scyphozoa wrote...
Yeah, I never really understood the reasoning behind making unskippable cinematics/cutscenes. Is it just that devs want to prioritize content? It just seems so odd, like forcing a player that otherwise does not want to watch that cinematic is forced to do so.
I certainly won't be using this feature, but players should have options. I love the ME2 intro, but I know there are times I wish I could have skipped it. It is very situational and it should be up to the player to determine.
The ability to skip cutscenes can cause a lot of bugs. The main issue with cutscenes, especially in-engine cutscenes, is that you need all of the actors involved to be moved to their correct positions at the end of the cutscene, and all of the relevant flags to be set in script. Skipping the cutscene means that all of that needs to be taken care of and cleaned up when the cutscene ends.
Here's an example of what might happen.
1. Hawke approaches Isabela.
2. Hawke says "Greetings, Isabela."
3. Isabela takes a drink from a cup.
4. Isabela puts the cup down
5. Isabela replies "Hello, Hawke. Time to go?"
6. Isabela and Hawke walk to the door together.
Here are a few things that skipping this cutscene must do:
- Move Hawke and Isabela to the door
- Detach the cup from Isabela's hand if it is still attached.
- Hide or remove the cup if it is still visible and on the counter or attached to Isabela's hand.
These are all taken care of during the cutscene if you don't skip it. They can require additional effort if you skip. It behooves the gameplay programmers to create a system that can advance through all of the cutscene-related scripts properly to their end if need be, but even then you can get some artifacting (if you skip cutscene segments in SWTOR, for example, you can often spot some sliding around as the characters are moved into position).
Edit: I also wanted to add that cutscenes can be smoke and mirrors that hide other things happening behind the scenes. For example, you can get away with doing some data streaming from disc while playing a cutscene, (like a new area, a new monster, textures, or other assets) and you don't want to show a loading screen instead because it will break some immersion. If you let them skip the cutscene, you've got no choice but to break out the loading screen.
Modifié par hoorayforicecream, 05 décembre 2012 - 05:44 .





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