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December 4th Multiplayer Balance Changes


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#151
MP-Ryan

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Someone explain to me on what planet a 10% damage nerf is "small." If they did that to the Claymore, every Acolyte-hater on these forums would cry from now until Christmas.

Oh, right. Claymore isn't a caster weapon so it will never see any sort of nerf.

#152
x1ceshad0w

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And Turian Havoc is useless now, except for it's cryo blast. Most people use Packs and Cryo for survivability since the Havoc Strike is just asking those Cerberus Phantoms, Brutes, Banshees, Scions and Praetorians to OHK you. Turian Ghost however still has that amazing AR damage in his 6th evolution so nerfing stim packs effected the Havoc more than the ghost did.

#153
MrScottBear

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I don't get it.

Why not buff the Force on Havoc Strike? it's already a vastly inferior Biocharge, why not make it at least able to stagger reliably?

#154
tinler

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[quote]cramycram wrote...

I love how Bioware continues to nerf something almost every week, yet refuses to fix what's actually WRONG with this game.

1. Latency issues.
     - "Corpse warping" (dying somewhere other than where you were shot down).
     - Powers going through enemies
     - Having to spam op packs
          - Op packs being consumed and dying anyway
[/quote] Lag is lag.  When do you play and from what timezone?  I do agree with the Op pack wasting though.  


[quote]2. Dying instantly when being revived (whether it's from being stagger locked or sync-killed.[/quote]  Yeah, this sucks.  

[quote]3. The whole "X button does everything" feature. Why has there not been an option to rebind keys? The L3 and R3 buttons don't even do anything in MP.[/quote]
  Play a Volus :) :) :)

[quote] 4. "Waiting for other players." Enough said. [/quote]  Yeah, sometimes takes a while to get a full pug.  Do you usually create a game or just quick match?

[quote]5. Inability to mute players.[/quote]  Can't you go into the dash and mute from there?

[quote]6. Inability to kick players in-game.[/quote] NO!  Big can of worms in this one.

[quote]7. Cover bug - occasionally going into cover glitches and immediately pops you back out of it.

8. Controller face buttons cease to work on occasion (sticks still function).[/quote]  One of your teammates was a Volus?

[quote]9. Massive screen shakes from grenades / powers, etc. Why is this even necessary?[/quote]  Heard that a BW employee said that it's a part of the game, deal with it.

[quote]10. "Magnetic" sticky targetting. If I try to turn to target another enemy while already targeting a different one, the reticle will stick to the first enemy as though being pulled toward it by a magnet.[/quote]  You mean auto aim assist?

[quote]11. Overload glitch on Geth Bombers.[/quote]  What's this?

[quote]12. Vanguards are STILL getting killed mid-charge even though this was supposedly fixed.[/quote]  Hmm, haven't seen this in a long time *knock on wood*

[quote]13 And finally, my favorite, the total system freeze. This has been happening more and more often lately. For no reason, the system will lock up, forcing people to hard reset their system.[/quote] How often has it been happening?  Every session?  Every hour?

[quote]So yes Bioware, please, by all means continue to make nerf after nerf to this game and pay no attention to how completely broken every other aspect of the game is. Obviously, there are more important things to fix.
[/quote]  To be fair, it's not just nerfs.  Also, there's a limit to what comes in the weekly changes.  It's whatever is in the coalesce.ini file (basically a limited set of parameters to powers, weapons, enemies).  Bigger changes have to wait for patches, which require stringent certification for the consoles.

#155
JaimasOfRaxis

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tinler wrote...

JaimasOfRaxis wrote...

I really don't get it.

You guys cannot, possibly, with a straight face, say that you do not know what the problem areas are. You keep telling us that you know about certain problems - infinite Geth stunlock coming readily to mind, and even say you're going to do something about them, but then, after months, nothing materializes.... But lo, there's always time and room for nerfs and buffing enemies. Do problems the community raises simply not matter, or is there really that much of a drive to fix everything *but* these...?


Weren't there Hunter and Prime rate of fire and speed nerfs a while back after Retaliation?  Might not have been enough, then?


Hunter fires just as often, just does slightly less damage and has slightly less stagger due to less projectiles. If you play gold or plat, you won't feel the difference in the slightest. 

And they still shoot when stasis'd/knocked down/flying, too, just like before. We also have rocket trooper barrage shooters and prime snipelock.

#156
OuterRim

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N-Seven wrote...

OuterRim wrote...

As usual, the nerfs are ridiculous and the buffs meagar. Another gun for the trash bin. Good work boys. This game is pretty much done.


Drama much :P.   A whopping 10% or so damage nerf to the acolyte puts it closer to where it should be.  And yes, stim packs were OP. 


Wow, you really don't get it do you.

Anyone who doesn't believe a 10% nerf is a weapon killer is, well, I won'tsay it. lol. But your clearly a nerfer and don't get it. Understood. Won't waste my time explaining.

#157
iOnlySignIn

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LMAO 5 more damage on the Valkyrie. Jolly good one BioWare.

And I never knew the Acolyte did more damage per shot than the Saber before this balance change. o__O

Modifié par iOnlySignIn, 05 décembre 2012 - 02:24 .


#158
HolyAvenger

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Took the Acolyte and Saber out for spins in gold and plat. Neither buff nor nerf were really noticeable at all.

#159
iOnlySignIn

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Does Stim Pack usually decrease your Shield now? Because it's very easy to boost your Shields over 1200 with consumables.

#160
ThatOddGuy

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yep... hit the havok harder than the ghost with those changes, then proceed to troll him with a crappy `buff`to Havoc Strike...

If you want to hit just the Ghost, why not reduce the AR weapon damage and duration synergy on Tactical Cloak...


On the other hand, I appreciate that you didn't Krysaefy the Acolyte.

Those weapon buffs were a little "meh", but I don't really mind.

#161
Titus Thongger

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in all honesty this is a nerf to the turian havoc for me. I don't actually use stim packs all that much on the ghost since I play him as a sniper with the saber (buff very much appreciated btw) and I use overload+scorpion for crowd control.

BUT my havoc has 6 points in stim packs, (buff to havoc strike a little underwhelming but nice) and I make frequent use of the acolyte to pop phantom shields and follow up with a havoc strike for a 1-2 punch. If anything this is a nerf to my havoc soldier.

guess I'll stick to my old-turian soldier if I do want to play a turian soldier. dat passives yo

#162
Mindfane

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Stimulant pack got some serious nerf.
40% reduction to max shields.wooo thats way more than what I expected

Previous base shild for Stimulant pack = 2000
Post nerf, after taking all the right evos, you can get it to 2400 (which preibously was 4000 - whcih was certainly OP).

I thought the max (after all the evos) would be around 3000.

Modifié par Mindfane, 05 décembre 2012 - 03:12 .


#163
Sparbiter

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So, I'd love to hear the reasoning behind the Valkyrie buff, bioware....

What does the extra damage kill now that it didn't kill before?

#164
N-Seven

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OuterRim wrote...

N-Seven wrote...

OuterRim wrote...

As usual, the nerfs are ridiculous and the buffs meagar. Another gun for the trash bin. Good work boys. This game is pretty much done.


Drama much :P.   A whopping 10% or so damage nerf to the acolyte puts it closer to where it should be.  And yes, stim packs were OP. 


Wow, you really don't get it do you.

Anyone who doesn't believe a 10% nerf is a weapon killer is, well, I won'tsay it. lol. But your clearly a nerfer and don't get it. Understood. Won't waste my time explaining.


Whatever man.  People are still using it in golds to wreck things.  The gun is fine and not 'killed'.  But, you can get your panties all in an uproar and be a drama queen if you like about it.  Oh noes!  The game is done!  Screw you BW,  the game is done!  <_<    Yeesh.

#165
The Renegade Fem-Shep

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Wow. I'm sorry bioware but you guys are morons. I love MP but cut the crap on nerfing a co-op game and actually fix the stupidity of the glitches and mechanics. I could write an essay on the sheer number of things wrong with just MP let alone ME3.
I love ME and love playing MP but this is getting old really fast.

#166
GoWest89

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iOnlySignIn wrote...

Does Stim Pack usually decrease your Shield now? Because it's very easy to boost your Shields over 1200 with consumables.


good question...:unsure:

#167
justjack452

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 :mellow:Meh:mellow:

#168
Mindfane

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cramycram wrote...
3. The whole "X button does everything" feature. Why has there not been an option to rebind keys? The L3 and R3 buttons don't even do anything in MP.


This can be fixed by coalced editing. 
How to fix the annoying Omni Space Bar (Revive and Cover)

And as long as your modifications does not affect anything else, it is allowed by BioWare

--edit--
Crap, I didn't notice you were on PS3, sorry. anyway, if any PC player is also bugged about this, they can use this guide.

Modifié par Mindfane, 05 décembre 2012 - 04:58 .


#169
Dokteur Kill

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Tbh, I think what the valkyrie needs is something like damage 130-149.9. Right now it still has the problem of a too large gap between I and X

#170
Dilandau3000

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These are good changes. Stim pack changes make the TGI less overpowered, while its damage reductions are compensated by damage increases on the Saber and Valkyrie, essentially providing a stealth nerf for the TGI+Harrier combo.

Acolyte nerf is not too bad, I used it earlier today and didn't even notice it had been nerfed (this was before I read this week's changes). That gun really just needs its charge mechanic back, missile glitchers be damned!

And most importantly: no more Hazard Glacier. I hate Glacier, and I hate Hazard Glacier even more! Ghost and Giant are much better. :)

Modifié par Dilandau3000, 05 décembre 2012 - 05:45 .


#171
anokie

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Morugatu wrote...

Wow. I'm sorry bioware but you guys are morons. I love MP but cut the crap on nerfing a co-op game and actually fix the stupidity of the glitches and mechanics. I could write an essay on the sheer number of things wrong with just MP let alone ME3.
I love ME and love playing MP but this is getting old really fast.


Yes this.

#172
OuterRim

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N-Seven wrote...

OuterRim wrote...

N-Seven wrote...

OuterRim wrote...

As usual, the nerfs are ridiculous and the buffs meagar. Another gun for the trash bin. Good work boys. This game is pretty much done.


Drama much :P.   A whopping 10% or so damage nerf to the acolyte puts it closer to where it should be.  And yes, stim packs were OP. 


Wow, you really don't get it do you.

Anyone who doesn't believe a 10% nerf is a weapon killer is, well, I won'tsay it. lol. But your clearly a nerfer and don't get it. Understood. Won't waste my time explaining.


Whatever man.  People are still using it in golds to wreck things.  The gun is fine and not 'killed'.  But, you can get your panties all in an uproar and be a drama queen if you like about it.  Oh noes!  The game is done!  Screw you BW,  the game is done!  <_<    Yeesh.


lol

#173
Eelectrica

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Dilandau3000 wrote...

These are good changes. Stim pack changes make the TGI less overpowered, while its damage reductions are compensated by damage increases on the Saber and Valkyrie, essentially providing a stealth nerf for the TGI+Harrier combo.


So Turian havoc no longer exists? Good to know.

Hopefully next week we''ll see some proper improvements to Havoc Strike. Right now it's a high risk, low reward power.
The risks have beem greatly increased, rewards are not a whole lot of improvement.

#174
DesioPL

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Worst balance ever.

Thank you for nerfing stim packs for Turian Ghost. Now i never complete solo mastery.

(Go play bronze solo)

#175
GreenMonkey223

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 u gotta be joking that tiny buff tot the valkyrie i was hoping for AT LEAST 15 pts buff