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Anyone else sick of Infiltrators ?


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#176
BridgeBurner

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Lord_Sirian wrote...

A Krogan won't die if someone farts at him. A melee GI will.

How is that balanced?


Yeah, and the krogan needs that, as he's unable to kill anything fast enough, so you'd better be prepared to take a beating, because you sure as hell can't deal one out.

#177
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Annomander wrote...

Lord_Sirian wrote...

Someone who almost never plays infiltrators arguing as to whether they're OP or not?

Seems legit. BRB just gonna go argue about why all the Krogan characters are insanely OP even though the only one I play is the Sentinel and don't use him that often. 


Did 200 waves with the ghost in the first 3 days of retaliation.

Wasn't exactly tremendously difficult.

Used to triple the scores of pugs with a Claymore GI many months ago, back when resurgence was new.

Huntress melee can one shot 3 enemies at once from cloak.

I know enough about this game and its mechanics to be able to make an objective judgement on something.

 

On my krogan sentinel I can walk into an entire spawn of enemies and tank them, melee them all to death and walk out without even having my shields dropped.

Arguing killpower over durability makes no sense. We've been over this. Different characters perform different roles. Infiltrators (some more than others) provide the role of heavy fire support.

It's like trying to argue that the Human Soldier is OP because he can drop 2 mooks in a second with Claymore --> AR --> Claymore, WITH a 70% damage boost on the second shot.

That drops Atlases just as fast as any GI.

#178
Guest_The Mad Hanar_*

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blaaaaaaaaaarg wrote...

Well, now we know what topic brings out the worst in people. I have never seen the top players and forumites fighting among each other this much before.


Well, this is a fight that's existed since launch day. To this day the Infiltrators are the first class to get a nerf applied on to all of it's characters. Yet people still ask for more. Really, giving a character that has the Tac Cloak power Stim Packs was not a very sound move. It's pretty much giving a character the best damage output and the best survivability. No bueno. That one character on that one class is what makes it bad. The GI is debateable since it has really low health and shields.

#179
sca462069

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UnknownMercenary wrote...

I'll never understand why they made Tactical Cloak more damaging than Adrenaline Rush.


Because Adrenaline Rush can also reduce damage to shields / health, Lasts longer & can increase shield strength.

And tacitcal cloak only lasts a few seconds (Enough for one or two shots on a sniper rifle) if you want to the max damage it does.

#180
iOnlySignIn

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Since the Geth Engineer is my signature kit (along with QME), I agree with this assessment.

One question though: Does Stim Pack usually decrease your Shield now? Because it's very easy to boost your Shields over 1200 with consumables.

#181
TODD 5184

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I like lamp.

I like Infiltrator.

I like this song by Justin Timberlake called "Cry me a River."

#182
Farosyrn

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TODD 5184 wrote...

I like lamp.

I like Infiltrator.

I like this song by Justin Timberlake called "Cry me a River."


Your taste in music is ****.

#183
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The Mad Hanar wrote...

blaaaaaaaaaarg wrote...

Well, now we know what topic brings out the worst in people. I have never seen the top players and forumites fighting among each other this much before.


Well, this is a fight that's existed since launch day. To this day the Infiltrators are the first class to get a nerf applied on to all of it's characters. Yet people still ask for more. Really, giving a character that has the Tac Cloak power Stim Packs was not a very sound move. It's pretty much giving a character the best damage output and the best survivability. No bueno. That one character on that one class is what makes it bad. The GI is debateable since it has really low health and shields.


And even then he still has amazing survivability due to TC and Hunter Mode. Health/Shields numbers do not tell the whole story.

#184
Tallgeese_VII

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I have personality that makes me infinitely enjoy infiltrator and appreciate the other good infiltrators.

I`m blessed

#185
lzjblade

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Totally agree, the Infiltrator issue in the ME3 MP has become more and more like the Mage in WOW, which is definitly annoying.

#186
BridgeBurner

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Lord_Sirian wrote...

On my krogan sentinel I can walk into an entire spawn of enemies and tank them, melee them all to death and walk out without even having my shields dropped.


Sirian, that is bullsh*t, you know as well as I, that walking into a spawn will end up in an untimely death for a krogan, have fun killing 2 possessed captains, 2 scions and a praetorian without your shields dropping.

And if you wanna argue otherwise you can always record a nice video of you doing that. Do it off-host too, so your lag will make it even more difficult.

#187
BurningLiquor

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Farosyrn wrote...

TODD 5184 wrote...

I like lamp.

I like Infiltrator.

I like this song by Justin Timberlake called "Cry me a River."


Your taste in music is ****.



#188
iOnlySignIn

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Does Stim Pack usually decrease your Shield now? Because it's very easy to boost your Shields over 1200 with consumables.

#189
sca462069

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Lathrim wrote...

The Mad Hanar wrote...

blaaaaaaaaaarg wrote...

Well, now we know what topic brings out the worst in people. I have never seen the top players and forumites fighting among each other this much before.


Well, this is a fight that's existed since launch day. To this day the Infiltrators are the first class to get a nerf applied on to all of it's characters. Yet people still ask for more. Really, giving a character that has the Tac Cloak power Stim Packs was not a very sound move. It's pretty much giving a character the best damage output and the best survivability. No bueno. That one character on that one class is what makes it bad. The GI is debateable since it has really low health and shields.


And even then he still has amazing survivability due to TC and Hunter Mode. Health/Shields numbers do not tell the whole story.


Sorry, I don't play Geth much. But how does hunter mode & tactical cloak increase your survivability? 

#190
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Annomander wrote...

Lord_Sirian wrote...

On my krogan sentinel I can walk into an entire spawn of enemies and tank them, melee them all to death and walk out without even having my shields dropped.


Sirian, that is bullsh*t, you know as well as I, that walking into a spawn will end up in an untimely death for a krogan, have fun killing 2 possessed captains, 2 scions and a praetorian without your shields dropping.

And if you wanna argue otherwise you can always record a nice video of you doing that. Do it off-host too, so your lag will make it even more difficult.

 

I said a spawn, not a bunch of bosses including 3 sync kill units and the 3 highest DPS enemy types in the entire game. 

*facepalm*

#191
BridgeBurner

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Lord_Sirian wrote...

Annomander wrote...

Lord_Sirian wrote...

On my krogan sentinel I can walk into an entire spawn of enemies and tank them, melee them all to death and walk out without even having my shields dropped.


Sirian, that is bullsh*t, you know as well as I, that walking into a spawn will end up in an untimely death for a krogan, have fun killing 2 possessed captains, 2 scions and a praetorian without your shields dropping.

And if you wanna argue otherwise you can always record a nice video of you doing that. Do it off-host too, so your lag will make it even more difficult.

 

I said a spawn, not a bunch of bosses including 3 sync kill units and the 3 highest DPS enemy types in the entire game. 

*facepalm*



Oh, well that's reassuring, I can decimate a bunch of low level
enemies on waves 1+2, but I'm useless for the rest of the game, huh?

Modifié par Annomander, 05 décembre 2012 - 02:22 .


#192
Eriseley

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sca462069 wrote...

Sorry, I don't play Geth much. But how does hunter mode & tactical cloak increase your survivability?

Hunter Mode wallhack and TC aggro drop (of sorts...), especially effective if other team mates are present.

Modifié par Eriseley, 05 décembre 2012 - 02:23 .


#193
Feneckus

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Lord_Sirian wrote...

It's like trying to argue that the Human Soldier is OP because he can drop 2 mooks in a second with Claymore --> AR --> Claymore, WITH a 70% damage boost on the second shot.

That drops Atlases just as fast as any GI.


Please, show me a Human Soldier who can do this :


I'm waiting :whistle:

Modifié par Feneckus, 05 décembre 2012 - 02:23 .


#194
mrcanada

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tMc Tallgeese wrote...

.......................................no.


Yes. Infiltrators throw balance off for other classes due to their design..

#195
mrcanada

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sca462069 wrote...

Lathrim wrote...

The Mad Hanar wrote...

blaaaaaaaaaarg wrote...

Well, now we know what topic brings out the worst in people. I have never seen the top players and forumites fighting among each other this much before.


Well, this is a fight that's existed since launch day. To this day the Infiltrators are the first class to get a nerf applied on to all of it's characters. Yet people still ask for more. Really, giving a character that has the Tac Cloak power Stim Packs was not a very sound move. It's pretty much giving a character the best damage output and the best survivability. No bueno. That one character on that one class is what makes it bad. The GI is debateable since it has really low health and shields.


TTC is obvious

And even then he still has amazing survivability due to TC and Hunter Mode. Health/Shields numbers do not tell the whole story.


Sorry, I don't play Geth much. But how does hunter mode & tactical cloak increase your survivability? 


TTC is oobvious..

Modifié par mrcanada, 05 décembre 2012 - 02:25 .


#196
UnknownMercenary

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robarcool wrote...
On a side note, I admit that TC is the only power that by deafult allows use of one power within it and that makes it vastly superior than other powers. Problem is, infiltrators aren't tanks(something Bioware messed up with TGI. He is a glaring exception to me in that class). So a spike damage dealer is required.


Yeah honestly TGI is the only one that bugs me at the moment, and his stim packs got nerfed (shame it was at the expense of the Havoc). I'm surprised more people don't use QMI anymore, I used to see him all the time.

#197
Guest_Lord_Sirian_*

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Feneckus wrote...

Lord_Sirian wrote...

It's like trying to argue that the Human Soldier is OP because he can drop 2 mooks in a second with Claymore --> AR --> Claymore, WITH a 70% damage boost on the second shot.

That drops Atlases just as fast as any GI.


Please, show me a Human Soldier who can do this :


I'm waiting :whistle:

 

I thought you used the Claymore HS often? 

If you do you don't need me to show you. 

#198
Guest_The Mad Hanar_*

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mrcanada wrote...

tMc Tallgeese wrote...

.......................................no.


Yes. Infiltrators throw balance off for other classes due to their design..


Yep, Infiltrators are the strongest.

...Let's just ignore the Fury, Destroyer, Turian Soldier and the Kroguard.

#199
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Annomander wrote...

Lord_Sirian wrote...

Annomander wrote...

Lord_Sirian wrote...

On my krogan sentinel I can walk into an entire spawn of enemies and tank them, melee them all to death and walk out without even having my shields dropped.


Sirian, that is bullsh*t, you know as well as I, that walking into a spawn will end up in an untimely death for a krogan, have fun killing 2 possessed captains, 2 scions and a praetorian without your shields dropping.

And if you wanna argue otherwise you can always record a nice video of you doing that. Do it off-host too, so your lag will make it even more difficult.

 

I said a spawn, not a bunch of bosses including 3 sync kill units and the 3 highest DPS enemy types in the entire game. 

*facepalm*



Oh, well that's reassuring, I can decimate a bunch of low level
enemies on waves 1+2, but I'm useless for the rest of the game, huh?

 

If you're useless past wave 2 on a melee krogan sentinel then that's because you need to L2P. :wizard:

#200
RedJohn

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Feneckus wrote...

Lord_Sirian wrote...

It's like trying to argue that the Human Soldier is OP because he can drop 2 mooks in a second with Claymore --> AR --> Claymore, WITH a 70% damage boost on the second shot.

That drops Atlases just as fast as any GI.


Please, show me a Human Soldier who can do this :


I'm waiting :whistle:



Press "8" for the buff, shot, then adrenaline rush, then shot, "8" again, profit :P