Sable Rhapsody wrote...
Wulfram wrote...
There are technical issues to having loads and loads of characters on the battlefield. Even the numbers for Denerim caused a lot of issues. There's a reason all the big crowd scenes were pre-rendered.
You don't necessarily have to load a bunch of characters to give the impression of a large battle. There's a level in Diablo 3 where you're fighting on top of some ramparts above a huge ground battle. You don't see the soldiers--in fact, you can barely see anything other than a few siege machines.
But you can hear the screaming and fighting, feel the ramparts shake and crumble, dodge huge fireballs from the artillery, fight through smoke, etc. It gives an impression of scale with fewer resources than loading a bunch of models.
This is essentially what you have at Ostagar before you enter the Tower of Ishal. I think that can work well maybe once a game. If the Battle for Denerim was done the same way as Ostagar it would have been boring.
However, the OP seems like he/she does want a huge open battle that is displayed on the screen, not merely
the feeling of a huge battle...
Adugan wrote...
An actual battle where you could run around and cut enemies down, the whole thing would have to be manually won by your forces and you killing each enemy. I am sure that PCs and next gen consoles will have the processing power for it.
Other than PC resource issue, which I'm sure would be a problem, as you not only have hundreds of units, but you also may have several custom and unique units consisting of the PC, all of the followers, and any relevant named NPCs; fight mechanics is an issue as well.
How many units does the player control? Do you only control your PC and 3-4 followers? What about the other 5 followers? Might there by typical AI used for them, as in the final battles in DA2? Do you control ALL forces, everywhere, like Starcraft? The graphics for Starcraft certainly aren't very detailed, which is appropriate for the type of game it is, allowing you to have hundreds of units and siege machines on the screen at once.
If you can't control everything, how do you influence the outcome? Do you only rely on the fact that your side has your awesome, uberly geared PC and her friends, while the other side merely has NPCs with limited AI? Do you just build resources to strengthen your team beforehand, like improving armor and such a la NWN2 and DAA?
These, and more that I haven't thought of, are all things that would have to be considered before such a system could even be implemented.
Modifié par nightscrawl, 05 décembre 2012 - 03:08 .