KiddDaBeauty wrote...
iakus wrote...
People remember Baldur's gate for characters like Minsc, Imoen, and Edwin. To do MP in BG, you have to forgo that stuff.
Replace Minsc with some random human? I think not! I'd say rip it all out if it could get memore lines about Boo!
Nah, I played BG2 with a friend. He controlled his mage Charname and Imoen/Valygar, I controlled Jaheira and Minsc. I teased him not to screw up his romance with "me" when certain lovetalks came up =)
Allan Schumacher wrote...
I was introduced to Baldur's Gate and BioWare because a friend invited me to play the first Co-op with him.
Same. My friend installed all the discs, I disc-swapped. It sucked butt, but it worked =)
Okay, it seems that there are people going "Of
course BG is remembered fro its multiplayer. " I admit my statement was anecdotal, In my experience, people talk about the characters, the quests, the AD&D ruleset, but not the multiplayer.
And of course, your example brings up an issue I have with mp: I don't want my fun to be dependant on other people. I don't want other people's fun to be dependant on me"
But okay, fine. Baldur's Gate has multplayer in it. So I'll make an offer to the DA3 team:
If they go "all in", and can guarantee a game of the massively epic scope of the BAG games (by which I'm talking a good 50 hours
before DLC) and make DA3 as moddable as the Baldur's Gate games are, so more adventures, characters, and story can be added by players, then I'll withdraw all objection to multiplayer in DA3.
In other words, if they can make a game as good as Baldur's Gate, I won't complain about MP inclusion.
Go on, forget Frostbite. Make DA3 on the Infinity engine. I dare ya