You wouldn't want to pull a Vorcha Soldier/Sentinel and just have one power differentiate them, you would want 2 powers to make the differenceChameleonbot wrote...
It would be great to have slight tweaks between them, like one having Decoy and the other having Recon Mine or something?
It would mean more kits, but it would be a nice surprise for them to break the mold of the usual 6 they give us.
(CONCEPT) Redemption DLC Pack - Signature Banners Uploaded!
#126
Posté 10 décembre 2012 - 04:36
#127
Posté 10 décembre 2012 - 04:47
#128
Posté 10 décembre 2012 - 04:51
Why not? The users could grant permission and not ask for any loyalties.ryanshowseason3 wrote...
there's only one problem here. BW can't explicitly use ideas generated by users in dlc. Something about making money off of it and legality issues. I don't know where the post is though.
#129
Posté 10 décembre 2012 - 04:51
At the end of the day I would have pretty much no ground what so ever to sue them or anything of the like.
That and I would bet money that someone said to bring back the Collectors as an enemy faction in the forums somewhere and viola, we've got Collectors.
So yeah, I don't believe that for one second.
That and isn't the DLC free...? They wouldn't really be making money off the idea.
Modifié par Chameleonbot, 10 décembre 2012 - 04:57 .
#130
Posté 10 décembre 2012 - 04:57
The other thing is, we don't possess anything from ME3. We're basing ideas off of their property, and I've seen maps items, and gametypes added into games that were based off of community ideas for DLC and/or into the base game, like Infection in Halo.Chameleonbot wrote...
I can't see how they can't really... it's not like I have legal claim over their own intellectual property and assets.
At the end of the day I would have pretty much no ground what so ever to sue them or anything of the like.
That and I would bet money that someone said to bring back the Collectors as an enemy faction in the forums somewhere and viola, we've got Collectors.
So yeah, I don't believe that for one second.
Modifié par TheCandlejack, 10 décembre 2012 - 04:59 .
#131
Posté 10 décembre 2012 - 04:58
#132
Posté 10 décembre 2012 - 05:00
TheCandlejack wrote...
The other thing is, we don't possess anything from ME3. We're basing ideas off of their property, and I've seen maps and items added into games that were based off of community ideas for DLC.Chameleonbot wrote...
I can't see how they can't really... it's not like I have legal claim over their own intellectual property and assets.
At the end of the day I would have pretty much no ground what so ever to sue them or anything of the like.
That and I would bet money that someone said to bring back the Collectors as an enemy faction in the forums somewhere and viola, we've got Collectors.
So yeah, I don't believe that for one second.
Bingo, right on the money.
Only way I'd have a SLIGHT chance is if I did concept art for a whole new character, new armour, helmet and what not and they did a carbon copy of it without my consent.
But even then, I'd probably lose any case as it was designed with their IP in mind.
#133
Posté 10 décembre 2012 - 05:04
Yes, but since the images you have are based on BioWares images, they'd have all the rights to the idea. Hopefully a dev sees this and considers this.Chameleonbot wrote...
TheCandlejack wrote...
The other thing is, we don't possess anything from ME3. We're basing ideas off of their property, and I've seen maps and items added into games that were based off of community ideas for DLC.Chameleonbot wrote...
I can't see how they can't really... it's not like I have legal claim over their own intellectual property and assets.
At the end of the day I would have pretty much no ground what so ever to sue them or anything of the like.
That and I would bet money that someone said to bring back the Collectors as an enemy faction in the forums somewhere and viola, we've got Collectors.
So yeah, I don't believe that for one second.
Bingo, right on the money.
Only way I'd have a SLIGHT chance is if I did concept art for a whole new character, new armour, helmet and what not and they did a carbon copy of it without my consent.
But even then, I'd probably lose any case as it was designed with their IP in mind.
#134
Posté 10 décembre 2012 - 05:24
TheCandlejack wrote...
That is true, but what would you propose the power changes be between the male and female?DeathScepter wrote...
Chameleonbot wrote...
DeathScepter wrote...
Chameleonbot wrote...
AzureSky899 wrote...
I fully support this.......but the Cerb Infi needs to be female......we have no Cerb females(Shadow doesn't count)....
That's a very good point, I would like her to be female too! Especially as the Pathfinder has Nemesis Augmentations.
Why not have both a male and Female. Similar game play and design philosophy but different too. For example, Make the Male Tankier and Females Faster. Both should be excellent.
I think the best option would be for the Pathfinder to female and the Annihilator to be male. If BioWare would want to make two new models, both male and female.
It would be more feasable to just make them both male, but as said before, it would be nice to have the Pathfinder in the female Cerberus Assualt Armour.
I don't mind having More Cerberus Playable Characters. And I have nothing against having PathFinder to be a female. But it would be cool to have a Male Cerberus PathFinder that is slightly different. Same with the Annihilator. More Characters are a good thing. Slightly different gameplay with similar characters is a good thing.
Right off the top of my head, it will not effect abilities but the passives. For example, a Male Cerberus Pathfinder would be a dedicated CQC Inflirator And the Female Cerberus PathFinder would be a Dedicated Sniper with a SMG. An Yin/Yang Method. Both of them should be excellent at Melee and use it as a last resort.
Regardless how many verison of the Cerberus PathFinders there are, It should be reflective that they have the similar training and able to have good synergy with each other. So we can have a dedicated squad of Cerberus Pathfinders kicking plenty of ass.
Cerberus Annihilator , It sounds like A Heavy Weapons Expert. So give him or her able to use Heavy Weapons effectively while keeping him good as the Tech Expert. From what I do understand, Annihilator should be able to HOLD THE LINE superbly.
#135
Posté 10 décembre 2012 - 05:28
From the powers chosen on the Annihilator, the class is designed to shred armor like butter. Incinerate, Cryo Blast and the Turret having Incendiary or Cryo properties all damage armor directly. Heavy weapons could work, but you'd want that turret out doing work for you as well.DeathScepter wrote...
TheCandlejack wrote...
That is true, but what would you propose the power changes be between the male and female?DeathScepter wrote...
Chameleonbot wrote...
DeathScepter wrote...
Chameleonbot wrote...
AzureSky899 wrote...
I fully support this.......but the Cerb Infi needs to be female......we have no Cerb females(Shadow doesn't count)....
That's a very good point, I would like her to be female too! Especially as the Pathfinder has Nemesis Augmentations.
Why not have both a male and Female. Similar game play and design philosophy but different too. For example, Make the Male Tankier and Females Faster. Both should be excellent.
I think the best option would be for the Pathfinder to female and the Annihilator to be male. If BioWare would want to make two new models, both male and female.
It would be more feasable to just make them both male, but as said before, it would be nice to have the Pathfinder in the female Cerberus Assualt Armour.
I don't mind having More Cerberus Playable Characters. And I have nothing against having PathFinder to be a female. But it would be cool to have a Male Cerberus PathFinder that is slightly different. Same with the Annihilator. More Characters are a good thing. Slightly different gameplay with similar characters is a good thing.
Right off the top of my head, it will not effect abilities but the passives. For example, a Male Cerberus Pathfinder would be a dedicated CQC Inflirator And the Female Cerberus PathFinder would be a Dedicated Sniper with a SMG. An Yin/Yang Method. Both of them should be excellent at Melee and use it as a last resort.
Regardless how many verison of the Cerberus PathFinders there are, It should be reflective that they have the similar training and able to have good synergy with each other. So we can have a dedicated squad of Cerberus Pathfinders kicking plenty of ass.
Cerberus Annihilator , It sounds like A Heavy Weapons Expert. So give him or her able to use Heavy Weapons effectively while keeping him good as the Tech Expert. From what I do understand, Annihilator should be able to HOLD THE LINE superbly.
#136
Posté 10 décembre 2012 - 05:58
TheCandlejack wrote...
From the powers chosen on the Annihilator, the class is designed to shred armor like butter. Incinerate, Cryo Blast and the Turret having Incendiary or Cryo properties all damage armor directly. Heavy weapons could work, but you'd want that turret out doing work for you as well.DeathScepter wrote...
TheCandlejack wrote...
That is true, but what would you propose the power changes be between the male and female?DeathScepter wrote...
Chameleonbot wrote...
DeathScepter wrote...
Chameleonbot wrote...
AzureSky899 wrote...
I fully support this.......but the Cerb Infi needs to be female......we have no Cerb females(Shadow doesn't count)....
That's a very good point, I would like her to be female too! Especially as the Pathfinder has Nemesis Augmentations.
Why not have both a male and Female. Similar game play and design philosophy but different too. For example, Make the Male Tankier and Females Faster. Both should be excellent.
I think the best option would be for the Pathfinder to female and the Annihilator to be male. If BioWare would want to make two new models, both male and female.
It would be more feasable to just make them both male, but as said before, it would be nice to have the Pathfinder in the female Cerberus Assualt Armour.
I don't mind having More Cerberus Playable Characters. And I have nothing against having PathFinder to be a female. But it would be cool to have a Male Cerberus PathFinder that is slightly different. Same with the Annihilator. More Characters are a good thing. Slightly different gameplay with similar characters is a good thing.
Right off the top of my head, it will not effect abilities but the passives. For example, a Male Cerberus Pathfinder would be a dedicated CQC Inflirator And the Female Cerberus PathFinder would be a Dedicated Sniper with a SMG. An Yin/Yang Method. Both of them should be excellent at Melee and use it as a last resort.
Regardless how many verison of the Cerberus PathFinders there are, It should be reflective that they have the similar training and able to have good synergy with each other. So we can have a dedicated squad of Cerberus Pathfinders kicking plenty of ass.
Cerberus Annihilator , It sounds like A Heavy Weapons Expert. So give him or her able to use Heavy Weapons effectively while keeping him good as the Tech Expert. From what I do understand, Annihilator should be able to HOLD THE LINE superbly.
Humm, I might suggest a few ideas later on. It will be on the philosophy of Holding the Line against High Level Enemies. A team of Cerberus Annihilators complimenting each others in such a way that They would be viable on Platinum. When I do say, Heavy Weapons, It will be on the lines of Typhoon, Harrier, Javelian, Widow, Black Widow. And Not the Cain or Arc Projector.
#137
Posté 10 décembre 2012 - 06:00
The Typhoon or Harrier would probably be best. As for ideas, we need power evolution ideas. We also need to PM this thread to a dev.DeathScepter wrote...
TheCandlejack wrote...
From the powers chosen on the Annihilator, the class is designed to shred armor like butter. Incinerate, Cryo Blast and the Turret having Incendiary or Cryo properties all damage armor directly. Heavy weapons could work, but you'd want that turret out doing work for you as well.DeathScepter wrote...
TheCandlejack wrote...
That is true, but what would you propose the power changes be between the male and female?DeathScepter wrote...
Chameleonbot wrote...
DeathScepter wrote...
Chameleonbot wrote...
AzureSky899 wrote...
I fully support this.......but the Cerb Infi needs to be female......we have no Cerb females(Shadow doesn't count)....
That's a very good point, I would like her to be female too! Especially as the Pathfinder has Nemesis Augmentations.
Why not have both a male and Female. Similar game play and design philosophy but different too. For example, Make the Male Tankier and Females Faster. Both should be excellent.
I think the best option would be for the Pathfinder to female and the Annihilator to be male. If BioWare would want to make two new models, both male and female.
It would be more feasable to just make them both male, but as said before, it would be nice to have the Pathfinder in the female Cerberus Assualt Armour.
I don't mind having More Cerberus Playable Characters. And I have nothing against having PathFinder to be a female. But it would be cool to have a Male Cerberus PathFinder that is slightly different. Same with the Annihilator. More Characters are a good thing. Slightly different gameplay with similar characters is a good thing.
Right off the top of my head, it will not effect abilities but the passives. For example, a Male Cerberus Pathfinder would be a dedicated CQC Inflirator And the Female Cerberus PathFinder would be a Dedicated Sniper with a SMG. An Yin/Yang Method. Both of them should be excellent at Melee and use it as a last resort.
Regardless how many verison of the Cerberus PathFinders there are, It should be reflective that they have the similar training and able to have good synergy with each other. So we can have a dedicated squad of Cerberus Pathfinders kicking plenty of ass.
Cerberus Annihilator , It sounds like A Heavy Weapons Expert. So give him or her able to use Heavy Weapons effectively while keeping him good as the Tech Expert. From what I do understand, Annihilator should be able to HOLD THE LINE superbly.
Humm, I might suggest a few ideas later on. It will be on the philosophy of Holding the Line against High Level Enemies. A team of Cerberus Annihilators complimenting each others in such a way that They would be viable on Platinum. When I do say, Heavy Weapons, It will be on the lines of Typhoon, Harrier, Javelian, Widow, Black Widow. And Not the Cain or Arc Projector.
#138
Posté 10 décembre 2012 - 06:03
#139
Posté 10 décembre 2012 - 06:10
Yes, we'd have payback against Cerberus Engineers for their damn turrets.UPCCODE wrote...
Impressive, most impressive. I'd really find the STG Sentinel and Ex-Cerberus Engi a lot of fun.
#140
Posté 10 décembre 2012 - 06:20
here
http://social.biowar...3&lf=8#14681905
I never said I liked it, just acknowledging what devs said.
Modifié par ryanshowseason3, 10 décembre 2012 - 06:24 .
#141
Posté 10 décembre 2012 - 06:24
Keyword, DIRECTLY. They can use some elements from the idea, just not copy-paste the idea. Who says BioWare can't make a Cryo Grenade power?ryanshowseason3 wrote...
Found the link Bryan Johnson. They can't take ideas directly from users.
here
http://social.biowar...3&lf=8#14681905
Modifié par TheCandlejack, 10 décembre 2012 - 06:26 .
#142
Posté 10 décembre 2012 - 06:26
TheCandlejack wrote...
Keyword, DIRECTLY. They can use some elements from the idea, just not copy-paste the idea.ryanshowseason3 wrote...
Found the link Bryan Johnson. They can't take ideas directly from users.
here
http://social.biowar...3&lf=8#14681905
I never said I liked it. Just parroting it.
And you're splitting hairs to say that using element is any different. Fact is neither of us know.
#143
Posté 10 décembre 2012 - 06:30
ryanshowseason3 wrote...
Found the link Bryan Johnson. They can't take ideas directly from users.
here
http://social.biowar...3&lf=8#14681905
I never said I liked it, just acknowledging what devs said.
It's because that dude did his own concept art for weapons and such, making it his own imagery, that's what they have their own Concept Artists to do.
Everything I've suggested is using assets they have already conceptualised, created and have game ready right now, so not only is it easy, feasable and wanted but there is no legal issues involved in them implementing it.
#144
Posté 10 décembre 2012 - 06:35
Judging from what is presented here in this thread, BioWare could implement everything presented here.Chameleonbot wrote...
ryanshowseason3 wrote...
Found the link Bryan Johnson. They can't take ideas directly from users.
here
http://social.biowar...3&lf=8#14681905
I never said I liked it, just acknowledging what devs said.
It's because that dude did his own concept art for weapons and such, making it his own imagery, that's what they have their own Concept Artists to do.
Everything I've suggested is using assets they have already conceptualised, created and have game ready right now, so not only is it easy, feasable and wanted but there is no legal issues involved in them implementing it.
#145
Posté 10 décembre 2012 - 06:48
#146
Posté 10 décembre 2012 - 10:05
Chameleonbot wrote...
ryanshowseason3 wrote...
Found the link Bryan Johnson. They can't take ideas directly from users.
here
http://social.biowar...3&lf=8#14681905
I never said I liked it, just acknowledging what devs said.
It's because that dude did his own concept art for weapons and such, making it his own imagery, that's what they have their own Concept Artists to do.
Everything I've suggested is using assets they have already conceptualised, created and have game ready right now, so not only is it easy, feasable and wanted but there is no legal issues involved in them implementing it.
By the way, "that dude" is me, lol.
I'm surprised someone actually recommended one of the devs to look at my DLC packs. Although understandable as to being unable to "directly" implement things, its quite a shame, really.
Anyway, will try to post up a normal Salarian armor very soon.
#147
Posté 10 décembre 2012 - 10:07
I'd love to see some of the ideas from your DLC implemented in some form.Soja57 wrote...
Chameleonbot wrote...
ryanshowseason3 wrote...
Found the link Bryan Johnson. They can't take ideas directly from users.
here
http://social.biowar...3&lf=8#14681905
I never said I liked it, just acknowledging what devs said.
It's because that dude did his own concept art for weapons and such, making it his own imagery, that's what they have their own Concept Artists to do.
Everything I've suggested is using assets they have already conceptualised, created and have game ready right now, so not only is it easy, feasable and wanted but there is no legal issues involved in them implementing it.
By the way, "that dude" is me, lol.
I'm surprised someone actually recommended one of the devs to look at my DLC packs. Although understandable as to being unable to "directly" implement things, its quite a shame, really.
Anyway, will try to post up a normal Salarian armor very soon.
#148
Posté 10 décembre 2012 - 10:28
TheCandlejack wrote...
I'd love to see some of the ideas from your DLC implemented in some form.Soja57 wrote...
By the way, "that dude" is me, lol.
I'm surprised someone actually recommended one of the devs to look at my DLC packs. Although understandable as to being unable to "directly" implement things, its quite a shame, really.
Anyway, will try to post up a normal Salarian armor very soon.
I had something similar to the Volus Engineer's Recon Mine, albeit without the scanning ability. That power alone is enough to make me appreciate the Volus and the Retaliation Pack.
And here are the rendered armors for the Male Cerberus Assault Armor and Default Salarian Armor + Helmet, as requested.

Modifié par Soja57, 10 décembre 2012 - 10:30 .
#149
Posté 10 décembre 2012 - 10:33
#150
Posté 10 décembre 2012 - 10:38
Chameleonbot wrote...
Many thanks Soja! Awesome work on both here and your own DLC pack concept! Love the weapon artwork.
Thanks for your compliment. You know, many other Forum DLC "creators" cite my DLC pack for formatting (organization and pictures), and even borrow powers + power icons. I guess I really set the bar there, lol. The DLC Pack is a little outdated, though, as Krogan Adepts and Male Turian Infiltrators were already added in MP from Retaliation.
Modifié par Soja57, 10 décembre 2012 - 10:40 .





Retour en haut







