Skippable cutscenes for DA3 please...
#1
Posté 04 décembre 2012 - 10:44
Forcing people to watch cutscenes is a waste of time as people get up and make a tea or something.
We want to play the game and not be forced to watch a cutscene a hundred times.
#2
Posté 04 décembre 2012 - 10:55
#3
Posté 04 décembre 2012 - 11:03
#4
Posté 04 décembre 2012 - 11:05
Doctor Moustache wrote...
Haven't they always been?
No, some are not skippable in DA2 and many in ME3.
#5
Posté 04 décembre 2012 - 11:29
#6
Posté 04 décembre 2012 - 12:02
don-mika wrote...
no, and please don`t do -blinking text- press X to skip- like in AC3- it is very annoying
Yeah cause watching the same cutscenes over and over again really helps the replay value /sarcasm. I support the OP.
#7
Posté 04 décembre 2012 - 12:27
#8
Posté 04 décembre 2012 - 03:11
One of the things I hate is the credits in assassin's creed, you HAVE to see a 20-30 minute credit if you want to keep playing. That is so annoying.
#9
Guest_GlaberN7_*
Posté 04 décembre 2012 - 03:22
Guest_GlaberN7_*
#10
Posté 04 décembre 2012 - 06:04
There is no excuse for any developer working with a AAA publisher on a AAA game to deviate from this (yes, you too 007 Legends).
Modifié par jds1bio, 04 décembre 2012 - 06:04 .
#11
Posté 04 décembre 2012 - 06:10
#12
Posté 04 décembre 2012 - 06:33
jds1bio wrote...
This is the 21st century. All cutscenes should be pause-able, skip-able, and subtitled in at least one language.
There is no excuse for any developer working with a AAA publisher on a AAA game to deviate from this (yes, you too 007 Legends).
Exactly. Every cutscene should be pause-able and skip-able in today's so called 'AAA' games.
#13
Posté 04 décembre 2012 - 08:46
#14
Posté 04 décembre 2012 - 08:49
Its not like they are asking for a button to skip the combat. looooooooooool
#15
Guest_simfamUP_*
Posté 04 décembre 2012 - 09:06
Guest_simfamUP_*
#16
Posté 04 décembre 2012 - 09:11
#17
Posté 04 décembre 2012 - 09:16
Player that plays for combat wanting to skip cut scenes = ok
Player that plays for story wanting to skip combat = not ok
Especially when, to the best of my knowledge, an individual cutscene in a game takes more time and resources to create than an individual combat encounter does.
#18
Posté 04 décembre 2012 - 09:17
Modifié par DinoSteve, 04 décembre 2012 - 09:18 .
#19
Posté 04 décembre 2012 - 09:22
DinoSteve wrote...
Because without combat you are watching a movie. srsly combat is like 60% of what makes an RPG
But what if that's what the player wants to do? Shouldn't that player have the same right to play the game the way they want to as everyone else?
And you aren't necessarily just watching a movie - you still interact in the story, and that doesn't happen in a movie.
Not saying I necessarily want a skip combat button, just playing devil's advocate here.
Modifié par BubbleDncr, 04 décembre 2012 - 09:24 .
#20
Posté 04 décembre 2012 - 09:27
Now I'm not saying combat makes a whole RPG but it makes up a bulk of it.
#21
Posté 04 décembre 2012 - 09:45
I do enjoy the rpg combat, but I play these games mainly for the opportunity to interact in the story. If the next Bioware game was a platformer, but still had interesting characters and and presented difficult choices for me to make in between the platforming sections, I would be fine with that.
#22
Posté 04 décembre 2012 - 09:52
fchopin wrote...
Please make all cutscenes skippable by pressing Esc in games if we have one completed save.
Forcing people to watch cutscenes is a waste of time as people get up and make a tea or something.
We want to play the game and not be forced to watch a cutscene a hundred times.
Completely agree, this absolutely kills the replay value.
#23
Posté 04 décembre 2012 - 10:00
BubbleDncr wrote...
The point is to interact in the story. If you just watched it on youtube, you're just watching someone else's choices, not your own - they aren't necessarily picking the dialog choices you would have picked, so you wouldn't always see the things you wanted to see. So unless someone posted all the cutscenes on youtube with every single branch of dialog represented, then no.
I do enjoy the rpg combat, but I play these games mainly for the opportunity to interact in the story. If the next Bioware game was a platformer, but still had interesting characters and and presented difficult choices for me to make in between the platforming sections, I would be fine with that.
Then what you want is an interactive movie not an RPG they have those on youtube as well.
Modifié par DinoSteve, 04 décembre 2012 - 10:00 .
#24
Posté 04 décembre 2012 - 10:20
DinoSteve wrote...
BubbleDncr wrote...
The point is to interact in the story. If you just watched it on youtube, you're just watching someone else's choices, not your own - they aren't necessarily picking the dialog choices you would have picked, so you wouldn't always see the things you wanted to see. So unless someone posted all the cutscenes on youtube with every single branch of dialog represented, then no.
I do enjoy the rpg combat, but I play these games mainly for the opportunity to interact in the story. If the next Bioware game was a platformer, but still had interesting characters and and presented difficult choices for me to make in between the platforming sections, I would be fine with that.
Then what you want is an interactive movie not an RPG they have those on youtube as well.
Its different then that.
You make your own character
You design his/her personality, etc by the diaologue options you make
You talk to people at camp (unless lolDA2)
You make decisions
Stop being close minded.
And this is from someone who enjoys the combat and character progression
Modifié par FaWa, 04 décembre 2012 - 10:20 .
#25
Posté 04 décembre 2012 - 10:23
I'm not being closed minded, an RPG without combat is not an RPG.
Modifié par DinoSteve, 04 décembre 2012 - 10:36 .





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