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Advice for playing ME1 if you've only played ME2,3 & multiplayer


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#1
deCastro_1188

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 Just started playing ME1 for the first time and combat has been a pretty big shock to me. I've gone through ME2&3 on insanity a couple of times each as a vanguard and infiltrator and am all thumbs with ME1, dying a bunch of times on Eden Prime. So I've got a couple questions...

Are there biotic explosions? Tried throw then warp and got nothing. Sad face.
Getting into cover is really clunky, and there's a crouch button?
How do i give individual orders for cover?
Do I use soft cover? Shepard moves like a tank and I'm getting surrounded by husks I can't seem to punch. Also, how do I punch? Circle holsters my gun... why would I want to holster my gun in a fight?
I've read a couple of posts about optimal builds but nothing on what order I should upgrade when first start out, nothing feels like its helping me out. 
and why do I keep failing the hacking mini game?!?!??? Circle highlights, I press circle, hacking failed. What am I doing wrong here?!

Planning on doing a female renegade vanguard play through of the entire series but if the gameplay is this bad I may never punch Conrad in the face myself. Which makes me sad.

Modifié par deCastro_1188, 05 décembre 2012 - 10:14 .


#2
known_hero

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Dude, go to the ME1 section. There's TONS of information stored there.

#3
ManOfSteel

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deCastro_1188 wrote...

 Just started playing ME1 for the first time and combat has been a pretty big shock to me. I've gone through ME2&3 on insanity a couple of times each as a vanguard and infiltrator and am all thumbs with ME1, dying a bunch of times on Eden Prime. So I've got a couple questions...

Are there biotic explosions? Tried throw then warp and got nothing. Sad face.
No.

Getting into cover is really clunky, and there's a crouch button?
Indeed it is clunky. Yes, there is a crouch button.


Do I use soft cover? Shepard moves like a tank and I'm getting surrounded by husks I can't seem to punch. Also, how do I punch? Circle holsters my gun... why would I want to holster my gun in a fight?
Shepard only melees if you're in melee range. Press the fire button.

and why do I keep failing the hacking mini game?!?!??? Circle highlights, I press circle, hacking failed. What am I doing wrong here?!
You're not pressing it fast enough.

Planning on doing a female renegade vanguard play through of the entire series but if the gameplay is this bad I may never punch Conrad in the face myself. Which makes me sad.
Unfortunately, Mass Effect's gameplay has not aged well. If you're struggling, set it to the easiest difficulty and play for the story.



#4
ElectronicPostingInterface

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ME1's combat is literally just terrible and honestly, broken.

Put it on an easy setting and enjoy the story. Or be an adept and use singularity because it's broken easy mode.

#5
Binary_Helix 1

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Bring down the difficulty to normal/veteran. ME1 isn't like anything you've experienced. It's actually the hardest game in the trilogy. I'd also recommend a balanced squad. Your companions matter a lot more in this game than the sequels. Good luck.

Modifié par Binary_Helix 1, 05 décembre 2012 - 11:26 .


#6
jancz89

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definitely play biotic character, at least you'll finally see what biotics is about !!!! biotics in ME1 are the best from the whole series, well build adept is a beast

yes the game is dificult but not that much (sure it gets easier in ME2 and ME3 - wider audience -> game must be super easy or nobody will buy it, meh...)

there are some rough spots, combat has a few bugs but when you get used to it it's awesome

1 important advice on Noveria ALWAYS quicksave before using any elevator!!!

and yes you actually have to play smart to beat your opponents, it's not a shooter,
I play on veteran, the fights are only average (probably like insanity or hardcore in ME2 and ME3), I once played insanity but that's whole another scale,

yeah hacking minigame, not like in ME3 XD

p.s. this is RPG not a shooter don't forget about that, take you time, think and take care about your companions, give them good equipment, use power wheel (shift key tactical menu)

p.p.s. beware of krogan, they are deadly in ME1, ten times more dangerous, don't even try to take them head on

p.p.s. if you want to fully enjoy the game experience you'll have to make at least 2 playthroughs, to be able to use all paragon/renegade dialogue choices

Modifié par jancz89, 05 décembre 2012 - 12:04 .


#7
brad2240

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deCastro_1188 wrote...

I've read a couple of posts about optimal builds but nothing on what order I should upgrade when first start out, nothing feels like its helping me out. 


Vanguard is a little bit of a late-bloomer. You have to put points in things that you might not want as much to get to the things you do want. Moreso than any other class, VG is pressed for points.

I would advise putting a few points in Pistols to get Marksman, then leave it alone for a while. Put the minimum points in Assault Training to get Tactical Armor, then raise that skill until you can wear medium armor. In the early game you'll mostly be playing as a light soldier-type character.

Put points in Throw until you unlock Lift. Lift will probably be your bread-and-butter power so max it out.

Put points in Warp until you unlock Barrier. Raise that to at least Advanced level.

I'd say those are your priorities. As you go you'll probably want to divert a few points into Charm or Intimidate (unless you plan on 3 playthroughs to max it for free) and when you become a Spectre you'll want to put 4 points into Spectre Training to get Unity.

After that, you can max out your class passive skill and go back to fill out any other skills you want. There's a good few sidequests to do on the Citidel the first time you go there, so you'll have some levels under your belt when you finally leave there.

Towards the mid-game you'll see that Vanguard is much more of a caster class in ME1 than in the others. Biotics are almost entirely about CC in ME1. You'll usually be activating Barrier, hitting enemies with Lift and Throw, then shooting them while they're helpless. Using Adrenaline Burst resets your power cooldowns so you can do it all again quickly. All in all, it's a very fun class. Have fun with it. Image IPB

#8
raven hc

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Infiltrator is pretty good if you work on getting overload and damping up. assassination and marksman for the pistol and sniper rifles is very useful especially if you have a high powered weapon. adept is just broken in general when it comes to using powers and abilities.

#9
capn233

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ME1 has the most regressive difficulty curve of the three games. A new character on Insanity in ME1 will struggle through the early portions (Citadel, first story planet or side quests) until you get leveled a little and get some semi-decent equipment. The fights in ME1 on high difficulties are more tedious since you can't do as much damage, and the enemies tend to regen or spam Immunity. Main line missions are actually easier than the side quests earlier since largely they don't have as many enemy organics that abuse this often.

There is a lot of information in the ME1 & ME2 gameplay forum.

Vanguard is a good character though. In ME1 though Vanguard means Biotic Soldier, so powers to supplement weapon damage. I agree with the above, Lift and Barrier are probably your most important powers. Marksman will help you do damage.

#10
Constipator369

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You walk around, shoot, take cover, use talents (ah, the times when there were talents, not powers), have fun. I can't see the problem. Unless you're on a console. And you are. Have fun with the Mako:devil:.

Modifié par Constipator369, 05 décembre 2012 - 06:19 .


#11
Islandrockzor

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When in doubt, bring Liara. Her singularity can turn any battle.

#12
deCastro_1188

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Thanks guys for all the advice. I'm going to turn down the difficulty down to casual for my first play through. @brad, this what I was missing in the guides I've been reading. Is there a post or guide somewhere like this I can read about the different ways to approach each class and group dynamics?

#13
brad2240

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This has some links to good general info in it. Don't know if its what you're looking for or not.

http://social.biowar...1/index/2749272

Most guides don't talk too much about leveling up, mainly about final builds. There's probably a lot of different ways to do it and, honestly, on lower difficulties there's no real wrong way.

I usually spend a few points in my weapon of choice to get the Basic level special ability (Marksman for pistols, etc) then work on my defenses. If I'm playing a class that can upgrade armor (Soldier, Vanguard, Infiltrator) I prioritize that because it seems to have a better effect on my survivability than other skills.

If I'm playing something like Engineer, I prioritize Decryption and Electronics, both for their Overload and Sabotage effects but so I can open any boxes I come across.

For Charm/Intimidate, the earlier you put points into them the more use you'll get out of them. These aren't skills you absolutely have to have, but I strongly recommend them for your first time through. They make the game better. You'll get 4 free points in one of them as you play, so never invest more than 8 of your skills points into them.

As soon as I become a Spectre, I put 4 points into Spectre Training ASAP. This gives Unity, so you can get unconscious squadmates back on their feet. I do this with all classes. 

Group dynamics are a little different in ME1 than the sequels. The best bet here is to balance your party between combat, tech and biotics. You'll always want a party member with Master level (9 points) Decryption and Electronics on your team. It's easy to level Kaiden like this if you don't have the skills yourself. This is primarily so you don't have to pass up any loot boxes, but the skills themselves are great crowd control. Biotics are also great CC that can have an entire room full of enemies floating helplessly in the air. Biotics do very minimal damage in ME1, so you'll be killing everything with your weapons. Although, using Lift on a target and following it with Throw is usually a very entertaining insta-kill... Image IPB

My favorite team when I play a Vanguard is Garrus and Ashley. Garrus has the needed tech skills and brings the highest weapon damage of any squadmate; he takes a while to get built up though, so you may want to use Kaiden for the first half of the game or so. Ashley is a great tank and can use any weapon you want to train her with. This team has great firepower and fantastic CC abilities. All three of you have Adrenaline Burst for rapid spamming of powers, and Shep and Ashley can both take a beating without going down. Garrus can be a little flimsy though so keep an eye on him.

You can replace Ashley with Wrex if you prefer. Most people like him better but Ashley is more often than not my LI so she gets a place on my team.

This is not the only team combo, obviously, just my personal favorite.

Well, this has turned out much longer than I expected. I hope some of it helps you.Image IPB

Modifié par brad2240, 06 décembre 2012 - 04:49 .


#14
HTTP 404

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yah go to Me1 discussion. its basically an entirely different game. Where in Me2 and Me3 you could roll with all biotic team and be stronger, in ME1 you need a balanced squad to use against the enemies (they are everywhere).

Modifié par HTTP 404, 06 décembre 2012 - 05:55 .


#15
capn233

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What is the bonus power on your Vanguard? Singularity is a pretty good choice for a "pure" class. I just took Assault Rifles though. :)

In any event, brad's post is good. I agree with getting Marksman early since the weapons will be terrible early game. If you didn't take singularity, you should try to get into Lift asap. That means investing in Throw relatively early. In addition, put some points into Assault Training and unlock Tactical Armor. Level Armor until you get Medium. Next go Warp into Barrier. Barrier is what is going to give you survivability. And you absolutely need to get Unity when Spectre is unlocked. But you don't really need to go past the first level of Unity all that much.

I like to try and level one squad member for Decryption and one for Electronics early. Say you level Garrus with Decryption and Tali with Electronics, that way you can have max on both earlier and unlock more things. Eventually Tali will have both, and she is a good squad member on main line missions, and supplements the Vanguard fairly well on side missions. Garrus also has Electronics, but it is buried under First Aid.

Keep in mind that shields are relatively less useful than damage reduction in this game. Another thing to keep in mind is that most squad members don't regen their own health, so if you don't want to spend medigel on them you need to give them an armor module with health regen. If you only have one, then you can even swap it around during the mission.

#16
Kidd

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capn233 wrote...

What is the bonus power on your Vanguard? Singularity is a pretty good choice for a "pure" class. I just took Assault Rifles though. :)

I believe there is no bonus power functionality at all during your first playthrough of ME1. Bonus powers can only be chosen on character creation and they are unlocked through getting achievements/trophies. Since TC had no trophies on their starting the game, they will not have access to bonus powers.

#17
Genshie

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When you get into fights with Biotic users you need to be aware because they will rag doll your ass. (This is normally not a problem) The other day I got thrown and Benezia used stasis soon after putting me in literally a permanent lock. My squad took out all but one random mob hiding in a corner and the place where I got rag doll lock was just right that I wasn't getting hit by anything from Benezia afterwards. Literally I could not use any powers, shoot, pause the game/reload. (Nothing so I had to do a hard reset. Thankfully I typically always save before a major portion/boss fight)
Using the hold position command helps alot since I typically pull then kite targets toward my party which normally makes a harder portion much easier since I can typically take out huge groups in small chunks pretty quickly. Also Immunity spam/Singularity spam=Easy win. Soldiers/Adepts pretty much are the easiest classes in the game.
Also rule of thumb when it comes to older games like these regardless if they are a new recent port is to save frequently.

#18
hawat333

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The gameplay is obviously weaker than it is in ME2 and 3.
The story is superior to both games. It well worths the effort. Play it.

#19
Islandrockzor

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Carnage can be a fun power btw, but is by no means a must.

#20
capn233

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KiddDaBeauty wrote...

I believe there is no bonus power functionality at all during your first playthrough of ME1. Bonus powers can only be chosen on character creation and they are unlocked through getting achievements/trophies. Since TC had no trophies on their starting the game, they will not have access to bonus powers.

You are right, you can't get one with the first character you create.

#21
apascone

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Binary_Helix 1 wrote...

Bring down the difficulty to normal/veteran. ME1 isn't like anything you've experienced. It's actually the hardest game in the trilogy. I'd also recommend a balanced squad. Your companions matter a lot more in this game than the sequels. Good luck.


yea and no. I'm the beginning it's the hardest. Select a vangaurd or adept. If you chose the adept chose shotgun for the additional power. Max out barrier and you are for the most part unkillable. By the time your barrier is drained you'll have been able to recast it for probably around 30 seconds even on insanity. Walk around and blast people with a shot gun. I recremens armor with a ton of shield 

#22
SuperChockenWuss

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i have been playing mass effect 1 for the first time, and it is really fun, its really hard in the beginning, i started on veteran, but when you level up the game gets easier

#23
someone else

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weapons tip - save up for the best spectre weapon for your class and get it as early as possible - soldier => shotty or AR, Biotic=>pistol, etc - Infi, jeez now what would be a good weapon for an infi...sniping is so OP but it such an enormous kick...basically you can ignore a lot of the junk you accumulate in inventory...and remember there is no carry weight penalty...

Modifié par someone else, 06 décembre 2012 - 09:52 .


#24
ElementL09

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I just set it to easy and played the story. The combat was horrendous, like the game was about to break or something.

#25
deCastro_1188

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I think I've figured out why I've been having trouble with the combat. ME1 doesn't play like a shooter in that the bullets fired don't seem to be ray traced. If I aim remotely close to the target and the recticule turns orange it can still register hits. It's like an mmo and I'm clicking on a target and the roll determines if I hit. Which is weird, and also changes playstyle. That is if this is true... Anybody able to chime in on this?