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Keep failing badly (The lycanthrope island)


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7 réponses à ce sujet

#1
VelvetV

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My party sailed from the Ulgoth Beard only to shipwreck and be sent to battle werewolves. Now the party is on the first floor of the werewolf ship.

No matter what I do I can't get through the second floor! My party is half level 7 and half level 8 and had no trouble dealing with anything before, but a few werewolves at once on the second floor is too much.

I tried using full force, that's a disaster. Tried being sneaky, but if Imoen sneaks up to the top floor to talk to Karoug, he attacks and she is toast. I tried sending in my main char (a mage) with improved invisibility to throw lightnings at the werewolves while being protected from electricity (nothing managed to survive that trick before), but werewolves have powerful magic resistence.

How is it possible to kill a pack of werewolves, what am I doing wrong? The party can't be weak, afaik it's already exceeded the default XP cap. I forgot when I had to buy anything in shops except arrows, the party has the best gear. And of course I know that werewolves can't be damaged by normal weapons, the whole party uses magical ones. Still they're not even remotely close to being victorious... Am I stupid?

Modifié par VelvetV, 04 décembre 2012 - 03:26 .


#2
Grond0

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That encounter is one of the ones where less is more, i.e. it's a lot easier if you don't try to engage the whole party at once. Try buffing up your best protected character and sending them up alone (depending on your installation the mage there might use dispel - if so then send your character up to trigger this before going down again to buff). You can either move your character away from the stairs or send the others up invisible to prevent the werewolves from turning on them as soon as they arrive.

Once all the werewolves are fully engaged the rest of your party should be able to join the fight and take them down easily enough. I tend to kill the normal ones first before concentrating on Karoug, who's the most difficult to kill, but it can be done either way.

#3
Gate70

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& focus on one enemy at a time (particularly Karoug as his regeneration is extreme).

It's been a while but I agree with the suggestion above about having one character gain their attention as otherwise your weaker party members will be dog food. I'd typically use full plate, ring +2, helm of Balduran, shield +2, cloak of Balduran and girdle of slashing on that person.

If you have potions available they can be used effectively here. Use healing and regeneration potions after each group and you can have one set of buffs to take you through the entire ship in 10 turns. The three below will make a huge difference for example and a decent fighter, paladin or ranger can solo the ship with care;

Strength (believe there is a cloud giant potion on one of the first two levels).
Heroism.
Oil of speed x2.

On the final level use something to protect against mind effects for the first round. Make sure you have immunity to hold against vampiric wolves too.

On the final level take Karoug out first or last and depending on what version of the game you have (standard, EasyTutu, BGT or BG:EE) you may need specific weapons to injure him (sword of Balduran, silver dagger, or Kondar bastard sword).

If you need to use magic make sure you utilise greater malison and doom first if you have them available.

#4
Grimwald the Wise

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If your character doing the attacking has a reasonable amount of fire protection, you can also take an invisible mage into the room and get as far from the enemy as possible. Hide behind the pillar so as not to be seen and then use wand of fire again and again. This will supplement the attack without endangering your mage.

A completely different tactic that I have used with a solo fighter/thief is to go into the room hidden and having used oil of speed or similar. Backstab. Immediately go downstairs. Hide before you are followed down. Go back up. backstab. Repeat.
Make sure that there is nothing to stop you going down immediately after the backstab. If there is an enemy in the way, you are toast! Correct positioning is essential.

Kill everything else first before taking on Karoug using this tactic. For Karoug use the same tactic.

If you are using this tactic and also have a party, ensure that they are at the bottom level and out of sight of the steps. If your hide doesn't work, you may have to go down another level and try to hide again.

#5
VelvetV

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Thank you. I finally managed to beat the werewolves, although it happened in a strange manner.

One tactics that proved successful for my party was to send in Imoen, talk, run away, cast invisibility on her and Minsc and send them back in. They crawled into an adjacent room, and Minsc got his hands on an anti-werewolf sword with her help. That attracted some attention, and the werewolves started rushing at them, so Minsc was standing in the doorway slashing at them, and Imoen supported him with arrows from behind.

Then the rest of the party entered the room, and I found it really strange that Karoug was nowhere to be seen. Only his robe was lying on the floor. I'm not sure how that happened. Must've been a bug... Or was it Karoug who charged at Minsc first? (he didn't cast any spells and died easily, though, if it really was him!)

Grond0 wrote

depending on your installation the mage there might use dispel - if so then send your character up to trigger this before going down again to buff


Sorry, but what would a mage dispel in this case? Do werewolves have magic buffs?

Grimwald the Wise wrote...
If your character doing the attacking has a reasonable amount of fire protection, you can also take an invisible mage into the room and get as far from the enemy as possible. Hide behind the pillar so as not to be seen and then use wand of fire again and again. This will supplement the attack without endangering your mage.


I tried doing that with lightning and full electricity protection, however, my mage was seen as soon as she'd start casting. And then hacked to pieces. They run really fast, so I don't know how it's possible to cast a fireball and have enough time to hide. I mean, they run even if they don't see anybody, in the general direction. And then they do see... I kept trying to cast invisibility, but they always reached my mage quicker than that.

Modifié par VelvetV, 05 décembre 2012 - 10:01 .


#6
Grimwald the Wise

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[quote]Grimwald the Wise wrote...
If your character doing the attacking has a reasonable amount of fire protection, you can also take an invisible mage into the room and get as far from the enemy as possible. Hide behind the pillar so as not to be seen and then use wand of fire again and again. This will supplement the attack without endangering your mage.[/quote]

I tried doing that with lightning and full electricity protection, however, my mage was seen as soon as she'd start casting. And then hacked to pieces. They run really fast, so I don't know how it's possible to cast a fireball and have enough time to hide. I mean, they run even if they don't see anybody, in the general direction. And then they do see... I kept trying to cast invisibility, but they always reached my mage quicker than that.[/quote]

That's why I said use wand of fire. You can move to a place where you cannot be seen before casting. This might not work using SCS but certainly works if SCS is not installed.

#7
Grond0

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VelvetV wrote...

Grond0 wrote
depending on your installation the mage there might use dispel - if so then send your character up to trigger this before going down again to buff

Sorry, but what would a mage dispel in this case? Do werewolves have magic buffs?

They don't have buffs, which is sort of the point - the dispel would only affect your party.  Hence the possible need to trigger it with a single character and then rebuff.

#8
VelvetV

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Grimwald the Wise wrote...
That's why I said use wand of fire. You can move to a place where you cannot be seen before casting. This might not work using SCS but certainly works if SCS is not installed.

Enemies always rush in the direction of a wand user if I do that. Even stupid spiders in caverns! :)

They don't have buffs, which is sort of the point - the dispel would only affect your party.  Hence the possible need to trigger it with a single character and then rebuff.

I see now :)