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How is this even fair?


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#1
Baby Quarian

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 So I'm playing unknown, unknown, gold. We get collecters, Rio, all is well until wave 10. We get the four device object wave. The team gets three objects, then gets swarmed by everything, having it almost impossible to get up when you have every unit meleeing you trying to get away or get a launcher out. I managed to get away, being the only person left alive on the team. 
Heres the part that frustrated me. Using my quarian female infiltrator, I go camo and start to take the final object. Half way through a scion shoots the grenades next to me and stops the hack. I rush to the other side of the map to draw them away, then rush back to take it again. Sadly while cloaked, with 8/10 of the objective taken the husk grabs me while cloaked and stops the hack two times in a row. 
Sorry if it sounds like ranting, it just seems unfair that they can still grab you while cloaked while taking the device. Not to mention half the time you still get shot while camo. :?

#2
Guest_Lord_Sirian_*

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Tactical cloak is not actually a cloak. It does almost nothing to make enemies stop attacking you, especially if you're the last person alive.

It should be renamed to Tactical Damage Boost.

#3
Baby Quarian

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It just sucks because most of the other units never attack me while taking an objective cloaked. I chose duration over damage on my infiltrators just for the objectives. Giving up the damage and having that stuff happen just doesnt seem right.

#4
LegionofRannoch

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Lord_Sirian wrote...

Tactical cloak is not actually a cloak. It does almost nothing to make enemies stop attacking you, especially if you're the last person alive.

It should be renamed to Tactical Damage Boost.


this is so true. it does work if someone is in sight that the enemy can see, then they will pay attention to them instead of you, but if your alone they know where you are 90% of the time.

#5
Koenig888

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Quarian Infiltrator wrote...

Sorry if it sounds like ranting, it just seems unfair that they can still grab you while cloaked while taking the device. Not to mention half the time you still get shot while camo. :?


Husks and Abominations seem to be able to see through cloak.

#6
Talisman devil

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They will always see you if your the last person left alive!!!!!!!!!!!!!!! Space magic hard at work!!!!!!!!
No Husks were hurt in making this post!!!

#7
PureGeth

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The Collectors have Husks!? Since when?

#8
shivyshivy

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Try it against geth.

#9
Asari Goddess

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I have an idea lets ask bioware to fix the tactical cloak to make us completely unditectable when the cloak is on

#10
Baby Quarian

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PureGeth wrote...

The Collectors have Husks!? Since when?

I call them husks because they are mostly the same. 

#11
LegionofRannoch

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Quarian Infiltrator wrote...

It just sucks because most of the other units never attack me while taking an objective cloaked. I chose duration over damage on my infiltrators just for the objectives. Giving up the damage and having that stuff happen just doesnt seem right.

alot of the things in this game doesnt seem right, like banshee curve balls or teleporting through walls and grabbing you. Geth stunlock, Praetorian Area of Effect lasers. Dragoons speed matching that of a Nemesis whilst having armor. Image IPB

its the things we deal with because of this game being fun regardless of repetition and the developers caring about what the community has to say. it makes this game one of a kind.. enjoyable, even with all the bugs Image IPB

#12
Battlepope190

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Yeah, they can still see you clear as day if you're on the objective or the last man standing, which is complete and utter BS.

#13
121210Olivia

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Quarian Infiltrator wrote...

It just sucks because most of the other units never attack me while taking an objective cloaked. I chose duration over damage on my infiltrators just for the objectives. Giving up the damage and having that stuff happen just doesnt seem right.


Bump.

#14
Computron2000

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The basic mistake here was that the team decided to all go to the disarm location. This is very stupid and a newbie mistake when you have an infiltrator willing to do the job.

By doing so, everyone is just making the job tough. The best way is for the 3 to stay closer and to go as far away as possible. This draws most of the stuff to them, buying the lone guy sufficient time to do the job.

You have no idea how many times i facepalm if i'm on an infiltrator or someone else is, and the group just moves over to "protect" you. On my engineers and sentinels, in a no infiltrator team (or the infiltrator is a moron), i appreciate the backup as its required (as long as everyone stays at least 5m away because getting staggered in an AoE shot means i have to restart).

On the subject of cloak, when its the last man standing (ala solo), cloak will work if you keep on staying mobile. run to the other end of Rio and wait there. Take out your missile. When the praetorians are close (10m), cloak and run to the disarm spot immediately. If there are any campers at the disarm spot (mainly due to AI screwups). fire your missile. Begin disarm immediately without cloaking (you don't have time to wait for the cooldown).

Modifié par Computron2000, 05 décembre 2012 - 05:51 .


#15
Mindfane

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Battlepope190 wrote...

Yeah, they can still see you clear as day if you're on the objective or the last man standing, which is complete and utter BS.


Not entirely true. the cloak does woek when soloing. There is athread in BSN where one of the DEVs explain the internal working and logic of many game mechanics including the cloak. The cloak will only work if you clock while enemies do not see you. Otherwsie they will know you 'last kown position' and fire anyway.

So before starting the objective, move to another place (not too far), activate cloak, come back and activate the objective. the cloak will run out before you could finish the obejctive, but it will take a couple fo seconds for the enemies to re-target you. So you can make it.

#16
Baby Quarian

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Computron2000 wrote...

The basic mistake here was that the team decided to all go to the disarm location. This is very stupid and a newbie mistake when you have an infiltrator willing to do the job.

By doing so, everyone is just making the job tough. The best way is for the 3 to stay closer and to go as far away as possible. This draws most of the stuff to them, buying the lone guy sufficient time to do the job.

You have no idea how many times i facepalm if i'm on an infiltrator or someone else is, and the group just moves over to "protect" you. On my engineers and sentinels, in a no infiltrator team (or the infiltrator is a moron), i appreciate the backup as its required (as long as everyone stays at least 5m away because getting staggered in an AoE shot means i have to restart).

On the subject of cloak, when its the last man standing (ala solo), cloak will work if you keep on staying mobile. run to the other end of Rio and wait there. Take out your missile. When the praetorians are close (10m), cloak and run to the disarm spot immediately. If there are any campers at the disarm spot (mainly due to AI screwups). fire your missile. Begin disarm immediately without cloaking (you don't have time to wait for the cooldown).

Seeing others go for it knowing there is an infiltrator is annoying. Happened that game actually. They all died by the 3th device. Once it got to one person trying to revive, everyone was down. I decided to medi gel because its wave ten and I have plenty. Problem was I had troopers, captains, husks, and praetorians all meleeing me once I got up(HUGE stager fest), so I had to waste another gel there, and managed to get away.
I went to the other side twice but having everthing on me, it made it impossible. <Still working on my silver solo mastery 

#17
RequiemPrime

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lmysterie wrote...

I have an idea lets ask bioware to fix the tactical cloak to make us completely unditectable when the cloak is on


I honestly would prefer this then any damage boost.  As Battlepope stated, it's complete and utter BS that Husk and Abominations come straight at you when you are cloaked.

Computron2000 wrote...

The basic mistake here was that the team decided to all go to the disarm location. This is very stupid and a newbie mistake when you have an infiltrator willing to do the job.

By doing so, everyone is just making the job tough. The best way is for the 3 to stay closer and to go as far away as possible. This draws most of the stuff to them, buying the lone guy sufficient time to do the job.

You have no idea how many times i facepalm if i'm on an infiltrator or someone else is, and the group just moves over to "protect" you. On my engineers and sentinels, in a no infiltrator team (or the infiltrator is a moron), i appreciate the backup as its required (as long as everyone stays at least 5m away because getting staggered in an AoE shot means i have to restart).

On the subject of cloak, when its the last man standing (ala solo), cloak will work if you keep on staying mobile. run to the other end of Rio and wait there. Take out your missile. When the praetorians are close (10m), cloak and run to the disarm spot immediately. If there are any campers at the disarm spot (mainly due to AI screwups). fire your missile. Begin disarm immediately without cloaking (you don't have time to wait for the cooldown).


100% agreed.

The ONLY character that I agree would ever need to be on top of someone is the N7 Paladin, due to his Shield.  And even then, all of the following condtions should be:

Non-infiltrator doing the objective.
Objective in a ridicuoulsy exposed area.
And being swarmed by enemies at the location.

#18
Scottus4

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The enemy definitely track to your last location, and cloak has a minimum distance that it hides you. Close enemies can still see you through it. Cloak is definitely not a WoW-style vanish and I'm glad for that. It at least takes SOME skill.

#19
LegionofRannoch

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Angelwave wrote...

lmysterie wrote...

I have an idea lets ask bioware to fix the tactical cloak to make us completely unditectable when the cloak is on


I honestly would prefer this then any damage boost.  As Battlepope stated, it's complete and utter BS that Husk and Abominations come straight at you when you are cloaked.

Computron2000 wrote...

The basic mistake here was that the team decided to all go to the disarm location. This is very stupid and a newbie mistake when you have an infiltrator willing to do the job.

By doing so, everyone is just making the job tough. The best way is for the 3 to stay closer and to go as far away as possible. This draws most of the stuff to them, buying the lone guy sufficient time to do the job.

You have no idea how many times i facepalm if i'm on an infiltrator or someone else is, and the group just moves over to "protect" you. On my engineers and sentinels, in a no infiltrator team (or the infiltrator is a moron), i appreciate the backup as its required (as long as everyone stays at least 5m away because getting staggered in an AoE shot means i have to restart).

On the subject of cloak, when its the last man standing (ala solo), cloak will work if you keep on staying mobile. run to the other end of Rio and wait there. Take out your missile. When the praetorians are close (10m), cloak and run to the disarm spot immediately. If there are any campers at the disarm spot (mainly due to AI screwups). fire your missile. Begin disarm immediately without cloaking (you don't have time to wait for the cooldown).


100% agreed.

The ONLY character that I agree would ever need to be on top of someone is the N7 Paladin, due to his Shield.  And even then, all of the following condtions should be:

Non-infiltrator doing the objective.
Objective in a ridicuoulsy exposed area.
And being swarmed by enemies at the location.


volus work well too. Image IPB

#20
Baby Quarian

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Scottus4 wrote...

The enemy definitely track to your last location, and cloak has a minimum distance that it hides you. Close enemies can still see you through it. Cloak is definitely not a WoW-style vanish and I'm glad for that. It at least takes SOME skill.

Then what seperates infiltrators from the other classes. What Im getting at is why nerf cloak and make us chose damage or duration. If damage is picked, the time cloaked once at the objective is split in half. When picking duration, you can hack the whole thing and stay cloaked. 
Im an objective person in mass, as well as other games. Having that duration helps in platinum and gold objecitve waves. 

#21
Battlepope190

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Mindfane wrote...

Battlepope190 wrote...

Yeah, they can still see you clear as day if you're on the objective or the last man standing, which is complete and utter BS.


Not entirely true. the cloak does woek when soloing. There is athread in BSN where one of the DEVs explain the internal working and logic of many game mechanics including the cloak. The cloak will only work if you clock while enemies do not see you. Otherwsie they will know you 'last kown position' and fire anyway.

So before starting the objective, move to another place (not too far), activate cloak, come back and activate the objective. the cloak will run out before you could finish the obejctive, but it will take a couple fo seconds for the enemies to re-target you. So you can make it.


You should be able to hide from them. Instead, they always know.

#22
FasterThanFTL

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Tactical Cloak is pretty much useless while soloing, as all the enemies except the stupid brutes seem to still see you. It is only useful when playing as a team.

#23
LegionofRannoch

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FasterThanFTL wrote...

Tactical Cloak is pretty much useless while soloing, as all the enemies except the stupid brutes seem to still see you. It is only useful when playing as a team.


tactical cloak is completely useless at all times from combat drones.

#24
TrveOmegaSlayer

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I had more or less the same situation 2 times.
One was in FBW (4th objective on the side of the stairs) and even worse on FBWGlacier Hazard (4th objective on the Landing Zone) with the electric swarm that got stuck in doing the same circling path.
This is were things change from challenging to cheap and broken.
And no one mentioned the swarms...

Modifié par TrveOmegaSlayer, 05 décembre 2012 - 08:45 .


#25
Kalas Magnus

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wait until you get sync killed while cloaked. Yeah, it happens.

tc=tactical damage boost