Dont Integrate Multiplayer!
#51
Posté 05 décembre 2012 - 08:05
#52
Posté 05 décembre 2012 - 08:59
#53
Posté 05 décembre 2012 - 10:08
sympathy4sarenreturns wrote...
It quite possibly will just be a rip from Dark Souls.
I don't see it being anything like dark souls, firstly that would mean rationalising where all these other inquisitors are randomly "jumping" into the players game from. Secondly, Dragon age is a party based story heavy franchise and dark souls is a punishingly lonesome, combat heavy and story light dungeon crawler. They may both vaguely fall under the "fantasy RPG" genre but they are massively different types of games.
I'm playing Dungeon Seige 3 co-op with my flatmate at the moment and despite not really being a particulalry brilliant game its still really good fun co-op. If I get my Dragon Age multiplayer wish we'll get a game mode not a million miles away, where each player takes controll of a party member, we do some gaunlet style dungeon crawling which we can do either locally or online and most importantly its an entirely different character and esentially entirely seperate game from the single player mode, like what 2 worlds did..... but better.
If something along those lines happens i'll be quite happy with multiplayer. Other things, like PVP or mass effect style integration into the single player game would be something i'd be far less possitive about.
#54
Posté 05 décembre 2012 - 10:59
The galactic readiness system in ME3 was something I was fine with in practice, but the claim that everything in SP would be available without MP was absolutely not true with the game as shipped, and that really irritated me. I'm ok with it now after patching lower EMS requirements.
Modifié par Sable Rhapsody, 05 décembre 2012 - 11:01 .
#55
Posté 05 décembre 2012 - 12:53
Adugan wrote...
Savber100 wrote...
It already has been confirmed by David Gaider that DA3 will have MP so mind as well get used to the idea.
You dont like reading, do you?
I wasn't directing that at you but the people "hoping" that MP won't be in DA3.
I don't care either way regarding MP.
#56
Posté 05 décembre 2012 - 02:38
Allan Schumacher wrote...
I play the Call of Duty games for their single player (although I haven't played them since MW1, but they are all on "the list' of things to be played when they are priced appropriately).
I actually enjoyed BF3's single player as well. At the same time, single player never even used to exist in the Battlefield franchise, so someone suggesting it was marginalized doesn't entirely understand Battlefield's history.
Thats how a friend of mine is. He plays COD mainly for the single player story. He only plays multiplayer a little. I'm not really crazy on first person shooters as I find them very repdeative if the action is not broken up into different sections.
I am an RPG guy. A Majority of the roleplaying games I have played were made by BioWare. All of them didn't have multiplayer, ME3 exlcuded. DA3 doesn't need multiplayer. I suspect it will have it in some capacity but right now I am just interested in the single player.
#57
Posté 05 décembre 2012 - 02:50
Can't wait.
#58
Posté 05 décembre 2012 - 05:24
also simply a horde mode with tons of unlockables through a random system. Although many hate it, i like it and thing it's a clever way to make a ton of money. which can be used to add mp dlcs without any costs for the consumer. learn from the me guys and implement a similiar mp, just within the da3 lore. I think you are pretty smart people so you have figured that out months ago i assume.
Modifié par Droma, 05 décembre 2012 - 05:27 .
#59
Posté 05 décembre 2012 - 05:37
#60
Posté 05 décembre 2012 - 06:07
#61
Posté 05 décembre 2012 - 06:12
Droma wrote...
on the contrary. please add mp =D just like me3 mps (which is great). let us play as dwarves and elfes and qunari in mp and I personally wouldn't mind that i can't play those races in SP =D
also simply a horde mode with tons of unlockables through a random system. Although many hate it, i like it and thing it's a clever way to make a ton of money. which can be used to add mp dlcs without any costs for the consumer. learn from the me guys and implement a similiar mp, just within the da3 lore. I think you are pretty smart people so you have figured that out months ago i assume.
So, in short microtransactions which EA pretty much does already.
#62
Posté 05 décembre 2012 - 06:15
#63
Posté 05 décembre 2012 - 06:18
But aren't traditional RPGs a multiplayer experience anyway? Not games, of course, but the tabletop settings?
#64
Posté 05 décembre 2012 - 06:20
LinksOcarina wrote...
I got to ask, a silly question really.
But aren't traditional RPGs a multiplayer experience anyway? Not games, of course, but the tabletop settings?
Not to mention...
The forum loves to throw around comments about how Dragon Age 2 betrayed the promise of being "the spiritual successor to Baldur's Gate."
But Baldur's Gate 1 and 2 both had multiplayer. So it's good they're finally getting around to putting that back in, eh?
#65
Posté 05 décembre 2012 - 07:13
LinksOcarina wrote...
I got to ask, a silly question really.
But aren't traditional RPGs a multiplayer experience anyway? Not games, of course, but the tabletop settings?
*gasp* Co-op campaign a la tabletop would be AWESOME!
#66
Posté 05 décembre 2012 - 07:38
Logic and common sense of this calibur is not a common occurance on the BSN. Well said!LinksOcarina wrote...
I got to ask, a silly question really.
But aren't traditional RPGs a multiplayer experience anyway? Not games, of course, but the tabletop settings?
#67
Posté 05 décembre 2012 - 10:28
#68
Posté 05 décembre 2012 - 11:40
Upsettingshorts wrote...
LinksOcarina wrote...
I got to ask, a silly question really.
But aren't traditional RPGs a multiplayer experience anyway? Not games, of course, but the tabletop settings?
Not to mention...
The forum loves to throw around comments about how Dragon Age 2 betrayed the promise of being "the spiritual successor to Baldur's Gate."
But Baldur's Gate 1 and 2 both had multiplayer. So it's good they're finally getting around to putting that back in, eh?
People remember Baldur's gate for characters like Minsc, Imoen, and Edwin. To do MP in BG, you have to forgo that stuff.
Replace Minsc with some random human? I think not! I'd say rip it all out if it could get memore lines about Boo!
Sure traditional tabletop RPGs are "multiplayer" but that assumes that the players are actually playing a role, rather than just "pwning zombies" or "pugging Ulduar", or whatever (unless that's what they want to do). People who have deliberately gathered around for an activity and have agreed to a particular style of play.
keep the MP on Facebook, or iOS apps, or whatever. I'm not interested in a diluting stories still further by going "Level 15 blood mage lfg!" in order to get the "best ending"
Modifié par iakus, 06 décembre 2012 - 12:00 .
#69
Posté 06 décembre 2012 - 12:19
iakus wrote...
People remember Baldur's gate for characters like Minsc, Imoen, and Edwin. To do MP in BG, you have to forgo that stuff.
Replace Minsc with some random human? I think not! I'd say rip it all out if it could get memore lines about Boo!
Sure traditional tabletop RPGs are "multiplayer" but that assumes that the players are actually playing a role, rather than just "pwning zombies" or "pugging Ulduar", or whatever (unless that's what they want to do). People who have deliberately gathered around for an activity and have agreed to a particular style of play.
keep the MP on Facebook, or iOS apps, or whatever. I'm not interested in a diluting stories still further by going "Level 15 blood mage lfg!" in order to get the "best ending"
Good point. I've never gotten the tabletop group experience from a console/pc mp game. And mp in Baldur's Gate 1 & 2 was a joke. <_<
#70
Posté 06 décembre 2012 - 09:28
#71
Posté 06 décembre 2012 - 09:43
Allan Schumacher wrote...
I was introduced to Baldur's Gate and BioWare because a friend invited me to play the first Co-op with him.
Co-op is one thing, but given how the story is scripted and voiced, I find it hard to see how even co-op would work. The 'shared dialog' system of SWKOTOR simply would not work well.
The point is, don't make playing multiplayer a necessity the way the ME 3 team tried to do.
#72
Posté 06 décembre 2012 - 09:51
If DA3 has MP and it in any way affects your experience in single player campaigns, I will refuse to buy the game.
Modifié par AstraDrakkar, 06 décembre 2012 - 09:52 .
#73
Posté 06 décembre 2012 - 09:51
MMOs are multiplayer. Not all multiplayer are MMOs. You're assuming DA:I multiplayer will be MMO-like. I see no reason why that should happen, nor I expect it to happen that way. We haven't even seen multiplayer confirmed, just commented upon in a panel on how they'd do it if they were to do it; and despite EA being the devil, the character uploads that happen in the BSN already fulfill the requirement for interconnectivy all EA games have now.iakus wrote...
People remember Baldur's gate for characters like Minsc, Imoen, and Edwin. To do MP in BG, you have to forgo that stuff.
Replace Minsc with some random human? I think not! I'd say rip it all out if it could get memore lines about Boo!
Sure traditional tabletop RPGs are "multiplayer" but that assumes that the players are actually playing a role, rather than just "pwning zombies" or "pugging Ulduar", or whatever (unless that's what they want to do). People who have deliberately gathered around for an activity and have agreed to a particular style of play.
keep the MP on Facebook, or iOS apps, or whatever. I'm not interested in a diluting stories still further by going "Level 15 blood mage lfg!" in order to get the "best ending"
Also, you could assign control of Minsc to a human player to get both more Boo and another player. I know I played as him when I played BG in LAN with my brother.
Host plays main character, guests play as companions. Easy enough.StarcloudSWG wrote...
Co-op is one thing, but given how the story is scripted and voiced, I find it hard to see how even co-op would work. The 'shared dialog' system of SWKOTOR simply would not work well.
Of course, this requires people to play with actual friends, rather than hopping onto random lobbies. I fail to see the problem with that.
Modifié par Xewaka, 06 décembre 2012 - 09:53 .
#74
Posté 06 décembre 2012 - 10:07
iakus wrote...
People remember Baldur's gate for characters like Minsc, Imoen, and Edwin. To do MP in BG, you have to forgo that stuff.
[Citation needed]
I don't think you're qualified to determine what should and shouldn't be considered memorable about Baldur's Gate.
The fact is the games had multiplayer. Considering that this thread lends itself to responses from individuals who are self-selected as being largely against multiplayer in any form for reasons I cannot fathom, I would not be surprised if the responses do not remember it or did not value it at the time. But it was there.
Modifié par Upsettingshorts, 06 décembre 2012 - 10:14 .
#75
Posté 06 décembre 2012 - 11:02
And now you work there, that's pretty awesomeAllan Schumacher wrote...
I was introduced to Baldur's Gate and BioWare because a friend invited me to play the first Co-op with him.





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