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Single most frustrating feature of ME3?


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#51
Guest_BringBackNihlus_*

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Autodialo--

Oh. Wrong place.

Stun lock.

#52
cgtrfghj7

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Servers

#53
gethinych

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Stunlock. Come to terms with everything else.

#54
CronisN7

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unclemonster wrote...

1. DEVS lack of response to issues



ok i gota take issue with this one... of all the games i have played ME3's devs are by far the most proactivly invloved in the games comunity. course I guess that could be taken as a slap on the games I have played but its not meant to be lol.

#55
gethinych

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BringBackNihlus wrote...

Autodialo--

Oh. Wrong place.

Stun lock.


That was pretty <uhn>

No, but that was pretty f<uhn>

Dammit! That was pretty funny! <uhn>

"Squadmate has flatlined!"

#56
gethinych

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CronisN7 wrote...

unclemonster wrote...

1. DEVS lack of response to issues



ok i gota take issue with this one... of all the games i have played ME3's devs are by far the most proactivly invloved in the games comunity. course I guess that could be taken as a slap on the games I have played but its not meant to be lol.


Agree - this is the only game forum I've bothered with, but I'm not sure how they could do a great deal better without massively compromising their ability to fix as well as respond.  Pretty darn responsive if you ask me.

#57
DarkAbsolution

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There's many:

1. Stunlock
2. RNG store
3. Origin/EA Server Issues (disconnections, friends can't join, friends can't hear each other)
4. One button for everything (going to do anything means doing something unwanted instead)
5. Ops survival packs not working until after death, but still consuming the item
6. A general lack of acknowledgement of issues
7. Seemingly random & unneccessary nerfs

#58
BiowareHeph

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perfict wrote...

#1 Ops Survival Pack not Saving me when it clearly should!


I'm marginally ok with the idea that lag might mean I didn't quite get the Ops Pack in before going down, but what really pisses me off is that the pack is deducted anyway.  I mean ... either I did get the pack in first, and I'm alive, or I didn't, and I'm down but still have the pack.  Being charged for the pack and still going down is ridiculous and shouldn't be able to happen.

#59
dtrain24

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sirus1988 wrote...

When the survival ops pack consumable doesn't save me.


Even worse is it steals the pack. 

Modifié par dtrain24, 04 décembre 2012 - 10:05 .


#60
CronisN7

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gethinych wrote...

CronisN7 wrote...

unclemonster wrote...

1. DEVS lack of response to issues



ok i gota take issue with this one... of all the games i have played ME3's devs are by far the most proactivly invloved in the games comunity. course I guess that could be taken as a slap on the games I have played but its not meant to be lol.


Agree - this is the only game forum I've bothered with, but I'm not sure how they could do a great deal better without massively compromising their ability to fix as well as respond.  Pretty darn responsive if you ask me.


not to mention these forums are bloody fast... you would need 5-6 people to keep up with them.

#61
operationk1ll

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aim assist for snipers

#62
coldflame

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Hellraiser2002 wrote...

Having 1 key that does everything.


"One button to rule them all"
Nothing is more frustrating than sticking to every available cover when you are trying to get away from banshees and brutes while taking heavy fire from ravagers.

#63
EternalIdol

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Trying to revive someone who is near cover is always irritating with
the one button mechanic.

#64
perfict

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Oh and one more thing! Joining a game with all of your good level 3-4 gear you've been saving! Mission starts and the Invisible baddies immediately kill you and everyone else and you're like W_T_F??? But it's pretty rare, usually only happens when I equip my best gear!

So Yeah,
-Invisible Baddies Suck

#65
born2beagator

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nerfs and the nonsensical order in which they are releasing characters

#66
JaimasOfRaxis

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A multiplayer balance team that appears to comprise about 4 people.

#67
silentshinobi88

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1. Getting D/C'ed on wave 7/8/9 etc. of a really good game and losing all my credits/challenge progress (I know there really isn't anything Bioware can do about it but it's still frustrating as hell...)

2. Not having a solo-friendly difficulty. I know that if I use my Kroguard soloing Bronze is pretty much a cakewalk but I wouldn't mind having a difficulty I could solo with any character. I wouldn't even mind having really small credit payouts for this difficulty.

3. RNG Store. When the game first came out it was kind of cool not knowing what I'd get but now, what with how big the store has become over time because of DLC, it can be frustrating if you're trying to unlock a specific character or gun. To give an example, I still to this day haven't unlocked a single Batarian character. I certainly wouldn't mind having to pay more credits if it meant getting to pick what I unlocked.

#68
ArchFox-GX

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I don't have too many complaints about Team Assault 2.0. The fun factor is just that d*mn good.

I do find the stagger mechanics horrifying.

And it'd be nice if we could mod our controller buttons for specific actions. I don't know how many times I've been running, and then BAM. My character has glued himself to a nearby piece of cover like it's a lost lover. This game definitely does not like you making sharp turns around corners.

#69
born2beagator

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silentshinobi88 wrote...

1. Getting D/C'ed on wave 7/8/9 etc. of a really good game and losing all my credits/challenge progress (I know there really isn't anything Bioware can do about it but it's still frustrating as hell...)

2. Not having a solo-friendly difficulty. I know that if I use my Kroguard soloing Bronze is pretty much a cakewalk but I wouldn't mind having a difficulty I could solo with any character. I wouldn't even mind having really small credit payouts for this difficulty.

3. RNG Store. When the game first came out it was kind of cool not knowing what I'd get but now, what with how big the store has become over time because of DLC, it can be frustrating if you're trying to unlock a specific character or gun. To give an example, I still to this day haven't unlocked a single Batarian character. I certainly wouldn't mind having to pay more credits if it meant getting to pick what I unlocked.


Or when you have everything but URs unlocked getting about  5 million worth of PSPs of ammo rounds without an UR

#70
ArchFox-GX

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CronisN7 wrote...

gethinych wrote...

CronisN7 wrote...

unclemonster wrote...

1. DEVS lack of response to issues



ok i gota take issue with this one... of all the games i have played ME3's devs are by far the most proactivly invloved in the games comunity. course I guess that could be taken as a slap on the games I have played but its not meant to be lol.


Agree - this is the only game forum I've bothered with, but I'm not sure how they could do a great deal better without massively compromising their ability to fix as well as respond.  Pretty darn responsive if you ask me.


not to mention these forums are bloody fast... you would need 5-6 people to keep up with them.


I agree- they do a pretty good job. I'm surprised we even hear from them at the frequency we do.

#71
12323432543

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The loading screens to join an invite on PS3. Constant DRM checks.

Modifié par 12323432543, 05 décembre 2012 - 12:08 .


#72
Farosyrn

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Stunlock. Also, at times, sync kills. Who doesn't get just a little frustrated when he gets charge-grabbed by a banshee on wave 11 of his no-consumables-common weapons only-volus-platinum solo with 4 seconds left to extraction?

#73
Muhkida

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Spacebar does everything!:wizard:

#74
wantsumcandii

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DcIhNaGv3z wrote...

1) stun/stagger
2) The control scheme (one button does everything)
3) RNG always giving me the shaft

Other then that... the game is pretty darn fun.


All of these are my one thing...

#75
PureGeth

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The players.