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How about a Nova buff next week?


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#26
Hyperglide

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Ares Caesar wrote...

Hyperglide wrote...

Cakekey wrote...

I think there are enough players who despise the very existence of Nova to shut that possibility down.


Huh?  If some people don't like it then they don't have to use it.  Don't get your rationality here..  :S


I think he means having to HEAR other players using Nova all game gets annoying. HUUUARRRRGGHHHH!!!!*1,000 per game.

EDIT: That is of course assuming its one of the good players, rather than the usual "HUUUUARRRGGHHHH!!!" followed by "Announcer: SQUADMATE DOWN!" players.


Excellent play-by-play there Harry.  :D  

Hey if we OG's were able to put up with the Reave sound for the longest time then a few "Huuuaahh's" ain't no worry.  Won't have to hear it so much if they buff it.  As it is right now Half-Blast is so weak it takes a while to kill anything on Gold.  

#27
shivyshivy

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Hyperglide wrote...
As it is right now Half-Blast is so weak it takes a while to kill anything on Gold.  


I agree. U/U/G with collectors is just ffffffffftfuuuuuuuuuuu

#28
shivyshivy

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And there isn't enough medigel in the galaxy to spec for full blast.

#29
Destructo-Bot

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Honestly, I think the novaguard is sitting in a pretty good spot right now. You can't buff lag...

Image IPB

#30
robarcool

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Single blast nova needs a buff, since it truly is a high risk, low reward power at the moment. The mere fact that you have to nova cancel a lot to play Novaguard aggressively shows nova could use some help and the invincibility frames to be replaced with merely sync-kill invincibility rather than full invincibility.

#31
Tybo

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robarcool wrote...

Single blast nova needs a buff, since it truly is a high risk, low reward power at the moment. The mere fact that you have to nova cancel a lot to play Novaguard aggressively shows nova could use some help and the invincibility frames to be replaced with merely sync-kill invincibility rather than full invincibility.


Single blast nova is the superior strategy in my opinion, at least on gold.  I literally never nova cancel, never stop charging, and do very well.  I've even top-scored a lobby with Stentron and Lord_Sirian with it, without using rockets.  Novaguards are poor at killing bosses and unstaggerable enemies, and sync kills do remain a problem, but overall I think they're more or less fine.  A bit more damage, or an increase in damage to armor in particular, would help.  

They do admittedly struggle against Collectors and the stupid bees.  And are relatively ineffective on platinum. due to low boss damage.  But against everything else, on Gold or below, they are absolutely fine.

#32
shivyshivy

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Destructo-Bot wrote...

Honestly, I think the novaguard is sitting in a pretty good spot right now. You can't buff lag...


I always host if playing vanguard. Not a masochist.

#33
robarcool

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tyhw wrote...

robarcool wrote...

Single blast nova needs a buff, since it truly is a high risk, low reward power at the moment. The mere fact that you have to nova cancel a lot to play Novaguard aggressively shows nova could use some help and the invincibility frames to be replaced with merely sync-kill invincibility rather than full invincibility.


Single blast nova is the superior strategy in my opinion, at least on gold.  I literally never nova cancel, never stop charging, and do very well.  I've even top-scored a lobby with Stentron and Lord_Sirian with it, without using rockets.  Novaguards are poor at killing bosses and unstaggerable enemies, and sync kills do remain a problem, but overall I think they're more or less fine.  A bit more damage, or an increase in damage to armor in particular, would help.  

They do admittedly struggle against Collectors and the stupid bees.  And are relatively ineffective on platinum. due to low boss damage.  But against everything else, on Gold or below, they are absolutely fine.

Hmm. Usually when I charge a group of phantoms, I shoot with a weapon and then nova. Problem is by the time I shoot, my barriers are half anyway (due to phantoms shooting), so the nova loses its strength and then the phatnoms don't stagger and then :crying:

#34
shivyshivy

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robarcool wrote...

tyhw wrote...

robarcool wrote...

Single blast nova needs a buff, since it truly is a high risk, low reward power at the moment. The mere fact that you have to nova cancel a lot to play Novaguard aggressively shows nova could use some help and the invincibility frames to be replaced with merely sync-kill invincibility rather than full invincibility.


Single blast nova is the superior strategy in my opinion, at least on gold.  I literally never nova cancel, never stop charging, and do very well.  I've even top-scored a lobby with Stentron and Lord_Sirian with it, without using rockets.  Novaguards are poor at killing bosses and unstaggerable enemies, and sync kills do remain a problem, but overall I think they're more or less fine.  A bit more damage, or an increase in damage to armor in particular, would help.  

They do admittedly struggle against Collectors and the stupid bees.  And are relatively ineffective on platinum. due to low boss damage.  But against everything else, on Gold or below, they are absolutely fine.

Hmm. Usually when I charge a group of phantoms, I shoot with a weapon and then nova. Problem is by the time I shoot, my barriers are half anyway (due to phantoms shooting), so the nova loses its strength and then the phatnoms don't stagger and then :crying:


Think I found your problem.

#35
Dokteur Kill

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Dear lord, no. Don't give players even more reason to use that affront to my ears and sanity. The first thing nova needs is a new sound effect.

#36
Tybo

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shivyshivy wrote...

robarcool wrote...

tyhw wrote...

robarcool wrote...

Single blast nova needs a buff, since it truly is a high risk, low reward power at the moment. The mere fact that you have to nova cancel a lot to play Novaguard aggressively shows nova could use some help and the invincibility frames to be replaced with merely sync-kill invincibility rather than full invincibility.


Single blast nova is the superior strategy in my opinion, at least on gold.  I literally never nova cancel, never stop charging, and do very well.  I've even top-scored a lobby with Stentron and Lord_Sirian with it, without using rockets.  Novaguards are poor at killing bosses and unstaggerable enemies, and sync kills do remain a problem, but overall I think they're more or less fine.  A bit more damage, or an increase in damage to armor in particular, would help.  

They do admittedly struggle against Collectors and the stupid bees.  And are relatively ineffective on platinum. due to low boss damage.  But against everything else, on Gold or below, they are absolutely fine.

Hmm. Usually when I charge a group of phantoms, I shoot with a weapon and then nova. Problem is by the time I shoot, my barriers are half anyway (due to phantoms shooting), so the nova loses its strength and then the phatnoms don't stagger and then :crying:


Think I found your problem.


Nah, that's not the problem.  A good novaguard should focus on depleting the spawn budget through phantom kills.  You should always be up in the face of the phantoms, no matter the size of the group.  

I admittedly do use the acolyte on my novaguard, with a hurricane backup for banshees, atlases, and praetorians.  But even when I've got my hurricane out or no ammo in the acolyte, I'm still charging phantoms.  

I don't know exactly how to describe it, but after your charge you kinda want to manuever while nova-ing to keep any phantoms from getting behind you and getting a bit of distance to avoid their slashes, which will stagger you.  I usually don't shoot between charge and nova, but after nova instead.  A charge nova should wipe the barriers off of any gold phantom, making them to go into defensive mode, which will also help your survivability.

I'm not quite sure why, but I never have a problem with phantoms on my novaguard, even when using the hurricane.  It's always the atlases that sync-kill me...

Modifié par tyhw, 05 décembre 2012 - 07:56 .


#37
shivyshivy

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I will give the single blast novaguard a try later. Always thought that the half blast and player shieldgate helped survivability.

#38
grayrest

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shivyshivy wrote...

I will give the single blast novaguard a try later. Always thought that the half blast and player shieldgate helped survivability.

Take a Power Efficiency III and Structural Ergonomics V and you can just charge/nova cycle. You can do a lot more damage if you Power Amp/Adaptive War Amp instead but if you're transitioning, not having a gap makes life easy. Add Incendiary Ammo for a good time.

I ran my full blast Novaguard tonight for the first time in a while vs Reapers and was somewhat unimpressed. Of course, I was running disruptor instead of incendiary so that was probably the problem.

On topic: If we're going to buff, I request radius. It makes positioning away from grabs easier.

Modifié par grayrest, 05 décembre 2012 - 08:11 .


#39
Baby Quarian

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Every novaguard I have played with, rushes and dies. I would hate to see more people use it if it were to be buffed, and die in higher difficulties, and ruin a match.

#40
shivyshivy

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Quarian Infiltrator wrote...

Every novaguard I have played with, rushes and dies. I would hate to see more people use it if it were to be buffed, and die in higher difficulties, and ruin a match.


You quarians are all prejudiced!!!:o

Anyway the Novaguard with the GPS was the character that brought me into gold. Just wish he was a little more effective given the buffs enemies have got.

#41
Tybo

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grayrest wrote...

shivyshivy wrote...

I will give the single blast novaguard a try later. Always thought that the half blast and player shieldgate helped survivability.

Take a Power Efficiency III and Structural Ergonomics V and you can just charge/nova cycle. You can do a lot more damage if you Power Amp/Adaptive War Amp instead but if you're transitioning, not having a gap makes life easy. Add Incendiary Ammo for a good time.

I ran my full blast Novaguard tonight for the first time in a while vs Reapers and was somewhat unimpressed. Of course, I was running disruptor instead of incendiary so that was probably the problem.

On topic: If we're going to buff, I request radius. It makes positioning away from grabs easier.


I prefer cyclonics.  That way, if you make a mistake and let yourself get hit, you will still usually have a bit of barriers for some nova immunity frames.  And always use disruptor or incendiary rounds.

And I do strongly recommend trying out the full blast novaguard.  Took my gold novaguard game up from decent (survivable, could complete games) to absolutely wrecking things.

#42
shivyshivy

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Morning bump for Mr. Fagnan

#43
Pedro Costa

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Know this OP: you're not alone while BioWare seems to strongly disagree.
I remember Mr Fagnan telling me they'd be looking into it via PM, that was on October 26th, take that as you will.

That isn't to say Novaguards are bad/unplayable in Gold games, in proper hands they can trully be a force to be reckoned with, but given how high-risk full-Nova is, yes, the power needs some damage buff, although as Tyhw said, I think an armor damage buff is the most pressing matter (I'm lucky when Nova manages to take one armor bar off an Atlas), followed by 10% faster power recharge so we don't have to spend 11 seconds stacking it up.

And when you have classes that don't have to be in melee range to make full use of their abilities and completely murder bosses in ~6 seconds, you really have to love the playstyle to risk so much for so little (proportional) reward, but that is a fact I've come to terms with a good while ago.

#44
shivyshivy

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Afternoon bump

#45
ISHYGDDT

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Incendiary Ammo
Charge
Nova
????
Profit

No buffs necessary.

#46
kipac

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True Nova buff will be deleting the existence of its annoying Nova+shouting noises.

#47
shivyshivy

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Bump again for Bioware.

#48
deaths origin

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love nova use falcon w/ cryo and your and lean mean fighting machine

#49
shivyshivy

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Monday bump for Eric Fagnan

#50
Scottus4

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Nah, that's not the problem. A good novaguard should focus on depleting the spawn budget through phantom kills. You should always be up in the face of the phantoms, no matter the size of the group.


This. Vanguards are all about taking out the, relatively speaking, small fry. Slayerguard can take on four phantoms on a time with skill, if the novaguard can't, novaguard is weak and needs a buff. I suppose there's not as much of a skillgap though, since nova just fires off on you, whereas you can directly pinpoint where you want to hit with your phase disruptor letting you stagger around soft cover and such.