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Acolyte Nerf, but what about Phantoms?


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#151
ndw542

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In my day, we killed the s*** out of Phantoms with headshots and staggering abilities, not "I-Win" pistols that are practically weightless AND AoE. And we had to do it uphill both ways. Spoiled brats.

#152
DJ Airsurfer

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Asebstos wrote...

I'm not saying that that specific build is bad against Geth, it was an analogy. Let's say you have a Geth Soldier, which is a decent build out of the box against Phantoms thanks to Flamer, but not so capable against Geth unless properly equipped with weapons/ammo powers to deal with shields. 


That's why you go Shields/Barriers on Flamer.

#153
SlimJim0725

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Vargras wrote...

Just use instant-hit powers on them or headshot them.

Man, so hard.


Doesn't work if you host, try it sometime. Phantoms flip around non-stop and even a Claymore shot to the head will not break her barriers if you host. Try a fully automatic weapons as well for this, you will be praying you have teammates nearby if you have no backup that can deal with her (IE Scorpion or Acolyte).

I am not going to get into my opinion on the Acolyte since it won't change anything either way. I will say that there needs to be something done to the Phantoms though (at least for host) since there is basically no way to kill them as host aside from being forced to use certain weapons and/or characters. That creates a lack of balance as well and leads a bit to false numbers on weapon use, so I hope BioWare will look into them as well.

#154
RaptorSolutions

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waltervolpatto wrote...

Asari Huntress:

1) TC+DC
2) forget about phantom
3) phantom die


Strangely this is partly the solution to a lot of problems...

Like Ravagers for instance. Geth bombers and pyros you must strip shields first though.

#155
Clayless

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Asebstos wrote...

I'm not saying that that specific build is bad against Geth, it was an analogy. Let's say you have a Geth Soldier, which is a decent build out of the box against Phantoms thanks to Flamer, but not so capable against Geth unless properly equipped with weapons/ammo powers to deal with shields. Now, if you play U/U/G with your GS and don't have some sort of way to deal with shields, then its all on you if you end up against Geth and perform inadequately. Your particular build is somewhat uniquely bad against Phantoms, if there's a chance you'll be up against them and you're struggling with them, then its all on you for not preparing for that eventuality.

Also, it isn't like swapping out one of your weapons (Revenant or Claymore) for a stagger gun completely gimps the character or that stagger guns are only useful against Phantoms. Personally I don't see the particular build mentioned (no MFs, Revenant+Claymore) as all that effective in general compared to other Destroyer builds/loadouts, but that's a discussion for another thread.


So what you're saying is some set ups are bad in certain situations, and other set ups are not only bad, they're completely useless against Phantoms, something that no other enemy in the game is capable of? And because of that you need to build characters to deal with one single enemy?

#156
CitizenThom

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Klokos wrote...

CitizenThom wrote...

To be honest, before the Acolyte I still had an idea of what I wanted to do when faced with a Phantom. The only enemy I ever specifically picked weapons for, more specifically weapon mods, was for Guardians.

Now there's more units to pick weapons specifically for. First, you need something to stagger Geth before they perma-stagger you. Second, you need something to deal with Dragoons before they perform another retroactive interrupt of the power you just cast. Luckily I received my first UR level X weapon yesterday...The Scorpion. The only problem is that you can't get armor piercing with the Scorpion. To be honest foot-shots on Guardians were a lot easier with the Acolyte than they are with the Scorpion.

Basically, now non-Pull/Lash/Stasis casters will have to carry two guns instead of one to protect themselves from Phantoms, Dragoons, Guardians and Geth.

Or they could, you know, rely on, teamate if they're bad anough to not be able to face anything stonger than a trooper.


With playing with friends, yes, it's not a problem. In pick-up games, it becomes a matter of luck of the draw whether players understand what they can do that you can't and vice versa.

And, as I've said before with Dragoons (who now almost always accompany phantoms), players who can't deal with Dragoons and/or Phantoms, can't run away from them, because the Dragoon runs at the same speed as the player and cuts them down quickly enough with their Hornet. So, 'let your teammates take care of it' isn't a valid argument in my opinion when it comes to PUG's.

#157
CitizenThom

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sirus1988 wrote...

Batarian Soldier will bat them away for you.


I heart Batarian Soldier with the Graal against Geth and Dragoons. You get a stagger! You get a stagger! Everyone gets a stagger!

#158
Mezmerizze

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What's that phantom?

U NO dodge BC and PD from Slayer?

Silly phantom Y U NO get up off teh ground?

#159
LeandroBraz

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Acolyte isn't the only thing effective against phantoms, you know...

#160
BjornDaDwarf

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DJ Airsurfer wrote...

InstaShark wrote...

Submission Net
Stasis
Cryo Explosions with the N7 Paladin

Those are a few alternatives


So I have to use a select few of classes to deal with ONE enemy? Do you know how dumb that is?


LoL!  Tools to make Phantoms easy:

Claymore
Wraith
Falcon
Any Batarian
Most of the Vanguards
Widow
Black Widow
Kishok
Javelin
Indra
Energy Drain
Overload
Scorpion
TacScan
ProxMine
Reave
Dark Channel
Force them to put their shield up with any non-instant power

There are so many ways to deal with Phantoms besides the Acolyte.

#161
Stardusk

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Key to Phantoms. Don't host.

#162
Jarlan23

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1. Use a power on them
2. They will use barrier.
3. Shoot them in the head.

#163
enigmagtx

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Really they are nerfing it b/c ppl use it to beat plat solos. look at youtube videos that's all they use so now we can't solo unless we unlock new ppl till they nerf them so we can't solo.

#164
SlimJim0725

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LeandroBraz wrote...

Acolyte isn't the only thing effective against phantoms, you know...


No it isn't, but it is one of only a few weapons that is if you host a lot. I have tried the Falcon and it doesn't give reliable enough stagger against Phantoms to justify the slow fire rate. So that leaves Striker (though I don't use it much so I don't know how reliable this is), Scorpion, Krysae (which I have never liked), and Acolyte.

I don't like the idea of being so limited on character and/or weapon to deal with one enemy and I think it is silly that anyone would defend it. I don't know how often most of you host, but I typically have the best host for the people I play with and I don't go into public games off host since I want to make sure I get unknown/unknown even if I am alone, but as host Phantoms are impossible to kill with a lot of weapons due to the DR they get (even headshots won't always bring them down with a Claymore).

#165
LukeOutBeloww

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The problem I see with Phantoms is the ridiculous DR, if it were fixed to the point where she couldn't laugh at sniper rifle rounds to the face, then she'd be fine, certainly a powerful enemy, but not difficult to deal with if you know how. 

Redgoon23 wrote...

1. Use a power on them
2. They will use barrier.
3. Shoot them in the head.
4. She swats at the air, as if a gnat had flown in front of her face, and continues on.


I fixed your post for you :D.

Modifié par LukeOutBeloww, 04 décembre 2012 - 08:26 .


#166
Clayless

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Redgoon23 wrote...

1. Use a power on them
2. They will use barrier.
3. Shoot them in the head.


2 bars come off, Phantom side flips, 1 bar comes off, another shot, 1 bar comes off.

3 Claymore shots and 4 bars removed. Totally balanced.

#167
WARMACHINE9

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Does no one use stasis/BE any more? I see all these other ways But I actually think the oldies are the goodies. I merc phantoms with AA and VA all day. Make phantom stop and go boom.

#168
cgj

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LeandroBraz wrote...

Acolyte isn't the only thing effective against phantoms, you know...



sure but it's the lightest weapon
having to bring a 2nd weapon specifically for one unit is silly and it damages your cooldowns , hence why everyone dropped the scorpion for the acolyte

phantoms are totally unbalanced and crazy on host

while some powers and weapons make them seem as worthless as a husk
other kits and weapons can't do a single thing about them

you probably don't realize how frustrating it is to get a headshot on her  with a black widow infiltrator while she's moving in a hard to predict patern only to see her do some fancy flips after or as she gets hit and nulify the damage
AND even if by some miracle the hit registers before the flip, the simple fact that she was moving give her enough DR to survive the shot !

you pull off some crazy shot and what do you get for it ? nothing but frustration

Modifié par cgj, 04 décembre 2012 - 08:29 .


#169
TelevisionsFrank

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enigmagtx wrote...

Really they are nerfing it b/c ppl use it to beat plat solos. look at youtube videos that's all they use so now we can't solo unless we unlock new ppl till they nerf them so we can't solo.


Acolyte will just be replaced by the Talon, which will be replaced by something else, etc.

Really, what the Acolyte did was finally gave people something to use the damn Cryo ammo on.

#170
Guest_Rubios_*

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Have you all tried this new thing called teammates?

#171
B.Shep

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All vanguards have no problem with phantoms, the same can be said about a lot of infiltrators characters, Batarian soldiers also can deal with them and the same can be said about chars with overloard like the Turian Sentinel. And there are some others classes that can also handle phantoms without much problem.

If you know how to use the chars then there is no reason to complain about.

Modifié par B.Shep, 04 décembre 2012 - 08:34 .


#172
Guest_Catch This Fade_*

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Storm-Reaver wrote...

OHMYGAWD HOW DID WE KILL PHANTOMS BEFORE ACOLYTE???

I'll tell you how:

[/u][u]Learn to play, noob.

What is this "Learn to play" nonsense you speak of? Surely the problem is the game itself and not player skill.

#173
BjornDaDwarf

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J. Reezy wrote...

Storm-Reaver wrote...

OHMYGAWD HOW DID WE KILL PHANTOMS BEFORE ACOLYTE???

I'll tell you how:

[/u][u]Learn to play, noob.

What is this "Learn to play" nonsense you speak of? Surely the problem is the game itself and not player skill.


In my day, we "played to learn."  Kids these days have it all backwards.

#174
B.Shep

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J. Reezy wrote...

Storm-Reaver wrote...

OHMYGAWD HOW DID WE KILL PHANTOMS BEFORE ACOLYTE???

I'll tell you how:

[/u][u]Learn to play, noob.

What is this "Learn to play" nonsense you speak of? Surely the problem is the game itself and not player skill.

Sorry to say but if you can't kill phantoms without the acolyte them the problem is indeed you.:?

#175
kipac

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There's nothing wrong with her.
Don't touch her! She's mine!!