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Game Delays and Marketing


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#1
Guest_vilnii_*

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 Does anyone think the delay of DAO release last year eventually boosted sales?

Given the pattern of game delays right close to release date, It seems marketing may be on to something...

#2
Nobody Important

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I'm betting they delayed return to ostagar since they just officially announced the expansion pack on ign.

#3
TrueSailor

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We already experienced this kind of Bioware's "sales booster" with NWN2 and its expansions (remember MoW?). It's enraging, saddening, but the true loyal aficionado, after venting the (just) steam off, will sit and wait for the release. Nihil novi sub sole.

#4
Zandes

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NWN2 is not a bioware game -.-

#5
Guest_Maviarab_*

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First:



Bioware have announced nothing....stillw aiting for an official response....tis just game sites saying ita coming out.



Second:



Bioware did no such sales boosting, get it into your heads, all Bioware did with NWN2 was allow the use of the engine...it was developed by Obsidian...nothing to do with Bioware :)

#6
Abriael_CG

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They probably had some last moment problem. That is all.

#7
jareklajkosz

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The one thing about software development is this: never ever give a concrete release date, because it will ALWAYS be delayed. The best stance to take is that it will be released when it's finished. This is because there are so many bugs and issues that can come up at the last minute that it's almost impossible to keep to a strict time table.

#8
addiction21

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jareklajkosz wrote...

The one thing about software development is this: never ever give a concrete release date untill the discs have been pressed, shipped, and ready to be put on the shelves, because it will ALWAYS be delayed. The best stance to take is that it will be released when it's finished. This is because there are so many bugs and issues that can come up at the last minute that it's almost impossible to keep to a strict time table.


I amended it a little bit :P

#9
jareklajkosz

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addiction21 wrote...

jareklajkosz wrote...

The one thing about software development is this: never ever give a concrete release date untill the discs have been pressed, shipped, and ready to be put on the shelves, because it will ALWAYS be delayed. The best stance to take is that it will be released when it's finished. This is because there are so many bugs and issues that can come up at the last minute that it's almost impossible to keep to a strict time table.


I amended it a little bit :P


Makes sense I guess. It's a little anticlimactic though to say you're releasing something a day before you actually release it! :D

#10
Abriael_CG

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I'm most cases you HAVE to give a release date. Retailers and distributors require it to make their own schedules. The same goes with DLC platforms like Xbox Live or the PSN; and you can't tell them "keep it a secret", because it will lower their preorders, and they won't anyway (just looks at how many leaks come out of retailer sites).

It's just how this market works. Most developers would LOVE being able not to give release dates, but they are required to by third parties they have to work with.

#11
jareklajkosz

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Abriael_CG wrote...

I'm most cases you HAVE to give a release date. Retailers and distributors require it to make their own schedules. The same goes with DLC platforms like Xbox Live or the PSN; and you can't tell them "keep it a secret", because it will lower their preorders, and they won't anyway (just looks at how many leaks come out of retailer sites).
It's just how this market works. Most developers would LOVE being able not to give release dates, but they are required to by third parties they have to work with.


This is true. It's the same for any software development company, whether you're making a game or making a program for the government. As you said, just the nature of the beast. It helps to have a background in software development so that you can understand just what goes into it and understand why delays happen. Impatience doesn't really help anyone.