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Advice for playing ME1 if you've only played ME2,3 & multiplayer


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#26
Grubas

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The first Mass Effect has game mechanics that you need to master before you can continue.
Its just not a game for casuals. You actually need to acquire practice before you can master the Combat, MAKO and the Hacking-Mini-Games.
Games used to be that way back then.

Modifié par Grubas, 07 décembre 2012 - 06:29 .


#27
Abraham_uk

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raven hc wrote...

Infiltrator is pretty good if you work on getting overload and damping up. assassination and marksman for the pistol and sniper rifles is very useful especially if you have a high powered weapon. adept is just broken in general when it comes to using powers and abilities.



Infiltrator was pretty good in Mass Effect 1.
It was the first class that I beat the game.

#28
sirus1988

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Grubas wrote...

The first Mass Effect has game mechanics that you need to master before you can continue.
Its just not a game for casuals. You actually need to acquire practice before you can master the Combat, MAKO and the Hacking-Mini-Games.
Games used to be that way back then.


This is why I will be playing my first playthrough on normal/easy mode until I get a handle on the controls and map layout. Then I'll play my insanity playthrough.

#29
KevTheGamer

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Mass Effect 1 isn't really a complicated game. I am not sure why there would need to be any real advice about how to play it. Honestly the only issue I had during the entire game was the puzzle on Noveria when dealing with the power. Outside of that its a breeze cover and shoot. Mass Effect 2 is still the best game in the series

#30
The Grey Ranger

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sirus1988 wrote...

This is why I will be playing my first playthrough on normal/easy mode until I get a handle on the controls and map layout. Then I'll play my insanity playthrough.


It will take two playthroughs to unlock insanity.  Your first one will unlock hardcore. A hardcore run will then unlock insanity.  Note that if you are replaying a character you can change the difficulty anytime before activating the beacon on Eden Prime and still have it count toward the achievement.

#31
Praetor Knight

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deCastro_1188 wrote...

I think I've figured out why I've been having trouble with the combat. ME1 doesn't play like a shooter in that the bullets fired don't seem to be ray traced. If I aim remotely close to the target and the recticule turns orange it can still register hits. It's like an mmo and I'm clicking on a target and the roll determines if I hit. Which is weird, and also changes playstyle. That is if this is true... Anybody able to chime in on this?


Yeah, ME1 has different enough combat mechanics, and which two of the squad would you like to stick with? There are a few class and platform specific advice that can help you.

So, close to 40+ level, a properly spec'd Liara and Tali unit with Medical Exoskeleton are quite effective for crowd control with any Shepard class. But on ME1 Insanity make sure to account for enemies spamming immunity and swarming randomly, more so on side missions.

#32
Tyriael_Soban

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actually, i found the story far more immersive in me1.
I also played through as a soldier and those are probably the best balance if youre going into a pure gunplay style ... i never could master grenade throwing in classic mass effect, i also focused on assault rifles, a tip in classic is to focus on two weapons, usually a shotgun and an assault rifle ... shotty is good with carnage maxed out and the assault rifle is good at all ranges apart from extreme range, as long as you moderate your salvos with the assault rifle your spray wont be so bad ...
with earlier weapons its best to fire 3-5 round bursts until the accuracy of the weapon either starts to rise in the inventory screen ... or you get your spectere training up to a certain point.
Its not "broken" as someone put it earlier in the thread ... actually, i feel it was better ... asides from the fact that we had too much inventory work to do ... yeah, bits and pieces dont make sense once youve played me2/3 like the squad command system ... but squaddies were just supposed to be support, you were supposed to be the housecleaner.

Modifié par Tyriael_Soban, 08 décembre 2012 - 10:15 .


#33
All-a-Mort

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I would avoid doing Insanity on ME1, the immunity spamming is horrendous and makes everything take forever. ME1 is not really a shooter at all. It's really much more of a RPG complete with endless inventory management. Not going to be fun for you if you want to run about shooting things, but it is the most immersive of the games in terms of game experience.

Two things that are fun in ME1 are sniper rifles with HE ammo (boom!) and the lift + throw thing where you can send someone into orbit. I think on one playthrough I managed to get Benezia's head stuck in the ceiling. Was a bit odd that.

Abraham_uk wrote...

raven hc wrote...

Infiltrator
is pretty good if you work on getting overload and damping up.
assassination and marksman for the pistol and sniper rifles is very
useful especially if you have a high powered weapon. adept is just
broken in general when it comes to using powers and abilities.



Infiltrator was pretty good in Mass Effect 1.
It was the first class that I beat the game.

Infiltrator plus AI hacking. That was the daddy. Cheap way to unlock it was to create an engineer, play up to the bit on Noveria where you get ambushed getting off the ship at the dock, hack multiple times and then just reload and do it again and again until unlocking it. Cheap, but for new players might be useful advice.

Modifié par All-a-Mort, 08 décembre 2012 - 12:12 .


#34
dsprado956

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There is a learning curve to ME 1 no real tutorial. I recommend the Soldier class for your first play through. No biotics, but you can handle a lot of different situations with the number of weapons at your disposal. I love having a combination of Wrex, Ash, Garrus or Tali because I played it like a shooter. Never could get into Biotics until I played ME 2. 

Modifié par dsprado956, 08 décembre 2012 - 02:39 .


#35
capn233

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dsprado956 wrote...

There is a learning curve to ME 1 no real tutorial. I recommend the Soldier class for your first play through. No biotics, but you can handle a lot of different situations with the number of weapons at your disposal. I love having a combination of Wrex, Ash, Garrus or Tali because I played it like a shooter. Never could get into Biotics until I played ME 2. 

Soldier is a good choice for a first run.  Especially because you should unlock all the weapn talents for the bonus power that way.

New character Soldier on Insanity can be real frustrating in the beginning though. :)

Man, ME1 just had "it."  Combat mechanics were crap, and yet the game was a lot of fun.

#36
willy snap

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my best advice for playing ME1 after only playing ME2, ME3 & multiplayer is save often. There are many equipment options to choose from, and everyone on your squad carries a full kit (all weapon types, all of which can be modded individually, and armor.) Biotic amps and omnitools are changeable and each different one has different properties. There are even mods for Shepard's grenades.

It's frustrating when you spend 20 minutes setting up your squad's gear and then five minutes later you die and realize you didn't save your changes.

#37
Shad Croly

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Be a Soldier. Equip the best Assault Rifle you have and the best mods to drop your heat generation and increase your damage. Wear the heaviest, most defensive armor you can. Play on the easiest difficulty setting.

This setup will basically allow you to bull-doze your way through the game from level 1 onwards, which is exactly what you're shooting for if you're more comfortable with the combat in ME2, 3, and MP. It's simple, pretty mindless, and if you play your cards right, you should only rarely get killed. Perfect if all you're trying to do in ME1 is just complete stuff so you can import the character to ME2 and onwards (again, like I did).

Also, yes, the hacking mini-game in ME1 sucks ass. Save every time you encounter a lock that you wanna crack into and reload whenever you fail. Omni-Gel wasn't all that plentiful in my play through, but if you have enough and are getting REALLY frustrated with a particular lock, break into it with some Omni-Gel.

#38
GrimReaper6116

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(º.º)

#39
All-a-Mort

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Oh and remember to bring the right squad members with electronics and decryption skills (if you don't have them) on the exploration missions. Nothing more annoying than having to revisit a location because you couldn't access a container for goodies.

#40
Lazy_ Boy

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All you need is pistol mastery maxed, regardless of your character type.
Pistols will do the most dmg, fire fastest, are the most accurate (when maxed), and have the lowest heat rate.
Also use Overload to shock enemies (so they don't move) and give Tali a shotgun and max her shields/life.

#41
dirtdiver32318

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Hahah yeah huge fan of the pistol and all I used in ME1 execpt For the other achiement which my medi gel and Sniper kills are Just an FYI hahaha.. But yes Pistols are the best choice I agree. I didnt mind the assault with F.material.

#42
gropax

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For your first time playing mass effect 1 you want to play a soldier and get all the weapons unlocked. Second time throught play an engineer with a weapon bonus power to unlock all the tech powers. 3rd time playing play an adept with electroics bonus power to unlock all of the biontic powers.

1st play throught use Garrus and kaidan
2nd play through ashley and Liara
3rd play through wrex and tali

At the end of the 3rd play throught you should now have all weapons powers and bonuses for using squadmates for 45 to 50 missions. Liara is the hardest to get because you dont get her as early as the rest. So when doing her achievement use her always.

#43
OneMore1968

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ME2 and 3 it ain't but once you get used to to mechanics of the game you will enjoy it more, promise.

The first few missions are quite difficult and u will need to knock the difficulty down. Once you start getting decent armour (Onyx, Hydra & Predator H) weapons and mods - you actually start to become virtually unstoppable. I usually play soldier because using powers is very clunky compare to the other two games and its only possible to put Shep's powers in the quick key slots. Also you receive training in all weapons and get the option later on to specialise which also increases Shep's destructive capability.  Plus the ability to wear heavy armour.

All-a-Mort is right, taking Tali and Garrus at first is essential if you want to be unlocking crates etc to get stuff which you do.  I used to find it really frustrating going to Noveria and forgetting them only to find you can't get into anything.

Nothing beats driving up a mountain in the Mako, sounding out the opposition and then going down and blasting them, or sniping them from afar. battles in the latter two games seemed to lose out on this and you cant really play as many tactical moves in those and something gets lost in many respects.

Modifié par Carlina, 31 décembre 2012 - 12:42 .


#44
capn233

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Really the difficulty of ME1 greatly depends on what you are doing. If you have never played it, then you are stuck on Veteran for the first run. It isn't tough but fair if you are learning. You just have to figure out the mechanics as you go. Snipers bypass shields (mostly), rockets have shield bypass, toxic damage bypasses shields, and melee bypasses shields. But fortunately the power spam and enemy resistances aren't as high on veteran and it is an ok difficulty to learn on. You will be capped at Level 50 for your first run. By Level 40 you are about as powerful as your character will be, relative to the enemies, so you are set.

If you continue the same character for your Hardcore run, it won't be bad at all because you will start with all your equipment and current level. So any early game challenges will seem significantly easier. And likewise, if you continue the same character to Insanity it won't be so bad.

The severe difficulty curve is if you take a new character onto Insanity. Since you will have no powers, no gear, and crap guns early game. In fact you might end up struggling with some seemingly mundane fights (Saren's assassins). And if you go to Therum first, then the Battlemaster fight might be interesting. Especially if you do not optimize your build and squad. Otherwise side missions will also be tougher than the bulk of the mainline missions as biotic enemies are largely more annoying to fight than Geth, with Immunity spam and the various other powers they might use against you.

It also sort of depends on the class you take. I think Soldier might be a little tougher than the other ones early game, even if by mid-game you will be pretty tough, and by late game nearly unkillable. Engineer is widely regarded as the toughest class, but that probably has more to do with the power cap on the character, and lack of good defensive power for the late game.

#45
Radwar

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Don't know why people say the combat is horrendous (Might be harder on consoles?), I've played through the game at least 8 times (have played on insanity as soon as I could) and never really had any problems. I usually take 1 biotic and 1 tech with me (or Garrus and Ash), alternating between squad mates (so that in the end, I've played with everyone equally). Biotic powers are really over powered (singularity, lift, throw & warp rules). Right now I'm playing a vanguard (shock trooper) specked for shotgun, barriers, armor, etc. I just run into a room and one shot everyone. Bringing Garrus & Ashley (specked with sniper rifles & Shredder or Tungsten ammo) makes it just too easy since they one shot everyone as well. My Vanguard Shock Trooper with those two really makes Pinnacle Station a cakewalk, I pulverize everyone's score.

Modifié par Radwar, 02 janvier 2013 - 10:38 .


#46
sirus1988

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The Grey Ranger wrote...

sirus1988 wrote...

This is why I will be playing my first playthrough on normal/easy mode until I get a handle on the controls and map layout. Then I'll play my insanity playthrough.


It will take two playthroughs to unlock insanity.  Your first one will unlock hardcore. A hardcore run will then unlock insanity.  Note that if you are replaying a character you can change the difficulty anytime before activating the beacon on Eden Prime and still have it count toward the achievement.


OMG, Thank you so much! Yea I found this out once I first beat the game on normal mode. Was afraid that I wouldn't unlock the insanity mode because I am replaying my same shepard but forgot to turn up the difficulty to hardcore. Thankfully I changed it before I got to the beacon on Eden Prime.

#47
Zonnex

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The combat can get used to if you started the first time after ME2 and/or 3. Once you get used to ME1 gameplay, you won't have that much problem. Only advice I can offer is that in terms of combat, treat it as ME1 rather than 2 and 3. In fact, being a Bioware game, it sort of reminded me of earlier Bioware games when it comes to hitting the enemies. Anyhow, you'll get the hang of it especially the sniper.

known_hero wrote...

Dude, go to the ME1 section. There's TONS of information stored there.


Translation: I never played ME1 so can't help there. Just getting my +1 here.

#48
Zezer1

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The combat is vastly different to ME2. You'll need some time to get used to it :)

But it will play well eventually.