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Anyone else sick of Infiltrators ?


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#251
Cyonan

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Annomander wrote...

Cyonan wrote...

But the Human Soldier. Turian Soldier, and N7 Destroyer can all put out more damage than the QFI.

So really all TC actually has is an aggro drop which leads to less things wanting to do terrible things to you.


Soldiers should be able to lay down lots of damage with weapons though, that's the whole idea, thats what makes them unique, instead of "that dude with a gun". Infiltrators get to have their cake, and eat it, so to speak.


Half of them can, and the other half lay down lots of damage with fire effects. The only one that really doesn't is the Havoc because he's a tad confused and thinks he's a Vanguard.

I have yet to see anybody explain to me how exactly the QFI is a better Soldier than the 3 that I have mentioned other than saying "But she can go invisible!". That's not a reason as to how she is able to lay down lots of damage with weapons better than a Human/Turian Soldier or N7 Destroyer.

If people cannot do that, then clearly it is not the fault of Tactical Cloak alone, but rather a combination of things. the TGI gets an exception due to his TC evo 6 being for the weapons class that houses some of our best weapons currently.

#252
Kenadian

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Feneckus wrote...

I'm sick of Infiltrators.

- First, the Geth Engineer got nerfed because of the GI's godliness. It was quite a small nerf, but it was definitely more noticeable on the GE. It didn't make any difference on the GI.

- Now, the Havoc has been nerfed because of the Ghost. He was one of the only true tanks in the game (Kroguard and Novaguard being the other ones). His damage output wasn't that great though. But because of the monstruosity known as the Ghost Infiltrator, he can still tank but not as effectively and his damage output is even lower.

Because Infiltrators are so godly, what was probably the worst soldier in the game got nerfed. Ridiculous. The pitiful buffs to Havoc Strike are completely irrelevant.

- Several weapons were nerfed specifically because of how broken they were on infiltrators (Krysae, Piranha, maybe some others)

- They don't give a damn about cooldowns. A FQI can spam Sabotage every 3s while carrying a Claymore. She can even have a Harrier or Black Widow as backup, with whatever mods, it doesn't matter. A Quarian Soldier with a Hurricane VI (178% cooldown bonus) has to wait 4.63s. And the backfire won't have that ridiculous 80% damage bonus so forget about trying to kill something with it.  It doesn't even make sense to spec into Sabotage.

Same thing with proxy mines on the GI/SI. Those guys will get dozens of kills in a single match with them, while the Turian Soldier/Volus Engineer use them mainly for debuffing/crowd control, while having a longer cooldown. How is that balanced ?

- They're the best soldiers, the best engineers and if the Huntress' cloak weren't broken, they'd have the best biotic as well. You could also argue they actually have more survivibility than Sentinels (definitely true for the GI/SI). A melee GI is a thousand times better than a melee Krogan (seriously, WTF ?). They're the best medics and the best for device/kill objectives. They also don't really care about map/enemy, they'll dominate anyone/anywhere.

ME3 would have been a much better game without Infiltrators. 


GI's survivability is overrated. For all people say the advantage the wallhack gives you, I die far less with my Trooper than my GI. Health > cloak. Furthermore, I'll only say this regarding the damage bonuses. Giving infiltrators a massive damage bonus is entirely correct and is the whole point of an assassin class. The arguable problem here is that it applies for 2.5 seconds and to everything. If it was limited to weapons in general (excluding the Huntress) and perhaps only to a single shot, they'd be more balanced.

#253
Guest_Jiovanie-_*

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We hate you too. Really, I'm getting tired of threads complaining about a class because it's actually useful. Not all of us want to throw around fancy powers; some of us prefer to kill things by shooting them in the head when they can't see us.

#254
Meistr_Chef

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landylan wrote...

I was all for the TC nerf at the beginning of the game, but when they nerfed it, they barely did anything. They're ridiculous. I only play them on platinum, and I don't even feel like I'm playing platinum with them.


Well now you can't both have the highest damage boost and 10+ sec cloak duration that would be so handy for hack missions. Believe it or not that is a significant change.

#255
Clayless

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Wait what exactly makes Infiltrators so good OP?

Pretty sure Vanguards can dish out insane damage, Drell and Asari can clear spawns in seconds and the Kroguard is one of the best classes in the game.

Sentinels have some of the best utility in the game and the Valkyrie can kill bosses faster than most Infiltrators.

Salarian Engineer makes Geth a joke, Geth Engineer can strip shields in seconds, Demolisher is one of the best classes in the game and the Volus is arguably the best support class.

Soldiers are just great all round.

Asari Adept laughs at anything without armour and Warps everything else. Drell has triple stacking Reave, so does the Justicar with one of the best team abilities to boot, and the Fury is amazing.

Human Infiltrator is meh, SI is meh, Shadow is meh.

You're grossely overexagerating how good Infiltrators are to other classes. Only Adepts seem to have the most sub par classes, every other class has things that can compete. Even you pointed out the Human Soldier can kill an Atlas in just over a second after the GI can.

Modifié par Our_Last_Scene, 05 décembre 2012 - 03:29 .


#256
wolfstanus

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So... This is a nerf thread because "kill stealing"
Or
Out scoring "better balanced" classes
A noob out scoring a pro
This is no longer a co-op game
Etc etc (do I realy need to go on?)

Do the SI get a nerf? I don't see anybody using it.

I do say I don't really agree with this "logic" the op has presented.
Am I supposed to get fanned while I'm supposed to be invisable? As I see it there are now plenty of enemies who can see me through my cloak and get me and there is more than 6-10 at any given time. Even the small guys see me when they get close enough.

Oh noes I can use an ability in 3 seconds. The soldier can spam almost continuously along with some of the biotics setting off esplosions every 3 or so seconds. And even resetting their timer after they set off one.

Also are you comparing this op factor while using some of the best weapons in the game?

#257
joker_jack

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#258
Feneckus

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Cyonan wrote...


I have yet to see anybody explain to me how exactly the QFI is a better Soldier than the 3 that I have mentioned other than saying "But she can go invisible!". 


80% damage bonus + multiplicative bonus for Sniper Rifles + total disregard for cooldowns 

Our_Last_Scene wrote...

Wait what exactly makes Infiltrators so good OP?

Pretty sure Vanguards can dish out insane damage, Drell and Asari can clear spawns in seconds and the Kroguard is one of the best classes in the game.

Sentinels have some of the best utility in the game and the Valkyrie can kill bosses faster than most Infiltrators.

Salarian Engineer makes Geth a joke, Geth Engineer can strip shields in seconds, Demolisher is one of the best classes in the game and the Volus is arguably the best support class.

Soldiers are just great all round.

Asari Adept laughs at anything without armour and Warps everything else. Drell has triple stacking Reave, so does the Justicar with one of the best team abilities to boot, and the Fury is amazing.

Human Infiltrator is meh, SI is meh, Shadow is meh.

You're grossely overexagerating how good Infiltrators are to other classes. Only Adepts seem to have the most sub par classes, every other class has things that can compete. Even you pointed out the Human Soldier can kill an Atlas in just over a second after the GI can.


You completely misunderstood what I was trying to say in the OP.

Also, for example, Asari Vanguard -> Godly on Glacier/Cerberus. Condor/Geth -> Another story

Infiltrators are godly no matter the map/enemy.

#259
Cyonan

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Feneckus wrote...

Cyonan wrote...


I have yet to see anybody explain to me how exactly the QFI is a better Soldier than the 3 that I have mentioned other than saying "But she can go invisible!". 


80% damage bonus + multiplicative bonus for Sniper Rifles + total disregard for cooldowns 


Marksman or Devastator Mode grants more of a damage increase than TC's 80% and Adrenaline Rush grants a free reload which ends up making up for the 10% lower overall damage.

They make up the loss of the 25% bonus of evo 6 by using weapons that had far superior damage output to Sniper Rifles in the first place.

Turian/Human Soldier care about cooldowns as much as an Infiltrator does, and the N7 Destroyer doesn't give a damn at all.

Anything other reasons you might have stored away as to why she's a "better Soldier than the Soldiers"?

#260
Clayless

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Feneckus wrote...

You completely misunderstood what I was trying to say in the OP.

Also, for example, Asari Vanguard -> Godly on Glacier/Cerberus. Condor/Geth -> Another story

Infiltrators are godly no matter the map/enemy.


What's so godly about a SI? A human? A FQI?

Pretty sure I could just choose a Kroguard on Condor/Geth and do a far better job than any of them, seems pretty strange seeing as though you described them as "godly".

#261
Evil Often Wins

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Shame.

#262
Feneckus

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Cyonan wrote...

Marksman or Devastator Mode grants more of a damage increase than TC's 80%


That depends on the weapon you're using. Not the case with the Javelin, BW, Claymore, Wraith, Raider, stuff like that.

Turian/Human Soldier care about cooldowns as much as an Infiltrator does


They can't have negative cooldowns. On a Human Soldier, the difference between a Harrier and a Claymore is definitely noticeable. I ALWAYS take a Power Efficiency Module anyway. They do care about cooldowns.

#263
K_O_513

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Feneckus wrote...

Rad_Rage wrote...

There are no "easy mode" classes. I've seen plenty of sucky players who use classes that supposedly guarantee victory


Imagine how useless those players would have been with a Batarian Sentinel or even a Drell Vanguard.


They would have still been useless. Maybe they spend only 4 waves eating pavement instead of 5 idk.

Fact is, despite ME3 not being a really high skill cap game, player skill does play a part in how good a class is. I mean, it doesn't take a genius to beast with the TGI for example (and even if it did, who cares?), but a total scrub couldn't be great with it. Even with 4000 shields from Stim Packs, if you play like an idiot you're going to get dropped quickly and frequently. And judging from how most people on here talk about PUGs, that is usually the case.

#264
Cyonan

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Feneckus wrote...

Cyonan wrote...

Marksman or Devastator Mode grants more of a damage increase than TC's 80%


That depends on the weapon you're using. Not the case with the Javelin, BW, Claymore, Wraith, Raider, stuff like that.

Turian/Human Soldier care about cooldowns as much as an Infiltrator does


They can't have negative cooldowns. On a Human Soldier, the difference between a Harrier and a Claymore is definitely noticeable. I ALWAYS take a Power Efficiency Module anyway. They do care about cooldowns.


But when they're actually using the weapons that are best on them, then yes AR/MM/DM do grant them more damage output than just TC alone does. Especially MM seeing as how it gets headshot bonuses on top of a RoF bonus. The accuracy of DM and MM also allow those two to use any of those shotguns at longer ranges. MM can turn them into sniper rifles.

Infiltrators can only run at negative cooldowns if you never intend to stay cloaked for more than half a second. At this point you've lost any utility that TC might have given you, and every argument about that is now entirely irrelevant.

So yeah, they can ignore weight completely by giving up everything else about cloak except the damage boost.

#265
BridgeBurner

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Alien Number Six wrote...

A good infiltator is a asset to any platnum or gold team. Get over yourself OP and start being a team player.


Feneckus doesn't need you to educate him on how to play, or how he should be playing. My experience playing with Feneckus is that he's pretty competent, so probably could teach you more than a few things, not the other way around.

#266
Enhanced

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-They are the reason for countless complaint threads

Modifié par Enhanced, 05 décembre 2012 - 04:08 .


#267
Guest_The Mad Hanar_*

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Basic rundown on this thread:

Other powerful classes don't matter because they can't turn invisible. Let's just ignore the fact that the invisibility is buggy when there is lag or if you use it before your cooldown is over.

Feneckus is a great player.

The Infiltrators are OP despite the fact that their weapon bonus is only 10% stronger than the Human Soldiers, they don't get a shield boost, the don't get a capacity boost and the damage only counts for one shot so they have to use a shotgun or sniper rifle. This doesn't matter because they have a buggy cloak.


Save yourselves the trouble. I just described the last few pages and the next few that will follow.

#268
XxIveGotKrabsxX

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Cry some more, your tears are delicious

Also, Talking about "Tank" characters, Geth Soldier is looking for you

#269
Clayless

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The Mad Hanar wrote...

Basic rundown on this thread:

Other powerful classes don't matter because they can't turn invisible. Let's just ignore the fact that the invisibility is buggy when there is lag or if you use it before your cooldown is over.

Feneckus is a great player.

The Infiltrators are OP despite the fact that their weapon bonus is only 10% stronger than the Human Soldiers, they don't get a shield boost, the don't get a capacity boost and the damage only counts for one shot so they have to use a shotgun or sniper rifle. This doesn't matter because they have a buggy cloak.


Save yourselves the trouble. I just described the last few pages and the next few that will follow.


Only 10% stronger if you spec it that way too.

#270
NucularPikinic

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I like the Infiltrator class. Ever since ME1.

They just need to stop sharing powers with worse-off classes.

#271
Guest_The Mad Hanar_*

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NucularPikinic wrote...

I like the Infiltrator class. Ever since ME1.

They just need to stop sharing powers with worse-off classes.


Or stop pairing up two strong powers.

Stim Pack and Tac Cloak? What were they thinking?

Hunter Mode and Tac Cloak? What were they thinking?

#272
Guest_Jiovanie-_*

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The Mad Hanar wrote...

NucularPikinic wrote...

I like the Infiltrator class. Ever since ME1.

They just need to stop sharing powers with worse-off classes.


Or stop pairing up two strong powers.

Stim Pack and Tac Cloak? What were they thinking?

Hunter Mode and Tac Cloak? What were they thinking?

Stim packs.....I dunno on that one. 
Hunter Mode + Tac Cloak? The GI feels like more of a hunting assasin. I mean there are really only two weapon based classes, and the Infils appear to be getting the most hate because they can turn invisible, and they get at the most a 3 second cooldown if they do it properly, but as a whole they rely on weapons not powers. Even if they took away the damage bonus, I'd still use infiltrators exclusively.

#273
Guest_Lord_Sirian_*

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Feneckus wrote...

Lord_Sirian wrote...

Come on Feneckus, you really think you can get off 3 Javelin shots in the same time as it takes a HS to drop an Atlas' shields?


Tested with Fraps :

Human Soldier, Typhoon X, AP Ammo IV, Assault Rifle Amp III, Assault Rifle Amp V --> Takes 3.6s to drop its shields, 7.02s to kill it

GI, Javelin X, Phasic Rounds III, Sniper Rifle Amp III, Sniper Rifle Amp V --> 5.28s to kill it

I wasn't that far off. The difference might be bigger with a Claymore HS. I'd test it if I weren't so damn low on shotgun amps :crying:

And I don't get why people complain about infiltrators when there are true easy mode classes like the Bat Soldier, Destroyer, Drell Adept, Asariguard, etc. out there. (Grenade classes basically).


Apart from the Destroyer, those classes are not as "easy mode" as infiltrators. There's a reason why you barely see any Drell Adepts in PUGs (and when you do, they usually suck).

TC is probably a bit too powerful in terms of the damage boost it gives, but the reason for that is it does jack in terms of actually cloaking you.


Incinerate doesn't make you invisible, does it mean it needs to activate a 80% damage bonus as well ? While ignoring cooldown bonuses ?

cause if you do I'll demand you play a game against Geth with just me and you


Hmm, who's hosting then ? :P

 

To be honest I don't see many GI's either... it's all TGI's. But then you don't see any Bat Soldiers and that's probably the easiest class in the entire game.

Nade nade BB, killstreak. Rinse repeat. You're very tanky, fast and have the most OP grenades in the game... You don't even need to aim or be aware of your surroundings. 

As for the incinerate thing, they're different powers. Why compare them? TC can't set off or set up fire explosions, and has a longer minimum CD than incinerate. 

And I'd be hosting. :devil:

#274
BridgeBurner

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Lord_Sirian wrote...
.
And I'd be hosting. :devil:


Sirian, I found a pug today with worse internet than yours.

Worse than redjohn too.

And no, I'm not even joking, video is being compressed and editted right now.

#275
UnknownMercenary

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Is it the game you described over mic earlier? Because I'm genuinely curious now how it can be worse than either of them.