But then I read about the blights in the codexes and I felt meeehh. This is the first blight that ended so quickly, it didn't even last a year. All the previous blights last for years if not decades. The first one lasted for nearly a century. All of the blights were spread across Thedas, bringing untold devastation and massacre to almost all nations. All the blights were ended with epicily huge battles and with pyrrhic victories.
All blights except this one. Not only does it last a year only. It attacked Ferelden only, the weakest nation of all Thedas. And it was defeated by Ferelden alone. And that's despite the fact that Ferelden had an idiotic king, then lost that king, was at civil war, had political unrest everywhere, and had only 2-3 Grey Wardens, 2 of which are only novices. Epic fail much?
How come the previous blights were so devastating and so powerful, and this blight was an epic fail?
I mean, a legitimate criticism of the game is that the antagonists were not done so well for the story. We don't get that threatening feeling. Most of the game focuses on getting allies and not really fighting the blight. Don't get me wrong, I loved the story. But it didn't feel like it had real antagonists. Not knowin anything about the darkspawn is a part of it, but more importantly the fact that they are not as powerful as they should be.
However, I understand that Dragon Age is supposed to be an introduction to this universe. If there is a sequel, I think it's imperative that if there is a blight, it should last for at least 5 years. Preferably 10-15 years. Yes I am aware that blights usually don't come in the same age. But seeing how this one was a failure and it was destroyed before it began, then I see no reason why the 6th blight shouldn't start almost immediately after the first game. Especially since several groups of darkspawn are moving across Thedas.
If the second game spans a few years or a decade, then we can really see the consequences of our actions better, across time. Makes choices much more important and enjoyable. And it also gives the feeling of an epic war going on, like the previous blights.
The game could be divided into 3 acts.
Act I : we become a Grey Warden, investigate, discover there is a new blight, ally factions in the land we are in. Year 1-2.
Act II : make it international. We head off to unite Thedas, or a number of factions in Thedas. Year 2-3
Act III : several battles between a united Thedas and the blight. Final battle and death of the archdemon. Year 3-5.
It would make it much more epic in my opinion. I personally would prefer if it's the same PC as DA:O. In which case, Act I could be different, depending on what your PC is.
Thoughts?
Modifié par KnightofPhoenix, 05 janvier 2010 - 12:18 .





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