes giving them the appearance that their using magic (but are not) like Fenris

- same talent tree doesn't mean the have the same ability in it, just means those are the basic abilities that centraliza in basic cc or buffs (they have the same idea behind them)

#78
Kidd

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Lotion Soronnar wrote...

Don't Emissries use the taint?

I suppose them powering their blood magic with the taint instead of blood could make all the difference between an emissary and sentient beings, yeah =)

#79
Todd23

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Robhuzz wrote...

DaerogTheDhampir wrote...

Ukki wrote...

Robhuzz wrote...

Except that this shouldn't be possible. If you play the DAO magi origin and talk to the 'apprentice' in the fade, the one who turns into a mouse, he actually explains how it works. A mage is possessed if he or she loses a battle of will against a demon. If the mage's will is strong enough to resist the demon, nothing will happen. If not, it turns you into an abomination.

There's no evidence anywhere that a mage is both in the fade as well as on the mundane world when they're awake. Thus... how can they even encounter a demon (who resides in the fade) while they're wandering around in thedas, let alone battle it in a battle of will. The only way for this to be possible is if the mage was both in the real world as well as the fade at the very same time.




This was my major problem with DA2. Every second mage burstin into abdominations just because they got upset?! From DAO I also understood that mage had to be in the fade just to give the demon a change to overrun the mage.    


ry second mage bursting into abdominations just because they got upset?! From DAO I also understood that hou


Well, first of all, there are demons who cross over and stick around. Such as Shades, also it is not always a battle of wills, a demon can also get inside by fooling the mage, which is what Mouse was trying to do. Why battle when you can be let in? A reason why Spirit Healing is also very dangerous.

Secondly, a mage is never cut off from the Fade, a mage has a  stronger connection to it, and while not dream walking in it, doesn't mean they are not still connected to it.  It is because of that stronger connection they do magic in the first place, they don't re-establish connection to it and then cast spells, the connection is constant. One can only put up barriers and defenses by different methods, but a mage is never cut off entirely... except maybe with TranquilsImage IPB, but I haven't read Asunder so I'm not 100% on that yet.


But that still doesn't make any sense. It's true what you said about demons fooling the mage to let it in, like what happened to Connor, which seems to be a more 'gentle' possession from which cure is possible. But it still doesn't explain how a demon can possess an awake mage at any time. Even if the mage has a connection to the fade, judging from what the Mouse told you about it, it shouldn't be possible unless the demon is actively facing the mage, either when both of them are in the fade, or when they are both in the real world.

Mages always have a connection to the fade.  Meaning if they were to go to sleep or in a sleep like state they could meet the demon face to face.  Or in places where the veil is thin enough for the demon to slip through (they don't always have a physical form when they do this, so you may not see it until it posses a mage).
PS:  If you haven't read Asunder, you are well behind in the topic of connections to the fade and tranquil.

#80
Daerog

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On the topic of the taint and blood magic. Yes, the darkspawn use the taint and not the Fade, IIRC.

Also, mages can learn to use taint magic, as shown in The Calling.

I really think that there should be journals of that First Enchanter that survived so it can be brought back in game. Or maybe bring back sentient darkspawn who know of the taint to teach it, unlike Corphy, who seems completely oblivious to the fact that he is corrupted by the taint... maybe he realizes it after finding out what century it is...

So, question, are mages safer when using taint magic than fade magic?

#81
Daerog

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Also, on the subject of possession, this:
TUK: With mages and possession, does a mage actually have to agree to a deal with a demon in order to get possessed, or can it just happen? Can demons just go "Ah-hah, you're asleep, I will slip in while nobody's looking..." Is the truth different from what the Chantry says on the subject?

DG: They have to agree, but agree doesn't necessarily mean a conscious "Yes, please, please come in my body and turn me into a twisted abomination." Agreeing can be a moment of weakness. If you're unwilling or unable to resist being possessed then you'll be possessed. There are mages who make an intelligent bargain with a demon. Sometimes, the tricky part, something we haven't been able to show very well, is sometimes they're not aware that's what they're doing. I don't know how many people have read Asunder, the last Dragon Age novel. That does show a bit of how it's possible for a mage to be in contact with a demon and not even be aware that that's what's happening, and agreeing to things that they don't know that they're agreeing to. To say that a mage must agree is both true and false in the sense that a lot of it relates to the will of the mage and their strength to resist a very determined demon, but I think you can also see from the games and the novels that there are levels of possession as well. Not everybody who becomes possessed by a demon immediately turns into an abomination and starts attacking everything in sight. It depends on the type of demon that's attempting to take possession, how powerful they are, how intelligent they are, and the mage in question. As is typical of Dragon Age, the answer is never [typical].


http://swooping-is-b...om/1286233.html

Doesn't mention too much on blood magic specifically. Also, citing Mouse isn't that reliable, as he is a demon. The mages going desperate/crazy in DA2 could give permission to a demon by essentially "leaving the door open" and not being constantly alert/aware. Certainly, the door is wide open for corpses. A mage is still aware when sleeping it sounds like, as they know they are in the Fade.

Modifié par DaerogTheDhampir, 05 décembre 2012 - 09:35 .


#82
Todd23

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DaerogTheDhampir wrote...

On the topic of the taint and blood magic. Yes, the darkspawn use the taint and not the Fade, IIRC.

Also, mages can learn to use taint magic, as shown in The Calling.

I really think that there should be journals of that First Enchanter that survived so it can be brought back in game. Or maybe bring back sentient darkspawn who know of the taint to teach it, unlike Corphy, who seems completely oblivious to the fact that he is corrupted by the taint... maybe he realizes it after finding out what century it is...

So, question, are mages safer when using taint magic than fade magic?

We already have someone learning about taint magic, and depending on your profile.  Teaching your warden.


Image IPB

#83
Daerog

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Ha, I forgot about him.