Rawgrim wrote...
When you compare a tactical rpg, with around 350 spells, and 30 different classes to a button mashing acton game, its not "straw man equivalency" at all. What you are doing is telling me you can play chess the same way as you play super mario.
All i did was shoot powers and mash buttons. Had no trouble beating the game at all that way. I died once, i belive, and that was vs the high dragon the first time I fought it.. DA2 didn`t require me to use any form of tactics to beat it. BG 1 and 2 however, I had to constantly use tactics. Even plan out wich spells to memorize based on what kind of enemies i might encounter in the next dungeon.
Yeah I hated that aspect of D&D back in the day. It was bull**** micromanaging that made mages impossible to play at lower levels because the entire party had to wait for you to rest and recharge spells. But enough about memories from my past that are unimportant, much like your definition of what a tactical RPG is (which is not Baldur's Gate by any stretch of the imagination) and the amount of spells and classes available.
Maybe I played it wrong then, after all I just did what I did in Origins, which is attack, overwhelm and bottleneck groups of enemies with controlling powers, flank them when available with the rogues, long range support with missile weapons and a tank to absorb damage. That does not mean its invalid as a tactical experience at all, since you can play that way. If you didn't thats your perogative. It is a mark against the game though because of difficulty not being there, but it is not a detriment because it optional to playstyle, unlike say, Dishonored as a recent example, where the powers break the difficulty across all levels.
And as an aside most platformers are puzzle-like in nature, especially the "Nintendo Hard" variety. So you need to be fairly observant to see patterns and act accordingly, just like chess. You need to plan two moves ahead to avoid being cornered. Anyone who does a speedrun can tell you that one.
Modifié par LinksOcarina, 13 décembre 2012 - 08:08 .