who else models their dragon age PC after a pen and paper PC they made?
#1
Posté 04 décembre 2012 - 08:17
#2
Posté 04 décembre 2012 - 08:25
Modifié par Upsettingshorts, 04 décembre 2012 - 08:25 .
#3
Posté 04 décembre 2012 - 08:26
#4
Posté 04 décembre 2012 - 08:28
#5
Posté 04 décembre 2012 - 08:31
#6
Posté 04 décembre 2012 - 08:34
lokisjoke13 wrote...
personally, the vast majority of characters i create had their origins in the forgotten realms...just curious
I did the reverse, but I can totally relate, OP
Modifié par WardenWade, 04 décembre 2012 - 08:42 .
#7
Posté 04 décembre 2012 - 08:48
#8
Posté 04 décembre 2012 - 09:55
That I'm aware of, anyway. >.>
There is also the issue with the origins of the characters. While they were well done, they all tend to leave a mark on your character. For example, I don't see the Dwarvern Casteless giving to the Chantry in Lothering after having to struggle for scraps all of her life. Or a Dalish siding with the werewolves. As I don't have complete control over my character (and again, the lack of gnomes), I can't really model them after my already created characters.
#9
Posté 04 décembre 2012 - 10:00
I like playing characters who are so good, caring, and helpful that sunlight pours out their rear end and blinds any small children standing behind them. BioWare games do a good job of letting me do this.lokisjoke13 wrote...
Admittedly, the transitions can't be perfect, I was more getting at the spirit of the characters
#10
Posté 04 décembre 2012 - 10:00
#11
Posté 04 décembre 2012 - 10:02
Vandicus wrote...
Never. The characters I tend to design for tabletop are rarely similar to options presented in CRPGs so I'd pretty much be unable to play the character I designed if I ported them over.
Well that's because you play a Binder. They're never going to have a class with about 20 or so different abilities that you can mesh with each other while leaving the poor Truenamers to waste.
#12
Posté 04 décembre 2012 - 10:05
Maria Caliban wrote...
I like playing characters who are so good, caring, and helpful that sunlight pours out their rear end and blinds any small children standing behind them. BioWare games do a good job of letting me do this.lokisjoke13 wrote...
Admittedly, the transitions can't be perfect, I was more getting at the spirit of the characters
That's all they're really good at.
#13
Posté 04 décembre 2012 - 10:07
#14
Posté 04 décembre 2012 - 10:07
#15
Posté 04 décembre 2012 - 10:13
BlueMagitek wrote...
Vandicus wrote...
Never. The characters I tend to design for tabletop are rarely similar to options presented in CRPGs so I'd pretty much be unable to play the character I designed if I ported them over.
Well that's because you play a Binder. They're never going to have a class with about 20 or so different abilities that you can mesh with each other while leaving the poor Truenamers to waste.
Not a big fan of playing as caster types actually. It makes the game as a whole for me personally a bit too easy.
#16
Posté 04 décembre 2012 - 10:36
#17
Posté 05 décembre 2012 - 12:40
Vandicus wrote...
Not a big fan of playing as caster types actually. It makes the game as a whole for me personally a bit too easy.
It can get a bit ridiculous, can't it? Though, they can be a lot of fun.
#18
Posté 05 décembre 2012 - 01:09
#19
Guest_EntropicAngel_*
Posté 05 décembre 2012 - 01:51
Guest_EntropicAngel_*
#20
Posté 05 décembre 2012 - 01:57
#21
Posté 05 décembre 2012 - 04:22
My second character I usually play was also a BG1 character who became a P&P character, a dwarven Fighter/Cleric who's also gone through various P&P variations (but always as a cleric of Clangeddin) who made the transition to pure fighter for DA (and is the one reason I really missed having a cleric-like class.)





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