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Dragon Age: Origins - Awakening expansion pack. OFFICIAL CONFIRMATION & discussion *POSSIBLE SPOILERS*


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#2226
MoSa09

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datakim wrote...

And I would like to be able to meet and talk and ask for advice from the other members of my party too. I mean we fought together and won. That should create an emotional bond, and in many ways did both for the player and the player character. I want that to be acknowledge. I want my old friends and loved ones to be there to talk to and ask for advice and share news and all that, even if they have taken new responsibilities in the new goverment that prevent them from joining the fight.


Actually, that sounds pretty good and describes how i would like it to be. Not just a small cameo but even if they can't fight with you, that they can still be visited, talk to you, offer their advice on your mission, maybe share with you what they're doing at the moment and if they were romancable, that you can continue that. That would be cool for all 4 of them and be kinda sad if they were all just scrapped or reduced to a small minor cameo appearance.
But it's of course also a question of money and budget for BioWare, as voice actors have to be hired for those cameos, but hopefully it's within the budget or they have recorded some lines previously.

#2227
The_Krilly

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oMERCo wrote...

Forty dollars for a PC expansion?!  Paleeze!!! Skip.


I agree. That's silly.

#2228
TrollaTroll

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datakim wrote...



Does the awakening enhancments work in Origins aswell?



So for example, if Awakening adds a new skill tree for rogues or something, can I start a completely new playthrough of Origins, but select and use these new Awakening skills/spells and talents for use there? Or am I only able to choose them once I actually import to the Awakening?


An interesting question, indeed. The new specializations make things more complex- while the new spells and abilities, and the new level cap, might be easy to add to Origins without that much more needed extra content not found in the Awakening campaign, the specializations might require the possibility of unlocking them being added to Origins as well, as the Awakening scenarios for unlocking the new specializations might not make sense in Origins.





As for the price, I could see it as warranted, if Awakening is sufficiently large. After all, excepting the possibility of information being released on the forum having been missed, the Awakening campaign could well be almost as large the non-DLCed Origins campaign.

#2229
dmcdonald12

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TrollaTroll wrote...
As for the price, I could see it as warranted, if Awakening is sufficiently large. After all, excepting the possibility of information being released on the forum having been missed, the Awakening campaign could well be almost as large the non-DLCed Origins campaign.


I'm expecting it to be just as large. The neverwinter nights campaigns were all roughly as big as the orginal. Id like that to continue. But I did feel there was a drop in quality in the level design and voice acting. The orginal campaign and the DLCs (although were still waiting on the RTO DLC :crying:) were awesome, and that standard should be maintained. If BioWare can do that, I'll happily pay a higher price for contunied DLC and expansions of that quality untill DA:O 2 is released. Though they should be weary of out pricing their younger gamers without their own income of course.

#2230
WelshWarden

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After playing through again The one thing that i really want to see is another random map event where you go to the farm of the couple who found the "superman" type boy just for the amusing continuation that can arise from it.

*edit* that or if awakening takes place after say about a decade have the boy be a squire/companion character  :P

Modifié par WelshWarden, 16 janvier 2010 - 01:46 .


#2231
MClover

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If you choose the upload your character from DA:O, do you guys think they will pull something like wiping your inventory clean and giving you basic gear and 5 health/lyrium pots? I know I would be pissed beyond all reason, because I've been painfully trying to get a character in which I can satisfyingly say I will import. One with all the right gear, runes, etc and even to the point of unequiping my entire team right before the archdemon falls, so I can get their gear. Anyways...thoughts?

#2232
mra1981

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$5 says this expansion doesn't come out to the end of the year, because the way things are going with RTO we be lucky if we get it at all. Thankfully FF13 will be coming out and at least I can enjoy that game till this mess is all taken care of.

#2233
MClover

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Also, I'd like to add that maybe bioware needs to make cold iron runes + dam against demons not just undead...after all what is the undead? Undead is a dead body possessed by a demon.

#2234
Upper_Krust

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Ideas for future Dragon Age games



I imagine Dragon Age: Awakening is all but finished (and sounds and looks great), so I'll make some suggestions for future Dragon Age games. I'm sure lots of these have been suggested before.



A. Character Models: Fat/Thin characters, Long haired characters.



B. New Races:



(Darkspawn) Hurlock (+3 Strength, +1 Constitution)

Revenant (+4 Strength, +2 Magic, -2 Constitution)



C. New Weapons: I think the Spear/Lance would be a good next option for a weapon. One nice idea might be that you could add magic banners/flags to the spear which could have variable effects. After that, perhaps unarmed combat, where maybe the 'weapon' would be magical gloves/gauntlets/cestus.



Spear - One-handed (Spartan) option row, Two-handed option row, Thrown Spear option row.

Unarmed Combat (Monk): Tiger style (fast) option row; Dragon style (powerful) option row; Crane style evasive) option row.



D. Shields: Could be made more interesting if you give them specific attacks like "Ice Dragon Shield": Gives the wielder the option of casting Cone of Cold. I was also thinking about the idea of Tower Shields being a 'massive' shield variant.



E. New Runes: Lack of Nature and Spirit runes needs to be addressed. If the rune tiers are being expanded then possibly Archmaster (+6) and Overmaster (+7).



F. New Materials: With Awakening going to Level 35 its likely we'll see 2-3 new equipment tiers in that game.



Star Metal (Tier 8) - okay not so new.

Diamond (Tier 9) - Remember Diamonds can come in different colours

Orichalcum (Tier 10) - 'Gold' looking metal

Dark Matter (Tier 11) - Black Metal with stars 'in' it

Neutronium (Tier 12) - 'Mercury' (Chrome effect) looking metal

Soul (Tier 13) - 'Living' armour made from solidified souls



G. New Companions: A dragon would be pretty cool.



H. Horses: I think these would be great in limited doses (outside environments only). Although they might open up a whole 'mount' can of worms with people wanting Griffons and Dragons next.



I: Artifacts: Based around the Shield idea above on the list. Basically weapons that grant extra special attacks rather than simply statistical bonuses.



J: Animal Models: I think animal models are very customisable (colours, textures, effects, head swops etc.) and I believe the following would be good additions:



Horse: Aside from Destriers themselves, undead horses (for revenants), ghost horses, unicorns, bicorns, nightmares, centaurs, yales, ki-rin etc. You have tons of options springing from the one model.



Lion: Again, beyond different hunting cats (lions, tigers, panthers) you could have griffons, manticores, chimera etc.



Giant Bat: Could double for an eagle with some texture swopping. I think the game does need a monster that is constantly flying. It could be the basis for Harpies, Peryton and various demons.



K. Monster Features: Rather than list all the monsters I'd like to see (that would be a heck of a long list - the more the merrier in my opinion), instead I'll list some ideas for features monsters could possess.



Mounted Enemies: Revenants on Undead Horses, Knights on Griffons, Warlords on Dragons, Genlocks on Ogres etc.



Slain Enemies Rise as Undead, either on Unhly Ground or perhaps animated by a Spellcaster.



Demon Possessed: As above, when dropped to 0 health, the possessed demon is released.



Splits into Multiple Monsters: Either at the start of battle, or at the end of battle when its defeated. You could even have these smaller monsters split into multiples assuming the core monster was large enough.



Guardian Monsters: Monsters 'soul-bound' to a master, he cannot be injured until they are destroyed.



Two-sided Monsters: Creatures which are totally different depending upon which side you face them on. One side might have different resistances or attacks to the other.



Monsters with Auras: Punishing melee attackers.



Reflecting Missiles: Monsters which punish ranged attackers.



Disease Inflicting Monsters: Half Health and Stamina limit and Half Damage until healed.



Shape-Shifting Monsters: Like Gaxxang, but their shifting is tactical rather than simply timed.



Mutant Darkspawn: Think of an Ogre, but with the upper half of a Hurlock General growing out of the top of the Ogres head. Once you kill the Ogre part, the monster drops to all fours (resembling a weird centaur at this point) and you still have to kill the Hurlock General. A three stacked version might resemble a caterpillar in a way.



Summoned Monsters: Either through a portal, or by an enemy spellcaster. Players don't gain Experience (or loot) for these monsters so it pays to shut off the source quick before you are overwhelmed.



L: Missing classic Monsters: The game covers a lot of bases, but I do think it was missing...



Big Winged Demon: Yes I was upset when the Archdemon turned out to be a Dragon? I was hoping for a big Balrog type winged demon beast. I mean okay, I'm not necessarily suggesting rip off the Balrog itself, but I think you need a big winged demon model in there whether flaming or not. Its a staple of the genre.



Vampires: Who doesn't want to see vampires?



Zombies: Clawing their way out of the ground and shambling towards you en masse.



Grim Reapers: Ash Wraithes are okay, but I miss the classic scythe-wielding undead baddies.



M: Prisoners: A (temporary?) feature in the game (possibly a powerful magic item) which lets you either subdue a unique enemy or raise them as undead and bring them back to fight for you in one battle. You can only have one such enemy at a time.



N: Solo Play as Secondary Characters: Much like in the Fade, except you play characters other than the main character for a short time. This would help give you a better insight into their powers and character.



O: Locations: Pretty varied so far, but with a few environments missing such as Deserts, Swamps, Moors (Foggy/Misty), Crystalline Caves, Graveyards.



P: Fifth Tier Spells/Talents: Beyond spells like Blizzard/Inferno, you could have a spell that attacks all enemies but avoids friendly fire (Meteor Strike, Ice Age). Or spells which cast their own spells (for the duration of that battle) - ie. Volcano - casts fireball on enemies. Or how about a spell like Disintegrate, which can kill a target provided you have enough mana. A Mirror spell which creates a duplicate of an ally (or enemy). Shapechange into Dragon etc.



Q: Hazardous Environments: We see this briefly in the first game with the poison gas trap. But you could have avalanches, lava eruptions, tombs/coffins which if disturbed by an area of effect spell release additional foes.



R: Interactive Environments: Environments that react to certain spells (Wood burning) or even just being attacked (attack pillar to collapse roof etc.)



S: Cloaks: Flowing cloaks (as a new item) would be a great visual. Perhaps in place of a cloak a character with sufficient strength could wear a shield over their backs (yet still fight two weapon style)?



T: New Magic: What about a group of spells based on the Fade or Demons in general? With summoning and controlling abilities. Or maybe even an illusion based set of spells that punish creatures with low mental resistance.



U: Cursed Uber Weapons: I'm thinking that some weapons and armour might have powerful bonuses but also have major flaws. Like a large damage bonus but a penalty to armour etc.



V: Hammers: There are no 1-handed hammers (as far as I am aware). Spare a thought for those of us who like to play God of Thunder.



W: Elven Darkspawn: We have seen corrupted Dwarves (Genlocks) and corrupted humans (Hurlocks) but what of corrupted Elves?



X: Day/Night Cycle: Would give a much greater sense of atmosphere. A turnover of about an hour could work, with inns where you can stay to quick change the cycle. Naturally some quests could only be completed at certain times of the day.



Y: Monstrous Hazards: How about things like flies (spreading disease) attracted to corpses (forcing you to get the loot soon). Or swarms of locusts crossing the battlefield attracted to whomever makes a noise at that point (attack or cast a spell and the locusts attack you).



Z: Diamonds: For every 100 gold pieces.

#2235
Urazz

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MClover wrote...

If you choose the upload your character from DA:O, do you guys think they will pull something like wiping your inventory clean and giving you basic gear and 5 health/lyrium pots? I know I would be pissed beyond all reason, because I've been painfully trying to get a character in which I can satisfyingly say I will import. One with all the right gear, runes, etc and even to the point of unequiping my entire team right before the archdemon falls, so I can get their gear. Anyways...thoughts?

Nah, they won't do that.  Your character will not be starting at a low level so there is no need to do that and they are raising the level cap so there will be newer better gear I think.

#2236
Bobowe

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Upper_Krust wrote...

W: Elven Darkspawn: We have seen corrupted Dwarves (Genlocks) and corrupted humans (Hurlocks) but what of corrupted Elves?


If u play as an dalish u will see atlest one currupted elf ;)

#2237
Mesecina

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Bobowe wrote...

Upper_Krust wrote...

W: Elven Darkspawn: We have seen corrupted Dwarves (Genlocks) and corrupted humans (Hurlocks) but what of corrupted Elves?


If u play as an dalish u will see atlest one currupted elf ;)


Shrieks are the result of an elven Broodmother

#2238
ben hodgson92

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MClover wrote...

If you choose the upload your character from DA:O, do you guys think they will pull something like wiping your inventory clean and giving you basic gear and 5 health/lyrium pots? I know I would be pissed beyond all reason, because I've been painfully trying to get a character in which I can satisfyingly say I will import. One with all the right gear, runes, etc and even to the point of unequiping my entire team right before the archdemon falls, so I can get their gear. Anyways...thoughts?


lol ive done exactly the same!:D

#2239
Dragon Age1103

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  So what do we know for certain so far?

New Skills, Specializations, Talents, & Spells..correct?

Setting is Amaranthine(which is in Ferelden lol)

We get an "old favorite" who has been confirmed to be an origins companion not just some random NPC(Duncan)

The Children, Spectral Dragon, Architect, & more for new creatures

Alistair & Oghren will be in it depending what choices you made in Origins

my mind is blank...or respec

mid-high level 30's by the end of Awakening

$40 price tag

anyone want to add any other facts that have been confirmed so far?

:wizard:

#2240
Solo80

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Forsakerr wrote...

hmm i had decided not to buy another title from EA after ME2 but maybe i will make an exeption because it s Bioware's


Wait, so you were gonna buy ME2, but not ME3? Riiiiiiiight... :P

#2241
MoSa09

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mra1981 wrote...

$5 says this expansion doesn't come out to the end of the year, because the way things are going with RTO we be lucky if we get it at all. Thankfully FF13 will be coming out and at least I can enjoy that game till this mess is all taken care of.


As dlc and expansion are procued by different teams and thereofre not dependant on each other, the delay of one has nothing at all to do with the release date of the other.

#2242
Upper_Krust

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Thanks for the info on the Elven Darkspawn. Posted Image

Incidently, does anyone know why I can post in this forum but not in the Spoilers forum? It says I do not meet the requirements to post in that forum - but doesn't say what those requirements are. Posted Image

Dragon Age1103 wrote...

The Children, Spectral Dragon, Architect, & more for new creatures


Theres a fearsome looking Darkspawn dude (with a pointy helm) on the Bioware Awakening page. Also, the shape of the cover looks like a weird spider type monster - could that be the Architect...or possibly a Broodfather?

Who and where are the Omega Darkspawn? I see them listed on the wiki site

mid-high level 30's by the end of Awakening

anyone want to add any other facts that have been confirmed so far?


It looks like the game will allow you increase in level by about 10-15 levels. That suggests the game will last between 2/5ths and 3/4ths as long as the original Dragon Age game.

#2243
MoSa09

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Upper_Krust wrote...

Thanks for the info on the Elven Darkspawn. Posted Image

Incidently, does anyone know why I can post in this forum but not in the Spoilers forum? It says I do not meet the requirements to post in that forum - but doesn't say what those requirements are. Posted Image



you have to register your game to post in the spoilers forum, that's all :)

#2244
Upper_Krust

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Okay, thanks MoSa09. Do you mean use the Registration code at the back of the 360 instruction booklet?

#2245
MoSa09

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Upper_Krust wrote...

Okay, thanks MoSa09. Do you mean use the Registration code at the back of the 360 instruction booklet?



yep, that reg code. One more thing: you might encounter a locked thread along the way sometimes, that is, a thread that was locked by a mod or dev from BioWare. You can't post there even with a registered game, cause, surprise surprise, it's locked. ;)
Just that you're not left wondering why it's not working on this or that specific thread

Modifié par MoSa09, 16 janvier 2010 - 06:27 .


#2246
Upper_Krust

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MoSa09 wrote... 

yep, that reg code. One more thing: you might encounter a locked thread along the way sometimes, that is, a thread that was locked by a mod or dev from BioWare. You can't post there even with a registered game, cause, surprise surprise, it's locked. ;)
Just that you're not left wondering why it's not working on this or that specific thread


You sir, are a gentleman and a scholar.

That seems to have done the trick. Thanks.

I did some research on Medieval Monsters and I wanted to post my findings in the appropriate Monster Thread.

#2247
MoSa09

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Upper_Krust wrote...

MoSa09 wrote... 

yep, that reg code. One more thing: you might encounter a locked thread along the way sometimes, that is, a thread that was locked by a mod or dev from BioWare. You can't post there even with a registered game, cause, surprise surprise, it's locked. ;)
Just that you're not left wondering why it's not working on this or that specific thread


You sir, are a gentleman and a scholar.

That seems to have done the trick. Thanks.

I did some research on Medieval Monsters and I wanted to post my findings in the appropriate Monster Thread.


Guess many could have told you this, i was just the first one who noticed your request. :happy:
Still, glad i could help and everything works out fine nowB)

#2248
Dragon Age1103

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Upper_Krust wrote...

Thanks for the info on the Elven Darkspawn. Posted Image

Incidently, does anyone know why I can post in this forum but not in the Spoilers forum? It says I do not meet the requirements to post in that forum - but doesn't say what those requirements are. Posted Image

Dragon Age1103 wrote...

The Children, Spectral Dragon, Architect, & more for new creatures


Theres a fearsome looking Darkspawn dude (with a pointy helm) on the Bioware Awakening page. Also, the shape of the cover looks like a weird spider type monster - could that be the Architect...or possibly a Broodfather?

Who and where are the Omega Darkspawn? I see them listed on the wiki site

mid-high level 30's by the end of Awakening

anyone want to add any other facts that have been confirmed so far?


It looks like the game will allow you increase in level by about 10-15 levels. That suggests the game will last between 2/5ths and 3/4ths as long as the original Dragon Age game.


 The Architect is the talking Darkspawn, he thinks on his own instead of obeying the Archdemon & the horde.
i don't think we have any clue yet to what The Children are. "I think it'll be a really, really interesting creature for people to meet"  So we know it is a creature(which i assume he was implying creature, beast, not animal, darkspawn or demon but who knows!) It would be wierd for this creature to be a spider but honestly with a name like that I have no idea. lol.
    Thanks for the response by the way. I alos have no idea what an Omega Darkspawn is :(

#2249
Wishpig

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Do you need Dragon Age Origins to play this or is it a stand alone game?

If it's a stand alone then I can fully understand and will gladly pay the $40. BUT if it is an expansion in the true sense of the word (you need the first game.) The price is pretty damn steep.

Look at Super Street Fighter IV. It's listed as $40 dollars. Eight new characters, new ultras, new levels, new story mode (with a GOOD story and longer then the first by ALLOT), awesome new multiplayer modes, new costumes, and the list goes on.

It is a FULL game. They could have easily charged $60 dollars for it, but the creator even said he doesn't want to screw the fans over... further more owners of the first game get bonuses. So they cut $20 bucks of and bamn ready to go.

Dragon Age (for PC) costs $50, even less from some vendors. And it is made with a toolset thats created to make it easy for fans to create their own detailed mods... so it's not like their facing huge challenges when making this game. Our companions aren't returning, can't transfer our dead chars, and only get roughly 1/4 of the length of the first game. And yet it costs only $10 less then the first. Hmmm... that doesn't seem right. BUT if you have to also have the first game that REALLY seems wrong.

Long story short, it's seems were being charged $40 dollars for a game that has less then the first game, as opposed to street fight IV's "expansion" which is the same price but adds allot allot ALLOT more.

Modifié par Wishpig, 16 janvier 2010 - 07:47 .


#2250
Metallicka

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Upper_Krust wrote...

Thanks for the info on the Elven Darkspawn. Posted Image

Incidently, does anyone know why I can post in this forum but not in the Spoilers forum? It says I do not meet the requirements to post in that forum - but doesn't say what those requirements are. Posted Image

Dragon Age1103 wrote...

The Children, Spectral Dragon, Architect, & more for new creatures


Theres a fearsome looking Darkspawn dude (with a pointy helm) on the Bioware Awakening page. Also, the shape of the cover looks like a weird spider type monster - could that be the Architect...or possibly a Broodfather?

Who and where are the Omega Darkspawn? I see them listed on the wiki site

mid-high level 30's by the end of Awakening

anyone want to add any other facts that have been confirmed so far?


It looks like the game will allow you increase in level by about 10-15 levels. That suggests the game will last between 2/5ths and 3/4ths as long as the original Dragon Age game.

There is an Omega Darkspawn in the game, unfortunately this is a no spoilers thread, so I can't tell you how to encounter it.