Anyone else sick of Infiltrators ?
#326
Posté 05 décembre 2012 - 11:54
When the recent DLC came out, especially with this challange system, I started running this class often and discovered I really like it, then again I started running Vanguards in gold also and they are amazing.
The change to the stim pack will need to be looked at for the Havoc IMHO.
#327
Posté 05 décembre 2012 - 11:54
#328
Posté 05 décembre 2012 - 11:55
If people would stop crying for nerfs in general the Havoc and GE wouldn't have been touched. The Infiltrators were designed to do what they do the best, to hold them back from that is ridiculous.
#329
Posté 05 décembre 2012 - 12:02
#330
Posté 05 décembre 2012 - 12:06
This is a co-op game. Beating silver/gold/platinum/unabtaniumwtfhax should be the only thing that matters in the end. Not who was op. might as well yell for a mantis x nerf because with mods it's as good as a widow.
Ohgodwhathaveidone!
#331
Posté 05 décembre 2012 - 12:06
Big Jack Shepard wrote...
St3v3H wrote...
Hardly ever play Infiltrators and if I do I always forget I have cloak, haha
Wow, do you ever forget to wipe?
lol
Don't get me wrong I do just fine even when I forget cloak here and there. Maybe always was a bit of an exaggeration
#332
Posté 05 décembre 2012 - 12:23
Ps.- I feel like I'm using this a lot lately...
#333
Posté 05 décembre 2012 - 12:34
#334
Posté 05 décembre 2012 - 12:42
VainF wrote...
Not sure whether this is a good idea, but would changing the cloak to one similar to borderlands 2 work? Eg. The damage bonus increases the longer you are cloaked
That sounds good. Samo people have now makro for tc and shot on LMB
#335
Posté 05 décembre 2012 - 12:45
Cyonan wrote...
Feneckus wrote...
That depends on the weapon you're using. Not the case with the Javelin, BW, Claymore, Wraith, Raider, stuff like that.Turian/Human Soldier care about cooldowns as much as an Infiltrator does
They can't have negative cooldowns. On a Human Soldier, the difference between a Harrier and a Claymore is definitely noticeable. I ALWAYS take a Power Efficiency Module anyway. They do care about cooldowns.
But when they're actually using the weapons that are best on them, then yes AR/MM/DM do grant them more damage output than just TC alone does. Especially MM seeing as how it gets headshot bonuses on top of a RoF bonus. The accuracy of DM and MM also allow those two to use any of those shotguns at longer ranges. MM can turn them into sniper rifles.
Infiltrators can only run at negative cooldowns if you never intend to stay cloaked for more than half a second. At this point you've lost any utility that TC might have given you, and every argument about that is now entirely irrelevant.
So yeah, they can ignore weight completely by giving up everything else about cloak except the damage boost.
The headshot bonus from Marksman is irrevelant since it doesn't work vs bosses.
And I'm not saying it's a good idea to have negative cooldowns on infiltrators but the thing is, they can get away with it. Even if they only have a Claymore, they can use their powers every 3s while every single class will pay a penalty for carrying one. They'll only pay the penalty like 2-3 times a game when they have to cloak for revives or something.
XxIveGotKrabsxX wrote...
Also, Talking about "Tank" characters, Geth Soldier is looking for you
Sigh ... Sometimes I feel I'm the only one who knows what a tank is. "Tanks redirect enemy attacks and/or attention toward themselves in order to protect other characters or units". Good luck doing that with a Geth Soldier. Even the Krogan Sentinel is no tank.
Lord_Sirian wrote...
As for the incinerate thing, they're different powers. Why compare them? TC can't set off or set up fire explosions, and has a longer minimum CD than incinerate.
Sure, let's pretend infiltrators can't set off tech explosions while cloaked. While we're at it, let's pretend the damage of incinerate + fire explosions is comparable to TC's 80% damage bonus. Why not.
Takeyama wrote...
Anyways, I've seen you play Fen...so I know how good you are. That being said, I think that's part of the problem.
Skill level is irrelevant.
Unless you have a light weapon, an infiltrator will be able to use his powers more often than other classes who have those powers as well, while having a 80% damage bonus. A Human Engineer specced for full power damage will do less damage with his overload than a Turian Ghost specced for chain overload and weapon damage, while having a longer cooldown if he wants a decent weapon. No matter how good/bad you are, you'll do more damage with the TGI. While having better survivability as well.
#336
Posté 05 décembre 2012 - 12:51
The damage bonus from cloak should only apply to weapons.
#337
Posté 05 décembre 2012 - 12:54
#338
Posté 05 décembre 2012 - 12:54
#339
Posté 05 décembre 2012 - 12:56
Wow, you're telling Feneckus to learn to play. I understand you might not be watching every ME3 video out there, but if there's one thing this dude can do is play.zRz Tyr wrote...
Learn 2 play.
I'd like to see other issues fixed, but you can't deny that infiltrators are freakishly powerful.
#340
Posté 05 décembre 2012 - 01:04
Cohen le Barbare wrote...
Wow, you're telling Feneckus to learn to play. I understand you might not be watching every ME3 video out there, but if there's one thing this dude can do is play.zRz Tyr wrote...
Learn 2 play.
I'd like to see other issues fixed, but you can't deny that infiltrators are freakishly powerful.
Yes i can, because i dont think they are powerful. I dont see so many infiltrators, and the ones i do usually play ghost. But 50% of them fail hard at being competent at this game. The rest are either average or "pro".
#341
Posté 05 décembre 2012 - 01:05
Modifié par tatski, 05 décembre 2012 - 01:11 .
#342
Posté 05 décembre 2012 - 01:13
you would have thought the Human Alien Alliance would have had an easier time of it against the Reapers seeing as 75% of them seem to be invisible (according to MP).
#343
Posté 05 décembre 2012 - 01:14
Cohen le Barbare wrote...
Wow, you're telling Feneckus to learn to play. I understand you might not be watching every ME3 video out there, but if there's one thing this dude can do is play.zRz Tyr wrote...
Learn 2 play.
I'd like to see other issues fixed, but you can't deny that infiltrators are freakishly powerful.
If he really is that good, then maybe he should rethink the reasons for why it is so damn easy to play infiltrators......
#344
Posté 05 décembre 2012 - 01:25
#345
Posté 05 décembre 2012 - 01:26
zRz Tyr wrote...
Cohen le Barbare wrote...
Wow, you're telling Feneckus to learn to play. I understand you might not be watching every ME3 video out there, but if there's one thing this dude can do is play.zRz Tyr wrote...
Learn 2 play.
I'd like to see other issues fixed, but you can't deny that infiltrators are freakishly powerful.
Yes i can, because i dont think they are powerful. I dont see so many infiltrators, and the ones i do usually play ghost. But 50% of them fail hard at being competent at this game. The rest are either average or "pro".
Don't get me wrong, I don't mind people using some classes (TGI, Kroguard, GI, SI) as a crutch to get into Gold + games. What is annoying here is that other classes, like GE, THS, and probably soon, any warp/dark channel user, Volus engineer and/or Demolisher are hurt more severely by nerfs intended for the infiltrator sharing the same powers as these classes where they are somewhat balanced. I know denial is a long river, but it is not hard to see the real problem stems from TC.
Also, we must not play the same game. For me, a PUG game without any Infiltrator is a precious rarity.
#346
Posté 05 décembre 2012 - 01:31
Well keep in mind that the N7 Special Ops. are better than everyone except Shepard. (Yes, this includes Shepard's squaddies, by a lot)sonofabumdooda wrote...
It is true
you would have thought the Human Alien Alliance would have had an easier time of it against the Reapers seeing as 75% of them seem to be invisible (according to MP).
That said - being a little overpowered isn't a bad thing - it's when game breakers arise that make not choosing option X a self-imposed challenge that things get hairy.
And yes - a well-built Infil does have a few too many perks. It's disappointing, because Infil was always my favourite class from the beginning of the trilogy. But one change I can think of would be tweaking Cloak so that the power with higher CD out of Cloak and the power used in it gets to rule. So using a 5 sec CD power after flickering cloak would result in 5 seconds, but if you stay in cloak as long as possible to get it's full 7 sec CD, you'd get 7 seconds instead. (Just example numbers)
#347
Posté 05 décembre 2012 - 01:53
Its not about learning to play or not. Its about not being mentally able to handle the situation that different people enjoy different things and then taking the whine to the forums.Cohen le Barbare wrote...
Wow, you're telling Feneckus to learn to play. I understand you might not be watching every ME3 video out there, but if there's one thing this dude can do is play.zRz Tyr wrote...
Learn 2 play.
I'd like to see other issues fixed, but you can't deny that infiltrators are freakishly powerful.
Especially in the case of excellent players like Feneckus (probably with excellent friends lists), it is just puzzling how they are unable to accept that pugs will be pugs and that you have the opportunity to decide what people play as in private lobbies. In other words: why should people care if infitrators are "freakishly powerful"?
On topic: its probably not about being outscored by an infilly in Feneckus' case... Is it about not getting "far enough ahead" in score that hurts you so much?
#348
Posté 05 décembre 2012 - 02:02
greghorvath wrote...
In other words: why should people care if infitrators are "freakishly powerful"?
Because any attempt at balancing the game is doomed to fail.
From a lore perspective, wouldn't it make sense if Krogans were the best melee characters ?
Wouldn't it make sense if engineers had the best tech powers ?
Wouldn't it make sense if an Adept had stronger biotics than an infiltrator-biotic hybrid ?
And classes like the Havoc have been ruined because of how dominant his infiltrator cousin was. Worst part is, it barely made any difference on the TGI.
#349
Posté 05 décembre 2012 - 02:08
zRz Tyr wrote...
Really? Youré comlaining about infiltrators, when there are much more retarded issues with this game? Not that infiltrators is any issue. Learn 2 play.
I find everyone using comments like this or just saying no in this thread to be an idiot. Have you seen some of his videos? And this is a valid arguement. TC has thrown off balancing in this game and by hitting the weapons that benefit from it, other classes are indirectly nerfed much worse. There is no denying this.
#350
Posté 05 décembre 2012 - 02:10
But yeah. There's something... off about the way damage bonuses are distributed. Since power users are kind of underwhelming compared to gunners anyway, I'd rather see class power bonuses buffed than Infiltrators taken away.
I can't think of any way they could address the issues with Tactical Cloak without redesigning it from the ground up, or cutting its damage bonuses in half though. There just aren't many powers that can be properly compared with TC.
Modifié par EvanKester, 05 décembre 2012 - 02:13 .





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