Single most frustrating feature of ME3?
#76
Posté 05 décembre 2012 - 12:17
#77
Posté 05 décembre 2012 - 12:22
UnknownMercenary wrote...
Descy_ wrote...
stunlock
#78
Posté 05 décembre 2012 - 12:25
#79
Posté 05 décembre 2012 - 12:29
Get shot by a prime, can't take cover, cant run, can't do anything, its not stunlock, its the BS engine or w/e of the game. Same goes for using Ops packs and trying to perform any action in this game, everything but a thermal clip seems to take a whole second to respond, and if your getting shot, being targeted while picking someone up, basically anything besides standing still you have to wait a second to do it.
Its why I stopped playing gears of war originally, felt like I had to slow down my brain just to be "better."
#80
Posté 05 décembre 2012 - 12:31
****, this, game
sayonara mofos!
#81
Posté 05 décembre 2012 - 12:33
NinthGeorgesw wrote...
UnknownMercenary wrote...
Descy_ wrote...
stunlock
QFT
#82
Posté 05 décembre 2012 - 03:56
Jack Crapper wrote...
NinthGeorgesw wrote...
UnknownMercenary wrote...
Descy_ wrote...
stunlock
#83
Posté 05 décembre 2012 - 04:26
STUNL-(interrupted)
STUNL-(interrupted)
STUNL-(interrupted)
STUNL-(interrupted)
STUNL-(interrupted)
STUNL-(interrupted)
STUNL-(interrupted)
MOTHER@$%!
stunlock.
Modifié par CitizenThom, 05 décembre 2012 - 04:30 .
#84
Posté 05 décembre 2012 - 04:50
couldnt say it better myself.Watta Hell wrote...
What's in your opinion the single most frustrating feature of ME3 MP?
To me, it's auto-cover. I die more due to auto-cover than due to sync-kills. On higher difficulty levels (gold, plat) you dont use (hard) cover very much. You need to be agile, constantly moving, so you use soft cover most of the time. It's very frustrating when escaping enemy fire you try to run around the corner, but instead get glued to the wall and die the next moment.
That's the only thing that I really dislike in ME3.
#85
Posté 05 décembre 2012 - 05:15
Watta Hell wrote...
What's in your opinion the single most frustrating feature of ME3 MP?
To me, it's auto-cover. I die more due to auto-cover than due to sync-kills. On higher difficulty levels (gold, plat) you dont use (hard) cover very much. You need to be agile, constantly moving, so you use soft cover most of the time. It's very frustrating when escaping enemy fire you try to run around the corner, but instead get glued to the wall and die the next moment.
That's the only thing that I really dislike in ME3.
Here is away to fix it
[Guide] How to fix the annoying Omni Space Bar (Revive and Cover)
#86
Posté 05 décembre 2012 - 12:25
Jumping over cover.
Sync kills.
Most dodges/rolls.
Stuns/stun lock
The clunky sprint function (on consoles at least).
The "stunned" period after you fall from a certain height.
Etcetera...
Coming from a background of smoother games and fps's(battlefield, halo, borderlands etc.), this is hard not to notice.
Edit: I'm on Xbox.
Modifié par Vanguard Charge, 05 décembre 2012 - 12:27 .
#87
Posté 05 décembre 2012 - 12:27
Getting sync-killed when you have no control over your player (IE: in a revival animation getting up off the ground) pretty much wastes the medi-gel.
#88
Posté 05 décembre 2012 - 12:27
#89
Posté 05 décembre 2012 - 12:33
WAITING FOR OTHER PLAYERS...
WAITING FOR OTHER PLAYERS...
WAITING FOR OTHER PLAYERS...
WAITING FOR OTHER PLAYERS...
WAITING FOR OTHER PLAYERS...
WAITING FOR OTHER PLAYERS...
WAITING FOR OTHER PLAYERS...
#90
Posté 05 décembre 2012 - 12:33
#91
Posté 05 décembre 2012 - 12:34
#92
Posté 05 décembre 2012 - 12:35
chipsandwich wrote...
Can't decide between spacebar to do everything or stunlock.
That's a tie for me as well. Hit enter to disable the objective, go into cover instead. Try again, go into cover instead. Try yet another time, go into cover instead. Get shot at the very last moment of disabling it afterwards. Start again. Annoying.
#93
Posté 05 décembre 2012 - 12:41
DragonRacer wrote...
A tie between Stunlock Hell and the Purgatory known as...
WAITING FOR OTHER PLAYERS...
WAITING FOR OTHER PLAYERS...
WAITING FOR OTHER PLAYERS...
WAITING FOR OTHER PLAYERS...
Was just about to post this, you read my mind.:happy:
#94
Posté 05 décembre 2012 - 12:53
2) Lag - I clearly pressed the Ops Pack button a full second before getting shot, and oh look, i'm now bleeding out coz the game registers the button press AFTER i'm already dead!
#95
Posté 05 décembre 2012 - 01:05
One button to rule them all (includes going into cover when trying to run, taking cover when trying to revive, picking up pizza when trying to revive...)
stunlock
Aaaand... The store. RNG is fine, but give me *some* element of control so I don't walk into the gun store and come away with a pound of ground beef or something equally useless to me in my current purchasing situation.
#96
Posté 05 décembre 2012 - 01:29
Ah, that's how that works. Well...good to know.IntelliMoo wrote...
- Vanguard trouble on Rio still: If do a charge too early in a wave, you can become invisible to everyone/enemies and can't do any damage, until either the next wave starts or you get reset to the LZ.
#97
Posté 05 décembre 2012 - 01:45
- We're keep getting broken characters.
- Ops pack-->you die regardless-->ops pack is gone.
#98
Posté 05 décembre 2012 - 01:45
Anomanderuselnu wrote...
Split between stunlock and snap cover system.
that
If I could count all the snap cover related deaths............
#99
Posté 05 décembre 2012 - 01:52
#100
Posté 05 décembre 2012 - 01:56





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