Anyone else sick of Infiltrators ?
#151
Guest_The Mad Hanar_*
Posté 05 décembre 2012 - 01:59
Guest_The Mad Hanar_*
#152
Guest_Lord_Sirian_*
Posté 05 décembre 2012 - 01:59
Guest_Lord_Sirian_*
Annomander wrote...
Cyonan wrote...
Wish granted.
Anything else you'd like?
Well excuse me for valuing balance.
As I stated above. WHy does carnage, or sabotage, have a huge cooldown, yet tactical cloak does not?
EDIT: and more to the point, why is a f*cking GI better at melee than a krogan?
Spoken like someone who has never played a melee GI...
Try playing it in a PUG, see how much fun it is(n't).
#153
Posté 05 décembre 2012 - 01:59
Annomander wrote...
Farosyrn wrote...
And complaining about the SI...seriously? The guy is fine. Not like the Krogan Vanguard for example. I really hope you never, ever touch that guy, because that would really make me doubt the integrity of your anti-infiltrator campaign...
Couldn't really care less about the kroguard, if i want to solo something for bomber points, or guardian points I might take him so i don't even need to bother trying.
Give tactical cloak a 10 second base cooldown. Then, Infiltrators would need to think twice about their loadouts, and what they are doing.
Some of you in this thread should actually listen to Feneckus' points, he's one hell of a better player than most of the people defending their easy mode infiltrators.
I know he is. Never disputed that. And when you are that good, you can pretty much stay alive with a boost-less volus, or that's how miraculous it looks at times. That's why you don't even need TC to have any defensive capabilities, and with the few it offers, well, it's just easy mode. Sure. But that's like saying 'Hey, some people have billions of pounds at their disposal, let's raise prices for food by 100000%'. Don't take it literally, please, just making a point.
Feneckus wrote...
That Tactical Cloak whining makes no sense.
Even if it didn't make you invisible it would still be the best power in the game.
I think it was Cyonan who stated earlier in this thread that Marksman actually gives a better boost to dps. Don't take my word for it, but the fact that this even comes up means TC can't be quite so over the top.
#154
Posté 05 décembre 2012 - 01:59
Feneckus wrote...
ME3 would have been a much better game without Infiltrators.
What?
There's nothing wrong with the class. The problem is that BioWare decided that every class should use every weapon.
Did you just start playing ME with ME3? All of your complaints would be irrelevant if they decided to keep their game as an action RPG and not make a third person shooter.
#155
Posté 05 décembre 2012 - 02:01
Farosyrn wrote...
Xaijin wrote...
Shadow's spike damage makes krogan look like pet frogs.
Please don't say you are trying to tell us that shadows are overpowered or anything. 'cause that would be the tombstone of credibility concerning this discussion.
THIS.
It's like comparing a Krogan Sentinel to a human one.
First of all, You just don't do that, that's a different playstyle and loadout.
Second of all, those are played in a very different ways.
Third of all, they can both be specced in few ways.
Last of all
that would be the tombstone of credibility concerning this discussion.
You can't blame a class for other classes being nerfed. I do wish some kits being better though.
#156
Posté 05 décembre 2012 - 02:01
#157
Posté 05 décembre 2012 - 02:02
Cyonan wrote...
Annomander wrote...
Cyonan wrote...
Wish granted.
Anything else you'd like?
Well excuse me for valuing balance.
As I stated above. WHy does carnage, or sabotage, have a huge cooldown, yet tactical cloak does not?
I think you missed the point of my sarcastic reply.
You said give TC a base 10 second cooldown, but it already has that =P
Appologies, shows you how often I play infiltrators that I didn't know that.
Give it a MEANINGFUL cooldown, was what I meant. not 3 seconds, hows about say, 8 seconds?
Very strong power, so should have a cooldown which matches the power's strength.... or the power needs to be made less powerful in accordance to its short cooldown.
#158
Posté 05 décembre 2012 - 02:02
Saying Infiltrators are the best engineers is exaggerating, at most its a single tech power & cooldown isn't an issue for me when I play engineers.
Sabotage's cooldown is crazy high anyway, its just no one compained because it was only on the QFI so it didn't matter, but sabotage isn't that good at killing things with backfire, even setup for full backfire damage it usually won't always kill Cerberus troopers on its own in gold.
I agree the Melee thing is a bit messed up as well as the TC damage, But I don't think TC damage should be removed instead it should just be moved (e.g. headshot damage only or something) because nerfing TC on every infiltrator is going to do the same thing as the other nerfs did to none-infiltrator classes resulting in the weaker infiltrator classes being mostely useless.
Cloak doesn't always work even if used correctly, run too close to an enemy and I almost always get spotted if they see you cloak or not.
If you think the game would be better without infiltrators don't play games with them in.
Modifié par sca462069, 05 décembre 2012 - 02:05 .
#159
Posté 05 décembre 2012 - 02:02
Also, ****** off.
#160
Posté 05 décembre 2012 - 02:02
Lord_Sirian wrote...
Feneckus wrote...
That Tactical Cloak whining makes no sense.
Even if it didn't make you invisible it would still be the best power in the game.
TC makes you invisible?
News to me.
I thought it just gave you 80% damage boost.
80% if you play with friends. If you pug, it's 40%.
#161
Guest_Lord_Sirian_*
Posté 05 décembre 2012 - 02:03
Guest_Lord_Sirian_*
Annomander wrote...
Cyonan wrote...
Annomander wrote...
Cyonan wrote...
Wish granted.
Anything else you'd like?
Well excuse me for valuing balance.
As I stated above. WHy does carnage, or sabotage, have a huge cooldown, yet tactical cloak does not?
I think you missed the point of my sarcastic reply.
You said give TC a base 10 second cooldown, but it already has that =P
Appologies, shows you how often I play infiltrators that I didn't know that.
Give it a MEANINGFUL cooldown, was what I meant. not 3 seconds, hows about say, 8 seconds?
Very strong power, so should have a cooldown which matches the power's strength.... or the power needs to be made less powerful in accordance to its short cooldown.
Someone who almost never plays infiltrators arguing as to whether they're OP or not?
Seems legit. BRB just gonna go argue about why all the Krogan characters are insanely OP even though the only one I play is the Sentinel and don't use him that often.
#162
Posté 05 décembre 2012 - 02:04
#163
Posté 05 décembre 2012 - 02:04
Lord_Sirian wrote...
Spoken like someone who has never played a melee GI...
Try playing it in a PUG, see how much fun it is(n't).
Sirian, you miss the point.
A GI can one shot (from cloak) THREE pyros, phantoms, goons etc.
A krogan can't.
How is that balanced?
All I know is that anyone who is half decent or better (that would be you) will get far greater results out of a GI melee build than a krogan one. Does that not strike you as improper? That a Geth is better at melee than a krogan?
#164
Guest_Air Quotes_*
Posté 05 décembre 2012 - 02:04
Guest_Air Quotes_*
Annomander wrote...
Cyonan wrote...
Annomander wrote...
Cyonan wrote...
Wish granted.
Anything else you'd like?
Well excuse me for valuing balance.
As I stated above. WHy does carnage, or sabotage, have a huge cooldown, yet tactical cloak does not?
I think you missed the point of my sarcastic reply.
You said give TC a base 10 second cooldown, but it already has that =P
Appologies, shows you how often I play infiltrators that I didn't know that.
Give it a MEANINGFUL cooldown, was what I meant. not 3 seconds, hows about say, 8 seconds?
Very strong power, so should have a cooldown which matches the power's strength.... or the power needs to be made less powerful in accordance to its short cooldown.
Too many enemies that ignore cloak completely or take too long to aknowledge that the player is cloaked. If cloak would make you completely undetectable a higher base cooldown would be fine with me.
#165
Posté 05 décembre 2012 - 02:05
Feneckus wrote...
Farosyrn wrote...
Feneckus wrote...
A Geth Trooper with a Javelin + phasic
rounds can one shot everything that's not a boss, including phantoms.
And vs bosses, the Javelin is an Acolyte on steroids.
Sure thing. But doesn't that just mean the Geth Trooper is overpowered? I mean, the GI was meant to snipe the crap out of stuff, the soldier on the other hand...more like a jack of all trades.
The Geth Trooper has to get headshots vs Phantoms, Dragoons and Collector Captains. No such problem with GI.
And even if the Geth Trooper is in flamer range, he can't kill bosses as fast as the GI, who can do it while being on the other side of the map with a couple of walls between him and his target.
The trooper can hug corners and let the insane dot finish bosses - no danger there either. Bold statement: Soloing is so much easier as a trooper. The latter has amazing survivability.
And as I said before, I don't think it would be fair if a sniper was only viable if he could reliably pull off headshots on dragoons and phantoms with a Javelin just because you possess amazing skill.
#166
Guest_Lord_Sirian_*
Posté 05 décembre 2012 - 02:06
Guest_Lord_Sirian_*
Annomander wrote...
Lord_Sirian wrote...
Spoken like someone who has never played a melee GI...
Try playing it in a PUG, see how much fun it is(n't).
Sirian, you miss the point.
A GI can one shot (from cloak) THREE pyros, phantoms, goons etc.
A krogan can't.
How is that balanced?
All I know is that anyone who is half decent or better (that would be you) will get far greater results out of a GI melee build than a krogan one. Does that not strike you as improper? That a Geth is better at melee than a krogan?
A Krogan won't die if someone farts at him. A melee GI will.
How is that balanced?
#167
Guest_The Mad Hanar_*
Posté 05 décembre 2012 - 02:06
Guest_The Mad Hanar_*
#168
Posté 05 décembre 2012 - 02:06
from the manifest of those who don't like them!
On a side note, I admit that TC is the only power that by deafult allows use of one power within it and that makes it vastly superior than other powers. Problem is, infiltrators aren't tanks(something Bioware messed up with TGI. He is a glaring exception to me in that class). So a spike damage dealer is required.
Modifié par robarcool, 05 décembre 2012 - 02:10 .
#169
Posté 05 décembre 2012 - 02:07
Annomander wrote...
Appologies, shows you how often I play infiltrators that I didn't know that.
Give it a MEANINGFUL cooldown, was what I meant. not 3 seconds, hows about say, 8 seconds?
Very strong power, so should have a cooldown which matches the power's strength.... or the power needs to be made less powerful in accordance to its short cooldown.
You'd really need to crank the cooldown up though. I regularly play at 5-6 second cooldown and am more than fine with it, mainly since using it right away doesn't trigger the full CD so the only time I actually get the full CD is when I'm doing objectives or need to revive somebody.
I feel like I'm going to regret pointing this out, but you can actually change the minimum cooldown of TC in the Coalesced, which means it is possible to change it from the 3 seconds that it currently is in a weekly balance change.
Other than that, you cannot remove the part where Infiltrators can "ignore" weight because using it immediately triggers the minimum cooldown.
#170
Posté 05 décembre 2012 - 02:07
UnknownMercenary wrote...
I'll never understand why they made Tactical Cloak more damaging than Adrenaline Rush.
because EAware is full of idiots.
TC giving a bigger damage boost than AR makes more sense than 90% of the other nonsense in this game,
#171
Posté 05 décembre 2012 - 02:08
Lord_Sirian wrote...
Someone who almost never plays infiltrators arguing as to whether they're OP or not?
Seems legit. BRB just gonna go argue about why all the Krogan characters are insanely OP even though the only one I play is the Sentinel and don't use him that often.
Did 200 waves with the ghost in the first 3 days of retaliation.
Wasn't exactly tremendously difficult.
Used to triple the scores of pugs with a Claymore GI many months ago, back when resurgence was new.
Huntress melee can one shot 3 enemies at once from cloak.
I know enough about this game and its mechanics to be able to make an objective judgement on something.
#172
Posté 05 décembre 2012 - 02:09
#173
Posté 05 décembre 2012 - 02:10
Because *holds down Typhoon trigger* AHAHAHAHAHAHAHAHAHAHAHAHAHAA *Adrenaline Rush* AAHAHAHAHAHAHAHAHAAAHAHAHAA!UnknownMercenary wrote...
I'll never understand why they made Tactical Cloak more damaging than Adrenaline Rush.
#174
Posté 05 décembre 2012 - 02:10
#175
Posté 05 décembre 2012 - 02:11
Annomander wrote...
Well excuse me for valuing balance.
As I stated above. WHy does carnage, or sabotage, have a huge cooldown, yet tactical cloak does not?
EDIT: and more to the point, why is a f*cking GI better at melee than a krogan?
Why does a HUNTRESS deal 3-4 bars of armour versus a brute with a single HM, when a krogan sentinel cannot?
As an infy at heart (ME1,2,3) I loves me some tc. That being said I do tend to agree here: Infiltrators are the most powerful class out there.
However I also think BW has done a good job of introducing kits in other classes that are extremely powerful. Remember pre-earth dlc? Before the fury, slayer, destroyer, demo and several great retaliation kits, infiltrators were CLEARLY the best. Now there's a really strong case to be made for other classes.
Remember when you'd get pugs with 3 infiltrators all the time? Im not saying its veen fixed but its certainly improved.





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