Aller au contenu

Photo

"Mistakes BioWare needs to fix for Dragon Age 3: Inquisition"


  • Veuillez vous connecter pour répondre
116 réponses à ce sujet

#26
DarkKnightHolmes

DarkKnightHolmes
  • Members
  • 3 609 messages
Customizable companions is what I want.

Oh and " In Dragon Age II, we were restricted to three large zones -- Kirkwall, Sundermount, and Wounded Coast -- that got old pretty fast, despite feeling so much larger than Ferelden did. "

No, Kirkwall didn't feel larger than Ferelden at all.

Modifié par DarkKnightHolmes, 04 décembre 2012 - 10:34 .


#27
CaptainBlackGold

CaptainBlackGold
  • Members
  • 475 messages

DarkKnightHolmes wrote...

Customizable companions is what I want.


I agree whole-heartedly. Bioware can make "iconic" looks if that is their "vision;"  just please do not force the player to accept that look if they want to change it. Let me outfit my companions the way I want, equip them the way I want, and spec them the way I want, in my game.

Please?

#28
Giga Drill BREAKER

Giga Drill BREAKER
  • Members
  • 7 005 messages
They are not going to do that, although I would also like it if they did.

BUT SRSLY NO STUPID CRAP IN YOU INVENTORY, LIKE BROKEN BOTTLES IN DRAGON AGE 2.

Modifié par DinoSteve, 04 décembre 2012 - 11:30 .


#29
challenger18

challenger18
  • Members
  • 715 messages

CaptainBlackGold wrote...

DarkKnightHolmes wrote...

Customizable companions is what I want.


I agree whole-heartedly. Bioware can make "iconic" looks if that is their "vision;"  just please do not force the player to accept that look if they want to change it. Let me outfit my companions the way I want, equip them the way I want, and spec them the way I want, in my game.

Please?


They already said they were working on it. They even provided a bit of concept art as to what they would like to achieve. 

#30
TheBreadedOne

TheBreadedOne
  • Members
  • 131 messages

challenger18 wrote...

CaptainBlackGold wrote...

DarkKnightHolmes wrote...

Customizable companions is what I want.


I agree whole-heartedly. Bioware can make "iconic" looks if that is their "vision;"  just please do not force the player to accept that look if they want to change it. Let me outfit my companions the way I want, equip them the way I want, and spec them the way I want, in my game.

Please?


They already said they were working on it. They even provided a bit of concept art as to what they would like to achieve. 


A link to what you were speaking of: 

http://blog.bioware....acustomization/

#31
Wulfram

Wulfram
  • Members
  • 18 950 messages
I think they should read their Baldur's Gate 2 design guidelines.

http://www.gamasutra...f_a_.php?page=2

Not necessarily follow all of them - I don't want good/evil paths back, and the dialogue stuff mostly applies to written stuff - but there's a lot of stuff that's very on point to some of the things people didn't like in DA2

The player must always feel as if it is HIS actions that are making him succeed.
The player must feel as if he is having an effect on the environment
The story should always make the player the focus.
The player must always feel that he or she is exploring interesting areas. This means that areas always need to have a unique feel to the art.
It is important that the player is able to personalize his character. This means that he should feel that the character he is playing is his own.

#32
Korusus

Korusus
  • Members
  • 616 messages
I agree with everything in this article including the part about every romanceable companion being bisexual which is little more than a cop-out, regardless of how hard David Gaider and the other writers have defended it in the past.  We need straight companions, gay companions, and bisexual companions.

Man I can't wait until Dragon Age 3 is out if for no other reason than to celebrate the fact that they can finally put DA2 behind them, where it belongs...way, waaaay behind.  Behind Shattered Steel and that Sonic RPG.  

#33
Plaintiff

Plaintiff
  • Members
  • 6 998 messages
I disagree with almost everything she said.

#34
Giga Drill BREAKER

Giga Drill BREAKER
  • Members
  • 7 005 messages

Korusus wrote...

I agree with everything in this article including the part about every romanceable companion being bisexual which is little more than a cop-out, regardless of how hard David Gaider and the other writers have defended it in the past.  We need straight companions, gay companions, and bisexual companions.

Man I can't wait until Dragon Age 3 is out if for no other reason than to celebrate the fact that they can finally put DA2 behind them, where it belongs...way, waaaay behind.  Behind Shattered Steel and that Sonic RPG.  


I agree with this, characters should not all be hawkesexual.

Modifié par DinoSteve, 05 décembre 2012 - 12:12 .


#35
BouncyFrag

BouncyFrag
  • Members
  • 5 048 messages
Article is pretty much spot on.

#36
FaWa

FaWa
  • Members
  • 1 288 messages

Wulfram wrote...

I think they should read their Baldur's Gate 2 design guidelines.

http://www.gamasutra...f_a_.php?page=2

Not necessarily follow all of them - I don't want good/evil paths back, and the dialogue stuff mostly applies to written stuff - but there's a lot of stuff that's very on point to some of the things people didn't like in DA2

The player must always feel as if it is HIS actions that are making him succeed.
The player must feel as if he is having an effect on the environment
The story should always make the player the focus.
The player must always feel that he or she is exploring interesting areas. This means that areas always need to have a unique feel to the art.
It is important that the player is able to personalize his character. This means that he should feel that the character he is playing is his own.


I understand DA has sold better than BG for obvious reasons (Time of release, etc) but people will always be reffering to BG as one of the founding fathers of WRPGs. Right next to Daggerfall, Planescape, etc. People will care about DAO, but 10 years from now, DA2 will barely be remembered by anyone. If they do remember it, they'll remember it as a dissapointment. Unless Bioware can step their game up for DA3, I don't see any future for this company.

The target audience they want would never in a million years pay $60 for a party pased, story driven tactical RPG. Mass Effect is at least a shooter. Literally no COD fan would ever touch a DA game. It would be as if Call of Duty: Modern Warfare 5 (Or wherever they are) had a single player campaign where you could customize and play as your companions in battle. Would any of us buy it? lolno. The COD fans would buy it, and hate it. 

#37
Atakuma

Atakuma
  • Members
  • 5 609 messages

FaWa wrote...

Wulfram wrote...

I think they should read their Baldur's Gate 2 design guidelines.

http://www.gamasutra...f_a_.php?page=2

Not necessarily follow all of them - I don't want good/evil paths back, and the dialogue stuff mostly applies to written stuff - but there's a lot of stuff that's very on point to some of the things people didn't like in DA2

The player must always feel as if it is HIS actions that are making him succeed.
The player must feel as if he is having an effect on the environment
The story should always make the player the focus.
The player must always feel that he or she is exploring interesting areas. This means that areas always need to have a unique feel to the art.
It is important that the player is able to personalize his character. This means that he should feel that the character he is playing is his own.


I understand DA has sold better than BG for obvious reasons (Time of release, etc) but people will always be reffering to BG as one of the founding fathers of WRPGs. Right next to Daggerfall, Planescape, etc. People will care about DAO, but 10 years from now, DA2 will barely be remembered by anyone. If they do remember it, they'll remember it as a dissapointment. Unless Bioware can step their game up for DA3, I don't see any future for this company.

The target audience they want would never in a million years pay $60 for a party pased, story driven tactical RPG. Mass Effect is at least a shooter. Literally no COD fan would ever touch a DA game. It would be as if Call of Duty: Modern Warfare 5 (Or wherever they are) had a single player campaign where you could customize and play as your companions in battle. Would any of us buy it? lolno. The COD fans would buy it, and hate it. 



Call of Duty fans are not their target audience. It's baffling to me that people still believe this nonsense.

#38
Skye Evergreene

Skye Evergreene
  • Members
  • 17 messages
Honestly, I think Bioware knows that something didn't quite go right with DA:2, and there fixing it. I didn't even realize DA:2 was a source of complaint until I look at other's feedback on it. Guys, it was a good freaking game, it was just different from DA:O. If they made a near exact copy of Origins you people would still be complaining. Overall, don't listen too hard Bioware. Just know that no matter what you put out, some will hate it and some will love it :)

#39
Chromie

Chromie
  • Members
  • 9 881 messages

Skye Evergreene wrote...
Guys, it was a good freaking game, it was just different from DA:O.


I don't hate it because it's different from Origins I just hate it.

#40
Realmzmaster

Realmzmaster
  • Members
  • 5 510 messages
And I like it a lot. Different strokes for different folks.

#41
Hatchetman77

Hatchetman77
  • Members
  • 706 messages

FaWa wrote...

The target audience they want would never in a million years pay $60 for a party pased, story driven tactical RPG. Mass Effect is at least a shooter. Literally no COD fan would ever touch a DA game. It would be as if Call of Duty: Modern Warfare 5 (Or wherever they are) had a single player campaign where you could customize and play as your companions in battle. Would any of us buy it? lolno. The COD fans would buy it, and hate it. 


XCOM is doing pretty well.  Retro game mechanics can appeal to a large market if done right.  Everything doesn't have to be a FPS.

#42
seraphymon

seraphymon
  • Members
  • 867 messages
and id say DA2 was a bad freaking game, and there is alot of BS behind the developers answers for PR speak, plain and simple. I agree with everything the article says, even number 5 the whole everyone bi thing is just bad.. I get the arguments for it though.

#43
Pandaman102

Pandaman102
  • Members
  • 1 103 messages
Amazing that a game which still has "Embark upon an all-new adventure that takes place across an entire decade and shapes itself around every decision you make" listed as a key feature can fail utterly to deliver on it and people will still deny the lack of player agency.

Nothing you do changes Kirkwall or the (bloody short) story. At most you can influence who continues to hang out with you after everything goes pear-shaped. Wonderful.

Go buy a digipet.

Modifié par Pandaman102, 05 décembre 2012 - 08:24 .


#44
DKJaigen

DKJaigen
  • Members
  • 1 647 messages
Safe for the recyled area's the article is pretty ****. I dont like a mary sue who can fix everything. thats why i like the witcher 2. Your actions are going to ****** someone of nobody what you do.
and the classes where far better balanced then in DA 2. rogues and warriors varied little in DAO.
and mages could do everything better then both the rogue or the warrior.

#45
Blue Gloves

Blue Gloves
  • Members
  • 522 messages

Fox In The Box wrote...

I disagree with eveything in this article apart from the recycled areas, and I cut Bioware a lot of slack there seeing as they had only, what, an 11 month development cycle?

I'm not even going to touch on what she said about the bisexual love interests other than that I'd really like people to stop making assumptions of what bisexual people are like and how we relate to people of either gender.


Preach it, sister.

edit:  errrrrr, or possibly brother (sorry about the assumption:))

Modifié par Blue Gloves, 05 décembre 2012 - 08:54 .


#46
Pandaman102

Pandaman102
  • Members
  • 1 103 messages

DKJaigen wrote...

Safe for the recyled area's the article is pretty ****. I dont like a mary sue who can fix everything. thats why i like the witcher 2. Your actions are going to ****** someone of nobody what you do.

That's sorta the thing, you can't fix anything. It would have been nice if they actually presented hard choices, something like "save Hawkes' mom from psychopathic murderer or save the sibling from something else that was uncovered during the investigation" or "side with the Templars and Orsino becomes the BBEG or side with the Mages and Meredith becomes the BBEG" (instead of both becoming BBEGs). That would give you a true sense of "you can't fix everything" while providing the player with an illusion of choice (since you'll always wind up fighting the BBEG in the end anyway).

Instead everything is railroaded, you only get to fiddle around with the personal lives of a couple characters, the most you can do is get them friendly enough to stay with you, but ultimately everything they do and the world does is completely divorced from your choices. You don't even get a sense that you should try to fix anything.

#47
Blue Gloves

Blue Gloves
  • Members
  • 522 messages

seraphymon wrote...
 even number 5 the whole everyone bi thing is just bad.. I get the arguments for it though.


Everyone's not, Sebastian, while celibate, is still an LI, and a very straight one at that. 


Okay, that's kind of a cheap answer, but I will say(intending absolutely no disrespect) that most white, male, middle class, heterosexual, American and Brittish males feel this way because they believe that since they aren't bi, and they don't think that they know many/ any people that are, that most people, in all cultures across the globe and across time define and have defined their sexuality as either hetero or ****** sexual.  This simply isn't true, and from the perspective of someone who is neither male nor heterosexual, it was very refreshing to play a game in which I didn't feel like an idiot for preferring a character who was denied my PC based on the lack of a phallus. 

#48
lumen11

lumen11
  • Members
  • 275 messages
You know. DA2 was a lot more innovative than people gave it credit for. I hope the fact that some of it's new elements didn't work doesn't mean they get thrown out all together.

For example. The way the story was handled had everything to do with the theme of inevitability. The framed storytelling, the tragedies that took place no matter what you did, the moments you didn't have any control over your world - they all contributed to creating some truly hearbreaking and/or profound moments. In its way this game did much more to develop RPG storytelling than the ME series with its dialogue wheel.

Also - this is perhaps the game's best feature. DA2 replaced the standard good/evil, paragon/renegade allignment system with a much more complex system connected with party member appreciation or lack of it. The game made your companions very distinct - I think this is part of the reason why they wouldn't allow you to change their looks - they all had their own issue they cared strongly about. As such, their appreciation of you had everything to do with how you felt about tose particular issues. And because you benefited from being their rival as much as their friend, you were stimulated to not simply be nice to them all the time. In a way, your companion's appreciation bars became allignment bars. 8 allignment bars all reflecting different facets of your character's personality. A game like the Witcher threw out allignment altogather, creating something very realiastic, but DA2's approach is just as valid and much more stat-oriented, which shoud appeal to old-school RPG enthusiasts.

Modifié par lumen11, 05 décembre 2012 - 01:41 .


#49
SpunkyMonkey

SpunkyMonkey
  • Members
  • 721 messages

Skye Evergreene wrote...

Honestly, I think Bioware knows that something didn't quite go right with DA:2, and there fixing it. I didn't even realize DA:2 was a source of complaint until I look at other's feedback on it. Guys, it was a good freaking game, it was just different from DA:O. If they made a near exact copy of Origins you people would still be complaining. Overall, don't listen too hard Bioware. Just know that no matter what you put out, some will hate it and some will love it :)


I genuinely hated DA:2 - but not because of the differences themselves, but because the differences made the game worse IMO.

My fear is that Bioware don't actually realize what went wrong with DA:2. They've stubbornly stuck by elements of DA:2 which some fans weren't happy with, and that really raises a big question as to whether they are fixing DA:2's issues, or fixing things which they deem to be issues, but actually aren't.

Anyone with half a brain can see the difference between ME combat and DA:2 action based combat, and the reason it didn't work was because run & gun ME style action based combat requires targetting and cover to be any type of challenge/fun. Somehow they created the whole of DA:2 without being able to see  that and thought button-mashing would suffice. That's worrying.

Modifié par SpunkyMonkey, 05 décembre 2012 - 03:24 .


#50
Guest_EntropicAngel_*

Guest_EntropicAngel_*
  • Guests
 I understand 1, but I don't necessarily agree with it. I don't really mind key locations--as long as they're done better. I preferred Denerim to Kirkwall, but I like the idea of a home base kind of place.
2, of course. I honestly did not mind this in the game, but it's definitely noticeable.
3, I strongly, strongly disagree with. This sounds like the ME3 outcry over lack of wish fulfillment--PLEASE NOTE I am not saying all complaints were about this.

But many were.

I want the story to have its place, and I want the choices. Just give me choices and I'm cool.

4, I understand and somewhat agree with. I don't like the rogue thing (for locks), even though I play a Rogue mostly as my "main."

5, I kind of agree with.