Aller au contenu

Photo

Dragon Age: Origins - Awakening expansion pack. OFFICIAL CONFIRMATION & discussion *POSSIBLE SPOILERS*


2884 réponses à ce sujet

#2251
Metallicka

Metallicka
  • Members
  • 120 messages

Wishpig wrote...

Do you need Dragon Age Origins to play this or is it a stand alone game?

If it's a stand alone then I can fully understand and will gladly pay the $40. BUT if it is an expansion in the true sense of the word (you need the first game.) The price is pretty damn steep.

Look at Super Street Fighter IV. It's listed as $40 dollars. Eight new characters, new ultras, new levels, new story mode (with a GOOD story and longer then the first by ALLOT), awesome new multiplayer modes, new costumes, and the list goes on.

It is a FULL game. They could have easily charged $60 dollars for it, but the creator even said he doesn't want to screw the fans over... further more owners of the first game get bonuses. So they cut $20 bucks of and bamn ready to go.

Dragon Age (for PC) costs $50, even less from some vendors. And it is made with a toolset thats created to make it easy for fans to create their own detailed mods... so it's not like their facing huge challenges when making this game. Our companions aren't returning, can't transfer our dead chars, and only get roughly 1/4 of the length of the first game. And yet it costs only $10 less then the first. Hmmm... that doesn't seem right. BUT if you have to also have the first game that REALLY seems wrong.

Long story short, it's seems were being charged $40 dollars for a game that has less then the first game, as opposed to street fight IV's "expansion" which is the same price but adds allot allot ALLOT more.

I find it interesting that everyone thinks they know how long Awakening is going to be, yet nothing about it's length has been officially announced. With the ability to get to "the mid to high thirties" in level, and keeping in mind it likely takes increasing amounts of experience to level up, Awakening could easily be almost as long as the original game. It is an expansion and does require Origins to play, however adding things to a fighting game are a good deal different than a full fledged expansion pack for an already great RPG.

#2252
Wishpig

Wishpig
  • Members
  • 2 173 messages

Metallicka wrote...

Wishpig wrote...

Do you need Dragon Age Origins to play this or is it a stand alone game?

If it's a stand alone then I can fully understand and will gladly pay the $40. BUT if it is an expansion in the true sense of the word (you need the first game.) The price is pretty damn steep.

Look at Super Street Fighter IV. It's listed as $40 dollars. Eight new characters, new ultras, new levels, new story mode (with a GOOD story and longer then the first by ALLOT), awesome new multiplayer modes, new costumes, and the list goes on.

It is a FULL game. They could have easily charged $60 dollars for it, but the creator even said he doesn't want to screw the fans over... further more owners of the first game get bonuses. So they cut $20 bucks of and bamn ready to go.

Dragon Age (for PC) costs $50, even less from some vendors. And it is made with a toolset thats created to make it easy for fans to create their own detailed mods... so it's not like their facing huge challenges when making this game. Our companions aren't returning, can't transfer our dead chars, and only get roughly 1/4 of the length of the first game. And yet it costs only $10 less then the first. Hmmm... that doesn't seem right. BUT if you have to also have the first game that REALLY seems wrong.

Long story short, it's seems were being charged $40 dollars for a game that has less then the first game, as opposed to street fight IV's "expansion" which is the same price but adds allot allot ALLOT more.

I find it interesting that everyone thinks they know how long Awakening is going to be, yet nothing about it's length has been officially announced. With the ability to get to "the mid to high thirties" in level, and keeping in mind it likely takes increasing amounts of experience to level up, Awakening could easily be almost as long as the original game. It is an expansion and does require Origins to play, however adding things to a fighting game are a good deal different than a full fledged expansion pack for an already great RPG.


Theres always a chance it could be wrong, but pretty much every announcement reguarding Awakaning on the BIG sites says about 15 hours. Maybe nothing official yet (although I could swear thats what a dev confirmed in an interview) but if it was more then 15 hours don't you think the devs would jump of this false rumor? It's getting allot of crap for it's length, and I'm pretty sure the devs would squash this rumor if it was false. Even if only through a vague response.

And what the devs say in terms of length should be taken with a grain of salt, ever since Baldur's Gate 2's vast 60+ hour length bioware has tended to... exagerate the length of their games.

PS- The devs charged $15, $7, and $5 dollars for DLC around 40 minutes in length... is it that hard to concieve that they charge $40 for a 15-20 hour game?

Modifié par Wishpig, 16 janvier 2010 - 08:52 .


#2253
Metallicka

Metallicka
  • Members
  • 120 messages

Wishpig wrote...

Metallicka wrote...

Wishpig wrote...

Do you need Dragon Age Origins to play this or is it a stand alone game?

If it's a stand alone then I can fully understand and will gladly pay the $40. BUT if it is an expansion in the true sense of the word (you need the first game.) The price is pretty damn steep.

Look at Super Street Fighter IV. It's listed as $40 dollars. Eight new characters, new ultras, new levels, new story mode (with a GOOD story and longer then the first by ALLOT), awesome new multiplayer modes, new costumes, and the list goes on.

It is a FULL game. They could have easily charged $60 dollars for it, but the creator even said he doesn't want to screw the fans over... further more owners of the first game get bonuses. So they cut $20 bucks of and bamn ready to go.

Dragon Age (for PC) costs $50, even less from some vendors. And it is made with a toolset thats created to make it easy for fans to create their own detailed mods... so it's not like their facing huge challenges when making this game. Our companions aren't returning, can't transfer our dead chars, and only get roughly 1/4 of the length of the first game. And yet it costs only $10 less then the first. Hmmm... that doesn't seem right. BUT if you have to also have the first game that REALLY seems wrong.

Long story short, it's seems were being charged $40 dollars for a game that has less then the first game, as opposed to street fight IV's "expansion" which is the same price but adds allot allot ALLOT more.

I find it interesting that everyone thinks they know how long Awakening is going to be, yet nothing about it's length has been officially announced. With the ability to get to "the mid to high thirties" in level, and keeping in mind it likely takes increasing amounts of experience to level up, Awakening could easily be almost as long as the original game. It is an expansion and does require Origins to play, however adding things to a fighting game are a good deal different than a full fledged expansion pack for an already great RPG.


Theres always a chance it could be wrong, but pretty much every announcement reguarding Awakaning on the BIG sites says about 15 hours. Maybe nothing official yet (although I could swear thats what a dev confirmed in an interview) but if it was more then 15 hours don't you think the devs would jump of this false rumor? It's getting allot of crap for it's length, and I'm pretty sure the devs would squash this rumor if it was false. Even if only through a vague response.

And what the devs say in terms of length should be taken with a grain of salt, ever since Baldur's Gate 2's vast 60+ hour length bioware has tended to... exagerate the length of their games.

PS- The devs charged $15, $7, and $5 dollars for DLC around 40 minutes in length... is it that hard to concieve that they charge $40 for a 15-20 hour game?

Bottom line: If you don't feel it's worth $40 to you, don't buy it. Me, I'm going to preorder. Posted Image

#2254
MoSa09

MoSa09
  • Members
  • 1 526 messages

Wishpig wrote...
Theres always a chance it could be wrong, but pretty much every announcement reguarding Awakaning on the BIG sites says about 15 hours. Maybe nothing official yet (although I could swear thats what a dev confirmed in an interview) but if it was more then 15 hours don't you think the devs would jump of this false rumor? It's getting allot of crap for it's length, and I'm pretty sure the devs would squash this rumor if it was false. Even if only through a vague response.

And what the devs say in terms of length should be taken with a grain of salt, ever since Baldur's Gate 2's vast 60+ hour length bioware has tended to... exagerate the length of their games.

PS- The devs charged $15, $7, and $5 dollars for DLC around 40 minutes in length... is it that hard to concieve that they charge $40 for a 15-20 hour game?


I can't find any announcement that says it will be 15 hours long. The only site i remember that talked about 15 hours were the czech eurogamer where the Awakening rumor originated, and they got many details wrong.
Since then, i never saw that Awakening will have 15 hours gameplay anywhere again, but is has become a more and more persistent rumor and is handled like some kind of confirmed truth.
Why should BioWare comment on that rumor? They keep everything pretty much under wraps at the moment, so why should they comment on that, as they have never released anything official on gameplay time themselves p now

#2255
Selerz

Selerz
  • Members
  • 32 messages
So if i died slaying the Archdemon my choices will not transfer?



It would be really lame if i arrive as the Orleasian Grey Warden. and Alistair is king even tough Anora took the throne and stuff...

#2256
Forsakerr

Forsakerr
  • Members
  • 795 messages

Solo80 wrote...

Forsakerr wrote...

hmm i had decided not to buy another title from EA after ME2 but maybe i will make an exeption because it s Bioware's


Wait, so you were gonna buy ME2, but not ME3? Riiiiiiiight... :P


bah it had slipped my mind, i ll make an  exeption on that one too only because it s Bioware ...Posted Image

#2257
Dragon Age1103

Dragon Age1103
  • Members
  • 986 messages

Metallicka wrote...

Upper_Krust wrote...

Thanks for the info on the Elven Darkspawn. Posted Image

Incidently, does anyone know why I can post in this forum but not in the Spoilers forum? It says I do not meet the requirements to post in that forum - but doesn't say what those requirements are. Posted Image

Dragon Age1103 wrote...

The Children, Spectral Dragon, Architect, & more for new creatures


Theres a fearsome looking Darkspawn dude (with a pointy helm) on the Bioware Awakening page. Also, the shape of the cover looks like a weird spider type monster - could that be the Architect...or possibly a Broodfather?

Who and where are the Omega Darkspawn? I see them listed on the wiki site

mid-high level 30's by the end of Awakening

anyone want to add any other facts that have been confirmed so far?


It looks like the game will allow you increase in level by about 10-15 levels. That suggests the game will last between 2/5ths and 3/4ths as long as the original Dragon Age game.

There is an Omega Darkspawn in the game, unfortunately this is a no spoilers thread, so I can't tell you how to encounter it.



  Could you be so kind to message me about this Omega Darkspawn, perhaps I've just forgotten b/c it sounds very familiar?

#2258
EverlastingFantasy

EverlastingFantasy
  • Members
  • 106 messages
If the one party member that will come back is the one you were closest to or you romancef, that would be amazing! I highly doubt it I`m just fantasizing here... I would romance each one and have like 5 different play throughs to see how they would turn out :D

#2259
Metallicka

Metallicka
  • Members
  • 120 messages

Selerz wrote...

So if i died slaying the Archdemon my choices will not transfer?

It would be really lame if i arrive as the Orleasian Grey Warden. and Alistair is king even tough Anora took the throne and stuff...

I'm not 100% sure, but I don't think it's been confirmed or denied about whether you can import the character info of a dead warden. No big deal anyway, if you plan to sacrifice yourself, save before you go fight the archdemon and import that save.

#2260
Circaxx

Circaxx
  • Members
  • 63 messages

Metallicka wrote...

Selerz wrote...

So if i died slaying the Archdemon my choices will not transfer?

It would be really lame if i arrive as the Orleasian Grey Warden. and Alistair is king even tough Anora took the throne and stuff...

I'm not 100% sure, but I don't think it's been confirmed or denied about whether you can import the character info of a dead warden. No big deal anyway, if you plan to sacrifice yourself, save before you go fight the archdemon and import that save.


or maybe they should of beded that sneaky witch thief lol

#2261
Jumbomarshmalow

Jumbomarshmalow
  • Members
  • 10 messages
Anyone know if they will make a new strategy guide for this expansion? and if so will it include new DLC's like RtO?

#2262
Metallicka

Metallicka
  • Members
  • 120 messages

Jumbomarshmalow wrote...

Anyone know if they will make a new strategy guide for this expansion? and if so will it include new DLC's like RtO?

I'd almost bet money on it, but nothing is confirmed yet.

#2263
Stryyker01

Stryyker01
  • Members
  • 6 messages
Can we pre-order this game through steam?

#2264
Lord.Grim

Lord.Grim
  • Members
  • 1 messages
Sorry if this has been asked, but does anyone know if we need XBL to play or if we just have to buy the disc?

#2265
gogmagog

gogmagog
  • Members
  • 28 messages
 SOmething I would really like out of Awakenings, and in fact future DA games, is cutting down on dungeon length. Deep Roads was a struggle to finish the second time through due to the huge length. I believe that going Ortan Thaig-Dead Trenches-Anvil would of been just fine without the extra area(C Cross something) Mage Tower would of been ok without the Fade part, which threw in backtracking.(Extra stat points were nice, but without those as incentives, I would of skipped all backtracking)

#2266
TuringPoint

TuringPoint
  • Members
  • 2 089 messages
To eat and pay rent, or keep buying Bioware games? Hmm...

#2267
Dragon Age1103

Dragon Age1103
  • Members
  • 986 messages

gogmagog wrote...

 SOmething I would really like out of Awakenings, and in fact future DA games, is cutting down on dungeon length. Deep Roads was a struggle to finish the second time through due to the huge length. I believe that going Ortan Thaig-Dead Trenches-Anvil would of been just fine without the extra area(C Cross something) Mage Tower would of been ok without the Fade part, which threw in backtracking.(Extra stat points were nice, but without those as incentives, I would of skipped all backtracking)


  Everyone is entitled to their opinion(obviously!) but I can't believe gamers do not enjoy the length of dungeons anymore. It's depressing. I understand lots of us that played BG 1 & 2 (PC) are older (20yrs or more) so we have responsibilities but you can't save & continue later on in the day or the next day? Do you really have to post that they are too long? I mean if Bioware were to shorten the dungeons there is nothing any non-modder can do about it.  People who feel they are too long can simply come back later why make us suffer b/c you lack the time to play through a dungeon?
   I'm not trying to insult you friend, but I just find it kind of selfish b/c sadly Bioware will probably listen. No offense to anyone on there but most gamers(gamers that only play consoles) are not as hardcore as they used to be(or maybe these new yougner gamers are not as hardcore as us...i'm sure that can be said about each new gen of gamers). Games seem a lot easier than they did 10 years ago & Bioware has proved that most gamers today do not prefer a challenge by lowering the difficulty twice. ( with each patch).
   So again I'm not trying to call you names or anything...claim you're not a true gamer. I undestand people have limited time. I am just saying that request should not be mentioned lightly b/c Bioware most likely will consider it for the next expansion and or game whether it is mentioned often or just once or twice. All I'm asking is to find a simple solution of taking a break either pausing & saving or do what I do just back track & leave. Go sell stuff. i do not back track & sell to Ruck or back in Ozammar b/c I feel the Deep Roads are too long but b/c I need to empty my inventory. You could even pause take a break for a few minutes & browse the forums but do you have to punish the gamers that enjoyed the longer dungeons?
   Please do not take my rant personally, I do not mean anything offensive by it. I am just pointing out that a simple post like that could end up effecting a lot of people & the quality of the game. You do not need length for quality but the Deep Roads were meant to be a dark, hopeless jounrey that seemed to never end..we only had a general idea of where we were going...picking up clues along the way & journeying deeper & deeper into what seemed to be our doom.
    That is the end of my rant, lol. Hopefully the couple of times I've seen this mentioned will not effect it b/c I would hate to lose on more loot, xp, & codex entries just b/c some people couldn't find an alternative solution to help make the longer dungeons (only 2 sadly) less overwhelming.

:wizard:

Modifié par Dragon Age1103, 17 janvier 2010 - 12:33 .


#2268
ben hodgson92

ben hodgson92
  • Members
  • 33 messages

Dragon Age1103 wrote...

gogmagog wrote...

 SOmething I would really like out of Awakenings, and in fact future DA games, is cutting down on dungeon length. Deep Roads was a struggle to finish the second time through due to the huge length. I believe that going Ortan Thaig-Dead Trenches-Anvil would of been just fine without the extra area(C Cross something) Mage Tower would of been ok without the Fade part, which threw in backtracking.(Extra stat points were nice, but without those as incentives, I would of skipped all backtracking)


  Everyone is entitled to their opinion(obviously!) but I can't believe gamers do not enjoy the length of dungeons anymore. It's depressing. I understand lots of us that played BG 1 & 2 (PC) are older (20yrs or more) so we have responsibilities but you can't save & continue later on in the day or the next day? Do you really have to post that they are too long? I mean if Bioware were to shorten the dungeons there is nothing any non-modder can do about it.  People who feel they are too long can simply come back later why make us suffer b/c you lack the time to play through a dungeon?
   I'm not trying to insult you friend, but I just find it kind of selfish b/c sadly Bioware will probably listen. No offense to anyone on there but most gamers(gamers that only play consoles) are not as hardcore as they used to be(or maybe these new yougner gamers are not as hardcore as us...i'm sure that can be said about each new gen of gamers). Games seem a lot easier than they did 10 years ago & Bioware has proved that most gamers today do not prefer a challenge by lowering the difficulty twice. ( with each patch).
   So again I'm not trying to call you names or anything...claim you're not a true gamer. I undestand people have limited time. I am just saying that request should not be mentioned lightly b/c Bioware most likely will consider it for the next expansion and or game whether it is mentioned often or just once or twice. All I'm asking is to find a simple solution of taking a break either pausing & saving or do what I do just back track & leave. Go sell stuff. i do not back track & sell to Ruck or back in Ozammar b/c I feel the Deep Roads are too long but b/c I need to empty my inventory. You could even pause take a break for a few minutes & browse the forums but do you have to punish the gamers that enjoyed the longer dungeons?
   Please do not take my rant personally, I do not mean anything offensive by it. I am just pointing out that a simple post like that could end up effecting a lot of people & the quality of the game. You do not need length for quality but the Deep Roads were meant to be a dark, hopeless jounrey that seemed to never end..we only had a general idea of where we were going...picking up clues along the way & journeying deeper & deeper into what seemed to be our doom.
    That is the end of my rant, lol. Hopefully the couple of times I've seen this mentioned will not effect it b/c I would hate to lose on more loot, xp, & codex entries just b/c some people couldn't find an alternative solution to help make the longer dungeons (only 2 sadly) less overwhelming.

:wizard:


i agree

#2269
Dragon Age1103

Dragon Age1103
  • Members
  • 986 messages

ben hodgson92 wrote...

Dragon Age1103 wrote...

gogmagog wrote...

 SOmething I would really like out of Awakenings, and in fact future DA games, is cutting down on dungeon length. Deep Roads was a struggle to finish the second time through due to the huge length. I believe that going Ortan Thaig-Dead Trenches-Anvil would of been just fine without the extra area(C Cross something) Mage Tower would of been ok without the Fade part, which threw in backtracking.(Extra stat points were nice, but without those as incentives, I would of skipped all backtracking)


  Everyone is entitled to their opinion(obviously!) but I can't believe gamers do not enjoy the length of dungeons anymore. It's depressing. I understand lots of us that played BG 1 & 2 (PC) are older (20yrs or more) so we have responsibilities but you can't save & continue later on in the day or the next day? Do you really have to post that they are too long? I mean if Bioware were to shorten the dungeons there is nothing any non-modder can do about it.  People who feel they are too long can simply come back later why make us suffer b/c you lack the time to play through a dungeon?
   I'm not trying to insult you friend, but I just find it kind of selfish b/c sadly Bioware will probably listen. No offense to anyone on there but most gamers(gamers that only play consoles) are not as hardcore as they used to be(or maybe these new yougner gamers are not as hardcore as us...i'm sure that can be said about each new gen of gamers). Games seem a lot easier than they did 10 years ago & Bioware has proved that most gamers today do not prefer a challenge by lowering the difficulty twice. ( with each patch).
   So again I'm not trying to call you names or anything...claim you're not a true gamer. I undestand people have limited time. I am just saying that request should not be mentioned lightly b/c Bioware most likely will consider it for the next expansion and or game whether it is mentioned often or just once or twice. All I'm asking is to find a simple solution of taking a break either pausing & saving or do what I do just back track & leave. Go sell stuff. i do not back track & sell to Ruck or back in Ozammar b/c I feel the Deep Roads are too long but b/c I need to empty my inventory. You could even pause take a break for a few minutes & browse the forums but do you have to punish the gamers that enjoyed the longer dungeons?
   Please do not take my rant personally, I do not mean anything offensive by it. I am just pointing out that a simple post like that could end up effecting a lot of people & the quality of the game. You do not need length for quality but the Deep Roads were meant to be a dark, hopeless jounrey that seemed to never end..we only had a general idea of where we were going...picking up clues along the way & journeying deeper & deeper into what seemed to be our doom.
    That is the end of my rant, lol. Hopefully the couple of times I've seen this mentioned will not effect it b/c I would hate to lose on more loot, xp, & codex entries just b/c some people couldn't find an alternative solution to help make the longer dungeons (only 2 sadly) less overwhelming.

:wizard:


i agree


  Well thank you for the support! lqtm. I mean personally I feel The Deep Roads is the only true dungeon but it could just be me since I used to play a lot of MMO's. I don't think a dungeon needs to be 4-6 hours long like an instance or raid in wow but 2-4 hours is good. The length should also match the story behind the dungeon. I enjoyed longer dungeons less in games like Champions of Norrath b/c 1 I was younger 2 it is a hack n slash title there was little plot or reason to be in there. Just loot!!! That alone is enough of a motivator for me but I also undertsand loot alone is not enough for others.
  
***SPOILERS*****(if you haven't completed The Deep Roads)


   Which is why I think The Deep Roads was laid out very well by everyone at Bioware. We journeyed to Cariden's Cross found out a little bit more info from Oghren while killing darkspawn plus we had casual travel convos through the mighty halls of Dwarves. Then we travel again only to learn more & to discover that there is more than just Darkspawn to fear in The Deep Roads, we meet Ruck learn even more about Branka, buy or sell some supplies & gear. Venture forth to find a moral decision with a Pride Demon.
   I could go on & on but my entire point is that it was well laid out with a variety of enemies quest, side quests, new characters, boss fights, loot, conversations, codex entries & more!!! I feel it is very unfair for me to possibly miss out on another in depth wonderful experience like The Deep Roads just b/c someone can't find a simple solution of saving then coming back to it or pausing to browse the forums & grab a snakc for 5-10 minutes.

Modifié par Dragon Age1103, 17 janvier 2010 - 01:13 .


#2270
Ryldaun

Ryldaun
  • Members
  • 35 messages
I prefer large dungeons as well, a sleep/rest option in dungeon with high chance of party attack(like baldurs gate had) would have been very nice in the deep roads or the circle tower, would add to the immersion, a dangerous place but your party becomes exhausted with all this fighting and they just have to rest... but then again the only signs of exhaustion are untreated wounds or nothing if you party doesn't die.

#2271
McMaze

McMaze
  • Members
  • 62 messages

Wishpig wrote...

Look at Super Street Fighter IV. It's listed as $40 dollars. Eight new characters, new ultras, new levels, new story mode (with a GOOD story and longer then the first by ALLOT), awesome new multiplayer modes, new costumes, and the list goes on.

It is a FULL game. They could have easily charged $60 dollars for it, but the creator even said he doesn't want to screw the fans over... further more owners of the first game get bonuses. So they cut $20 bucks of and bamn ready to go.


Long story short, it's seems were being charged $40 dollars for a game that has less then the first game, as opposed to street fight IV's "expansion" which is the same price but adds allot allot ALLOT more.




I don't know if it's such a good idea to compare Beat'em ups with Rpgs but it's interesting that you consider the SF4 expansion a full game. I wouldn't spend 30 bucks for a fighting game with only 8 characters, a bunch of stupid minigames and some costumes. iirc Capcom released alternate costumes splitted into 5 packs each for 4 $ as dlc a few moth ago. Way too much if you ask me. And people complain about the Warden's Keep DLC ...

Modifié par McMaze, 17 janvier 2010 - 02:55 .


#2272
Dragon Age1103

Dragon Age1103
  • Members
  • 986 messages

Ryldaun wrote...

I prefer large dungeons as well, a sleep/rest option in dungeon with high chance of party attack(like baldurs gate had) would have been very nice in the deep roads or the circle tower, would add to the immersion, a dangerous place but your party becomes exhausted with all this fighting and they just have to rest... but then again the only signs of exhaustion are untreated wounds or nothing if you party doesn't die.


  That is another thing I think the penalties for injuries could be much more severe. I mean my friend Jared who wasn't very good at this game played on Nightmare ignoring multiple injuries b/c they often produce an irrelevant Penalty. (such as -1 Willpower for a Warrior or even worse -1 Magic). The game in my opinion is already way too easy. I'm not trying to make those who play on a lower difficulty be ashamed but if you have patience, an understanding of your enemies & develop solid tactics this game becomes very easy very fast. That said the injuries should be something along the lines of -2 or -3 strength for a warrior or constitution. I may be the only one that feels this way but I rarely ever get injuries as is so I guess it wouldn't effect it aside from the first play through my and time around my entire party probably had 5 injuries, same for my 3rd play through. So I guess it actually wouldn't effect me that much but this aspect of the game to me seems very unbalanced. injuries kits are way too common & the pnealties suffered can easily be ignored until they stack 3 or 4 times with little repercussions.
   just my 2 cents, I have a lot more change b/c I love discussing this game!! lol

:wizard:

#2273
Dragon Age1103

Dragon Age1103
  • Members
  • 986 messages

McMaze wrote...

Wishpig wrote...

Look at Super Street Fighter IV. It's listed as $40 dollars. Eight new characters, new ultras, new levels, new story mode (with a GOOD story and longer then the first by ALLOT), awesome new multiplayer modes, new costumes, and the list goes on.

It is a FULL game. They could have easily charged $60 dollars for it, but the creator even said he doesn't want to screw the fans over... further more owners of the first game get bonuses. So they cut $20 bucks of and bamn ready to go.


Long story short, it's seems were being charged $40 dollars for a game that has less then the first game, as opposed to street fight IV's "expansion" which is the same price but adds allot allot ALLOT more.



   I agree. I love DOA( dead or alive series) but I would not buy a $40 expansion for mini games, costumes, & story. A fighting game has great replay value in achievements & multiplayer but very little content or story. You can finish most fighting gams in 2-6 hours story wise if not much less.
   $7 for new armor, characters, codex entries, story, weapons, talents, & more. Now that is worth $7 that seems to be more content than the entire SF was it? expansion. lol. just saying I agree that it is not a fair comparison. I think Awakening is well worth the money personally but that is just me (from what i know).


I don't know if it's such a good idea to compare Beat'em ups with Rpgs but it's interesting that you consider the SF4 expansion a full game. I wouldn't spend 30 bucks for a fighting game with only 8 characters, a bunch of stupid minigames and some costumes. iirc Capcom released alternate costumes splitted into 5 packs each for 4 $ as dlc a few moth ago. Thats a way too much if you ask me. And people complain about Wardenskeep DLC ...



#2274
Mawens

Mawens
  • Members
  • 134 messages

MoSa09 wrote...

Wishpig wrote...
Theres always a chance it could be wrong, but pretty much every announcement reguarding Awakaning on the BIG sites says about 15 hours. Maybe nothing official yet (although I could swear thats what a dev confirmed in an interview) but if it was more then 15 hours don't you think the devs would jump of this false rumor? It's getting allot of crap for it's length, and I'm pretty sure the devs would squash this rumor if it was false. Even if only through a vague response.

And what the devs say in terms of length should be taken with a grain of salt, ever since Baldur's Gate 2's vast 60+ hour length bioware has tended to... exagerate the length of their games.

PS- The devs charged $15, $7, and $5 dollars for DLC around 40 minutes in length... is it that hard to concieve that they charge $40 for a 15-20 hour game?


I can't find any announcement that says it will be 15 hours long. The only site i remember that talked about 15 hours were the czech eurogamer where the Awakening rumor originated, and they got many details wrong.
Since then, i never saw that Awakening will have 15 hours gameplay anywhere again, but is has become a more and more persistent rumor and is handled like some kind of confirmed truth.
Why should BioWare comment on that rumor? They keep everything pretty much under wraps at the moment, so why should they comment on that, as they have never released anything official on gameplay time themselves p now


I haven't seen anything about that too. Do you think yourself that they are going to make an expansion to a awesome game for just 15 hours of game play?? And with such a wide story. 15 hour for all that?? I'm almost sure it's going to be much longer than 15 hours. If you start to think yourself you’ll see Posted Image

#2275
Mawens

Mawens
  • Members
  • 134 messages
I agree. I love DOA( dead or alive series) but I would not buy a $40 expansion for mini games, costumes, & story. A fighting game has great replay value in achievements & multiplayer but very little content or story. You can finish most fighting gams in 2-6 hours story wise if not much less.
   $7 for new armor, characters, codex entries, story, weapons, talents, & more. Now that is worth $7 that seems to be more content than the entire SF was it? expansion. lol. just saying I agree that it is not a fair comparison. I think Awakening is well worth the money personally but that is just me (from what i know).


I don't know if it's such a good idea to compare Beat'em ups with Rpgs but it's interesting that you consider the SF4 expansion a full game. I wouldn't spend 30 bucks for a fighting game with only 8 characters, a bunch of stupid minigames and some costumes. iirc Capcom released alternate costumes splitted into 5 packs each for 4 $ as dlc a few moth ago. Thats a way too much if you ask me. And people complain about Wardenskeep DLC ...
[/quote]

-----------------------------------------------------------------------------------------------------------------------------------------------------------


Then don't buy it. We don't care anyway. You can't get them to chance the prise. I don't think so.
I'm going to buy it because DAO is an awesome game and is 40$ worth it and we don't have any idea about how long the game is going to be but i'm pretty sure it's going to be a long game and you'll see yourself if you start to think Posted Image

Modifié par Mawens, 17 janvier 2010 - 04:00 .