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5th Blight. Anti-climactic?


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#26
Layn

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robertthebard wrote...

Actually, in order for there to be a Blight, there must be an Archdemon.  This point is drilled home at Ostagar, where the only ones that think it's truly a Blight are the GW's due to dreams.  Cailin and Loghain both suggest that it's not truly a Blight.  When the Archdemon dies, the surviving darkspawn are scattered.  There are bands of darkspawn mentioned, but if the Archdemon isn't required, then the Blight shouldn't have ended.

thats because no one knows about anything else capable of leading a Darkspawn Army onto the surface. so they think, if theres no Archdemon it possibly can't turn into a Blight. But what if there is something else capable of leading them?

and the description to the new expansion pretty much confirms that the death of the archdemon wasn't the end of the Blight

Modifié par Crrash, 05 janvier 2010 - 06:45 .


#27
KnightofPhoenix

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Crrash wrote...
thats because no one knows about anything else capable of leading a Darkspawn Army onto the surface. so they think, if theres no Archdemon it possibly can't turn into a Blight. But what if there is something else capable of leading them?

and the description to the new expansion pretty much confirms that the death of the archdemon wasn't the end of the Blight


http://dragonage.wikia.com/wiki/Blight
A Blight is by definition the corruption of an Old God into an Archdemon and the subsequent invasion of the surface.
If there is a being other than an archdemon capable of amassing the darkspawns into hordes, then it would, by definitioin, not be a Blight, even if it as as devastating.

And no the expansion says that many darkspawns survived and some of them are lead by warlords, who fight against each other. But the Blight officially ended with the death of the Archdemon.

#28
ash the rpgamer

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ash the rpgamer wrote...

i thought the story was great, however do you honestly believe that that was it for DA?

its been an incredible success and must have made them a fortune, not just the game, soundtrack,DLC,novels and more.
i think this is the beginning to this game, whether it be in more expansions or DA2 either way i expect we'll see the other nations like Orlais,tevinter imperium,antiva etc if its still fighting darkspawn i don't know but its almost a dead cert that we'll see the rest of thedas.

also they mentioned that the darkspawn is never truly eradicated, perhaps that could be DA2 attempting to finally completely destroy the darkspawn so they can't come back.


lol hate to quote myself but what i typed earlier about possibly being the next DA2, well it turns out thats what the expansion is about

#29
bobsmyuncle

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KnightofPhoenix wrote...

Suron wrote...

guess you missed the part where the darkspawn dig for ages to find a new tainted god..just because this last one fell within a relatively short time you think it'd be acceptable for them to turn around and make a bee-line to the next Old God w/o much time inbetween.

yah ok..glad you're not designing it. Guess you missed the part where Darkspawn are disorganized and dig for long periods of times searching out the Old Gods..etc...yah let's start a new blight RIGHT AFTER one just ended...yah that's a great plan....


Just because it took them centuries to find an old god before does not necessarily mean it is impossible to find one in a few years. So your point is moot really.


The point is extra moot because there is a reason why the next few blights may come in quick succession because of a plot point in The Calling which I won't discuss due to spoilers.

Suffice to say that the darkspawn aren't as disorganized and blind as they have been in the past. In fact, I'd be shocked if the remaining Blights aren't confronted within the Dragon Age.

#30
LDiCesare

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I agree with the OP too.

I'd like to point out however that the whole southern marches are reported to have been more or less razed by the darkspawn (or so says one of the Banns at the Landsmeet).

But I think that all the travelling around Ferelden is way too easy. You can go from lake Calenhad to the Brecilian forest, crossing the Blighted area, without crossing darkspawns. You go from redcliffe to Denerim through the blighted area too without much problem.

I understand the game will have to let you move around freely so the player doesn't feel blocked, but you can still go back and forth around the map, walking for days and days while a fallen god happily waits for you to finish rallying allies, with noone to oppose him, and not only does he make no progress at all, he also doesn't hinder you in the least, despite being able to locate you. There's a serious lack of intermediary battles that explain why you can freely go from east to west ferelden despite an army invading from the south and noone to stop it.

#31
knarayan

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Agreed. Urthemiel is fail.

But then, theres hope - the next blight is the Dragon of Mystery and the one after that is the Dragon of Night.

It's easy to imagine the God of Mystery hatching a multi Xanatos gambit to cause the next Blight - could add to the whole epicness - something on the lines of the how the iron shortage in the Sword Coast was a pointer to a coup in Baldur's Gate which was the means to a war with Amn which was the source of a uge amount of bloodshed required to power the ascension of a God.

It would be fun to track one clue after another - always finding the Dragon is several steps ahead of you - (and maybe evilly chuckling "Everything has gone as I have foreseen" over steepled fingers...)

And the Dragon of Night sounds pretty terminal, doesn't it?

Lets hope that Bioware hears the whinging about the weakness of the villain.

Forget Jierdan Firkraag - even Thaxlsyllya was a cooler villain than the AD


#32
KnightofPhoenix

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Yes, I would expect the Dragon of mistery to be a very cunning and manipulative type of nemesis. But that's assuming that what the old Gods were is going to affect them when they become Archdemons. Urthemiel was the god of beauty. An yet as an Archdemon, there is nothing of beauty in him.

#33
fantasypisces

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It did last over a year. The time from when you leave your origin to about half way through the campaign is a little over a year (according to Wynne).

#34
KnightofPhoenix

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fantasypisces wrote...

It did last over a year. The time from when you leave your origin to about half way through the campaign is a little over a year (according to Wynne).


So a year and a few months. That is supposed to make it better?

#35
CREinstein

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Dude it's not the strength of the Grey Wardens, it's the impatience of the Old God...



Dude I have been in forced hibernation for how many centuries? I simply MUST HAVE CHICKEN! Oh my word, I have such hunger pangs. MOVE THESE ARMIES NOW! No need to get broodmothers, just cover as much land as you can, look how thin I am!!! And plunder, I have NO TREASURE! What the heck is a God doing without treasure????



Oh man if I lead them perhaps they can move faster... a little risky, but I MUST HAVE CHICKEN!

#36
KnightofPhoenix

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Must have been that yes.

Epic fail.
Image IPB

Modifié par KnightofPhoenix, 05 janvier 2010 - 11:39 .


#37
fantasypisces

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KnightofPhoenix wrote...

fantasypisces wrote...

It did last over a year. The time from when you leave your origin to about half way through the campaign is a little over a year (according to Wynne).


So a year and a few months. That is supposed to make it better?


Yes because unlike the other blights, this one was caught early. The battle at Ostegar may have failed, but it did put a serious dent into the darkspawn forces. Because it was detected early a few people (the two wardens) were able to quickly run throughout the land and find allies.

The first blight lasted so long because nobody had any idea what the heck was going on. By the time they did it was a little to late, the full scale might of the darkspawn was out in force.

In the other battles, the Darkspawn started attacking and there was not strong enough resistance in the beginning. When the resistance came it was a bunch of common people.

With origins (the 5th blight) it was detected early (even if it wasn't believed by most people) A giant army was assembled. Ultimately the arm failed, but that battle took out a lot of darkspawn. The scouting and small ambushes prior killed some darkspawn. King Cailan even says they already won some battles against the Darkspawn army. That right there put a significant dent in the darkspawn forces to limit their expansion. Giving the wardens (who worked tirelessly to gian allies) enough time to scour the land for help, so that by the time the full might of the darkspawn army moved out, all of Ferelden was united in time to stop them.

It makes perfect sense.

#38
KnightofPhoenix

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I never said it doesn't make sense (if we are to stretch the explanation like you did and assume lots of things). I said it's fail compared to the other blights. Blights that required the might of great powers uniting in Thedas like the Tevinter Imperium or Orlais to defeat them.
And the army at Denerim wasn't huge. It was outnumbered 3 to 1 and was hastly assembled.

But I am not disputing the logic behind this pathetic excuse for a Blight. I am saying that it would have been much more epic and much more enjoyable if the fifth Blight was at least half as threatnening as the previous ones. But what ifs are irrelevent. That's why I say, should there be a new Blight in the sequel, it should be much vaster and more devastating than the fifth blight.

Modifié par KnightofPhoenix, 05 janvier 2010 - 11:54 .


#39
RangerSG

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I know if you're a mage Wynne mentions you've been away from the tower 'for a year now.' That dialogue happens sometime after your second treaty, as I recall. So I think it's fair to say the Blight lasts around 18months, maybe 2 years. Everyone is traveling by foot or horse, so it's fair to say things last longer than "a few months."

#40
Skadi_the_Evil_Elf

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fantasypisces wrote...

KnightofPhoenix wrote...

fantasypisces wrote...

It did last over a year. The time from when you leave your origin to about half way through the campaign is a little over a year (according to Wynne).


So a year and a few months. That is supposed to make it better?


Yes because unlike the other blights, this one was caught early. The battle at Ostegar may have failed, but it did put a serious dent into the darkspawn forces. Because it was detected early a few people (the two wardens) were able to quickly run throughout the land and find allies.

The first blight lasted so long because nobody had any idea what the heck was going on. By the time they did it was a little to late, the full scale might of the darkspawn was out in force.

In the other battles, the Darkspawn started attacking and there was not strong enough resistance in the beginning. When the resistance came it was a bunch of common people.

With origins (the 5th blight) it was detected early (even if it wasn't believed by most people) A giant army was assembled. Ultimately the arm failed, but that battle took out a lot of darkspawn. The scouting and small ambushes prior killed some darkspawn. King Cailan even says they already won some battles against the Darkspawn army. That right there put a significant dent in the darkspawn forces to limit their expansion. Giving the wardens (who worked tirelessly to gian allies) enough time to scour the land for help, so that by the time the full might of the darkspawn army moved out, all of Ferelden was united in time to stop them.

It makes perfect sense.



I agree. And I gather, the tone of DA and the 5th Blight was not really about the Blight, from an RPG perspective, but the fact that your real enemy was the idiots in the country and neighboring principlaities that you were trying to save. In that, it was more darkly epic. Pandora syndrome. You are running around, trying to get it through everyone's thick skull that they need to get with the program and look what's a comming.  Yet they insist on pulling you into their games, their problems, or their general idocy in exchange for their help.

The Blight was the backpiece, because the story is really about the epic fail of human nature. You are fighting paranoid lunatic tyrants, manipulative politicians, religious fanatics, ignorant people, and bitter, backwards looking races who simply, are too focused on their own little corner of relaity to really give a crap until darkspawn come ringing their doorbell. The very people you are trying to save are the very ones who would kill you happily and then facepalm themselves when the darkspawn overrun them. Not to mention the burdens and prejudices of your own past, and personal conflicts.

Having constant darkspawn/blight themed battles/quests might have made it feel less epic RPG, and more like tactics/strategy, devoid of the roleplay factor. So basically, I am happy with the over all manifestation f the fifth Blight. Fighting the enemy who looks and thinks like you is alot harder than a bunch of souless monsters.

The only thing that didn't feel epic and was a little anticlimatic was the Archdemon. For an intelligent Dragon and arch-villan, I would jave prefered some dialogue. Even a "bwahahahaha, Ima gonna eat ya!" would have been nice, instead of "rawr" and spitting purple flames.

But overall, no I like the fifth blight as is.

#41
prizm123

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actually, in the epilogue, it says something similar to the darkspawn arent wiped out and there are still powerful pockets of them around and they are kind of tough to kill, the blight itself is over with the death of the archdemon, but there are still plenty of bands of darkspawn roaming about

#42
KnightofPhoenix

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Skadi_the_Evil_Elf wrote...
I agree. And I gather, the tone of DA and the 5th Blight was not really about the Blight, from an RPG perspective, but the fact that your real enemy was the idiots in the country and neighboring principlaities that you were trying to save. In that, it was more darkly epic. Pandora syndrome. You are running around, trying to get it through everyone's thick skull that they need to get with the program and look what's a comming.  Yet they insist on pulling you into their games, their problems, or their general idocy in exchange for their help.

The Blight was the backpiece, because the story is really about the epic fail of human nature. You are fighting paranoid lunatic tyrants, manipulative politicians, religious fanatics, ignorant people, and bitter, backwards looking races who simply, are too focused on their own little corner of relaity to really give a crap until darkspawn come ringing their doorbell. The very people you are trying to save are the very ones who would kill you happily and then facepalm themselves when the darkspawn overrun them. Not to mention the burdens and prejudices of your own past, and personal conflicts.

Having constant darkspawn/blight themed battles/quests might have made it feel less epic RPG, and more like tactics/strategy, devoid of the roleplay factor. So basically, I am happy with the over all manifestation f the fifth Blight. Fighting the enemy who looks and thinks like you is alot harder than a bunch of souless monsters.

The only thing that didn't feel epic and was a little anticlimatic was the Archdemon. For an intelligent Dragon and arch-villan, I would jave prefered some dialogue. Even a "bwahahahaha, Ima gonna eat ya!" would have been nice, instead of "rawr" and spitting purple flames.

But overall, no I like the fifth blight as is.


No one is denying that what made the story in the game was the civil war more so than the Blight. But having a decent Blight does not exclude the possiblity of also dealing with the civil war.

The third act (after the Landsmeet) could have been longer. With an actual decent siege of Redcliff for instance.
Or an assault on a deep roads fortress.

Of course it will depend on tastes. I personally prefer an atmosphere where it's clearly war, but without losing the heroic edge to it. Yes, it's a role playing game. And our role is a Grey Warden and military commander. Grey Wardens aren't  adventurers. They are military leaders and tacticians. Now I am not saying they should turn it into an RTS. But the military aspect of being a Grey Warden should have been accentuated in the third act, after we deal with the thick heads of Ferelden. 

But, as I said before, my main concern is for the possible sequel.
 

Modifié par KnightofPhoenix, 06 janvier 2010 - 02:01 .


#43
bobsmyuncle

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Skadi_the_Evil_Elf wrote...
I agree. And I gather, the tone of DA and the 5th Blight was not really about the Blight, from an RPG perspective, but the fact that your real enemy was the idiots in the country and neighboring principlaities that you were trying to save. In that, it was more darkly epic. Pandora syndrome. You are running around, trying to get it through everyone's thick skull that they need to get with the program and look what's a comming.  Yet they insist on pulling you into their games, their problems, or their general idocy in exchange for their help.

The Blight was the backpiece, because the story is really about the epic fail of human nature. You are fighting paranoid lunatic tyrants, manipulative politicians, religious fanatics, ignorant people, and bitter, backwards looking races who simply, are too focused on their own little corner of relaity to really give a crap until darkspawn come ringing their doorbell. The very people you are trying to save are the very ones who would kill you happily and then facepalm themselves when the darkspawn overrun them. Not to mention the burdens and prejudices of your own past, and personal conflicts.

I like this perspective on the Blight. It's what I enjoy about (good) zombie movies: the monsters could be beaten/avoided/otherwise overcome if everyone would just get their acts together and be smart. This is why I view Loghain/Landsmeet as the final challenge, and the battle in Denerim (admittedly cool) is just tying up loose ends. You've finally browbeat everyone into working together and you KNOW the second the Blight is over and you turn around it's right back to infighting.

#44
Skadi_the_Evil_Elf

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KnightofPhoenix wrote...

No one is denying that what made the story in the game was the civil war more so than the Blight. But having a decent Blight does not exclude the possiblity of also dealing with the civil war.

The third act (after the Landsmeet) could have been longer. With an actual decent siege of Redcliff for instance.
Or an assault on a deep roads fortress.

Of course it will depend on tastes. I personally prefer an atmosphere where it's clearly war, but without losing the heroic edge to it. Yes, it's a role playing game. And our role is a Grey Warden and military commander. Grey Wardens aren't  adventurers. They are military leaders and tacticians. Now I am not saying they should turn it into an RTS. But the military aspect of being a Grey Warden should have been accentuated in the third act, after we deal with the thick heads of Ferelden. 

But, as I said before, my main concern is for the possible sequel.
 



That's true, tastes differ. Interestingly enough, I played NWN2 MOTB, and the battle against the City of the Dead felt very unepic and disappointing, ebcause of the lack of enemies, struggle, and sense of urgency.

i agree it might have been nicer in game to have a bit more of a sense of war, but mainly, the civil war. Like, having a few more scenarios where people's stupidity ended up costing some villages/towns dearly, and having to deal with the aftermath of all that. And I would have liked more of a taste of the archdemon than the handful of dreams you have. maybe even some sort of communication or something, that tells me this being was indeed something to be feared, adding to the sense of urgency.

grey wardens themselves might not be adventurers, but your Grey Warden is a newbie, and, depending on how you roleplay and the nature of your origin, it is not always a role you had much choice in taking, and might not even be keen on for a while. Thus, your character might be an adventurer or something else at heart, not fully accepting or melding with their role as a Warden.

By the third act, i see your point, because, one way or another, you really are a leader of men by then, regardless of how you got there. After landsmeet, i would have liked a bit more plot leading up to the archdemon. but generally, my only serious complaint was that the arch demon was a total ****, and one that did not inspire "archnemesis" much. hell, i thought it was kinda cute, spitting all that purple crap everywhere.