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So for an arcane warrior (lol the 9001th arcane warrior topic)


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#1
enhaR907

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I was wondering:


Should I boost my :

CON to 20

Then do WILL + 1 and MAGIC +2 from there on in?

___________________________________________
Spells:

Primary goal is to get ;

Virulent Walking Bomb (Just a fun spell)
Primal Earth Line
Hex Line
AW Line (duh)
Blood Magic Line (To blood wound) (Maybe, kinda unsure on this)***
One point dip into heal

So 19 points right there. 3 of which I am unsure of. I wouldn't mind some of the creation line. Really don't want cone of cold. Entropy is fun too.


My main issue is stat distribution. For a good damage output, After exhausting my options with spells.

I want to be able to:

Not rely heavily on Cone of Cold so that line is ommited.
Enjoy minor crowd control
Hit my enemies with my sword for above average damage.
Not be Grabbed/overwhelmed and killed in one attack.


Thoughts?

Modifié par enhaR907, 05 janvier 2010 - 11:27 .


#2
Mr_Raider

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For BM/AW, I suggest willpower at 30, con at 30, the rest in magic. Remember you get a +4 bonus to will and con in the fade.



I would suggest going up to one of the weapon enhancement spells like flame, frost or telekinetic.



BTW, if you make level 20, you get 24 spells, 2 starting, 19 for levels, and three from books and plot points.

#3
l3uGsY

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http://social.biowar...96/index/547017

#4
stillnotking

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AW is all about sustained spells: Miasma, Arcane Shield, Shimmering Shield, Flame/Frost/Telekinetic Weapons, Haste, Heroic Offense/Defense, and of course Combat Magic.  Since it's not really possible to have one mage keeping all of those up, most AWs have at least one other mage in the group in a support capacity.

I actually find Blood Magic kind of underwhelming.  Blood Wound is a good spell, but that's it.  I find myself activating Blood Magic solely to cast that, and then turning it off.

I don't think you can get immunity to grab attacks, but you take very little damage from them with Shimmering Shield up, and in the event you are in danger you can have the other mage Force Field you.  Force Field and Crushing Prison should be your bread and butter CCs as well.

#5
bas273

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^

Blood Magic allows you to cast more spells.Start a battle with no sustainables activated! Use as many spells as possible until you have no more mana left. Now activate Blood Magic and cast spells until you're close to death. Finally deactivate Blood Magic and activate your sustainables (and don't forget to use a Heal spell/potion).

#6
Cybercat999

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I run with ranger Leli all the time so I use Blood Sacrifice on her pets regularly too. Its nice little hp boost.

#7
DJ0000

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Is the AW line really any use because I usually get Combat Magic so I can wear massive armour and then put the rest into spells

#8
Vae_Victis

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DJ0000 wrote...

Is the AW line really any use because I
usually get Combat Magic so I can wear massive armour and then put the
rest into spells


Only if you want to Tank. Shimmering Shield makes a good emergency button.

As to the OP Willpower is useless since the potion system is so easy to abuse. For a AW/BM Mage build get Cunning to 16 (if you want Coercsion), get Con to 20, put everything else in Magic.

Get Arcane Shield and Glyph of Warding to compliment the Defense of the Arcane Warrior line. Skip Heal, again abuse the pot system.

Just use Shimmering Shield if you think your going to get Overwhelmed or going up against a tough caster like a Arcane Horror.

Do something like this:

L1 +5 Magic                   Coercion 1 Rock Armor, Stonefist
L2 +3 Magic                                        Walking Bomb
L3 +3 Magic                   Coercion 2  Death Syphon
L4 +2 Cun, +1 Mag                            Virulent Bomb
L5 +3 Magic                                        Mind Blast
L6 +3 Magic                   Coercion 3 Force Field
L7  +3 Con                                          Take Arcane Warrior and Combat Magic
L8  +3 Con                                          TK Weapons
L9  +1 Con, +2 Cun      Coercion 4 Crushing Prison
L10 +1 Con, +2 Magic                       Glyph of Paralyze
L11 +Magic rest of build                   Glyph of Warding
                                                               Aura of Might
                                                               Arcane Shield
                                                               Take Blood Mage and Blood Magic
                                                                take rest of AW, BM talents and rest of Hex/Primal lines as you see fit.

This build gives you the +Magic required to take spells as soon as possible and 20 Constitution (the last two points given by taking Blood Mage) by lvl 10 assuming you are Human. It also assumes you want Coercion and gives it as soon as possible, otherwise feel free to substitute Combat Training or whatever. It also assumes you have AW and BM unlocked to take them as soon as possible. I'd put in Winter's Grasp unless your deadset against Cold altogether.

Obviously books and tomes can speed the build up there's no real way for me to account for those. If you have extra attribute points I'd put them in Magic.

Modifié par Vae_Victis, 05 janvier 2010 - 09:52 .


#9
Mr_Raider

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Vae_Victis wrote...

DJ0000 wrote...

Is the AW line really any use because I
usually get Combat Magic so I can wear massive armour and then put the
rest into spells


Only if you want to Tank. Shimmering Shield makes a good emergency button.

As to the OP Willpower is useless since the potion system is so easy to abuse. For a AW/BM Mage build get Cunning to 16 (if you want Coercsion), get Con to 20, put everything else in Magic.

Get Arcane Shield and Glyph of Warding to compliment the Defense of the Arcane Warrior line. Skip Heal, again abuse the pot system.

Just use Shimmering Shield if you think your going to get Overwhelmed or going up against a tough caster like a Arcane Horror.

Do something like this:

L1 +5 Magic                   Coercion 1 Rock Armor, Stonefist
L2 +3 Magic                                        Walking Bomb
L3 +3 Magic                   Coercion 2  Death Syphon
L4 +2 Cun, +1 Mag                            Virulent Bomb
L5 +3 Magic                                        Mind Blast
L6 +3 Magic                   Coercion 3 Force Field
L7  +3 Con                                          Take Arcane Warrior and Combat Magic
L8  +3 Con                                          TK Weapons
L9  +1 Con, +2 Cun      Coercion 4 Crushing Prison
L10 +1 Con, +2 Magic                       Glyph of Paralyze
L11 +Magic rest of build                   Glyph of Warding
                                                               Aura of Might
                                                               Arcane Shield
                                                               Take Blood Mage and Blood Magic
                                                                take rest of AW, BM talents and rest of Hex/Primal lines as you see fit.

This build gives you the +Magic required to take spells as soon as possible and 20 Constitution (the last two points given by taking Blood Mage) by lvl 10 assuming you are Human. It also assumes you want Coercion and gives it as soon as possible, otherwise feel free to substitute Combat Training or whatever. It also assumes you have AW and BM unlocked to take them as soon as possible. I'd put in Winter's Grasp unless your deadset against Cold altogether.

Obviously books and tomes can speed the build up there's no real way for me to account for those. If you have extra attribute points I'd put them in Magic.


You can get 4 cunning points from the fade, so need to t
drop a single point in cunning. Just save your unused skill slots until you complete the section.

#10
termokanden

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You can get 5 cunning points in the Fade.

#11
Vae_Victis

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Yeah I didn't include the Fade points cause I usually skip most of them since I loathe that section (for some reason it takes my game 3-5 minutes to load there and it only happens there). I run it minimally and as fast as possible. I just started a solo Mage nightmare run where I'm not letting myself use stat/skill/talent increasing items.



Between the Fade points, books and tomes, whether someone has Warden's Keep, whether someone has specializations unlocked, and what fluff skills someone's wanting it's hard to post specific builds. I just assume none are going to bs used when people ask for builds.



I mostly try to counter what I consider poor choices like the 30 Willpower reccomended in the Gamefaqs AW guide.



Plus this game just isn't that complicated and min/maxing just required to the level needed for stuff like Ascension/SCS II.

#12
Vae_Victis

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Arg... Posting from my phone so I can't edit only quick reply. That last sentence didn't come out well.



Basically people get too worried, in DA:O as long as you follow some general, sound ideas it's hard to gimp a build.

#13
DJ0000

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Thanks very helpfull, still don't think I will get anymore of the line because I prefer to spell cast rather than tank.

#14
Mr_Raider

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Then just take the first spell in the AW line, and choose your armor for the good stat boosts, stamina boosts, and fatigue reduction (Helm of honnleayh, evon's mail, or the heavy (not massive) wade's set)

#15
Nuclear_Pony

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Maybe the wrong place to ask this question, but I've read lotsa AW players have a rediculous high hitrate.
How do they do that with so low DEX ? Is it the bard song ? Or are they using staves ? I intend to ditch the staff once I'm able to use some decent / good swords / daggers. Will only go back to staff when ranging mobs or casting some spells. Still with this run I'd like to use melee like 90% of the whole playthrough if possible.
I know staves never miss (unless the shot is blocked by obstacles). I mean more critical hits is good, but you still gotta hit something in order to get a critical hit...right ? I'm currently playing dual wield AW atm (not tanking), so I have to put in dex for better daggers anyway.
But with highest DEX required for best daggers I still miss...a lot...(I believe dex need to be 31 for dragonbone daggers).
Plannning to wield longsword as well (just thinking about it).

Modifié par Nuclear_Pony, 08 janvier 2010 - 11:42 .


#16
Mr_Raider

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80% hit rate is about reasonable for an AW. As an AW, I found out I'm more effective as an armored caster than a straight up fighter. I now select the targets I melee. I will usually beat up the small fry, but for big bosses I still use spells.



For the big Dragon (Flemeth) I just threw up my defenses held the line and fired glacial freeze and cone of cold. I was standing long after Alistair, Wynn and Leliana went down. I could heal myself as needed between cooldowns.

#17
Zecele

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Maybe the wrong place to ask this question, but I've read lotsa AW players have a rediculous high hitrate.
How do they do that with so low DEX ? Is it the bard song ? Or are they using staves ? I intend to ditch the staff once I'm able to use some decent / good swords / daggers. Will only go back to staff when ranging mobs or casting some spells. Still with this run I'd like to use melee like 90% of the whole playthrough if possible.
I know staves never miss (unless the shot is blocked by obstacles). I mean more critical hits is good, but you still gotta hit something in order to get a critical hit...right ? I'm currently playing dual wield AW atm (not tanking), so I have to put in dex for better daggers anyway.
But with highest DEX required for best daggers I still miss...a lot...(I believe dex need to be 31 for dragonbone daggers).
Plannning to wield longsword as well (just thinking about it).


You shouldn't miss that much unless it's a yellow orr red mob. If it is a yellow or red mob throw up heroic offense which you should have in your own repertoire since it's in the haste line or in the arsenal of your other mage. All of your buff spells scale with your spell power so the attack bonus you receive from heroic offense goes up as your magic score does.

Modifié par Zecele, 08 janvier 2010 - 02:34 .


#18
Nuclear_Pony

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Thanks for the replies guys, gonna try and spam that and see how that's gonna work out ! Image IPB

Modifié par Nuclear_Pony, 08 janvier 2010 - 05:21 .