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#26
Scottus4

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Care to explain why you'd pass on them? Or what improvements you would like to see...?
Most of these kits bring a new power or combination in along with a new character model so its new and different at least in my eyes it is.


What is the concept behind these kits? Like, how do you see them playing in the current game? Like, Flare on a Vanguard... why do you have a power meant for long ranged caster damage on a close quarters combat class? How does Biotic Protector fit into that Adept kit?

I can see what you're going for with the Sentinel, but Tech Bursts aren't nearly as powerful as Biotic Explosions, and the shield siphon isn't anything special when both of the other Salarans have Energy Drain, which fills up their shield and gives them a defense boost like Tech Armor. The STG soldier doesn't need Cyro Grenades AND Snap Freeze.

Pathfinder Infy would have to be played as a weapons class, but he'd be a weapons class with only TC bringing extra firepower. Flashbang would really determine whether the class would be useful or not. If flashbang was really good, the kit could be alright. If Flashbang sucked, the kit would pretty much fail.

The Artillery Platform will be garbage in higher difficulties given that it will have to have shields that can be taken down, and the amount of actual damage put out by ranged enemies on gold/plat would destroy it before you could place another one down.

Modifié par Scottus4, 04 décembre 2012 - 02:11 .


#27
Chameleonbot

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Banner uploaded!
Going to work on a signature version for people to use to support the concept. =)

#28
Rudest

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ooo. Nice imagery and concepts here!

#29
Boceto

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Very great ideas for the kits, there's just one thing I don't like: The infiltrator needs an offensive power, he'll be too weak otherwise.

#30
Janus198

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Nice ideas.

But i really miss an enemy section.
Reaper: Adjutants
Cerberus: Rampart Mech
Geth : Armature (Colossus is to big)
Collectors: Assassin

You do think about a Cerberus Cronos Station map? Hackett mentions that our MP characters were fighting there.

#31
GameChanger-GC

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I wholeheartedly support these ideas. They're Bioware-levels of thought through. Good job!

Oh and possibly this:

Janus198 wrote...

Nice ideas.

But i really miss an enemy section.
Reaper: Adjutants
Cerberus: Rampart Mech
Geth : Armature (Colossus is to big)
Collectors: Assassin

You do think about a Cerberus Cronos Station map? Hackett mentions that our MP characters were fighting there.



#32
Chameleonbot

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Scottus4 wrote...

Care to explain why you'd pass on them? Or what improvements you would like to see...?
Most of these kits bring a new power or combination in along with a new character model so its new and different at least in my eyes it is.


What is the concept behind these kits? Like, how do you see them playing in the current game? Like, Flare on a Vanguard... why do you have a power meant for long ranged caster damage on a close quarters combat class? How does Biotic Protector fit into that Adept kit?

I can see what you're going for with the Sentinel, but Tech Bursts aren't nearly as powerful as Biotic Explosions, and the shield siphon isn't anything special when both of the other Salarans have Energy Drain, which fills up their shield and gives them a defense boost like Tech Armor. The STG soldier doesn't need Cyro Grenades AND Snap Freeze.

Pathfinder Infy would have to be played as a weapons class, but he'd be a weapons class with only TC bringing extra firepower. Flashbang would really determine whether the class would be useful or not. If flashbang was really good, the kit could be alright. If Flashbang sucked, the kit would pretty much fail.

The Artillery Platform will be garbage in higher difficulties given that it will have to have shields that can be taken down, and the amount of actual damage put out by ranged enemies on gold/plat would destroy it before you could place another one down.


Female Turian Cabal Adept:
Support in using Biotic Protector for tough situations and objectives and adequate casting role in using Singularity and Biotic Orbs, keeping a low capacity and recharge rate is key.

Female Turian Talon Vanguard:
Like I said before, Flare would need to have a serious nerf for it to be MP friendly but it would be good to have a capable ranged attack to use along side Throw or Lash considering that you'd be expected to use a light wieght weapon.
It's either that or I change Flare to Lift or Cluster Grenade, but then that would be an old power and I'd like to add something new with the Female Turians.

Salarian STG Soldier:
Okay then, I'd more than likely ditch Snap Freeze for Tactical Scan or otherwise. Concussive Shot would be plenty for setting off Cryo Explosions... I think?

Salarian Operative Sentinel:
Perhaps when Surge Radiator is active it siphons a small percentage of Shields back (Without going crazy with it) to make up for the slight weakness in Tech Bursts.

Ex-Cerberus Pathfinder Infiltrator:
I'm thinking about ditching Decoy... but Flashbang Grenades do damage enemies as well as disorientating them with each rank changing the scales of length of disorientation and damage.
It would have a relatively large radius but the damage wouldn't be to the quality of Frag Grenades for example due to it only being shrapnel.

Ex-Cerberus Annihilator Engineer:
I admit I had a hard time coming up with something different and interesting for the Annhilator but I took a slight inspiration from the N7 Paladin Sentinel by having choice between Fire and Ice.
As for the Artilery Platform it can be taken many ways... Either the Chain Gun could be relatively weak, whatever choice you make to take it into either Incendiary or Cryo rounds sets up whoever it shoots for Cryo or Fire Explosions.
Hence why this kit has Incinerate and Cryo Blast.
But like you said, it could have shields to protect it, but in the end it's up to the player on where they posistion it.
If it's constantly getting blown up then perhaps they need to think smarter on where they deploy.



Boceto wrote...

Very great ideas for the kits, there's just one thing I don't like: The infiltrator needs an offensive power, he'll be too weak otherwise.


As mentioned above, Flashbang Grenades will do damage =) Not as much as a Frag but it also disorientates enemies leaving them open for attack.

#33
Chameleonbot

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GameChanger-GC wrote...

I wholeheartedly support these ideas. They're Bioware-levels of thought through. Good job!

Oh and possibly this:

Janus198 wrote...

Nice ideas.

But i really miss an enemy section.
Reaper: Adjutants
Cerberus: Rampart Mech 
Geth : Armature (Colossus is to big)
Collectors: Assassin 

You do think about a Cerberus Cronos Station map? Hackett mentions that our MP characters were fighting there.


Wow! Thank you for the compliment!
And I totally forgot about those new additions... I'll think about adding them. I think it would be just the Rampart Mech and the Adjutant for now as a whole new enemy could be quite a lot of work... but still, great suggestion!

Modifié par Chameleonbot, 04 décembre 2012 - 06:00 .


#34
Bedevilled

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I like some of these ideas; when I was playing Omega, I also thought the mines area would make a good basis for a MP map. More salarians would be nice, and I like the surge radiator suggestion, but IMO they should be secondary eng/inf options like the asari justicar.

I'm not sure about adding the Adas. I gave that thing to James and while it's a nice weapon it seemed to cause horrible screen shake and graphic glitches if I was near the point of impact. I think it'd be hella annoying in MP in the hands of griefers

Also, I don't know that we need more ex-Cerberus. Not crazy about female turians, especially adding two of them unless they bring out more than one new character for each class.

I'd like a repurposed, playable rampart mech sentinel/soldier though. They seemed to me like they could be intended for future use as a playable character, as they have more nimble movements than the ME2 mechs. Always thought it would be interesting to have a unit with armour instead of health - tanky but more vulnerable to fire and warp.

I definitely want to see adjutants as a reaper unit, they are far too predictable and boring right now.

Also, what about hazards? Those plasma barricades could be incorporated somehow to pen us up if we aren't careful, and made hackable so we can use them to herd the enemy for a limited time. Or they could just turn on around the map in a pattern and incinerate us on contact, forcing us to study the pattern and keep moving around the map to avoid them.

#35
Chameleonbot

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Now the mass of topics over the update have passed...

After hearing about BioWare going to work on a new SP DLC, I hope we'll be seeing some new Multiplayer DLC before that drops...
All the Single Player DLC has been a bit... weak, while every MP DLC Pack has breathed new life into the game unlike a 2-3 hour mission. =/

Don't disappoint us, BioWare!

#36
AwesomeBabyLion

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Flare should be powerful, just increase the cooldown (and those decrease cooldown consumables will finally see some use, mwahahaa!).

#37
Chameleonbot

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titusthelegendaryfox wrote...

Flare should be powerful, just increase the cooldown (and those decrease cooldown consumables will finally see some use, mwahahaa!).


Very good point!
I admit to never using them either.

#38
Finlandiaprkl

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 Armor for the Pathfinder? And use the Cerberus Assault Armor from SP for engineer?

#39
xcrunr1647

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I really, really like it.

I was skeptical at first, because I'm quite hard to please with regard to DLC ideas. In particular I really like the concepts of the Ex-Cerberus engineer and Salarian STG soldier. However, snap freeze is a tech ability. How about adrenaline rush? Cryo grenades are something I've wanted since the beta, though. Great idea.

On the Infiltrator, I'm not a fan of decoy. We don't need another proxy mine...but something like homing grenades would synergize quite well with TC...flashbang grenades for mooks, homing grenades for armor busting. And if it gets a passive headshot bonus in the passive...I'd be all about it. Probably the first female character that would serve a greater purpose than that of a dust cover for my shelf :-)

#40
Chameleonbot

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Finlandiaprkl wrote...

 Armor for the Pathfinder? And use the Cerberus Assault Armor from SP for engineer?


That pretty much IS the Cerberus Assualt Armour minus the helmet and just retextured.

Image IPB

The Infiltrator could perhaps be female, it just seems not feasabe as they would have to get another voice actor in to record all her battle dialogue line AND retexture another whole model.
If they were both male they can just recycle the existing Ex-Cerberus Sound files or just use a new one twice. Would be cool to see her female and all seeing as the Infiltrator has Nemesis Augmentations but who says that can't be applied to a male?

Modifié par Chameleonbot, 06 décembre 2012 - 01:19 .


#41
Sesquipedalian4

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Dude... I frakin love ALL of your ideas and want to support in any way possible! Can you get a banner! I have been constantly saying Turian female adept and vanguard with biotic protector and flare and slarian soldier and sentinel forever and am so excited you represented SOO much better than I would have! Seriously, how can I spread the word!

#42
Mindfane

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Do want, do want!!!!!

#43
Bariudol

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Love it 10/10

#44
jacob taylor416

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First off great ideas, love the Salarians, second, if I may make suggest a class of my own the:
Cerberus Ranger Sentinel:
500/500 Shields/Health 30% Encumbrance
Has a Cerberus version of Kaidan Alenko's armor from SP
Powers:
Salvo- Biotic Orbs without the power cooldown bonus, a base cooldown of 16 sec(instead of 24), add base force of 300N that goes up with damage upgrades, and rank 5b replaced with knock out target for 2 sec.

Storm- Think of Annihilation Field, but centered around the targeted enemy.

Barrage Armor- A holographic armor that has health and takes the damage instead of your health after your shields go down, can be destroyed. (think of tech armor but light blue and tailored to humans, like the armor the rampart mechs have but blue)
1.) Health 500, Recharge Speed 4 sec.
2.) Decrease Recharge Speed by 25%
3.) Health +20% (100)
4a) Health +30% (150)
4b) Damage Reduction of 10% (even when shields are still up)
5a) Increase Power Damage by 30%
5b) Decrease Shield recharge rate by 20%
6a) Equipping armor recharges 25% of your shields
6b) Once Broken send out a shock wave doing 500 damage in 5m

#45
KING JAMI

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Nerf Flare... what the hell?

#46
jacob taylor416

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For the Pathfinder, ditch decoy and give it flamer.

#47
Sesquipedalian4

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Might want to include Adjutants as a new reaper enemy, OneTrueShot hinted at it

#48
SexyGeth

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I love this.
But give it one more map. maybe Illium!

#49
Grimblue

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I was just thinking that we should get the single player cerberus armor. But I'd rather that the Turian Adapt didn't have Biotic Protector or biotic orbs. I'd be happy with just Throw/ Pull, Warp, and singularity, like a good old fashion adapt

#50
Sesquipedalian4

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Grimblue wrote...

I was just thinking that we should get the single player cerberus armor. But I'd rather that the Turian Adapt didn't have Biotic Protector or biotic orbs. I'd be happy with just Throw/ Pull, Warp, and singularity, like a good old fashion adapt


Biotic protector was almost designed for multiplayer use, considering it zero barely any to zero purpose in the SP DLC so they shouldn't definitely put it in, and who doesn't  want an indestructible biotic bubble? You could have the two other powers be biotic detonation setters/detonators (i.e. pull/reave-warp/throw-darkchannel/throw or warp, etc.)
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