moving from bronze to silver - tips please
#76
Posté 05 décembre 2012 - 04:46
Spawn points -- if your teammates run to a spawn point, before the wave starts, the baddies will spawn elsewhere, You mentioned it seemed that the spawn points change, they do, if someone is sitting in one. Watch where your teammates run off to start a wave, if they go to a spawn point, mentally adjust to look for the baddies at a different spawn point.
If you and your teammates are all busy finishing off a baddie at the end of a wave and are in or near a spawn point, realize the baddies will spawn elsewhere, so look to those other points.
Good luck, have fun, you'll do great.
#77
Posté 05 décembre 2012 - 05:01
#78
Posté 05 décembre 2012 - 05:16
Anyway, my XBox GT is K1NGinY3LL0W if anyone wants to add me to either give me some schooling or so we can progress up the difficulty ladder together...
Modifié par NeilSadam, 05 décembre 2012 - 05:21 .
#79
Posté 05 décembre 2012 - 05:17
starlitegirlx wrote...
shivyshivy wrote...
Definitely use the classes you are most comfortable with.
The classes I am most comfortable with are adepts and engineers but I feel like they are too weak to brings into silver as a newbie to it. Also, my adepts don't seem to have anywhere near the power they did on bronze. I tried them a few times and could not pull out more than three BEs. Damn! But it will help whittle them down so maybe coming in as a back up player who doesn't aim to kill everything in sight but more to weaken enemies for the better players so they can work do their job better. Then I'm more like a supporting player who can follow the best player and help them kill enemies faster. Though adepts and engineers are generally squishier. So I'll have to be really careful with them. It's a totally different tactic than bringing in the strongest character, but it might help the team the most while giving me the best way to follow the best player and be useful at the same time.
Thoughts on this tactic? Anyone?
I didn't read past this post, so others may have already answered this better, but here are my thoughts:
You're about to do exactly what I have done. I also used adepts and engineers to make the jump to silver. It's a great way to go.
Adepts - Try using the Justicar (if you've unlocked it). If you're happy being a support player (sounds like you are, which is great, we need more player like you) consider maxing out her shield defensively. I add 30% radius and max damage reduction. This way, when the power player you are following camps, you can stick a big, helpful shield around him. Experienced players know how much this can extend survival in tough situations.
I also raise both Reave and Pull to lvl 4, and take the Area of Effect bonus for both of them. This allows you to "pull" small groups of troopers, then "reave" the lot of them for a biotic explosion that, if it doesn't kill them outright, will finish them off with the lingering reave debuff. Use pull frequently to stagger enemies (this works on armoured and shielded enemies most of the time) that get too close to the player you're covering.
Also, reave the crap out of Banshees, Atlases, Geth Primes etc... Just keep hitting them with a new reave as soon as the old one refreshes.
Engineers - If you have the Geth Engineer, try maxing the shield-regenerating properties of your turret. Keep firing your turret at objectives (hacks, disabling 4 devices etc.) to support players performing them. Also, consider dropping it in a fire zone whenever a player is being revived - it will immediately restore their shields when they stand up, giving them a better chance to survive without being constastaggered to death.
Tactically, drop the turret in a position that allows it an angle to shoot (stagger) enemies that approach the firing position, and restore shields of any snipers.
If you max Overload with the "hit 1 more target with 60% less" all the way to level 6, you will be highly useful to a team. This can strip multiple targets' shields. It can also kill small, wounded groups, as well as helping with swarmers and staggering close enemies.
Combining these abilities with a good sniper rifle, or any high powered weapon that you are comfortable using, and you can actually top the scoreboard. Either way, you'll help your teammates succeed.
Adjusting for other players - As you get to know maps, and develop a sense of where good firing positions are, you can defend positions near teammates without necessarily having to follow them everywhere (not always a good tactic). When players are scattered, and acting independently, go with your plan to follow the best/most powerful character and support them.
If the other players are sticking together, keep your support powers close by, and try to work hard to keep everyone up during objective waves (3, 6, and 10).
Good luck, have fun, and don't take bad missions too hard.
#80
Posté 05 décembre 2012 - 06:42
Also, the person who 'primes' the target gets the kill and most of the points, so don't be worried if your score doesn't seem to reflect your contribution if you're going around doing most of the detonating.
As adepts go, I personally prefer the Fury, but her playstyle is somewhat...in your face. Asari Adept is good because she has a power for just about every enemy, and either the human or the phoenix have powers that can go through walls if you feel too squishy.
Oh, and if you hit an armoured target with warp, it'll increase the DOT (damage over time) damage of all fire effects on the target by about tenfold. Incendiary ammo's elemental effect stacks with itself, so you can do pretty damn good damage with any character that has warp if you use incendiary ammo.
If you're looking for good tips/tricks, I get most of mine from xcalizorz/thee3nd's youtube channel. His games are almost exclusively on gold, and he now has a maxed out manifest, but he's one of the best players out there and he gives lots of useful advice, and you can get ideas for character builds. Some of his older videos might not be AS relevant now with all the patches, but they're still a good aid. http://www.youtube.c...45&feature=plcp
#81
Posté 05 décembre 2012 - 06:47
Is this common knowledge? I had been always saving up for the Spectre packs, but according to Alien #6, it seems like that's been a giant waste. Once a non-consumable has been maxed out, is it possible to still get cards for it?Alien Number Six wrote...
My advice is buy recruit and veteran packs until your common and uncommon weapons are maxed out. Once these are at X the store will start giving you the rare heavy hitters like the Claymore. Also the Mattock is a uncommon weapon that is able to be used on gold. If you don't max your uncommons out you will see a lot of silver in your spectre pack.
What does sync-kill mean? Does that refer to the instant death moves that the Banshee and Praetorian whip out if you get caught in melee range?
It seems like I'll be holding off going to Silver. I like trying out new character unlocks from a low level to a high level, and based on the recommendations here, both run counter to stepping my game up (low level chars that I'm unfamiliar with). I ran into a pair of guys that knew each other IRL on bronze, they asked if I wanted to try out silver, sure ok. We extracted 1 out of 3 matches. I've accidentally found myself in Gold once. We lasted 2 waves, I bleed out both waves.
Modifié par Shanana Goat Gruff, 05 décembre 2012 - 06:52 .
#82
Posté 05 décembre 2012 - 06:48
#83
Posté 05 décembre 2012 - 07:02
It's fairly common knowledge, yes. You can max out the avenger and mantis buying solely recruit packs, both of which are silver-viable. Many of the (original) weapon mods were common/uncommon, so buying veteran packs was a good way to fill out a manifest quicklly. When a non-consumable has been maxed, like say the avenger, the card disappears from the available pool for good. only common/the original human character cards remain after maxing, in order to allow gaining xp from packs.
What this means is your chance of getting other weapons increases. It also means that when you get spectre/premium spectre packs, you get more consumables, which are more useful for gold+ but which can run out quickly. There are some weapons in the uncommon range that are gold-viable, so it's usually best to try and max those out first since they're cheaper to unlock through veteran packs (and you have a nice stack of consumables for when you step into gold).
And sync-kill does indeed mean the instant kill moves. Speaking of, if you stand at a different height to a banshee ie, on some stairs, she cannot sync-kill you. She will still hit you with banshee balls and that annoying scream-burst thing, so you can still die, but not permenantly. The main thing to be careful of is if she teleports next to you so that she is at the same elevation as you, she can sync-kill you. Also she only sync-kills when she's in 'stage 1' - teleporting about, which usually goes when her barrier goes (but will return if she isn't killed quickly).
AND it's best not to hit banshees with any biotics when she's in 'stage 2' - the walking to you/banshee ball stage. It will prop the little bubble around her chest that will absorb biotics in order to then let loose her banshee scream-burst thing. It'll also make her un-biotic explosion-able during that time (and suspend any biotic DOT effects currently on her, which will reapply if they still have time remaining after she bursts).
Modifié par Acarhol, 05 décembre 2012 - 07:05 .
#84
Guest_starlitegirlx_*
Posté 05 décembre 2012 - 07:07
Guest_starlitegirlx_*
Acarhol wrote...
Christ I forgot about the krogan adept. Warp, shockwave AND krogan health. Maybe give him a whirl?
Oh yeah, he would be great. Can take some hits, carry a good weapon and throw some warps to whittle them down. Hadn't really considered that he could be great on silver for a new to silver person like me.
#85
Posté 05 décembre 2012 - 07:22
#86
Posté 05 décembre 2012 - 07:28
Shanana Goat Gruff wrote...
Thanks to OP, starlitegirlx, for creating this thread and the vets for the friendly and helpful advice! I've been lurking for a week or two and there's some newbie / "PUG" hostitility around this forum that can be a bit disheartening. For example, I had to laugh at the complaints about Operation Detonator being too easy and all the suggestions to use characters I haven't unlocked yet. I didn't even know the basics of explosions. I had been doing them by happenstance, knowing they were due to some combination of powers but none of the specifics. The game never explains any of this. There's a SP combat video that basically just says "Combine powers! Tastes great!".
Please try to ignore the curmudgeons we have around here. It is apparently the "cool" thing to do around these parts, to talk bad about new players or clueless players and whine about PUGs. The constant e-peen stroking fests that break out are also fairly unproductive.
As far as biotic/tech/fire/cryo explosions, here is a link I found very helpful when I was new: social.bioware.com/forum/Mass-Effect-3/Mass-Effect-3-Multiplayer-Discussion-/A-list-of-biotic-and-elemental-tech-combos-9629730-1.html
#87
Guest_starlitegirlx_*
Posté 05 décembre 2012 - 07:46
Guest_starlitegirlx_*
DragonRacer wrote...
Shanana Goat Gruff wrote...
Thanks to OP, starlitegirlx, for creating this thread and the vets for the friendly and helpful advice! I've been lurking for a week or two and there's some newbie / "PUG" hostitility around this forum that can be a bit disheartening. For example, I had to laugh at the complaints about Operation Detonator being too easy and all the suggestions to use characters I haven't unlocked yet. I didn't even know the basics of explosions. I had been doing them by happenstance, knowing they were due to some combination of powers but none of the specifics. The game never explains any of this. There's a SP combat video that basically just says "Combine powers! Tastes great!".
Please try to ignore the curmudgeons we have around here. It is apparently the "cool" thing to do around these parts, to talk bad about new players or clueless players and whine about PUGs. The constant e-peen stroking fests that break out are also fairly unproductive.
No kidding! It's like there are a bunch of twelve year olds that have tried to take over the forum. I try to steer clear of this place in general. When I made this thread, I hoped for the kind of great help I've gotten, but I knew it was a risk and even the first few replies were more sarcasm than helpful, which was surprising but I just hung in there and it turned out to be a great thread that helped others wanting to go to silver as well. Just shows that there are some very nice and helpful people on here. Like you said, you have to ignore the curmudgeons.
#88
Posté 05 décembre 2012 - 09:36
hostaman wrote...
Above all, if you go to Silver and struggle, just keep at it. It doesn't matter if the whole team wipes on wave 1. Every match you learn, and slowly you'll get better.
- Try to follow the best player in the team. you'll learn a lot and he will revive you if you go down.
- If you come across a group of enemies, take cover and let them come to you - take them out one at a time, popping in and out of cover. But....
- Don't stay in one place too long, or you may get flanked (Dragoons, Phantoms and Geth Hunters for example)
- Don't try to face down powerful enemies like Phantoms, Dragoons, Hunters or Marauders - You can get away with it in Bronze, but they pack greater fire power in Silver. (The Phantom palm cannon takes me out more often than the sync kill).
- If you have any specialist ammo, slap it on. Even the rubbish explosive rounds are better than nothing.
- Don't run straight to the evacuation point. If you're following an experienced player he should stay some way off. Wait until there are around 30 seconds left before you run to the extraction. I've seen more and more extraction wipes recently.
- Use a power to stagger powerful enemies (if you have one) before firing on them. They'll have less chance to fire back.
Best of luck.
Define best player. In lots of cases the highest scorer goes for ALL kills and ignores downed teammates and objectives. The lower score may be the one doing all the objectives and most of the revivng. So he may be the best player because he is probably the one keepin crap off everyone's backs as well.
#89
Posté 05 décembre 2012 - 09:50
Ability wise, I'd recommend at least 4 points in Fitness. You can spec 3 abilites maxxed at 6, and the other 2 at level 4. If there's an ability your ok with at 4, you can do max fitness, or max your passive.
Other than that, always have an escape plan. *throws down a ninja smoke nade!*
Quote from Shredder: "Those who fight and run away, live to fight another day!" (After the Ninja Turtles kick his butt.)
#90
Posté 05 décembre 2012 - 10:17
#91
Posté 05 décembre 2012 - 10:19
TODD 5184 wrote...
I'm a firm believer in consumables. But I also feel you should save the good stuff for gold/platinum. Would hurt to bring weaker consumables to bronze/silver. Also, great consumables on a lower level character sometimes help make up for lack of lv.6 abilites . I've gone to plenty silver and gold matches at level one and held my own on the scorecard with good consumables.
Ability wise, I'd recommend at least 4 points in Fitness. You can spec 3 abilites maxxed at 6, and the other 2 at level 4. If there's an ability your ok with at 4, you can do max fitness, or max your passive.
Other than that, always have an escape plan. *throws down a ninja smoke nade!*
Quote from Shredder: "Those who fight and run away, live to fight another day!" (After the Ninja Turtles kick his butt.)
Eh, if someone is new to Silver and working on getting comfortable, they ought to throw on at least level I or II equipment. I agree about saving level III for Gold (and, one day, when they start getting level IV stuff, that goes for Gold/Plat, too).
#92
Guest_starlitegirlx_*
Posté 05 décembre 2012 - 10:53
Guest_starlitegirlx_*
bogsters23 wrote...
just play the game. stick to teammates. learn about tech/cryo/fire explosions. you can either prime targets or detonate, makes the game way easier. start learning to use soft cover / use dodge effectively. follow the good player in the team to learn about enemy spawn points.
For starting, I think I want to stick with characters that can really work the dodge factor. I love my humans - those rolls have saved me more times that I can think. And the asaris? Keep sliding away from trouble. That's a fast move. Not a roll like humans, but when those grenades get tossed your way or you've taken a hit, see the blood and know you have to get moving fast, they are the easiest for me to get distance from trouble with at a fast pace. The tankier characters generally cost me death because I can't move them fast enough. Even worse, I hit the button to run (xbox A) and find myself locking into cover at the worst place in the worst moment. That has caused me to die too many times. I really wish the button to run wasn't also the botton that locks you into cover because I find coming out of cover is far less easy to do than locking into it. I think it was meant to be a 'feature' but feels more like a flaw.
Modifié par starlitegirlx, 05 décembre 2012 - 10:55 .
#93
Posté 05 décembre 2012 - 10:56
Situational awareness and a good idea of what's a good build and what isn't. You'll be acing Silver quickly.
Good Uncommon weapons: Viper, Vindicator, Mattock, Tempest, Locust, Eviscerator. Use those if you're lacking any good Rares.
Also, never use the Incisor or the Scimitar. They're just... don't do it. They're bad.
Modifié par DullahansXMark, 05 décembre 2012 - 10:57 .
#94
Posté 05 décembre 2012 - 11:35
Anyone that needs help or just more people to play with can feel free to add me. I usually play gold but have no problem playing silver. Been bouncing around among other games and busy with work so not on as often as I used to be. If my friends list is full, send me a message and I'll free up some room and give you an invite.
#95
Posté 05 décembre 2012 - 11:47
Don't hesitate to abandon a position and re-engage under more favorable circumstances. This includes drone escorts, hacks, etc.
Don't go to the extraction zone at the beginning of wave 11. It won't help you get a good seat on the evac shuttle.
#96
Posté 05 décembre 2012 - 11:48
It was something about moving up to gold, and i am not sure if it was the one woth the 40yr old guy saying he didn't wanna try it bc scared his reaction time would be slow, which is bull**** bc there are plenty of athletes in their 40s. Skaters too..
But it was one of those xD.. people made lists of tips it's really helpful if u can dig it up
#97
Posté 05 décembre 2012 - 11:53
killacwalka3 wrote...
A lot of good advice has been given in this thread. I feel like most of the obvious advice has been given but fine tuning of builds and personalized gameplay advice is always easier and more in depth with first hand experience.
Anyone that needs help or just more people to play with can feel free to add me. I usually play gold but have no problem playing silver. Been bouncing around among other games and busy with work so not on as often as I used to be. If my friends list is full, send me a message and I'll free up some room and give you an invite.
I want to put myself out there as willing to be a mentor as well. If anyone on PS3 is new and wants help transitioning from Bronze to Silver or from Silver to Gold, feel free to send me a friend invite (and mention in message you want training help so I know where the FR came from, lol)
PSN is DragonRacer13 . I'm U.S. East Coast EST, usually on evenings on weekdays and afternoons on weekends. May be a little less frequent since I'm playing through ME1 right now, but I'll still be on ME3 MP frequently.
#98
Posté 06 décembre 2012 - 12:18
Anyways, tips: way more bosses, and they show up earlier. It's still best to focus on mooks, but you have to be much more aware.
For dealing with groups, you'll need to do one of a few things: drop an area power (like Singularity/Stasis Bubble/Area Throw/etc.). Or, lead them away a bit to draw them apart, then pick them off, using soft cover the whole time. Third option is to annihilate the weakest ones first, giving you space to deal with the more durable ones, as quickly as possible.
#99
Posté 06 décembre 2012 - 12:25
DullahansXMark wrote...
Stop sucking so much that you have to play Bronze.
Situational awareness and a good idea of what's a good build and what isn't. You'll be acing Silver quickly.
Good Uncommon weapons: Viper, Vindicator, Mattock, Tempest, Locust, Eviscerator. Use those if you're lacking any good Rares.
Also, never use the Incisor or the Scimitar. They're just... don't do it. They're bad.
I beg to differ. Both the Incisor and Scimitar, while they aren't that great and desperately need buffs, are silver-worthy and I like to use them for variety.
The Incisor goes on my Turian soldier, and I can one to two burst most mooks. It's good on the vanilla human engie too.
The Scimitar is a bit wonky at first, but I find it suits the Vorcha the best, allowing a quick few shots in between dodging and flamering, while being fairly light.
Neither's as good as the upgraded versions (read: Indra and Piranha) but they're good enough for silver if you don't have those unlocked.
Still, needs buffs nao.
#100
Posté 06 décembre 2012 - 12:32
The build offers good versatility, and is what I would recommend. Also, Cerberus or Reapers are probably best to play against, and on a large map like Giant so you can run if things get messy. That's what I would do.





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