Single most frustrating feature of ME3?
#51
Guest_BringBackNihlus_*
Posté 04 décembre 2012 - 09:52
Guest_BringBackNihlus_*
Oh. Wrong place.
Stun lock.
#52
Posté 04 décembre 2012 - 09:53
#53
Posté 04 décembre 2012 - 09:53
#54
Posté 04 décembre 2012 - 09:54
unclemonster wrote...
1. DEVS lack of response to issues
ok i gota take issue with this one... of all the games i have played ME3's devs are by far the most proactivly invloved in the games comunity. course I guess that could be taken as a slap on the games I have played but its not meant to be lol.
#55
Posté 04 décembre 2012 - 09:56
BringBackNihlus wrote...
Autodialo--
Oh. Wrong place.
Stun lock.
That was pretty <uhn>
No, but that was pretty f<uhn>
Dammit! That was pretty funny! <uhn>
"Squadmate has flatlined!"
#56
Posté 04 décembre 2012 - 10:00
CronisN7 wrote...
unclemonster wrote...
1. DEVS lack of response to issues
ok i gota take issue with this one... of all the games i have played ME3's devs are by far the most proactivly invloved in the games comunity. course I guess that could be taken as a slap on the games I have played but its not meant to be lol.
Agree - this is the only game forum I've bothered with, but I'm not sure how they could do a great deal better without massively compromising their ability to fix as well as respond. Pretty darn responsive if you ask me.
#57
Posté 04 décembre 2012 - 10:01
1. Stunlock
2. RNG store
3. Origin/EA Server Issues (disconnections, friends can't join, friends can't hear each other)
4. One button for everything (going to do anything means doing something unwanted instead)
5. Ops survival packs not working until after death, but still consuming the item
6. A general lack of acknowledgement of issues
7. Seemingly random & unneccessary nerfs
#58
Posté 04 décembre 2012 - 10:03
perfict wrote...
#1 Ops Survival Pack not Saving me when it clearly should!
I'm marginally ok with the idea that lag might mean I didn't quite get the Ops Pack in before going down, but what really pisses me off is that the pack is deducted anyway. I mean ... either I did get the pack in first, and I'm alive, or I didn't, and I'm down but still have the pack. Being charged for the pack and still going down is ridiculous and shouldn't be able to happen.
#59
Posté 04 décembre 2012 - 10:05
sirus1988 wrote...
When the survival ops pack consumable doesn't save me.
Even worse is it steals the pack.
Modifié par dtrain24, 04 décembre 2012 - 10:05 .
#60
Posté 04 décembre 2012 - 10:06
gethinych wrote...
CronisN7 wrote...
unclemonster wrote...
1. DEVS lack of response to issues
ok i gota take issue with this one... of all the games i have played ME3's devs are by far the most proactivly invloved in the games comunity. course I guess that could be taken as a slap on the games I have played but its not meant to be lol.
Agree - this is the only game forum I've bothered with, but I'm not sure how they could do a great deal better without massively compromising their ability to fix as well as respond. Pretty darn responsive if you ask me.
not to mention these forums are bloody fast... you would need 5-6 people to keep up with them.
#61
Posté 04 décembre 2012 - 10:12
#62
Posté 04 décembre 2012 - 10:19
Hellraiser2002 wrote...
Having 1 key that does everything.
"One button to rule them all"
Nothing is more frustrating than sticking to every available cover when you are trying to get away from banshees and brutes while taking heavy fire from ravagers.
#63
Posté 04 décembre 2012 - 10:19
the one button mechanic.
#64
Posté 04 décembre 2012 - 11:50
So Yeah,
-Invisible Baddies Suck
#65
Posté 04 décembre 2012 - 11:56
#66
Posté 05 décembre 2012 - 12:00
#67
Posté 05 décembre 2012 - 12:03
2. Not having a solo-friendly difficulty. I know that if I use my Kroguard soloing Bronze is pretty much a cakewalk but I wouldn't mind having a difficulty I could solo with any character. I wouldn't even mind having really small credit payouts for this difficulty.
3. RNG Store. When the game first came out it was kind of cool not knowing what I'd get but now, what with how big the store has become over time because of DLC, it can be frustrating if you're trying to unlock a specific character or gun. To give an example, I still to this day haven't unlocked a single Batarian character. I certainly wouldn't mind having to pay more credits if it meant getting to pick what I unlocked.
#68
Posté 05 décembre 2012 - 12:05
I do find the stagger mechanics horrifying.
And it'd be nice if we could mod our controller buttons for specific actions. I don't know how many times I've been running, and then BAM. My character has glued himself to a nearby piece of cover like it's a lost lover. This game definitely does not like you making sharp turns around corners.
#69
Posté 05 décembre 2012 - 12:05
silentshinobi88 wrote...
1. Getting D/C'ed on wave 7/8/9 etc. of a really good game and losing all my credits/challenge progress (I know there really isn't anything Bioware can do about it but it's still frustrating as hell...)
2. Not having a solo-friendly difficulty. I know that if I use my Kroguard soloing Bronze is pretty much a cakewalk but I wouldn't mind having a difficulty I could solo with any character. I wouldn't even mind having really small credit payouts for this difficulty.
3. RNG Store. When the game first came out it was kind of cool not knowing what I'd get but now, what with how big the store has become over time because of DLC, it can be frustrating if you're trying to unlock a specific character or gun. To give an example, I still to this day haven't unlocked a single Batarian character. I certainly wouldn't mind having to pay more credits if it meant getting to pick what I unlocked.
Or when you have everything but URs unlocked getting about 5 million worth of PSPs of ammo rounds without an UR
#70
Posté 05 décembre 2012 - 12:08
CronisN7 wrote...
gethinych wrote...
CronisN7 wrote...
unclemonster wrote...
1. DEVS lack of response to issues
ok i gota take issue with this one... of all the games i have played ME3's devs are by far the most proactivly invloved in the games comunity. course I guess that could be taken as a slap on the games I have played but its not meant to be lol.
Agree - this is the only game forum I've bothered with, but I'm not sure how they could do a great deal better without massively compromising their ability to fix as well as respond. Pretty darn responsive if you ask me.
not to mention these forums are bloody fast... you would need 5-6 people to keep up with them.
I agree- they do a pretty good job. I'm surprised we even hear from them at the frequency we do.
#71
Posté 05 décembre 2012 - 12:08
Modifié par 12323432543, 05 décembre 2012 - 12:08 .
#72
Posté 05 décembre 2012 - 12:11
#73
Posté 05 décembre 2012 - 12:14
#74
Posté 05 décembre 2012 - 12:17
DcIhNaGv3z wrote...
1) stun/stagger
2) The control scheme (one button does everything)
3) RNG always giving me the shaft
Other then that... the game is pretty darn fun.
All of these are my one thing...
#75
Posté 05 décembre 2012 - 12:17





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