moving from bronze to silver - tips please
#26
Posté 05 décembre 2012 - 05:32
Find people who know what they are doing!!!!
Stop playing with randoms!!!!!!
#27
Posté 05 décembre 2012 - 05:33
Find people who know what they are doing!!!!
Stop playing with randoms!!!!!!
#28
Posté 05 décembre 2012 - 05:33
starlitegirlx wrote...
shivyshivy wrote...
Definitely use the classes you are most comfortable with until you are able to make it through games without dying too frequently.
Stick close to teammates as they will (hopefully) revive you without using a medigel.
The classes I am most comfortable with are adepts and engineers but I feel like they are too weak to brings into silver as a newbie to it. Also, my adepts don't seem to have anywhere near the power they did on bronze. I tried them a few times and could not pull out more than three BEs. Damn! But it will help whittle them down so maybe coming in as a back up player who doesn't aim to kill everything in sight but more to weaken enemies for the better players so they can work do their job better. Then I'm more like a supporting player who can follow the best player and help them kill enemies faster. Though adepts and engineers are generally squishier. So I'll have to be really careful with them. It's a totally different tactic than bringing in the strongest character, but it might help the team the most while giving me the best way to follow the best player and be useful at the same time.
Thoughts on this tactic? Anyone?
Its not that your adepts/enginers are weaker, you need better practice with them at that level because the baddies are more powerful as well. But adepts/egineers can pretty much blow out almost everything they face once you get the hang of which abilities prime such as warp/reave/stasis/etc and which those that detonate them, with that down BE's will be everywhere The same goes for Tech/Fire/Cryo explosions.
Besides, whittling down your enemies defenses isn't a horrible thing while you get a hang of Silver. Biggest things I learned on Silver was that killing or helping killing the baddies, doing the objectives, resurrecting your teammates and working to help out is the point, not who's number 1 on the leaderboard. That in itself will come along as you get better on Silver.
#29
Posté 05 décembre 2012 - 05:35
Slap on cyclonic 1 mods every game. After 3 games, take it off. If you feel you're doing well without it, by your own standards, drop it and you're now pretty much a bonafide silver level player. If the result is bad, put it back on for another 3 games.
As for classes, always play the one that you're most comfortable. If you're good with engineers, the MQE is a good starting class.
Arc grenades will buy you time to run away and get into cover as it staggers everyone in its radius (which with the radius evo hits 10m). Incinerate upped to level 6 and specced for armor, nets you fire explosions or very nice armor damage. If you take the burning option on evo 5, organic enemies will even stand in front of your shaking when they should be shooting you.
Another important aspect is that the male quarians have good shields. This will get you a bit more out of the fitness line of health and shield boosts, so even without cyclonic mods, you're more "tanky" than the base human. Additional bonus in that cyclonic mods also give a slightly bigger boost than it will to a base human.
If you don't do MQEs, tell us what classes you use and you'll likely get someone who uses that class a lot to give tailored advice
#30
Posté 05 décembre 2012 - 05:36
#31
Posté 05 décembre 2012 - 05:41
#32
Posté 05 décembre 2012 - 05:44
Modifié par Tradeylouish, 05 décembre 2012 - 05:50 .
#33
Posté 05 décembre 2012 - 05:44
Amnesiotic wrote...
starlitegirlx wrote...
The classes I am most comfortable with are adepts and engineers but I feel like they are too weak to brings into silver as a newbie to it.
You will play infinitely better on a new difficulty if you just play "your" characters.
This, I think it's best to play the characters that you feel most comfortable playing.
This is a very helpful link detailing all the tech combos and biotic combos http://social.biowar...3/index/9629730
it's always good to come back to it from time to time no matter the difficulty you are playing.
The other thing is if you can have a look at what your teammates are using and try and use classes that are complementary. If you like adepts then see if any of your squadmates are using adepts (or classes with biotic primers or detonators) if you find one then try and stick together that way one of you primes and the other detonates. Biotic pairs or death squads usually work great together and as the others have said before it gives you a higher chance of surviving if you are close to a squadmate instead of across the map.
Follow the top scoring players, learn the spawns and the positions you can defend around the different maps, as some others have said always check your back from time to time, if you are doing an upload objective and you notice that your entire squad is focusing on one entrance or side of the map, check the opposite side of the room from time to time to make sure you are not being flanked.
Everytime you go into a room think about what exits you have so that if you notice that you have a big group of enemies coming in or a couple of boss levels mobs approaching you have an exit strategy ready to fall back to a different position, run and live to fight another day.
If you have a microphone use it to warn your squadmates about flanking enemies, the spawn locations for enemies or anything that you feel might be a big threat to you and your team.
If you post a link to your N7HQ and he classes you feel comfortoble using I'm sure people will pitch in and give you build/weapon recommendations.
There are several groups around here that have players that play in all the difficulties and often the more experienced players help out and play some games in lower difficulties to teach others. I play PS3 so I'm not sure of what the xbox groups are for this, but I'm sure somebody around here can answer that.
My 2 cents, sorry if not everything is coherent but I'm half asleep. Best of luck
#34
Posté 05 décembre 2012 - 05:46
-If someone is constantly running off on their own and getting downed just let him die. No need to break unit cohesion for one jerk who isn't learning because you go and revive him.
-Save missiles for "Oh crap!" situations. Usually you'll see it coming from a mile away and will have it out by the time it's needed.
-Bosses are either faster or slower than the mooks. Use this to your advantage to either separate the boss from the mooks or the mooks from the boss.
-Always keep aware of your surroundings. You can afford a second to duck into cover check behind your back when dealing with a boss. No point in getting an Atlas to 3 bars of armor if a Phantom is just gonna reward you with a sword in your back.
That's about it. Silver is just bronze with a bit tougher mooks and bosses more common.
#35
Posté 05 décembre 2012 - 05:47
And yeah, if you do have characters you feel comfortable with just use those.
Modifié par Tradeylouish, 05 décembre 2012 - 05:50 .
#36
Guest_starlitegirlx_*
Posté 05 décembre 2012 - 06:17
Guest_starlitegirlx_*
Computron2000 wrote...
I recommend this:
Slap on cyclonic 1 mods every game. After 3 games, take it off. If you feel you're doing well without it, by your own standards, drop it and you're now pretty much a bonafide silver level player. If the result is bad, put it back on for another 3 games.
As for classes, always play the one that you're most comfortable. If you're good with engineers, the MQE is a good starting class.
Arc grenades will buy you time to run away and get into cover as it staggers everyone in its radius (which with the radius evo hits 10m). Incinerate upped to level 6 and specced for armor, nets you fire explosions or very nice armor damage. If you take the burning option on evo 5, organic enemies will even stand in front of your shaking when they should be shooting you.
Another important aspect is that the male quarians have good shields. This will get you a bit more out of the fitness line of health and shield boosts, so even without cyclonic mods, you're more "tanky" than the base human. Additional bonus in that cyclonic mods also give a slightly bigger boost than it will to a base human.
If you don't do MQEs, tell us what classes you use and you'll likely get someone who uses that class a lot to give tailored advice
Engineer favorites are female human with combat drone and incinerate (love the burning!), quarian with turret and either incinterate or cryo blast but I only started playing her since the challenges so she still feels fragile to me, salarian with incinerate... used to use energy drain on him but that feels hit or miss based on the faction. Decoy might have more advantages in silver. Not sure.
I only played a few matches with the MQE and the downside was having to run to all the ammo piles to restock arc grenades. Incinerate would be his base but for silver I'm not sure what weapon would be best. In bronze I like to have a quick recharage so geth plasma AR, but in silver that feels like it would be weeker, maybe too weak. I have used the GE but I'm not comfortable with him for silver. I'd need to play him more in broze. He's a fairly new character for me.
I feel like the dynamics of how I played these characters in bronze might need to change in silver, like I should stick with more powerful guns and not aim for quick recharge of powers. I would normally use powers first then guns to take down when needed. ARs are always my first choice. But in silver they go down slower, so does that make recharge time less relevant to having a weapon that is more powerful? It feels like I have to rethink my strategy of how I play the character. My engineers used their weapons depending on the faction and which power they have, but powers were always key. In silver, bronze rules no longer apply. I think this is where I get lost and why I don't bring engineers and adepts into silver. It feels like I need stronger weapons and not be as concerned with cooldowns because enemies don't go down as fast. Does that make sense?
#37
Posté 05 décembre 2012 - 06:17
Also, I am a huge fan of Engineers (probably my favorite class) and I made the jump with my good old Human Engineer. Combat Drone can draw aggro, Incinerate is now 100% better than when I made the switch (great for tech bursts / panicking mooks) and Overload specced for Chain/Neural/Chain is a great panic button for when you need to get away.
I'm not sure what kind of guns you prefer but I'd look at the Hurricane, the Carnifex or the Phaeston as my go-to gun. A piercing mod on these weapons lets you do decent damage against armored targets with your weapon and frees you to use a better kind of ammo. My personal favorite ammo for my Engineer is Incendiary. Now that you can get a Fire Explosion without killing the target, peppering a few gentlemen with Incendiary Ammo and then lighting them up with the Double Chain can net you big damage and is great for crowd control against mooks (boss units are fairly rare tbh, and the guns I recommended will be more than enough to deal with them in combination with your powers).
#38
Guest_starlitegirlx_*
Posté 05 décembre 2012 - 06:20
Guest_starlitegirlx_*
Lars Honeytoast wrote...
What system do you play on? I'd be glad to teach you a few things in game. I'm PS3 though.
I'm on Xbox. Would have loved the help. Thanks for the offer.
#39
Posté 05 décembre 2012 - 06:22
My tips are the following:
1. Use your favorite character first. Almost all of the kits in this game are very good, so the one you are most comfortable with are going to be the most effective for you.
2. Get to know a few of the maps and choose them in you searches. Dagger and Giant are great starter maps for higher difficulties.
3. Choose enemies that you feel you can handle every single faction.
4. Your weapon cooldown is very overrated. Unless you are using an AA or HA, 110% is all you need. The Acolyte and Scorpion are both great sidearms against Cerberus
5. Get some friends. MP is much more fun with friends with friends so find a few. Feel free to add me; my gt is UKStory135, also check out the N7 SPEC OPS group on facebook.
6. Choose an ammo power that synergizes with your characters powers and weapons. Sniper do well with Phasic Rounds, kits with Warp do best with incindiary, other biotics and many other do fine with warp, the fury is great with cryo rounds, etc.
7. Have fun and make sure that you are playing at a level that is fun for you.
#40
Posté 05 décembre 2012 - 06:37
- Stuff in silver has more armor, so consider taking an armor piercing mod on every applicable weapon. You can not go wrong with armor piercing / extended barrel (+25% dmg) on 90% of weapons out there.
- Use the Stronghold Package or Shield Amp gears if you have them. A lvl 5 Stronghold package makes you a titan on silver on most classes. Being able to take a couple of volleys without dying is a good advantage.
- Grab a good all around weapon that "feels right" for your playstyle. When I was just starting out, the Carnifex was (and still is) a godsend, It is the perfect caster-class weapon.
- SAVE YOUR EQUIPMENT FOR GOLD (anything rank 2 and above should be saved for breaking into gold)
Modifié par Cyanide483, 05 décembre 2012 - 06:39 .
#41
Guest_starlitegirlx_*
Posté 05 décembre 2012 - 06:42
Guest_starlitegirlx_*
UKStory135 wrote...
Your N7 HQ stats and inventory suggest that you are already way beyond a bronze player.
My tips are the following:
1. Use your favorite character first. Almost all of the kits in this game are very good, so the one you are most comfortable with are going to be the most effective for you.
2. Get to know a few of the maps and choose them in you searches. Dagger and Giant are great starter maps for higher difficulties.
3. Choose enemies that you feel you can handle every single faction.
4. Your weapon cooldown is very overrated. Unless you are using an AA or HA, 110% is all you need. The Acolyte and Scorpion are both great sidearms against Cerberus
5. Get some friends. MP is much more fun with friends with friends so find a few. Feel free to add me; my gt is UKStory135, also check out the N7 SPEC OPS group on facebook.
6. Choose an ammo power that synergizes with your characters powers and weapons. Sniper do well with Phasic Rounds, kits with Warp do best with incindiary, other biotics and many other do fine with warp, the fury is great with cryo rounds, etc.
7. Have fun and make sure that you are playing at a level that is fun for you.
I feel like my stats overstate my skill. I'm usually a low scorer, but I don't know if that means anything. I'm not a sniper. ARs are my weapon of choice.
I'll add you next time I turn on xbox. Thanks and thanks for the tips.
#42
Posté 05 décembre 2012 - 06:44
starlitegirlx wrote...
Engineer favorites are female human with combat drone and incinerate (love the burning!), quarian with turret and either incinterate or cryo blast but I only started playing her since the challenges so she still feels fragile to me, salarian with incinerate... used to use energy drain on him but that feels hit or miss based on the faction. Decoy might have more advantages in silver. Not sure.
I only played a few matches with the MQE and the downside was having to run to all the ammo piles to restock arc grenades. Incinerate would be his base but for silver I'm not sure what weapon would be best. In bronze I like to have a quick recharage so geth plasma AR, but in silver that feels like it would be weeker, maybe too weak. I have used the GE but I'm not comfortable with him for silver. I'd need to play him more in broze. He's a fairly new character for me.
I feel like the dynamics of how I played these characters in bronze might need to change in silver, like I should stick with more powerful guns and not aim for quick recharge of powers. I would normally use powers first then guns to take down when needed. ARs are always my first choice. But in silver they go down slower, so does that make recharge time less relevant to having a weapon that is more powerful? It feels like I have to rethink my strategy of how I play the character. My engineers used their weapons depending on the faction and which power they have, but powers were always key. In silver, bronze rules no longer apply. I think this is where I get lost and why I don't bring engineers and adepts into silver. It feels like I need stronger weapons and not be as concerned with cooldowns because enemies don't go down as fast. Does that make sense?
The main problem is that human engineers got nerfed and buffed in different ways. Combat drone gets ignored by "melee" creatures now and it has always been less tha ideal on higher difficulties. Because of the changes to fire explosions, the best (and easiest) human engineer to play now is the incinerate + overload human engineer. Many drop the drone completely now. You can still keep the drone at 3 ranks, to draw some aggro if you do not spec into either fitness 6 or the passive (alliance training?) 6. Overload is your "oh crap" button. Its not as effective compared to arcs as it only hits 3 but it should help.
Roughly what i use. narida.pytalhost.com/me3/classes/#Engineer/Human/DPKOJ//////
You can switch out the weapon lightening for more fitness if you prefer. I take the lighten weapon evo at rank 6 to carry a harrier while keeping the cooldowns in my comfort zone.
As for the cool down thing, its because of the way CDs work. Every 5% cooldown gets you less benefit than the previous 5%. The difference between 200% CD and 180% CD might be 0.1 seconds. Nice on host spamming but hardly critical. As now 2 factions have anti power bubbles, a lot of casters will sacrifice cooldowns for heavier weapons. How much each is will to sacrifice is up to them.
I recommend you play around with the weapons to find 1 that you like the way it handles. The GPR can work on silver but its best to headshot with it. Don't be put off by the weapon type. Shotguns, smgs even snipers (Indra is good) all can work with the engineer. As long as your CD is about ~140, it should be fine. If you try it and do not like it at 140, go to 150 and see if it suits you there. Repeat until you get a comfortable level, then thats the level you can use at any difficulty
Modifié par Computron2000, 05 décembre 2012 - 06:47 .
#43
Posté 05 décembre 2012 - 07:28
#44
Posté 05 décembre 2012 - 07:57
Things take longer to die. You take less. Plan accordingly.
There's a lot more stuff on Silver. I used to drop down to bronze to level up after promotions when I moved to Silver. You sit and wonder where the heck all the bad guys are.
People are way, way, way, way, way, way, way too crazed about PUG's. 95% of all my Silver matches make it to Wave 11. The people are competent. There will be a disconnect at times between run and gun vs the campers even that can be overrated other than a handful of maps - Hydra being the worst it feels like for hanging campers out to dry if the rambos run off.
#45
Guest_N7-Link_*
Posté 05 décembre 2012 - 08:05
Guest_N7-Link_*
and some medigels & missiles
#46
Posté 05 décembre 2012 - 08:07
Mr Arg wrote...
Learn bronze very well. Then solo bronze with equipment. Then solo bronze without equipment. Then you should be completely seasoned for silver.
Or, just join silver matches as tanky characters (krogan, vorcha, batarian, etc.) with really good weapons (Carnifex, Mattock, and if you have them, reegar, harrier, claymore, piranha, etc.). Then move down to more fragile classes with less powerful weapons.
I second this. I used to think of myself as a terrible player, only fit for bronze. Then I moved to a house with sub-par internet, so decided to solo. Got to the point I could do it without consumables. Then moved again to a house with awesome internet. Tried bronze with randoms, surprised myself by how good I was playing in comparison to my teammates. I struggled to find enough things to kill. So tried Silver, and did really well.
I know the thought of playing silver seems scary when you're mostly playing bronze, but trust me, it's really not. You'll be fine. Just solo bronze first! Everything else will fall into place. XD
#47
Posté 05 décembre 2012 - 08:12
#48
Posté 05 décembre 2012 - 08:14
1: learn the mechanics of the game and how to use them to your advantage: learn how combos work, how armor works, how to reload cancel, how taking cover and using certain moves (doges, heavy melee) gives damage resistance, and the like (check BSN around, you will learn a lot, there are a few posts from Eric Fagnan on game mechanics that are very informative)
2: stick with your team. If the team dosen't stick together, follow someone around.
3: use a 17+ leveled character with which you feel capable, and use, if possible, a high level weapon (7+, commons are ok if maxed). Ultra rares, if you have any, are ok at 1.
4: try to play it safe in your first silver games. Keep an eye on your shields, if they get below 50% run for cover and wait for the to recharge. Learning how to stay alive is the hallmark of a good player.
5: always go for headshots.
#49
Posté 05 décembre 2012 - 08:17
#50
Posté 05 décembre 2012 - 08:21
- Sometimes it's okay to leave the hack, draw enemies off, and return.
- Be a man.
- Be at the device. There is no excuse for not being at the device.
- If you blow your health gate and are not the host don't bother using a survival pack. Medi gel.
- Follow the drone.
- You must be as swift as a coursing river.
- Do not yield high ground.
- Watch your flank.
- You must have the force of a great typhoon.
- Understand when to revive and when not to revive.
- Use the strength of the raging fire.
It is advisable at all times to be mysterious as the dark side of the moon.





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