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moving from bronze to silver - tips please


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#101
Catastrophy

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OP, at least you probably know where the enemies come from. I tried out FC3's coop and aside from the glitches, the mooks constantly coming from all sides ticked me really off. Map knowledge is the key part for survival.

#102
Acyl

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starlitegirlx wrote...

For starting, I think I want to stick with characters that can really work the dodge factor. I love my humans - those rolls have saved me more times that I can think. And the asaris? Keep sliding away from trouble. That's a fast move. Not a roll like humans, but when those grenades get tossed your way or you've taken a hit, see the blood and know you have to get moving fast, they are the easiest for me to get distance from trouble with at a fast pace. The tankier characters generally cost me death because I can't move them fast enough.

This is very sound reasoning - and you're not alone here. A lot of people refuse to play the Batarians, Krogans and vanilla Turians because they can't dodge. It's a big handicap. So if you've made that decision, stick to it. You have to go with what works for you.

When I first made the jump to Silver and Gold, I didn't use the 'tank' classes. Instead, I played the Human Sentinel and Engineer a lot. Casters. But Casters with tricks to stay alive.

On the Sentinel, Tech Armor helps a bit with durability, and the detonation is good when you're swarmed in melee range. Warp + Throw Biotic Explosions are fantastic when you don't have the best guns unlocked. And Warp alone is a great debuff on bosses, while Throw by itself can really massacre regular enemies.

Then there's the Engineer, which is even better nowadays. Overload staggers, can be spec'd to knockdown organic regular enemies, and can be spec'd for lots of Chain AoE - you can't be killed while the enemy's busy twitching on the floor. You can now also lead off with Incinerate and then follow up with Overload for Fire Explosions. And the drone, cast in the middle of an enemy pack, can be a great distraction to take the heat off you.

You don't need to be a tank character to stay alive on higher difficulties. Sure, it makes it EASIER - gives you greater margin for error. But really, you just need to play smart.

Modifié par Acyl, 06 décembre 2012 - 03:34 .


#103
Guest_starlitegirlx_*

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blaaaaaaaaaarg wrote...

You can still play with me for learning in silver. Also, if that one bronze match where I played the Fury on Glacier and 'sploded all the things upset you, I'm sorry. I honestly had no intent to make you feel bad. 'Course, I'm just assuming that's what happened, as you left right after and we haven't played since.

Anyways, tips: way more bosses, and they show up earlier. It's still best to focus on mooks, but you have to be much more aware.
For dealing with groups, you'll need to do one of a few things: drop an area power (like Singularity/Stasis Bubble/Area Throw/etc.). Or, lead them away a bit to draw them apart, then pick them off, using soft cover the whole time. Third option is to annihilate the weakest ones first, giving you space to deal with the more durable ones, as quickly as possible.


I can still not believe you did that. You knew I was grinding out the last bit on my biotic god challenge. I JUST TOLD YOU! And it was truly a grind on bronze (wasn't it during the BE challenge too?) and you came in as a fury, totally laid waste to glacier and all I could think was 'WTF was that?!' I'm glad you didn't have the intent to make me feel bad because I think I'm still in the 'WTF was that' camp. Give me ten minutes, and I'll get over it.

Okay, I'm over it. Let me read your other posts.

#104
Terry Yaki

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If you're playing Silver with level 20 characters, it basically becomes Bronze.  In any case, the most important thing is to be self-sufficent.  In other words, watching your own ass should be a priority.  Sure you may have the tendency to help others but it doesn't do any good if you keep dying in the process.  Use cover but don't camp in one spot (you'll most likely get flanked from another direction).  You can probably try to go for headshots but if that isn't your forte, equip weapons that can do some reasonable damage (with or without damage mods).  If you want to use your Cobra Missile Launcher, don't waste it on trying to get rid of a single boss.  Wait until there's a nice group of enemies with the boss and then fire away.  Also, powers can be a nice complement with your weapons so make sure you use them as much as you can (even in the heat of battle where you seem to focus on pulling the trigger).  You can probably use consumables here and there but you shouldn't have to use them all up within the first half of the match which brings me back to the point about being self-sufficient.

#105
Guest_starlitegirlx_*

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Acyl wrote...

You don't need to be a tank character to stay alive on higher difficulties. Sure, it makes it EASIER - gives you greater margin for error. But really, you just need to play smart.


I just came off several hours of games, silver and a few golds which were great with the guys I played with because I had to learn to keep moving. Much different dynamic. But I took my human sentinel and then my human engineer and I've gotta say, the roll ability alone gives them great survive tactics. Tank characters will still die. Maybe not as fast, but I have better odds of survival if I can move fast out of bad situations like grenades, turrets, gunfire, and ravager fire and phantoms cartwheeling toward me. I'm definitely sticking with the humans in silver for a bit. They just move better, though I truly loathe how often when running if I am near a cover spot I get locked into cover. Someone at BW needs to have their head handed to them on that one. I do not wish to get sucked into some vortex of cover because I'm pressing my A button running and happen to pass a little to near a doorway or whatever else forces cover. And then trying to get out without bouncing back and forth between both sides of the door? Who was the genius who worked out the mechanics of that? *sigh* But that's all characters. Still love my humans.

#106
Sinapus

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Hm. I play silver occassionally and gold rarely (7 gold extractions so far since the challenge system started) and not going to consider platinum. I'll throw in some advice anyway:

The biggest difference I've noticed, besides enemies being a bit tougher, is that the "boss" types are more numerous and they will spawn multiple times during objective waves. That's something to watch out for. On wave 10 in bronze, you can be assured that there'll be no more Atlas units after the first one. Silver and above, that's not going to happen. Same with extraction.

Otherwise, use a character you're good with and weapons you can use well enough, support your team, help with objectives, hit the enemy, and try to stay alive.

Re: Levels. I tend to wait til lvl 14-15 for silver matches. An exception to consider: what sort of powers. I can usually do okay with a justicar if she has maxed out reave and lvl 4 or 5 pull (area effect and dpt) powers. Not sure about the points awarded per level but that can probably be done with a lvl 12 or so character.

I did bring a lvl 1 HFI into a silver match once, but it was one with friends and not a pug. It ended up as Reaper/Glacier so I ended up running around cryoblasting cannibals and gunning them down w/a Locust X while my friends took on the heavies. So even a lvl 1 character can contribute to a silver match.
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#107
Stonebo1t

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All these tips are great - thanks to all posters and especially OP! :)

Advice about biotic/tech combos is great and well worth learning. Learn to reload cancel with infiltrators. Check some DPS spreadsheets from this forum to learn which weapons are good but just as a guide - trust your own experience and gameplay style.

The #1 tip that helped me in stepping from bronze>silver>gold was the watch/learn from good players advice you've already got. I would recommend though taking the time to hit up youtube for ME3 [insert class] Solo videos. Watch the vid once for fun (some are awe inspiring), then start learning - what is the build? What is the equipment used? Why?
Then look at gameplay. Where is the enemy spawn/threats? Which powers/weapons do they use vs specific threats? When do they fight/reposition?
Focus on just one or two aspect at a time. Learn the char/enemy faction - how to engage (or avoid) that unit you have a prob with.
You are probably better than you think you are - my gameplay got a lot worse once I'd unlocked 5 missiles/medpacks/op packs and somtimes though players you think *wow* about have already gone through a few more medpacks/missiles/etc than you currently have or are rocking all weapons at Lvl X ;)

#108
formicae

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starlitegirlx wrote...

They just move better, though I truly loathe how often when running if I am near a cover spot I get locked into cover. Someone at BW needs to have their head handed to them on that one. I do not wish to get sucked into some vortex of cover because I'm pressing my A button running and happen to pass a little to near a doorway or whatever else forces cover. And then trying to get out without bouncing back and forth between both sides of the door? Who was the genius who worked out the mechanics of that? *sigh* But that's all characters.


Try a Volus.

#109
Beeno4Life

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A few simple tips;
1. Don't engage groups directly. Pick enemies off where you can, then soften them up and go in for the kill.
2. Don't be afraid to ditch the objective if it gets too hot.
3. If you're being overrun, GTFO.
4. Use rockets on spawns of big enemy groups.

#110
RaptorSolutions

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I tried Kroguard on Silver with Jug Shield... Wow.

Yeah... I see exactly what people mean now...

#111
Obitim

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Just had a read through this post as I'm thinking the same and asked a broadly similar question, loads of help and great tips!

Thanks to the OP for putting it out there and also all the responders! I'll be cranking it up for Silver tonight I think!

#112
Arppis

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Stick with others. Use the setups that compliment your playstyle and try NOT to use your rockets to kill the bosses, unless you have to: Learn how to deal with them without rockets.

But yeah, use rockets if things get too tough.

#113
SlimJim0725

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starlitegirlx wrote...

Acyl wrote...

You don't need to be a tank character to stay alive on higher difficulties. Sure, it makes it EASIER - gives you greater margin for error. But really, you just need to play smart.


I just came off several hours of games, silver and a few golds which were great with the guys I played with because I had to learn to keep moving. Much different dynamic. But I took my human sentinel and then my human engineer and I've gotta say, the roll ability alone gives them great survive tactics. Tank characters will still die. Maybe not as fast, but I have better odds of survival if I can move fast out of bad situations like grenades, turrets, gunfire, and ravager fire and phantoms cartwheeling toward me. I'm definitely sticking with the humans in silver for a bit. They just move better, though I truly loathe how often when running if I am near a cover spot I get locked into cover. Someone at BW needs to have their head handed to them on that one. I do not wish to get sucked into some vortex of cover because I'm pressing my A button running and happen to pass a little to near a doorway or whatever else forces cover. And then trying to get out without bouncing back and forth between both sides of the door? Who was the genius who worked out the mechanics of that? *sigh* But that's all characters. Still love my humans.


Hope the spawn tips I gave help out a bit. If you ever have any more questions, need advice/tips, or just want to play again feel free to shoot me a message. The worst that will happen is I will say I am in a full group and can't play at that time.

About our staying on the move, we move around because we know we are able to do it (all of us pretty much know what we will be getting into on the fly). Knowing your limitations and having situational awareness will help a great deal (staying alive is far more important than attacking enemies head on if you aren't able to at the time). Pay attention to where your teammates are positioned on the map and try to guess where they will be coming from next (Geth characters can help you get used to this a bit). Taking a defensive position and moving when overrun is not a bad thing either and ignore anyone that looks down on this type of playstyle, some players are not best suited for certain styles of play.

One last thing, try to get comfortable with multiple kits. Team synergry will go a very long way as long as the team is willing to work together. Having multiple options of characters to choose from is much more beneficial than only being good with a couple. If you are playing with me and I am with a group like I was yesterday you are more than welcome to play around with any character even if it isn't your best one.

#114
Blissey1

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starlitegirlx wrote...

 it seems like people scatter and as I'm scouting the map and trying to work with teammates I come across a mob of five or six and get shot and go down before I can get some distance/and or cover to start taking them out.


at least for this part, it's all about experience. Play the game enough, and you'll start learning where the spawns are, and thus where groups of enemies are likely to show up.

oh, and make it a point, when traveling to a new spot, to constantly be swiveling your camera side to side and occasionally turn around completely. Don't want stuff sneaking up on you!

Modifié par Blissey1, 06 décembre 2012 - 01:44 .


#115
Catastrophy

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Some additional thoughts:

I've been playing for a very long time, but there are some things I still have difficulty with:

Changing my playstyle once my mates get downed. Sometimes you just can't get to them and have to let them lie. If you already did solos you should know what to do. Thing is, in a coop environment things are a bit easier - you can count on your mates as being your "decoys" who attract some fire.

Knowing when to "solo mode" is sometimes tricky for me in silver. In Gold, not so much because my Adrenaline level is a bit higher. If you happen to end up alone in an objective round solo knowledge is going to be important. Remember to kite (not kill enemies) and lure them away if you have to get that objective done.

Each level of difficulty makes your shields more and more useless. You have to break enemy line of sight more often. No need to stick to cover (hard cover) that just ties down your mobility which is a growing factor in personal defense.
The devs gave us the "Dodge" - it's one of the best features in the game. Use it to your advantage.

#116
Daxamite

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I dont think i saw this mentioned so far. If a player goes down, make sure you read the kill feed to see HOW they died. If it was a turret or a phantom or a Geth Hunter, BE ON YOUR GUARD! dont join them in the heap of corpses. If it is a turret, destroy it from safe cover before reviving. If its a phantom, try to spot it and judge if you can revive and run, or take the phantom out first (bearing in mind the revived person often cant move v well for a few secs).

#117
Hausner85

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Talisman devil wrote...

Think of your most hated enemy and kill everything!!!!!!
Find people who know what they are doing!!!!
Stop playing with randoms!!!!!!


Hmm i got quite good playing randoms..... No one watching your back, no one helping to much... It's harder this way... and when it harder you get better....

#118
DivineAtropos

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In my opinion, the "toughest" thing to learn if you're going up to Silver is situational awareness. Sure, there's more stuff and it does more damage as compared to bronze. But this also means the AI plays slightly smarter. You'll get flanked more, you'll have stuff spawn in inopportune spots more, and teamwork becomes much more important. You'll also find that having good team synergy starts making your life a little easier. If you join a lobby with three Adepts, bring out your Adept. Explode all the things. If everyone picks different things and you don't feel there will be any synergy, bring whatever class you feel most comfortable playing or one that doesn't rely on synergies, like a soldier. I feel it's better to be well-rounded in this game as opposed to sticking to one or two characters, that way you can be prepared to fit into any team with anyone that's needed.

I haven't read through all 5 pages so I dunno if anyone's brought it up, but always keep in mind that points don't matter. As long as you contribute and the team extracts, you've done your job whether you score 20k or 120k. Hopefully you haven't run into any score elitists yet. I top the charts in 95%+ of the games I play, but I never look down on anyone or think they weren't trying. If anyone gets on your case because they don't feel you're scoring enough, avoid them and move on.

Playing with people you trust (yeah I know, it's a video game so that seems kinda heavy) helps out a lot as well. If you regularly play with a good group of people, or even just one or two, you'll all learn each others' strengths and weaknesses and will be able to compliment them accordingly. When I play with regulars, I know exactly what they'll do, what their playstyle is, and what I'll need to do to help out the most. Having someone(s) like that will make you more comfortable on silver since you'll be able to play confidently knowing that someone in the game has your back.

If you'd like someone to talk to one on one about it all who's willing to help you out more directly, feel free to PM me here or on the 360. GT: Divine Atropos

Above all else though, the most important rule is to have fun.

#119
SlimJim0725

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Hausner85 wrote...

Talisman devil wrote...

Think of your most hated enemy and kill everything!!!!!!
Find people who know what they are doing!!!!
Stop playing with randoms!!!!!!


Hmm i got quite good playing randoms..... No one watching your back, no one helping to much... It's harder this way... and when it harder you get better....


It is how I learned as well. I feel I slack quite a bit more when playing with friends that I know I don't have to carry, when I play with randoms I always expect it and prepare myself for a long game (sometimes I am pleasantly surprised, most of the time not though).

#120
-huyster-

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starlitegirlx wrote...

bogsters23 wrote...

just play the game. stick to teammates. learn about tech/cryo/fire explosions. you can either prime targets or detonate, makes the game way easier. start learning to use soft cover / use dodge effectively. follow the good player in the team to learn about enemy spawn points.


For starting, I think I want to stick with characters that can really work the dodge factor. I love my humans - those rolls have saved me more times that I can think. And the asaris? Keep sliding away from trouble. That's a fast move. Not a roll like humans, but when those grenades get tossed your way or you've taken a hit, see the blood and know you have to get moving fast, they are the easiest for me to get distance from trouble with at a fast pace. The tankier characters generally cost me death because I can't move them fast enough. Even worse, I hit the button to run (xbox A) and find myself locking into cover at the worst place in the worst moment. That has caused me to die too many times. I really wish the button to run wasn't also the botton that locks you into cover because I find coming out of cover is far less easy to do than locking into it. I think it was meant to be a 'feature' but feels more like a flaw.

lol, I struggle with classes that can't dodge too (and those that dodge by teleportation... disorientating!) :sick:

My one tip for when levelling up your human or QF engineer is to leave the drone/turret alone until you've filled your Incinerate and Overload/Cryo Blast.
The Combat Drones is pretty crappy until it's armored up with rockets, then it's a real force plus also a useful indicator to where the enemes are coming from.
Not as big a fan of the Sentry Turret as the Combat Drone, mainly because they're so small I can't tell if they're still active or not!

For the humans, I use Overload for shield stripping and crowd control, so that's chain and neural shock. Using a Phaeston, you can easy keep group of three or four stun-locked with the quick CD, whilst still chucking out "lead".
For the QF, the Cryo Blast is there pretty much purely to set up Cryo Explosions, again brilliant against groups of non-bosses.

#121
Dream

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 Don't nuke swarmers like I did with Slim :P

#122
Dalis918

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I've actually noticed something recently about myself. I don't really use rockets on silver. Except when something (beeps) me off. Case in point, lining up a shot on a banshee and another comes around the corner and warps me and throws off my aim, after which the other banshee decides to do the same. Wasteful, but very satisfying.

Aside from that I rarely actually need to use them:ph34r:

Modifié par Dalis918, 06 décembre 2012 - 02:24 .


#123
Hretha

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If you prefer engineer type characters, take your Turian Sentinel out for a spin (after you level him up a bit). Overload with chain is great crowd control, giving you a little breathing room. Warp is great for debuff and damage on tougher enemies. I like the fact that you can use warp to detonate or set up combos for other biotics, and overload works well when playing with other tech-style teammates. And his health is better than a lot of characters, too. Very flexible, tough kit for starting silver.

#124
SlimJim0725

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improvisionist wrote...

 Don't nuke swarmers like I did with Slim :P


Hush you! Those swarmers were the most dangerous enemy the Reapers had to offer, NUKE THEM ALL!:devil:

#125
KyreneZA

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Know what your kit's role is. Play that role out for all the non-objective waves. Example:

Kroguard vs. Reapers. Which enemies are your priorities on each wave and which can (and will) sync-kill you and should be avoided if possible*? If you can kill/occupy your priority targets, the rest of the team can safely deal with theirs. If they can't, at least you can help out after killing yours. If there's an overlap, at least the helping out can commence earlier.

* IMO LoS Ravagers (you can hear them shooting at someone) > Marauders > Cannibals > Husks > non-LoS Ravagers > Brutes > Banshees as a general rule for that specific example.